This idea sort of came to mind when I was in midst thinking of how I could make Varus more mechanically interesting to play, or how I could of made his Blight more impactful as the game progressed. Each of these Passive's in the current order are unlocked per additional point in Ultimate.
###Thoughts on these ideas would be very much appreciated it.
>R: CHAIN OF CORRUPTION
>* [NEW] PASSIVE: Blightbringer - Attacking an enemy who has 3 Blight Stacks causes the next Basic Attacks or Abilities to become a Tendril of Corruption upon impact, which will cause the Blight stacks to spread from the main target to other targets over 1.5/1/0.5 seconds (based on ability rank) in a 550/575/600 Radius.
>* [NEW] PASSIVE: Sense of Agony - Additionally upon attacking an enemy who has at least 1 Blight stack, will cause other nearby units with Blight stacks within 550/575/600 Radius of them, to take the same damage from Blighted Quivers Passive On-Hit Magic Damage (7 - 21 [+ 25% AP] ).
>* [NEW] PASSIVE: Withering Touch - When applying an On-Hit debuff (Such as: Grievous Wounds) against a Blighted Target, will cause the debuff to affect all targets within 550/575/600 Radius.
Things being removed in the process:
* [REMOVED] ~~Ability Active: Tendril of Corruption applies full stacks of Blight over 1.5 seconds and to other nearby units as the tether seeks out other targets.~~
* [REMOVED] ~~Chain of Corruption will attempt to spread even if the first target dies or becomes free of the snare.~~