A New Way to make Pantheon a better pick and not a snowball reliant top/jungle pick.

Pantheon
Pantheon - the Artisan of War 3150/ 790 Secondary Bar Mana Release Date 2010-02-02 Last Changed V5.17
About his basic stats pantheon can have some small changes, but the main think think I want to see change is this mana regen and hp increase per level I want them a bit down (nerf) and also I want I new model rework like Tristana had with a new AA animation. Now lets get to the main course about his new abilities. Passive: lets keep the same name Aegis Protection: Every forths pantheon Basic attacks only will grant pantheon a shield that block a basic attack for a turret, enemy champion, large minion and a large monster, If the basic attack is successfully blocked then pantheon gets 1.5 his missing mana back. Ability no1 name (Spear shot): Pantheon throws a spear (SKILLSHOT) damaging enemies in a line MAX of 5 targets each enemy is pass throw is dealing 10% less damage up to 50%. Cooldown: 6/5.5/5/4.5/4 Damage: 100/180/220/280/340 (scale 100% BONUS ad) RANGE : 550 Mana cost: 45/50/50/55/60 Ability no2 name (Aegis of Zeonia): Pantheon Dashes in a small distance allow him to jump over walls, if pantheon hit a target his next basic attack will do more damage: 50/60/70/90/100 (scales 30% pantheons AD) and STUNS the target for 1 second. (One-hit effects are also applied) Range :450 (the ability it will like gragas E so it can be blocked by a minion and only hit 1 person) Cooldown: 10 / 9 / 8 / 7 / 7 Mana cost: 100 all ranks Ability no3 name (Heartseeker Strike): Pantheon has 2 effects Passive effect: If pantheon kills a large monster, a large minion, a champion or a turret he get his passive Aegis Protection a reset. Active Effect: Pantheon channels for 1.5 seconds, dealing physical damage to all enemies in a cone in front of him at 0.3-second intervals, doubled against enemy champions and monsters while moving. Cooldown: 13 / 12 / 11 / 10 / 9 Damage per strike: 20/30/40/50/60 (80% bonus AD) RANGE: 400 Mana Cost: 45 / 50 / 55 / 60 / 65 Ability no4 name (Grand Skyfall): Pantheon Pantheon begins channeling for 1.5 second and, upon completing the channel, leaps into the air and becomes untargetable. He then blinks to the target location and plummets down, striking after 1.5 seconds and becoming targetable once more. Enemies within the impact zone take magic damage, increased by up to 100% based on their proximity to the epicenter, and are Slow icon slowed by 35% for 1 second. If the channel is cancelled, Grand Skyfall is put on a 10-second cooldown. RANGE: 5000 too all ranks Damage: 200/400/600 ( 100% ad ratio) Cooldown: 150/135/120 Mana cost: 120/180/220 Please feedback if you like the idea if you not tell me your own idea about a diffent pantheon.!!{{sticker:slayer-pantheon-thumbs}}
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