Something minor with Jarvan IV

You can test it, with enought movement speed, if you do a max range E + Q combo in your back, the little time before his q let him move a bit, and can result into failing the combo This is minor, but considering how important the combo is, and that tunrarounds are pretty standard, this might affect some players. He realy shouldn't move at all, because the animation already stops you enought but not completly...{{sticker:sg-lulu}}

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