Damage absorb stat - how to make supports feel more important and make them more playable.

There is a very simple thing why supports are not appreciated in this game. They do not shine because rito doesn't calculate what they are doing. Currently we have damage taken, and heal done to show what supports offer. We can very easily add in the following: - damage absorbed ( to show how shields offer help ) - crowd control dealt ( for any crowd control a + 1 counter can be added its 2 lines of code max for rito to add). I think if this is added there wil lbe much more recogintion for the players who actually hit their cc and for supports who do try their best.
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