Zaun - TFT Origin Idea

Hello there! As a decently avid TFT player (who gets frustrated by it quite easily xd), my head is quite full of ideas that I would want to see implemented in the game mode. I've already created a Shurimian Origin on the forums, but it's time for my newest creation. Let me introduce you to the Zaun Origin! Ready your sawblades, for there will be tons of bloodshed. --- #Zaun (Origin) **3 Units**: Basic attacks and abilities of Zaun champions instatly kill enemy champions who are below 10% of their maximum Health. --- #Zaun Champions > **Ekko** ({{champion:245}}) ***Zaun Origin, Assassin Class*** * Cost: 4 * 650/1170/2340 Health * 150 Mana * 50 Starting Mana * 20 Armor * 20 MR * 70/126/252 AD * 0.7 Attack Speed * 180 Range > /https://gamepedia.cursecdn.com/lolesports_gamepedia_en/f/f8/Chronobreak.png?version=1c91a190649b288e49a006b9c139d4cb **Chronobreak** *Ekko passively leaves an echo of himself where he was at the start of combat. Casting this ability switches places of Ekko and his echo, restoring health to Ekko and dealing damage to all enemies around him.* * 50 Starting Mana * 150 Mana * 30/40/50% Max Health healing * 300/450/600 Damage > **Ziggs** ({{champion:115}}) ***Zaun Origin, Sorcerer Class*** * Cost: 3 * 600/1080/2160 Health * 50 Mana * 20 Armor * 20 MR * 50/90/180 AD * 0.65 Attack Speed * 660 Range > /https://gamepedia.cursecdn.com/lolesports_gamepedia_en/5/5d/Bouncing_Bomb.png?version=9fe22f9970981f9890e28d47e629fa9e **Bouncing Bomb** *Ziggs launches a bomb at a random enemy within Ziggs' attack range, dealing damage to that enemy and less to other enemies. If there are no enemies, Ziggs will still a throw a bomb in a random enemy's direction - that bomb will bounce at the max range of Ziggs' auto attack and bounce up to two more hexes until it contacts with an enemy.* * 50 Mana * 200/350/500 Damage * 50/65/80% damage percentage to other enemies > **Zac** ({{champion:154}}) ***Zaun Origin, Shapeshifter Class*** * Cost: 4 * 800/1440/2880 Health * 150 Mana * 50 Starting Mana * 30 Armor * 30 MR * 40/72/144 AD * 0.65 Attack Speed * 180 Range > /https://gamepedia.cursecdn.com/lolesports_gamepedia_en/3/32/Let%27s_Bounce%21.png?version=11800dbf3a8b720425a5021d6be0597b **Let's Bounce!** *Zac transforms, jumping onto random enemies, dealing damage and stunning enemies hit. During the transformation, Zac cannot auto attack. Enemies already hit will not be stunned and will take less damage. Zac can jump to an enemy he already bounced off of if there are less enemies than the maximum amount of bounces.* * 150 Mana * 50 Starting Mana * 150/225/300 Damage * 50% Damage Decrease * 1/1.5/2 Seconds Stun * One Hex AoE Radius * 4/6/8 Bounces * Transformation lasts until Zac bounces 4/6/8 times > **Dr Mundo** ({{champion:36}}) ***Zaun Origin, Brawler Class*** * Cost: 2 * 600/1080/2160 * No Mana * 20 Armor * 40 MR * 60/108/216 AD * 0.6 Attack Speed * 180 Range > /https://gamepedia.cursecdn.com/lolesports_gamepedia_en/a/a3/Adrenaline_Rush.png?version=8054f2dc7591707b43e5278e09aac0ed **Adrenaline Rush** *Mundo passively regenerates a portion of his maximum Health every second.* * 1.5/2.25/3% Max Health Heal * Healing does NOT scale with AP --- That's all for now. I hope you enjoyed this concept for another new Origin for Teamfight Tactics. Go ahead and give this a like or a comment, I'm open to any suggestions. For now, see you until next time!
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