Recently i played a ranked game and got grouped with 4 premades.
And ... well ... they sucked xD which is why we lost the game
**BUT**: I had a really awesome game and got a **S rank even tho we lost the game** pretty hard and so **I lost a whole bunch of LP**!
**So i had this idea**: why not **link the amount of LP loss/gain to the Champion Mastery you get this game**?
Defeat: **S** -> lose no LP || **A** -> lose only a few LP (like 3-10, depending if u get A-, A or A+) || **B** -> lose LP like normal || **C and below** -> you lose more LP
Victory: **S** -> you gain way more LP ||** A** -> you gain a few bonus LP ||** B** -> gain LP like normal || **C and below** -> you gain less LP
I really think this addition has a lot of advantages!
- **It feels way more rewarding if you have a awesome game** - goes for both Victory and Defeat
- **Ranked will be a better representation of each individual player** - its still a teambased game (because you still lose or win depending how the team plays together and stuff) but each player additionally gets "rated" depending on how he played this game
-> **It's harder to carry people into Divisions where they dont belong** - ofc its not impossible but player who dont belong is a specific Division dont earn as much LP as player who belong there
-> **It's punishing for feeder and trolls**
- **It could lead to a "bigger Champion roster"** because the player might prefer to pick their out-of-meta main Champ (just maybe ^^)