{WORK IN PROGRESS} { CHAMPION CONCEPT} Polimach , Mecha of Piltover

Splash art (WIP):[http://forums.vainglorygame.com/index.php?attachments/30466/ **Primary role : Tank Secondary role : Fighter** Summary **Attack ■■■■■□□□□□ - [5] Defense ■■■■■■■□□□ - [7] Ability ■■■□□□□□□□ - [3] Difficulty■■■■■■■■□□ - [8] ** **Gender** Male **Race** Mecha / Techmaturged ( previously Human ) **Resource** Mana **Short Lore** Polimach was one of the first humans who has agreed to be a test subject for Piltover and Bandle City project called Mecha . It included experiments to make a perfect fusion of human and robot . After his experiment gone wrong , and his family killed by Zaun thugs , Polimach now works to protect and save as much of the weak as he can . **> Never try making impossible . I did it , and now I have no one - Polimach ** **Base Statistics** Health: 495.5 (+85) HP/5: 5.42 (+0.55) Mana: 268.8 (+25) MP/5: 6.97 (+0.5) AD: 21.46 (+3.1) AS: 0.638 (+2.5%) Armor: 50 (+3.5) MR: 50 MS: 335 Range: 400 **Passive [https://www.hiveworkshop.com/data/ratory-images/121/121640-07858f189b602aec51016b564d09c2b4_tn.jpg Mecha Core MKII** Each time Polimach kills an unique enemy champion , he gains 5/10/15 AD and 25/50/75 HP permamently . Additionally , enemies are periodically marked as **Hostile** , making them take additional 5/10/15 true damage after being hit by basic attacks . This passive levels up at 7th and 14th level . **Q [https://www.hiveworkshop.com/data/ratory-images/71/71185-4b8a7909a2f1578197648e2c2bd011b4_tn.jpg Stationate / Unstationate ** Stationate : Polimach transforms into a stationary mode . While he is in stationary mode , he is immune to all taunts , terrifies and silences . His abillities change in stationary mode , and his basic attacks become linear , dealing additional 5/10/15/20/25 ( + 20% AD ) damage each. Cooldown : 10/9/8/7/6 Unstationate : Polimach leaves stationary mode , and is now movable again . **W [https://www.hiveworkshop.com/data/ratory-images/71/71183-4b10aafff485d01f05a049970e0bbbfa_tn.jpg Static Shock / Grappling Shock ** Stationary mode : Polimach shocks his nearby enemies with power , stunning them for 0.25/0.5/0.75/1/1.25 seconds , dealing 20/40/60/80/100 (+25% AP ) and dealing a maximum of 25/50/75/100/125 damage over time . Unstationary mode : Polimach fires a grapple hook containing pure electricity , damaging all enemies in line and hooking first enemy champion hit . Deals 40/50/60/70/80 (+ 50 % AP ) damage . Cooldown : 20/17.5/15/12.5/10 **E [https://www.hiveworkshop.com/data/ratory-images/71/71181-18bd23f90996597137c0a6a9905d404b_tn.jpg Grip of the Mecha / Unleash the Power ** Stationary mode : Polimach channels for 1.5 seconds , firing a beam which deals 15 / 30 / 45 / 60 / 75 ( + 50 % AD ) damage . Unstationary mode : Polimach gains 10 / 15 /20 /25 /30 % attack speed and his basics become ranged , dealing additional 10/15/20/25/30 ( + 15 % AD ) damage and marking enemies as **Hostile ** for 6 seconds. Cooldown : 22 /20/18/16/14 **R [https://www.hiveworkshop.com/data/ratory-images/121/121452-d83194b24ba25cce77f53aa4dc90155d_tn.jpg Hour of Honour / Heroical Leap** Stationary mode : Polimach sends rocket barrage in the target direction , dealing 100 / 150 /200 (+ 100% AD ) damage and piercing the enemies . Enemies take 5% less damage for each target barrage passed through (minimum 50% of the base damage) . Unstationary mode : Polimach fires three waves of rockets on target locations , each dealing 50/75/100 (+100% AP) damage . Polimach then leaps to the target location , dealing the same damage again . Cooldown : 160 / 130 / 100 RECOMMENDED BUILD : STARTER ITEMS : {{item:1054}} {{item:2010}} ADDITIONAL STARTER ITEMS : {{item:2033}} CORE ITEMS : {{item:3068}} {{item:3065}} {{item:3071}} STANDARD ITEMS : {{item:3025}} {{item:3742}} {{item:3153}} SITUATIONAL ITEMS : {{item:3102}} {{item:3075}} {{item:3156}} -- -- -- -- -- -- -- – Extended Lore , Quotes , 3D model COMING SOON. Let me know if you like this design of a champion .
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