: RatIRL. Yamato. Daddy Permaban. Zwag.
: Misconceptions of League, and why you are not climbing.
> TRADING is huge. LEARN EVERY MATCH UP AND HOW TO TRADE AS EFFICIENTLY AS POSSIBLE Thanks for your post! (I am terrible at trading) (Also here's a small guide I recently noticed here that I really liked. https://boards.eune.leagueoflegends.com/en/c/champions-gameplay-en/hUco1Aol-guide-how-to-get-out-of-elo-hell-2020 ) Keep it up!
: Andrea Arruti, Voice Actress of Neeko, passed away, aged 21.
Oh my God! I recently decided to main Neeko I had no idea! This is so sad! Rest in Peace... {{sticker:sg-soraka}}
Shamose (EUW)
: Prestige Neckbringer Lee Sin
Thanks for the nightmares.
: Oh mate , you've literally described my league career. Like I would sit top lane in a tank or juggernaut as they call some champs now and just build 6 full defense items and not die . Lmao It works but here's your problem with this. You'll need a massive volume of games to climb that way. I'm talking hundreds. I remember season 4 , when I was a newbie (was my 2nd season) I'd go malphite and build pure tank . I started out bronze 1, took me about 600 games to climb to gold 4. You will climb not dying . It just takes ... a while . Just keep doing it if you enjoy it . I did. All the best McKuntalds
Thank you for your reply. Well, it's surely good news that this is a 'legit' way to do things. I was optimistic for a moment there. But then I wonder "_what's even the point of playing like this?_" Essentially, I could play whatever tanky and then wait. In 3v3 my actions mattered. In 5v5? I'm on an island (a lane) and win or lose it just doesn't matter at all. I depend on 4 other players that play somewhere too far away to reach them in time. So what is the right/fast way? One tricking Irelia or Riven or Fiora or Yasuo and then reach up to a point where I will be able to do a million damage each game and don't give a %%%% about anyone? I don't get it - I don't know if I want to flip a coin 600 times to reach anywhere. Especially if all I need to do is nothing.
Rioter Comments
Zhuzz (EUW)
: My nick name
If you check Riot's article **Riot Accounts - Changing Your Username FAQ** in the _Riot Games Support > Account recovery, safety, & data > Account recovery, data, & deletion FAQs_ it states at some point > **What if I mistakenly changed my Riot Account to something I didn't want?** > Mistakes happen. If you swapped the wrong username or mistakenly named the wrong one the wrong thing, you can go to the Riot Account Update page and change it again. So I guess try going to the Riot Account Update page and give it a shot, it may work.
Dσn (EUW)
: "Warriors" CGI Garen vs inGame garen feels like a completely different character!
I would like for Garen to look more like a threat and less like a meme xD
Wolity (EUW)
: " i want to carry the game " mentality can lose you a lot of games
> ... again big ego problem which lost us the game. > What do you think guys , Does that mentality set up losing more games than winning games? Yes, you probably lose a lot more games that way. But I don't think it's an ego problem. Here's what I think: I think when you allow your team to carry, you feel you personally lost. Because in your mind your progress seems to be at the mercy of others. The mentality is different before and after the success, because when you are on your way for the first time, you feel the pressure. As you climb, you need to feel confident, that only you control your own fate, or else it seems pointless and completely at the mercy of luck. So you need to instead find the strength to keep moving on. You, for example, you started by playing mid. That's the most carry role in the game. You were thinking selfishly, you were thinking you had to carry yourself. Then, you moved on to something a bit less impactful, because you had already succeeded. But the pressure was still there, and top is not an irrelevant role. And now, after you've done this twice, you are relaxed. You are somewhat satisfied, you are confident. Now you play support. If I'd turn back the time, and told you back then to quit mid and play support, you would slap me. But the player who becomes light enough to allow others to carry him, is essentially kind of playing support himself. And he doesn't want that. So what I'm saying is, team games suck {{sticker:sg-miss-fortune}} because obviously you often need to let others carry, while at the same time, you have to keep a strong positive mentality for the games to come.
