Udyr rework pls

My suggestions are humble, so please consider! -Tiger stance-additional to the current, instantly drain all mana from a target champ -Turtle stance-no damage for 3 seconds -Bear stance- blink of a range of 500 and stun, with ghost effect remaining. -Phoenix-Using the power of the Phoenix, when he hits champions, he simultaneously hits all enemy turrets. No? Too crazy? Then revert the last two nerfs which killed his play rate and versatility. >:-( I want the Udyr which I mained back. The one who could take ANYONE on, given the right items. Now, yeah, you are too sqiuishy and your damage heals jungle monsters. I have fought against an Udyr, maybe twice in the last 100ish games. With all the CC being so popular, it's impossible to itemize against it. I just want a situation where I can think, this is a comp that needs an Udyr, instead of Hecarim , Amumu, and Xin being a good choice for everything. I still fondly remember. We have a Katarina with, I kid you not, 84 kills in the game, but she only kills. No objectives. I notice this Udyr champ, he is so quick. Someone can be that quick? Wow. Katarina does her ulti and he laughs it off! He kills her and the rest of us can't outrun him or kill him, due to him being a GOD of damage and tankiness. That was the game that convinced me to main Udyr. We lost that game, but Udyr won my heart. Even Trick2g started playing other junglers and his new videos are about making an Udyr who is tanky, but no damage. ______________________________________________________________________ Patches that killed him, 6.4 and 6.7: W shield and R's on-hit damage down. "Though notorious for his strength with Runic Echoes, Udyr's been king of the jungle for a while, no matter what enchantment he buys. Udyr's the jungler's swiss-army knife - need to roam and chain-gank? Split push? Power farm? Objective control? He's got you covered. We're not looking to remove any one of Udyr's strengths in particular, but rather tone down his performance overall so other champions have a chance to take him down (or win, for that matter)." TurtleStance.jpg W - Turtle Stance SHIELD AMOUNT: 60/100/140/180/220 ⇒ 60/95/130/165/200 PhoenixStance.jpg R - Phoenix Stance ON-HIT DAMAGE: 40/80/120/160/200 ⇒ 40/75/110/145/180 And then AGAIN follwed by: Health regen down. R’s damage on-hit and damage over time down. "Udyr’s strong early game dueling combined his high clear speed leaves you with a bit of a catch-22: fight him and lose or leave him alone and let him scale. On top of that, Udyr sustains through most damage taken in the jungle, allowing him to spend most of the game fighting - monsters or other champions - without ever having to base. Much like Shyvana last patch, we don’t want to prevent Udyr from reaching his late game fantasy, we just want to ensure it takes a reasonable amount of time for him to do so. Throttling down the efficiency with which he can bring home the bacon should give opposing teams more time to do something about it." General BASE HEALTH REGEN: 8.7 ⇒ 6 PhoenixStance.jpg R - Phoenix Stance DAMAGE PER SECOND: 15/25/35/45/55 ⇒ 10/20/30/40/50 PROC DAMAGE: 40/75/110/145/180 ⇒ 25/60/95/130/165 Seriously. No one plays him after this.
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