My thoughts about Twitch and his current state in the game

Hello everyone I would like to talk about the current state of Twitch and give some suggestions on how to make him more viable {{champion:29}} since this is the year of the rat in the lunar calendar. Twitch is one of my absolute favorite champions. Unfortunately he is very frustrating to play this season (and the last few seasons). I think the main reason for that is his kit/abilities. It's very hard for Twitch to get any advantageous trades in the botlane. He has short range, bad base stats (except **attack speed**) and doesn't get much stronger per level until 6. All of his abilities scale very poorly. Twitch is all about auto attacking, if he can't do that he does basically no damage. Pretty much every adc can just throw out 1 or 2 abilites to trade, Twitch can't. He needs to get a fully stacked **passive** on someone and even then it seldom swings the trade in his favor because **E** is his only damage ability and the passive does extremely little damage even fully stacked. Poor Twitch is basically a glorified cannon minion until level 6. Lets talk about his passive. Twitch passive does an incredible low amount of damage, even when fully stacked. Enemies can outheal a fully stacked (6 stacks of venom) Twitch **passive** with a simple potion until he is level 9. I would like to compare it to similar dot passives, like Darius{{champion:122}} and Brand's****{{champion:63}} **** passive. Darius gets a **strong bleed, tons of ad and movespeed** when fully stacking his passive on someone. Brand get an **% max hp dot** that increases with every spell hit and it turns into an **aoe nuke at 3 stacks. ** Both passives are strong but more importantly, they feel very rewarding to pull off. When you play Darius and Brand and you fully stack the passive you feel good about it and it has an impact on the game. When Twitch fully stacks his passive I don't feel anything, it's just whatever. That's very bad from a design perspective in my opinion. When you pull off something correctly you should feel rewarded but that feeling is just not there with the Twitch passive. I don't think Twitch **passive** should be as powerful as the ones I mentioned above but it needs a buff. Give it some **ad scaling**, or make it do something extra at max stacks. For example let it add **grievous wounds, armor reduction, mana cost increase (for the enemy), a small slow**, anything really. **His Q** is probably his best ability together with his ulti. I don't think it needs any changes. Maybe slightly more **attack speed per level**. Currently it only gets **+ 5% and +1 sec duration.** **His W **slow the enemies by **25 % (+5% per level)** and adds passive stacks if they stand in the aoe. I don't think this ability needs any changes if his passive gets buffed but as it is it feels very lackluster. Unless in ideal scenarios enemies will move out of it instantly and will only get 1 or 2 stacks of venom on them. The slow is very weak and many champs nowadays have dashes/jumps. It has the same problem as his passive. It feels very underwhelming even if they stay in it for the full duration. A few ways to go about buffing his W:** more slow, bigger radius, adds some kind of debuff after enemies stay in it X seconds, for example armor reduction/silence etc.** **His E** is fine to be honest. I don't really have any problems with it. It feels balanced and rewarding enough to me to no want any significant changes. There's actually one aspect I was thinking about. If **his passive **remains unchanged it would be cool if **his E** at least refreshed the venom duration. That way you would maybe pick up a few extra kills when **the E** is just short of damage to kill someone. It would make his passive feel more useful and also open up some new trading patterns in the botlane. **His R ** is what makes Twitch stand out from the rest of the champions, that and his stealth and ambush potential as an adc champion (if he doesn't fall behind, which he does very often currently). However there are two things I would want to change. Firstly, putting extra ability points into it feels very lackluster. You get **+10 ad** per point, thats it. I don't want it to give more ad considering how it interacts with **his Q** and **E ** but maybe reduce the cooldown by a few seconds per point. Secondly, the auto attacks made during** the R** are **dodgeable**. The enemies can **walk, dash and flash out** from the autos. This is a very annoying aspect when playing Twitch. Especially early levels when you have low attack speed and every attack counts. It would be cool if the projectile speed was faster, making it more difficult for enemies to simply walk out of range/line of fire. Those are my thoughts about Twitch in his current state and his abilities. Obviously I don't want everything about him to get buffed. He definitely needs some love though and now is a perfect time (year of the rat), and I think **his passive** is a good place to start because it's the most unrewarding/weak part of his kit. Thanks for reading if you made it this far :)
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