Lp Gain and Loss

It shouldn't be based on the team victory or lose it should be depending on KDA, Objectives, Wards etc. Specific for each role same as getting an S grade for a champ. Let's say a 0 30 yasuo got carried and won a game how is it fair to give him LP? He will continue to ruin even more games, he should instead of getting LP lose them for that score. Especially i love when i get teams that all end up like 0 10 @ 15min so in enemy team 4 people are fed and i have to fight them and i'm not sure how your matchmaking works but it feels that inters always on the one team
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