**Warning : This is a traduction of my french thread. I'm a french player and my english may not be perfect, so please, do not hesitate to correct my mistakes and/or reformule my sentences.**
My French post : https://boards.euw.leagueoflegends.com/fr/c/creations-de-la-communaute-fr/Ag3jqqp1-faites-de-votre-partie-un-vrai-succaos-concept-des-succaos-sur-league-of-legends
**I'm here to introduce a concept which took me a lot of time to prepare.**
Before we start, I'd like to introduce myself : I'm StormzCrew, I started playing League 5 or 6 years ago and I'm a passionate gamer and an I.T. lover!
_Achievements is a very popular mechanism among video games and I really wish it will be implemented in one of my favorites game, League Of Legends!_
**But what are achievements?**
The achievement system is a common thing in the video game industries and you probably already know it or something similar such as: successes, achievements, exploits…
It's simple, you collect a prize list of different action that may be hard and keep a track of those achievements. For me, the pleasure is here, in the principle of a collection, and the pride to accomplish a really hard achievement! Do you even remember your first league game? Or your first Pentakill? I think it's really satisfying to watch back our own successes with a little nostalgia, remembering our good old moments on this game.
My Achievements system would fit in time and follow players throughout their progression. For this, a special tab would be dedicated to it in the "collection's" interface.
Of course, this prize list is not an essential feature, but I think it would add a little something more to League of Legends.
Here is the Achievements interface I designed:
_This is the general interface of achievements._
Achievements' visual are composed by several small cases with a title, a goal, a progress bar, an indication of the level of difficulty and the game mode in which the achievement is achievable. There are several types of achievements: some are general, some are reserved for champions and other special achievements. We will see examples a little bit further!
_This is a case of an achievement_
**What would achievements bring in League of Legends?**
It goes beyond a simple collection. This system will give a new goal to players and will break the monotony of some games. Also, it will allow players to discover new horizons and will encourage some people to play new champions or other game modes. It will be an accessible and motivating system for all players, even beginners.
_Whether ranked or not, and in different games mode, achievements are very diverse, but they must respect some conditions…_
**1- Do not interfere with the game during a game !**
Of course, do not prejudice the gameplay in progress... As soon as I started working on my concept, my first thoughts was to bring a small additional goal to start a game of League of Legends. That being said, it should not conflict with the objectives of teammates or opponents during the game. The goal of this system is not to induce a player to succeed an achievement at the expense of the first game goal: to win and help his teammates.
**2- No confusion: the Missions are the Missions! Achievements are Achievements!**
The 2nd point is to make sure not to encroach on the territory of the Missions recently added to the game. The utility of the Achievements is not to obtain a particular reward but to collect them, to compare with friends and to remember back some moment. Missions and Achievements are two very distinct things, it is important to note it.
**3- Bad Achievements? A bad idea!**
As said in the first point, achievements should not prejudice on the gameplay. Initially, I thought that it would be fun to add 2-3 "Bad-Luck Achievements” such as : “Die 10 times in the same game”, “Lose the game without destroying a single enemy turret” or “Get kicked by the Leaverbuster”. The idea came to my mind because during our time on League of Legends we have all been at a point confronted to a very bad game or the need to be absent during a game. I thought that 2-3 Bad Luck Achievements wouldn't hurt with a humorous title and a limited number. But after reflection, I decided that it was a false good idea... Imagine that some people never die more than 10 times in the same game or that players are never AFK; They might be tempted to do it on purpose, and that's not the goal at all. So I just abandoned the idea of that kind of Achievements.
**4- Do you know how far those data go?**
How much player data are kept by Riot Games? Personally, I do not know exactly. I have seen, over time, that League of Legends keeps a lot of game's data. That's why we have a lot of details about our accounts! For example, the season 7 report, which was delivered to us at the end of the season.
The Achievements system I present are limited to my knowledge of current data utilization. But how far can those possibilities go? Only Riot knows it!
**5- Achievements for all!**
Achievements that can only be achieved through Skins or available with RP contents? Why not! But for the moment I would like everyone to have a chance to achieve those without necessarily paying... That's why, for the moment, I do not propose an example, even if I have already worked on it, because skins are also a part of the game.
**-6 Come on! Maybe a little reward?!**
Even if it is not the goal of the Achievements, small rewards can also be unlocked, such as Summoner Icons or Emotes, without excess, to not collide with Missions (as stated in paragraph 2). For example, arriving at a total of 150 Achievements could earn you a Summoner icon.
**There are 3 types of Achievements:**
**General Achievements: **These are mainly the Achievements you unlock during your journey on league, from a number of victorious game to the number of minions you killed since you started League.
General achievements also include special Achievement only available on normal or ranked mode.
_Here is the general Achievement category_
**Achievements for Champions:** As its title indicates, these are all the Achievements concerning the champions. For the moment, the champion system works in a very precise way. The 1st success will ask you to play for the 1st time the said champion, the 2nd will be a success based on one of the 3 base spells of the champion Q, W, E, (depending of the champion), the last success will be based on an action with the ultimate of your champion.
_Here is the Champions Achievements category_
In this last part, all the Achievements of game modes, events or even out of the game Achievements are gathered. This part can bring together more "fun Achievements" and very special ones...
_Here is the category of special Achievements_
**Due to the high number of Achievements I already created, here are some more visual examples of the different categories**
_Achievements for assistances_
_Achievements for Poppy_
_Achievements for Poros, U.R.F and Jean-Michel_
I would like to bring attention to a particular type of Achievement that you may have noticed in my examples, these are the hidden Achievements. These Achievements do not show their instructions unless you achieve them!
_This is the case of a hidden achievements_
**Statistics are cool!**
As a big fan of statistics, I like to have lots of details about when and how. That's why I wanted to integrate a new page with new informations, and also show the rarest or most difficult Achievements to unlock!
**Notifications for completed Achievements**
After a successful completion, it appears in the already existing notification area of the launcher.
_Image of Achievements notifications_
**Additional idea: A message in the chat?**
I was quite divised about this idea. At first, it sounded to me like a good idea! But after a careful consideration, this may not be the best idea I had. Of course, I only want the most difficult and rarest Achievements to be notified in the chat but would it add something ? Give your opinion!
**Bonus:**There’s the different looks that achievement passed by during the conception.
**Thank you for taking the time to read everything!**
This conclude my presentation. And I had a lot of fun looking for different ideas and spending time on my concept. I do not hide it: it took me a lot of time and I worked really hard on this, but after several versions, I am really proud of the result! At this time, I realized visuals for more than 176 Achievements.
If you have any question, do not hesitate to ask! Whether in private or in comments. I did this work globally alone, but two persons helped me a lot for the correction and I really want to thanks them! On this words, I leave you, waiting for the pleasure of killing you on the field of justice!
My Discord : https://discord.gg/ENqaq2J
Endearing end message