- Aram -
- little legends in aram don't interact good when a player use emotes sometimes the little legends just don't react or respond etc.
- TFT -
- Cannoneer is super broken in all cases like the range is so powerful on some champs like vayne / nidalee / tristana etc . They always being placed in the corner and the only way to move them is by using a blitz . It is sad because blademasters or assassins can't jump sometimes to the backline if a player wanted to aim those broken champs . Even pyke can't stun vayne 1 vs 1 when she is in the corner as i saw it he cast in his place and lose which is quite unfair and sad .
Maybe make it a bit lower for its range .
- Phantom dancer counter crits . Like it is fine if it counter Assassins by removing the cirts but divine item ( Yellow crit item ) getting countered so easily it makes the game in a -1 situation when it comes to champions numbers on the arena unless if a player connect cannoneer which is broken atm as i stated in the first note . This is also brings unhealthy gameplay as its super luck to happen . Like if someone is lucky enough to obtain at least those items together Divine + Cannoneer + infinite edge nothing can stop it . Even thornmail is useless against that . Tests happened and just 1 vayne with those 3 items can melt the game . I was lucky and i had 87% the rest of the match until i won .
In my opinion phantom dancer should counter crits but allow normal hits . Like if a champ going to deal a crit it gets converted by phantom dancer into a normal hit. This way the item won't have huge impact on the game . As i saw people placing 3 phantom dancers in 1 match just to counter assassins and this result into assassins out of the game super early .
- Spatula is amazing but the rate drop for it is too low to drop from monsters or in the circle of choosing . which is sad . it should be fair just like the other items because people right now spam running for attack speed / bf swords / armors / hp .
Magic resist item or tear feels worthless in most cases .
Like whenever i want to build attack speed or bf sword on my chams or even wanna tank up my garen so i find only tear and magic resist just because i won the early game which is not fair . Like this is a chess game right ? People would focus on winning with less casualties so saving my hp and winning early should be important for the late . Not being against me and making me lose the late game !!
_**Welcome to Champions & Gameplay!**_
Here you’ll find all sorts of discussions related to playing League of Legends. From discussions about your personal strategies, to speculation about the next champion or patch, if it’s about playing the game, it goes here. If you want to share your love of Lollipoppy, you can write your sonnets and novellas here as well.
Follow the **[Universal Rules](http://boards.euw.leagueoflegends.com/en/c/announcements-en/3eWpXbJi)** and keep content focused on appropriate topics for these Boards.
Use the report button for any post you think deserves the attention of our moderators.