: QUIET CAITLYN SKIN! (from "Metal Gear Solid") | League of Legends (Fan)
Who downvoted Quiet? REEEE Btw, just realised Woad Ashe is pretty similar =D That's awesome!
Marcua (EUW)
: The strongest role in the game
> Feel free to comment below why you think the certain role is better than the rest. I'd like to start by saying I'm low Elo, I have limited knowledge of the game. That being said, if it was up to me, I would like to be a great jungler. Unfortunately, I'm terrible in so so many aspects of that role: I don't know how to play assassins/bruisers, win 1v1s to shutdown opponent junglers or prevent them from counter jungling me, be in the right lane at the right time, secure objectives, be aggressive when needed... I know mid is a good role too, while ADC is powerful as well if given the time, but I don't want to be in the mercy of a good opponent jungler who may be able to camp me and shut me down, in repeated 1v2s. I know vision can help a lot, still, I feel like I would be able to control the map better from there. Jungling seems really really difficult, but while I don't think this skill would auto-win games for me, it would give me the edge I need for a positive win rate. Happy New Year!
: Happy new year!
Happy New Year!
Mr Struggle (EUNE)
: I think I know why people try new champs in ranked
> Because then you can try them at your own elo That's kind of a misconception. You can actually try them **at the elo of your current personal best champions**. Meaning it's still a bad situation, but now you also risk losing too many mmr for no good reason. You see, if I play Darius in Silver 2, that's my elo with Darius. Imagine if I suddenly swap to Kled. I won't be in my elo anymore, because with Kled I'll play worse, as I am not as experienced with that champion. My performance won't be S2, it will be lower than that. This is why people have no idea what they are talking about when they ask streamers to swap to unfamiliar to them champions. If the guy is used to play Jax top in Masters, he won't suddenly swap to Riven because chat asked it, and keep performing as usual. It's not that simple. Notice how most players try new champions on their smurfs and not on their main accounts. I mean in the end, you can do whatever you like. It's only a game really. But I find it a better idea to practice new champions in shitty games, rather than in games that matter (kind of).
Ratatouka (EUW)
: coven lissandra
_tell me w i t c h _ {{champion:89}} _can a shadow survive m y light?_ sry i got hyped, good job {{sticker:slayer-jinx-wink}}
: Your Elo system is broken and i have proof.
So as I see it, the Elo system is definitely not accurate. Look, listen, explaining how MMR works offer absolutely nothing to your observation. Because the point is not to understand the rating system. The point is to have a rating system that places you in your actual skill level. Now, the thing is, this rating system sucks. But here's the thing, while it's inaccurate, it's not completely useless. To say it is useless, you should achieve a much higher or lower Rank on two different accounts, by playing in the exact same way. Platinum 4 and Gold 2 are very close. Think it this way: Even though you gain 9 more LP for each win on your second account, the system was still able to place you very close to the Rank of your main. Of course, you've only played a couple of weeks over there. So, what you should do, is keep playing for much longer and compare the results after about one month of games on each account. Obviously, if you manage to get at least to high Plat/ low Diamond in one while remaining mid Gold on the other (same amount of games, same playstyle), then yes, probably the system is pretty flawed. Because, then, who can defend a system that says your skill is around Diamond but also around Gold at the same time? Right? The problem is people put so much faith in the rating system, while they should instead realise it's only an estimation of someone's skill. Yes, there is a Platinum 4 out there where he is not as good as a Gold 1. But they are pretty close, playing together or against won't end up in a catastrophe, and that's what mostly matters for the system.
: Happy holidays! :3
Happy Holidays! 🎄🎄 {{sticker:sg-lulu}} 🎄🎄
Alzokdal (EUW)
: Playing support in solo queue, ranked, has been an absolute nightmare so far
You are probably inexperienced, so you will not climb just yet. It's a misconception that players should start to play Ranked with climbing in mind. When you are a novice you cannot really expect to see results, unless you have an extraordinary talent for that game (which is extremely rare). What you can do is **focus on you**, and ignore everyone. Try to win your lane every game (even in Ranked why not), do your best, and forget about wins and loses. Remember that your performance makes a difference, but will not guarantee a win. Also, imo try not to use the chat, it will end up becoming a bad habit. Happy Holidays! Have fun!
