If Nasus was made yesterday

Passive - Soul Eater - whenever Nasus kills any enemy unit with Siphoning Strike, or anyhow in his Ultimate Form, he gains a stack of Souls, doubled against large monsters, large minions and champions. Souls empower Nasus's abilities Q - Siphoning Strike - Nasus thrusts forward with his Halberd, dealing damage to all enemy units in his path. (Works like Yasuo's Q) Refunds 25% of mana cost per unit killed, up to 50%. Mana cost - 30 at all ranks. **Siphoning Strike deals bonus physical damage equal to 200% of current Soul stacks. Heals Nasus for 10% of total damage dealt, increased by 2% for every 50 soul stacks.** W - Wither - Nasus marks an enemy with Curse for 5 seconds. If the enemy is damaged by Nasus's auto attacks, Siphoning Strike or Spirit Fire, **or any of Nasus's allies**, his target will suffer a movement and attack speed slow, growing worse until disappearing after 6 seconds. Mana cost - 60 at all ranks. Damage upon curse activation - 8/9.5/11/13.5/15% of target's Maximum HP magic damage. Range - 800. **Every 50 Souls increase the Curse activation damage by 0.5% of enemy's Maximum HP.** E - Spirit Fire - Nasus blasts the target area with a Spirit Flame. All enemies take damage and have their armour reduced by 15/20/25/30/35% while standing in the circle, and for 1 second after leaving. Cursed enemies are rooted for 1.1/1.2/1.3/1.4/1.5 seconds after 1.5 seconds of standing in the fire. Mana Cost - 60/65/70/75/80 Mana. **Spirit Fire deals bonus damage equal to current soul stacks.** Ult - Fury of The Sands PASSIVE : Nasus gains bonus Maximum Health equal to 200% of his current Soul stacks. ACTIVE: Nasus ascends to his true form, The Avatar of Death, for 15 seconds. The initial cast knocks nearby enemies up for 0.5 seconds. During this time, his Q's cooldown is halved and its cast time is also halved and gains bonus range. He gains additional Max Health equal to another 200% of his current Soul stacks. His W deals true damage, and his E roots people instantly. Mana Cost: 100 Mana at all ranks. **At rank 16, every 50 stacks his ult cooldown and duration decrease and increase by 5% respectively. Ult cooldown starts after ult ends. ** {{champion:75}} {{champion:75}} {{champion:75}} {{champion:75}} {{champion:75}} {{champion:75}} {{champion:75}} {{champion:75}} {{champion:75}} {{champion:75}} {{champion:75}} {{champion:75}} {{champion:75}} {{champion:75}} {{champion:75}} {{champion:75}}
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