Sevrin, The Homicidal Maniac (New Champion Concept)

STATS: Health: 565.5 (+93.0) Health Regen per 5: 8 (+0.8) Mana: - Mana Regen per 5: - Attack Damage: 66.6 (+3.9) Attack Speed: -0.03 (+3.6) Critical Hit Chance: 0.0 Armor: 36.0 (+3.66) Magic Resistance: 31.6 (+1.33) Range: 125.0 Movement Speed: 350.0 KIT: Passive: Flashbacks: -( lvl [1;6[) When Sevrin’s HP falls below the 25% threshold, he emits a scream (uncapping his Attack Speed) after which he gains 2.5 attack speed for the next 4 attacks or 3 seconds. -( lvl [6;11[) When Sevrin’s HP falls below the 25% threshold, he emits a scream (uncapping his Attack Speed) after which he gains 3.5 attack speed for the next 5 attacks or 3 seconds. -( lvl [11;16[) When Sevrin’s HP falls below the 50% and 25% thresholds, he emits a scream (uncapping his Attack Speed) after which he gains 3.75 attack speed for the next 5 attacks or 3 seconds. -( lvl [16;18]) When Sevrin’s HP falls below the 75%, 50% and 25% thresholds, he emits a scream (uncapping his Attack Speed) after which he gains 4.0 attack speed for the next 5 attacks or 3 seconds. Restraints [Q]: After a .75 second delay, Sevrin throws restraints at a target area, disarming enemy champions and monsters within it for 1.5 seconds (single target) (prioritizes champions). If the affected enemy receives damage from an ally champion within .75 seconds of being restrained, he will get rooted for 1.25 seconds and receive an additional 60/90/140/180/225 (+0.7 AD) physical damage. Target Range: 1166 Resource: 30/40/50/60/70 Health Cooldown: 22/20/18/16/14 ECT [W]: Sevrin’s mind is overwhelmed with thoughts, causing him to release an excessive amount of electricity into the electrodes implanted in his brain for 2/2.25/2.5/2.75/3 seconds. This generates an electric field around him, causing enemies dealing damage to him to get stunned for 0.25 seconds and receive 30/60/90/150/180 (+1.0 AP) magic damage. For this duration, Sevrin’s attack speed is halved. Target Range: 1 Resource: 10% of current Health Cooldown: 18/16/14/12/10 Obsessive tunneling [E] Sevrin enters a violent rampage, taking 5/7.5/10/12.5/15 % more physical damage as well as gaining 8/15/25/35/45 % Lifesteal for the duration of 6 seconds. Target Range: 1 Resource: None Cooldown: 16/14/12/10/8 Necromania [R] Passive: Sevrin gains 1-80% movement speed based on his Missing Health, capping at 20% Health. Active: Sevrin dashes to a target location, after which his next basic attack will critically strike and inflict bleeding on the target, dealing 200/300/450 (+0.8 Bonus AD) True Damage over 4 seconds. If the target dies in this time frame, this ability resets for 10 seconds and Sevrin laughs maniacally (heard in the entire map). Target Range: 600 Resource: 15% of current Health Cooldown: 140/110/80 LORE: “They’re coming for me! I can hear their hearts beat! They will hurt me! Not again. Not Again! Not AGAIN!! NOT AGAIN!!!” - Sevrin Psychotic and anthropophobic as one can be, Sevrin roams through Zaun’s Asylum for the Irreparably Troubled, constantly on guard with his trusty Metal Spike. Nobody even dares to come close to the Asylum after the incident. Many tried to retrieve him from his enclosure, only to be met by a rusty spike to the neck. Those who survived his initial strike, bled out whilst desperately trying to escape this homicidal maniac. Medical file on Sevrin: Patient code: CA0136 First name: Sevrin Last name: Becker Date of birth: Unknown Approximate age: 22 Admission: Patient presented with asocial behavior and Tourette’s syndrome. Treatment: Metrazol Therapy, Electro Convulsive Therapy, Bleeding Therapy, Isolation, Ice Baths. Update: Mental state of the patient is extremely unstable, must be kept under surveillance and restrained at all times in a padded cell. Diagnosis: patient is suffering from severe psychosis, paranoia, anthropophobia and Tourette’s syndrome. Main Role: Jungler/Top
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