Yorick rework ideas

Hello. I'd like to share some of my ideas how to improve Yorick so that he could be in the meta General: **Block those skillshots** Ghouls have increased hitboxes ( Often enemy skillshots just passes through ghouls, so I assume that their hitboxes are too small or at least smaller than minion's hitboxes ) Passive - Unholy Covenant: Now displays icon of how many stacks Yorick passive currently has Q - Omen of War: **Just let me hit you** : After activating ability, Yorick's next basic attack has increased range and marks the enemy **Chase the enemy** : While Spectral Ghoul is alive, Yorick gains increased movement speed. This movement speed bonus is doubled if Yorick is moving towards enemy marked by his Q. W – Omen of Pestilence: **Some AoE damage** : Decaying Ghoul don't attack, but instead of that he deals area of effect damage every second E – Omen of Famine: **Block those skillshots** : Ravenous Ghoul is summoned ~~behind~~ in front of enemy R – Omen of Death: **Second chance** : When an ally health drops to 0 when revenant is alive, instead of dying revenant sacrifices himself to reanimate them and give them time to enact vengeance. Also enemy who should've get the kill on an ally is being marked by covenant ( doesn't work if ally gets executed ). After 10 seconds reanimated ally dies giving kill to marked enemy **Second second chance ( might be OP ) ** : If reanimated ally kills ( assist doesn't count ) enemy marked by Yorick's R during those 10 seconds, they don't die after that period of time and the kill is not granted to marked enemy. Additional notes: I think one of Yorick's abilities should scale with his maximum mana in some sort of way This is my first thread, so I hope you liked my ideas.
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