: “You’re definitely not a smurf”
From my experience, I think it's always a lie xD Here's the thing: I played with a Diamond smurf in Silver-Gold Elo, he was Janna support, no complains. He was able to solo kill a full health 4-0 Kata mid. He was hard carrying bot. He was an amazing shot caller. Perfect engager, his peeling seemed flawless. Real smurfs don't cry for lanes because their skill is so superior that they make a difference wherever they play and they know it. Another thing to consider is that smurfs are certain they will climb to their Elo sooner or later, so they don't really anticipate to absolutely get that Trynda top-lane and win this game. They know that even if they lose this one, it means next to nothing. Like, the most they will say will be something along the lines "_prefer jungle_" or something. But they won't make a fuss about it if they don't get it, as they mainly want to experience climbing all over again, rather than panicking about absolutely winning here and now. If I see such an aggressive request I dodge, it's bad news.
I lately permaban him because if Yi player is experienced, he needs a lot of cc and coordination to deal with.
: Are macros allowed ?
Macros are not allowed, because Riot also balances champions based on the difficulty of their combos. You can play a simple champion {{champion:86}} who will be very reliable but not very unpredictable. And, as a result, will have _x_ damage or _y_ speed, based on how difficult he is. Or you can play something tricky {{champion:64}} that is not reliable at all, but if you manage to pull it off, you will get extra rewarded.
Silverfoil (EUNE)
: Bring back Enemy Honor System
> Sometimes more than even own team. That's the problem right there: Some players honor opponents out of frustration. Imo if you think an opponent is honorable, just compliment him, that's the best way. Extra special credit should be reserved for teammates, who actually play with you and not against you.
: https://euw.leagueoflegends.com/en/news/game-updates/features/prestige-updates
I think this was pretty much covered by the op
: Punished for no reason!!! wtf riot!!!
> wtfff riot, my team flamed and abused me... >In-Game Snake Expert: can gank plz Snake Expert: why no gank Snake Expert: idiot jg Snake Expert: report jg Are you memeing? {{sticker:sg-lux-2}}
Rioter Comments
: I havent got a letter from Riot and Riot support doesnt answer at all.
Hi, as Torpedosheep said, only the players who need to change their username receive this e-mail. If however, you want to be 100% sure you are fine, you can read this Riot Accounts FAQ article: https://support.riotgames.com/hc/en-us/articles/360037264394-Riot-Accounts-Changing-Your-Username-FAQ At some point, it prompts players to change to a globally unique username (at paragraph: "**What happens if I don't change my username when it isn't globally unique**?") and provides the following link https://update-account.riotgames.com/ where you can log in and check for yourself if you need to change it or not. {{sticker:slayer-jinx-wink}}
Temp14232 (EUW)
: is it ok to leave games that are hopeless?
It's not like I blame you, but where do you draw the line? Are you that good to safely recognise when a game is completely over? What if it becomes a bad habit, and later on you'll start giving up too early because "_jungler is bad_ or _ADC isn't farming enough_ or _mid laner doesn't follow_"? This is a problem it bothered me with this tactic, so the solution I found was to focus on successfully doing my part regardless of the result. If my purpose is to cc someone or burst a threat or anything, I just do that and if I am successful, even if it turns out to be a hopeless fight, I consider it well done. If _I lose, I lose_.
: I will just delete this game, i don't want to be part of a game that forces you to be submissive or get banned
It forces you to be reasonable. You would be submissive if you could not report them or if you would do whatever they commanded you. Ignoring them is not submission.
Shamose (EUW)
: > So if someone on the street is constantly insulting you, you just shut up and look to other way Nah irl I stab people who insult me, but stabbing people via internet is kinda hard.
