Cho'Gath balance idea.

So here is what I'd do to {{champion:31}} . The one with the line on it is the ability right now, the new description with no line on it is the change. You leave the reply and say if this makes him more balanced. Please don't stop reading 'til you read it all, because yes, some of the base stats are a bit buffed(pls no panic before you read it all out) ~~Movement Speed: 345~~ Movement Speed: 340 ~~Base Mana: 272 – 952~~ Base Mana: 299 - 1001 ~~Mana Regeneration: 7.2 – 14.9~~ Mana Regeneration: 7.4 - 15.5 **Carnivore - ** ~~Whenever Cho'Gath kills an enemy unit or structure, he recovers「 17 + (3 × Cho'Gath's level) 」health and「 3.25 + (0.25 × Cho'Gath's level) 」mana.~~ Whenever Cho'Gath kills an small enemy unit, he recovers「 5 / 8 / 10.5 / 13.5 / 15 / 17.5 / 21 + (2 × Cho'Gath's level) 」health and「 3 + (0.2 × Cho'Gath's level) 」mana. This is increased by 30% when killing an enemy champion/super minion/turret or just killing a big neutral monster. Base amounts on levels 1/3/6/9/12/15/18 **Rupture - ** ~~Cost: 90 mana~~ ~~Magic damage: 80 / 135 / 190 / 245 / 305 (+ 100% AP)~~ Cost: 75 mana Magic damage: 60 / 120 / 180 / 235 / 260 (+ 90% AP) **Feral Scream - ** ~~Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 70% AP)~~ ~~Silence: 1.5 / 1.75 / 2 / 2.25 / 2.5~~ Magic Damage: 65 / 115 / 167 / 224 / 276 (+ 75% AP) Silence: 1.25 / 1.5/ 1.6 / 1.85 / 2 **Vorpal Spikes - ** Vorpal Spikes execute minions, which have less health than 120% of the total damage of the spikes. **Feast - **~~True Damage: 300 / 475 / 650 (+ 70% AP)~~ ~~Health per Stack: 90 / 120 / 150 ~~ ~~Maximum Health Increase: 540 / 720 / 900 ~~ True Damage: 280 / 475 / 675 (+ 55% AP) Health per Stack: 70 / 100 / 135 Maximum Health Increase: 420 / 600 / 810 **Leave feedback please :)**
Share
Report as:
Offensive Spam Harassment Incorrect Board
Cancel