Reminder: Third Party Applications

Hi all, just posting something here from Riot Cluvie: --- Hey there, Riot Cluvie here for the Risk team. We’d like to provide some insight into how we work with the Dev Relations team to determine which apps are and aren’t allowed. Quick preface: third party applications are sometimes difficult to classify, and we know that can make it hard at times to find consistency in what we do and don’t allow. We’ve tried to stay flexible in our decision making to keep up with the community’s innovation, but the lack of clear policy surrounding the use of unapproved apps just generates confusion. So with that in mind, we’d like to set fair expectations by calling out some features that definitely aren’t okay. To reiterate our stance on 3rd party applications from about a year ago: ** No software should interfere directly with the in-game player experience between when you press “Play” and the end of game screen.** It’s been said before, but we absolutely don’t like applications that provide measurable player advantage. If there were ever any modification that were to become so standard as to be required for competitive play, the integrity of our environment just wouldn’t be viable. You shouldn’t ever have to go digging for add-ons just to stay competitive. Some examples of measurable player advantage include: * Exposing information that’s intentionally obfuscated (cooldowns or timers) * Taking actions on your behalf (botting or scripting) * Drawing conclusions for you (predicting enemy positions) * Otherwise altering your field of intelligence (zoomhacks or global ult alerts) For now, custom models and artwork sit firmly in a “use-at-your-own-risk” category, but we’re keeping an eye on them. We can’t optimize for assets we don’t develop, and if they do become a concern in the future (ie. they provide measurable player advantage), we’ll take action based on the stance we just discussed. Gray areas aside, there are definitely applications which are blatantly not okay, and while the number of players in this space are very low (think a fraction of a percentage), we remain vigilant and have been handing out punishments to those who show patterns of consistent abuse. Suspensions will ramp up in duration across multiple offenses and will be accompanied by ranked reward removal where applicable. Hopefully this post hasn’t come across as too doom-and-gloom! The third party ecosystem is full of devs making awesome applications that don’t run afoul of any restrictions. Our goal today is just to ensure we’re being clear on our end to provide them with peace of mind as they continue to innovate.
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