Just tell them to stfu.
: You get reported every game.
When I got chat restricted, it didn't really take me that much time to get back to level 2, and I wasn't even playing exclusively on said account. I think a lot of people focus on their teammates' performance when they should instead focus on their own. If you think I'm talking nonsense, find a high Elo player and play with him/her. Most of them just don't use the chat at all, even if their team runs it down. Just ignore complaints and you'll be fine. False reports are harmless and you can always talk to Riot support if you have any problem.
: Banned again
> thought id let you know riot and the cry baby players you won't stop us we are happy where we are I'm happy you are happy {{sticker:slayer-jinx-catface}}
: >We are here to play a competitive game. We don't care about anything else but raising our skills and getting better and better. You might be... But you cannot deny that there is a very large portion of players that is simply in for the fun. Many of my friends hardly ever touch ranked modes and just enjoy the game for the fun of it. That is a significant portion of players. Millions of viewers on esports livestreams and well, even the collapse of servers during Clash is a great indicator that people do indeed care about the things I mentioned. --- >it doesnt matter what you do, the game is already decidied. People always say this, but you should know that this is not true. Why do you still lose games if this is true? You can simply dodge in Champion select if you realise the game is already over. Only play the free wins, free ticket to Diamond, Master, or even higher. ---- There are always matches you win no matter what, and there are always matches you lose no matter what. What matters are the games in between, that you can directly influence to a large degree. Can you tell me what exactly was better in this regard back then? I mean, why were games not decided immediately back in the day when remake and proper afk catchup mechanics did not exist? --- >There are less flamers now, but every flmaer became troll. Do you have any evidence for that? I do not remember the last time I saw an actual troll in any of my solo matches. What I do see a lot is people crying out loud and calling others "troll" or "inter" whenever they might have a disagreement. "I wanted to do Dragon but you didn't come? -> you're a troll" You should be very careful not to be that person. ---- >In season 2 everyone was a flmaer and yet after every game everyone was saying gg by MEANING IT That is the most BS rosy hindsight you can come up with. Do you seriously think flamers back then were some sort of honorable gangsters that shook hands after the game? Season two was the time when people still used to call things that went wrong or they didn't like ingame (or anywhere really) "gay". ---- You seriously need to be aware of your hindsight bias. Nostalgia exists for a reason, and I'm gonna argue that you're not old enough to be one of the people saying_ "back in my day everything was better"._ You have anecdotal evidence, you have great memories of the past, but I think your examples are insanely exaggerated.
> You might be... But you cannot deny that there is a very large portion of players that is simply in for the fun. > Many of my friends hardly ever touch ranked modes and just enjoy the game for the fun of it. > That is a significant portion of players. I completely agree on everything, except I see things slightly differently on this one. I often meet new players that just can't wait to get into Ranked. Do you know what I think the problem is with League? It's not a casual game you can pick up and then leave at any time, to pick up again later. It needs time to get the handle of it, and up until then, I personally used to feel useless and as a result unsatisfied. Have you wondered why you came back and while you 'hardly care about ranked, you still did not intend to finish the Season below Platinum'? Platinum is not really a moderate goal. But even though it's quite awesome, it is also completely meaningless compared to Gold: Gold is the Rank where you actually compete to get a one-time limited skin, while competing for Platinum offers nothing more notable than this. It seems all players share the same desire for achievement, but I can't really say if it's a result of personal reasons or a form of compensation for their effort of learning a complicated game. Maybe this is the reason they become over the top demanding and toxic against inexperienced or simply on purpose bad players. Which is definitely the wrong way to handle things.
: Farewell letter to your leadership.
