Jax Rework Idea

Here is my idea for a jax rework that could suit him well, considering he is called the "Grandmaster of arms" All of his base stats are the same NEW Passive: Lamppost: Jax's main basic weapon is the lamp post. Every three consecutive strikes against a champion or epic monster deals 50 - 300(20% AP) true dmg NEW Q: Targonian Spear(60 Mana): When activated, Jax swaps his old weapon for a long spear(For up to 12 seconds), only dealing 80% AD but gaining increased attack range(+150 range). After 2 seconds of wielding the weapon, Jax can recast his Q for a new sub ability "Targonian Leap" Cooldown: 14 - 11 seconds "Targonian Leap(No cost)" Jax leaps to a targeted champion, minion, monster or ward. if he leaps to an enemy champion, minion or monster he deals 80/100/120/160/240 + (60% AD) physical damage. If Jax kills his target he can recast the ability. If he doesnt kill the enemy then his spear breaks, forcing him to switch back to the lamppost. Range of leap: 700 range NEW W: Freiljordian Axe(60 Mana): When activated, Jax swaps his old weapon for an axe(For up to 10 seconds), reducing his attack speed but his basic attacks bleed enemy units for 10/20/30/40/50 +(5%AD) +(5% AP) physical damage over 5 seconds, stacking up to 3 times. After using the ability for 3 seconds, Jax can recast his W for a new sub ability "Brutal Slash". Cooldown 16 seconds. "Brutal Slash" Jax's next basic attack brutally strikes the enemy unit, dealing 70/100/130/180/240 (+90% AD) physical damage and reducing the enemy units Movement Speed by 50/60/70/80/90%. Using this ability switches Jax's weapon back to the lamppost NEW E: Shuriman Sword(80 Mana) When activated, Jax swaps his old weapon for a sword(For up to 12 seconds) only dealing 50% AD but also dealing extra (50% AP) magic damage per basic attack. After 2 seconds of casting the weapon, Jax can recast his E for a new sub ability called "Ionian Stance". Cooldown: 18-14 seconds. "Shuriman Stance(10% Of Max HP cost)" Jax sacrifices 10% of his Max HP for a defensive stance for 2 seconds, gaining 60/100/140/180/220 Armor and Magic Resistance. After the two seconds, Jax's sword explodes, stunning any enemy within 350 range of Jax for 0.75/1/1.50 Seconds and reducing their Armor and Magic resist by 30% NEW R: Icathian Enchantment(100 Mana) Jax channels himself for 2 seconds(unable to move/cast any abilities) before becoming enchanted, allowing Jax to empower one of his abilities. Empowered Q: "Targonian Throw" Jax throws his spear towards an enemy champion(skill shot, max range = 1000, impaling them for 200/300/400 +(100% AD) physical damage and slowing them by 50%. After using this ability, Jax reverts to his lamppost. Empowered W: "Frieljordian Rage" Jax gains 60/70/80% decaying Attack Speed for 6 Seconds while his Axe now deals empowered bleed effects, dealing 20/40/60/80/100 +(10% AD) +(10% AP) over 5 seconds, stacking up to 5 times. After using this ability, Jax reverts to his lamppost. Empowered E: "Ascended" Jax empowers himself for 5 seconds, gaining 120/240/360 bonus HP, 40/80/120 Armor + MR as well as increased size, though his movement speed decreases by 30% . After the duration, Jax releases a powerful magical nova explosion, dealing 120/240/360 +(100% AP) damage and stunning enemy units for 1/1.5/2 seconds around 500 range of him. After using this ability, Jax reverts to his lamppost. Empowered R: "Overheat" Jax's next 3 consecutive attacks deal true damage. After the three attacks, Jax's lampost bursts into flames, making the last enemy champion hit with the empowered attacks be dealt 200/400/700 (+50% AD) (20% AP) magic damage. With this kit, I imagine Jax to be a jack of all trades like he kind of is right now with his Q acting as a range/gap closer, his W being a melee fighting tool and his E being a tanky/magical stance, making him choose all kinds of roles such as a bruiser, assassin, fighter and even caster. Tell me what you guys think in the comments.{{sticker:slayer-jinx-catface}} HIDDEN PASSIVE: Pressing the D button causes Jax to Dance in a hilarious fashion
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