AATROX is an unplayble garbage (fix him finally)

I must say, I have been always in love with aatrox brutal fight sustaining concept, but his kit is literally garbage atm. Reason is you have made him too much contraversary champion: Role: both DD and Tank Scaling: AD only Range: Melee, but all skills require range to be efficient Caster or Autoattacker: ehm.. uhm... autoattacks are important, but casts are very important... Position: ehm... He must be in front, but he is not a frontlaner, you know. {{sticker:zombie-brand-facepalm}} As a result AA always must dash in/dash out, run in, run out, BUT he is not a mobile champ. Let's watch 2 champions with similar kits and playstyle: {{champion:92}} {{champion:64}} Both of them are damage-based and skillshots based, both of them are mobile, both of them have their autoattacks improved by skills. But {{champion:92}} and {{champion:64}} are shining in fights and plays, while {{champion:266}} is again very weak niche and unpopular pick, resulting him being at the bottom of D-tier at ranked boost. Why is that? 1. **Q** Cast times are horrible. So many times AAtrox die just before he can FINISH CASTING HIS Q. Average fight lasts for 1-3 seconds or less. AAtrox can't even cast all his spells during the fight. 2. **W** Skill is so much weak itself. It has so many conditions to work: if it hits a champion, not a moster, minion or spawn (malzahar, zyra,heim, yourick e.t.c.), if enemies don't walk towards {{champion:266}} (conic zone is very narrow and shallow pointed at AA model), it MIGHT do very little damage and some good CC. But... 18-14 second cooldown??? 140 maximum damage at 5th rank? 1.5 seconds to wait... Is it a skill at all? There are IMMENSE amout of bruisers who deal more instantly: {{champion:59}} Q+W, {{champion:106}} E, {{champion:113}} E, {{champion:122}} W,{{champion:131}} E, {{champion:3}} E, {{champion:79}} E, {{champion:120}} E, {{champion:24}} E, {{champion:141}} W, {{champion:33}} Q, {{champion:72}} E, {{champion:6}} E, {{champion:5}} W And only AAtrox can't create windo for his team, because all his skills need time to work. 3. **E** One of the most retarted dash-skills in game. Sure there was a strong passive part of it to sustain in fights, but it's nerfed. Bonus attack damage for **1.5 seconds.** FOR HOW LONG? AA can't cast all his skills to utilise that buff. Neither he can boost his auto-attack damage with that significantly. Why isn't it 3 seconds? Riven's passive boosts her AA for 6 seconds each charge. She has window to run around and look for a moment. 4. 20 / 25 / 30% AD.... Hm.. Riven got it just from her passive. Revive is good though In coclusion: of course u can't balance the champ, with that internal contraversions at his build. LoL games are fast, they are full of ultramobile champions like {{champion:103}} {{champion:84}} {{champion:268}} {{champion:164}} {{champion:42}} {{champion:245}} {{champion:60}} {{champion:105}} {{champion:114}} {{champion:86}} {{champion:104}} {{champion:39}} {{champion:24}} {{champion:59}} {{champion:126}} {{champion:145}} {{champion:55}} {{champion:141}} {{champion:121}} {{champion:203}} {{champion:64}} {{champion:236}} {{champion:11}} {{champion:76}} {{champion:78}} {{champion:555}} {{champion:58}} {{champion:107}} {{champion:92}} .... etc **EVERYTHING** is leaping, dashing, running. U have made a _Benny Hill Show_ of a game. Slow-cast long-cooldown AD-based tank who must kite but not fight just have no place here to live. At the rework u gave {{champion:266}} ability to unleash tons of damage onto enemies and that was the thing he was good at. Since you cut it that poor champ just worth no time picking him.
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