I think juggernauts and assassins really hurt the balancing system, because they are two classes that amplify the influence of experienced players a bit too much. Assassins are supposed to swiftly kill a vulnerable target. However, give them a couple of levels more and some gold, and they somehow become tanky enough to quickly eliminate two or three opponents in a row, before they are taken down. While juggernauts are somewhat manageable from a distance, they are still a nightmare to their top lane opponent who plays a melee champion. I can feel the pressure when the opponent top laner plays Darius/Morde/Illaoi e.t.c. and he starts to get fed. Our whole team becomes nervous and impatient because we know this is a threat we will have a hard time to deal with. The problem with juggernauts is they combine the strengths of tanks and bruisers. And while they are immobile, the fact they need a certain amount of time to get killed and specific champions to handle them, makes it kind of hard to get the perfect counters in a solo queue environment. I think this might be an additional reason why some games feel predetermined. If support/top/jungle don't have enough cc and resistances to deal with them, juggernauts and assassins become time bombs that will inevitably win the game. While picking the same classes against them and fall behind, makes a comeback almost impossible. At least that's my experience in Bronze and low Silver.
Aluneri (EUW)
: Stuck on a screen after tutorial game
I'm too late :v but have you tried to hover your mouse over the client? Usually, the graphics that show the available champions to chose from, are simply 'invisible'. So, normally there should be 5 columns I think, each with a different champion. It doesn't show them now, but the middle one should be Miss Fortune. **So just imagine that 5 different invisible columns are there, with 2 buttons each**. Try to hover with your mouse, and if you find a clickable area, left click it. One of two things will happen: 1) The OK button will become bright. You can now click on it, and that screen will be removed. But you will also unlock a champion and its respective icon, that you probably won't be able to tell which one is it. If you want to choose and not unlock one in random, ignore the OK button and keep hovering the mouse a little more upper. If you succeed in that, the following will happen: 2) It will display a champion's description, this means you successfully clicked on the column of that champion. Close that window, and if this is the champion you want, hover with your mouse on the same spot but just a little lower this time. Search for the clickable area that will turn the OK button on. If this isn't the champion you want, hover to the right or to the left (available champions should be {{champion:99}} {{champion:11}} {{champion:21}} {{champion:122}} {{champion:103}} probably in that order) -edit- just found a photo of what it should look like: you can also see the buttons I'm talking about on Ahri's column on the left side https://i.ibb.co/7YRGGB3/103766402b0c0f2bdc1526c85f01979d384a8c6er1-2048-1536v2-hq.jpg -edit 2- for some reason I remember Ahri being on the right side - just search a little with your mouse to click on those "view abilities" buttons just to be sure
: The thing is, you're starting with the point of view of unranked = new to league, while that's absolutely not true Between players that start ranked late and smurfs, being unranked means nothing about someone's level of skill, the only thing you can really go from is the average
Yes, I agree with you, I was only referring to newcomers. If I take into account your concerns about smurfs and stuff, then average seems like a good start.
Swagdog69 (EUW)
: Hi, why is everyone so angry in this game?
Things will probably get better in time, matchmaking usually feels more balanced the more games you have played. Players sometimes flame a lot for whatever reason. My guess is some of them may have unrealistic expectations and they become frustrated when they don't meet them. Others simply complain about stomp games. You shouldn't really bother yourself with that. Just try to do your job and have fun while at it. And imo try to avoid chatting with angry people in-game - it often doesn't work.
: People don't start ranked at an iron level Iron is the worse 1.5% players, your average player is high silver, there's no reason to expect players who enter ranked play to be worse than average
I don't know about that, I think **new** players who enter Ranked have to be worse than "average". But before you consider their place in the ladder, I need to define what average means for me: The average player sits around in the middle of the rank distribution based on population, which as you said is about silver. The thing is, this doesn't mean average players are as good as new players. Let me put it this way: The average student of a math class, may not be something spectacular compared to his good classmates, but he will be better from someone who does not study math or never does his homework. What I am saying is, Silver players have experience and skills that new players don't have. So I would expect people who just entered ranked to be worse than average, unless they have an experience from similar games or they happen to be talented in video-games (or at least this type of games). I am not saying newcomers should be placed in Iron 4. But we cannot expect too much from them either.
