Health: 520 (+87 per level) - 2076 at level 18
Health Regen 5 (+0.65) - 16.7 at level 8
Heat: 100 (+0 per level) - 100 at level 18
Range: 530 (Up to 620 when using Lock On)
Attack Damage: 60 (+4 per level) - 132 at level 18
Attack Speed: 0.600 (+3% per level) - 0.924 at level 18
Armor: 30 (+0.5 per level) - 39 at level 18
Magic Resist: 40 (+0 per level) - 40 at level 18
Movement Speed: 350 - 350 at level 18
Passive: Hextech Power Suit
**Overheat**: Kadarin does not use resources for his abilities. Instead, he gains heat when basic attacking and casting abilities. Each hit grants him 5 heat, and each ability - 15 heat. After gaining 100 heat, Kadarin is slowed by 50%, but has 40% increased attack speed, as well as infinite ammunition for 8 seconds.
**Pulse Pistols**: Kadarin has 3 ammo in each of his guns, totaling 6 ammunition before he runs out. When reloading, he gains a 20% movement speed bonus, but cannot attack with anything other than his abilities. In addition, Kadarin cannot critical strike, and critical strike is exchanged for life steal. _(1% Critical = 0.5% Life Steal)_
Q: Homing Death (Cost: 15 heat) (Range: 650) (Cooldown: 7 seconds)
Kadarin fires 3 homing missiles, that seek out the nearest enemy and prioritize champions, dealing 80/110/140/170/200 (+0.6 AD)(+0.2 AP). If a target is locked on by Kadarin, Homing Death deals 25% additional damage. If an enemy is hit by more than one missile, additional missiles deal 25% damage.
W: Proton Reflector (Cost: 15 heat) (Cooldown: 20/18/16/14/12 seconds)
Kadarin activates his Proton Reflector, shielding himself for 40/90/140/190/240 (+0.5 AP) damage, and reflecting incoming skillshots at the nearest enemy, dealing 25% of the damage on the skillshot for 6 seconds. The reflected projectile can be dodged, as it is considered a skillshot as well.
E: Lock On (Cost: 15 heat) (Range: 600) (Cooldown: 12/11/10/9/8 seconds)
Kadarin locks on a target, instantly reloading, and using all 6 shots in a quick succession _(20/30/40/50/60% attack speed bonus)_. While locked on, Kadarin has 50/60/70/80/90 increased range and can move, but cannot attack anyone else. If Kadarin is hit by hard CC or he reactivates the ability, the ability is canceled. Does not grant 5 heat per shot.
R: Ion Beam (Cost: No Cost) (Center Range: 500) (Cooldown: 160/140/120 seconds)
Kadarin commands to fire an Ion Pulse from the skies, landing after a brief delay, dealing 200/270/340 (+0.4 AD)(+0.2 AP) physical damage to enemies in the center, and releases a wave, with a radius 1500 units, that knocks back any enemies 300 units, and shuts down turrets for 2 seconds, dealing 50% damage.
-Ability Icons (If someone helps)