some suggestions about physics in League

hello everyone and riotlers. I know my written english is hard to understand....but I really want a more realistic gameplay. for example: * How can a windwall from yasuo block a giant Goat from Ornn. * How can hit a groundspell a thrown-up Target. I can imagine that there will be a lot of calculations. But can we try it, like a 4D-Chessfield? I hope my suggestion comes over.^^ Thank you für "listening". {{sticker:sg-poppy}}
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