: when my teammates have 15 deaths its clearly not me who's bad and not doing my job as tank. it means they suck balls and lost the game by themself. {{sticker:zombie-brand-clap}}
lol, thanx I'll keep that in mind xDD well, when that happens what else can you do? 'you can choose your friends but not your team' {{sticker:sg-ahri-3}} {{champion:17}} {{champion:17}}
Mcgalakar (EUNE)
: A Mr. or Ms. LiegeWaffles gave a good example about strategy. But I want to go to the problem from a little different point of view. But first things first, learning how to play {{champion:43}} or {{champion:57}} is not meaningless. Even if you would not be able to use them currently because of meta, you can achieve a knowledge of different aspects of game, that you had no idea that they ever exist. Okay, lets go back to the topic. Strategy should be described as a set of paradigms that player uses to choose between the available actionable options. Those paradigms are set for the first time, when you turn a client on. From the game perspective it would be: 1. As who am I going to queue? (most of time, there are no problems here) 2. Who should I play? (am I an OTP? should I pick a counter to enemy champion? should I pick for a team synergy?) 3. What are the win conditions? (should I roam? split push? team fight?) 4. What are the loss conditions? (lately I have 2 games when one of the players started inting, simple because him inting was not a lose condition) 5. How should I manage resources? (what item build should I follow? when to recall? should I be more cs or kill oriented to gain resources?) Those are the general paradigms that you decides before the game starts. Everyone does that (it is natural for every intelligent being), just not intentionally. After you set yourself a strategy, you proceed to operational plan. It is a set of actions, that lead to positive conclusion of chosen strategy. In short, plan is how you realize your strategy, i.e. @2. you decides to pick a champion for a team synergy, then who will be the best? You creates a list of few champions (depends on your knowledge), what makes a base for a single decision. And at the lowest level are single decisions. For example, what champion you are going to pick from the pool that you prepared in your head? During the game, you ask yourself "should I recall now?" or "should I buy this or this item?". How you can do all the 3 things shows how good a player you are. If you have no knowledge about game, you will play {{champion:92}} supp and take your ADC cs and kills, because your win condition is "I need items to kill, I kill I win." Or you decides that the loss condition is "I died." Therefore in every team fight you are playing defensively, making it 4 vs 5 for your own team. On the operational plan on of the common mistakes is, when people pick a build without understating it. For example, {{champion:23}} who builds lethal tempo against {{champion:24}} because you saw on some guide that lethal tempo {{champion:23}} is op. The problem is, that he have no idea what lethal tempo does, what his items do, he is just blindly copying someone. Therefore, he fails in transition from prepared strategy to individual decisions. On the level of single decisions, things get more complicated. Some mistakes are reaction time dependent, and not always you can do anything about it. Your age, health condition, occupation, it all can force you to make mistakes. At this situation others often said that you've got outplayed. The mistake can be also because you have weaker PC or higher ping. But lets skip those mistakes, as they are too complicated to analyze without proper tools. Some of the individual mistakes are based on ones reluctance to adapt. See two of my games {[Game 1](https://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/2324063703/212140046?tab=overview) and [Game 2](https://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/2324899314/212140046?tab=overview)}. In the first game, even if I was pocked and harassed during the early laning phase. I did not care at all. My early game plan was to hit level 6, teleport bot, give an ADC a kill and secure drake. Repeat until laning phase will end. The enemy could not cope to that, so it was an easy win. On the second game, my strategy was the same. But at minute 3 I noticed that enemy jungler is invading our red buff. So I went to stop him, asking and pinging my jungler to help. However, he have chosen to clear his bot jungle, and I wasted time, haven't stop the red taking and was forced to recall. When I came back to lane, enemy was level 4 and I was level 1. Good player at this point adapt his operational plan and set himself a new set of 'goals'. Bad player, tries to do the same thing as normal. It is easy to guess which kind of player I am just by looking at outcome. I hope I answered what makes people good or bad in game (well, it also works in other places). Last but not least. > I have a Plat friend who told me that if I don't plan to get much better, I should have probably already quit it anyway Depends on what you want to achieve. Are you playing to have fun or to go pro and earn money and titles? If the first one, just do what makes you happy. If second, you should consider which games are the best for the type of personality that you are (also take into account your PC, health, lifestyle, etc.). It became a really long post, so I will stop here. {{sticker:sg-ahri-1}} ######Are Waffles male or female? it is important. It would completely change my mind when eating them.
> If you have no knowledge about game, you will play {{champion:92}} supp and take your ADC cs and kills, because your win condition is "I need items to kill, I kill I win." Or you decides that the loss condition is "I died." Therefore in every team fight you are playing defensively, making it 4 vs 5 for your own team. So, while I don't pick these kind of champions, I think it actually hits home, because I DO play defensively. I don't mean going ham is the solution, but I don't go all out when I need to. I hesitate more than I should, to the point I often become useless. So, yea staying alive was my primary/only good plan I had and can be a main reason of my sometimes needlessly defensive playstyle. > On the operational plan on of the common mistakes is, when people pick a build without understating it. I am not effective when it comes to items, I don't have knowledge of how to create builds with items that synergise really well. Especially if I have to deal with {{champion:24}} as {{champion:23}} as you mentioned. I don't know why lethal tempo would be bad against Jax for example. Uhm... I understand the basics like, Randuin's is good against crit, but for example I may use that on every champion that I probably shouldn't, even on {{champion:1}} or {{champion:22}} because I don't give any thought about how 'off-meta' items would compliment my standard build or my champion's strengths. I sometimes build on fixing weaknesses which is probably not always what I should be doing. > In the first game, even if I was pocked and harassed during the early laning phase. I did not care at all. My early game plan was to hit level 6, teleport bot, give an ADC a kill and secure drake. Repeat until laning phase will end. This is actually something I tried yesterday after reading that, and I have to say it was a success and it felt very satisfying working on executing a plan. It was a different game from what I'm used to, no negative thoughts, no worries about team, just focused on doing the 'plan' and periodically evaluating the situation. And I could genuinely spot what I was doing wrong during a fight or during the game in general (like "uh... I should have ward that" and stuff) I really thank you about that. > I hope I answered what makes people good or bad in game I start to think that's my thing, I mean, I either do something well or just don't do it at all, I don't usually have something in between. It's hit or miss with me. League forces me to try in something I fail and I kind of enjoy the process of trying that. I think you helped me see the game from a different perspective, and I now treat champions like their are pawns on a chessboard, that some of them could potentially work together (even if that means split pushing, you have to do it when you can afford it) instead of individual seperate characters that are exclusively reliant on their players' mechanics (even though mechanics are quite important). So opponent 'broken' comps do not upset me anymore, I instead consider them well thought out (though I may still find the Yi-Taric thing annoying :P idk). Right now, to me a succesfull execution of a plan is more important than KDA. I mean, if I survive a bad situation by not doing what I should, even though I'll end up having fewer deaths, knowing I failed to do everything I could, I now consider that a failure rather than saying "_well I didn't feed_". So I can't tell if I'll actually improve a lot, but I enjoy it much more now. Thank you!
: > [{quoted}](name=ˉÐęqûńˉ,realm=EUNE,application-id=00edEA0o,discussion-id=MQmwtKxc,comment-id=00010000,timestamp=2019-12-03T07:15:45.822+0000) > > The thing is, I am not sure about what you mean by strategy in League of Legends. I assume it's a specific plan you have about how you plan to win the next game. Like, it could be 'Split Push', 'Roam as an AD assassin and get enough kills to carry', 'Super farm with a hyper carry and kill everyone in team fights'... (?) If you watch LEC or any other of the pro leagues, the casters will discuss during the loading into the game what the win conditions of each of the picked teams of champions is (1-3-1 with 2 splitpushers, 4-1, teamfight wombo combo ults, globals, engage, kiting etc. Those discussions do fill the loading screen time, but they also explain how the game might flow _if_ the teams play to their setups' strengths... Now if there are 5 randoms on a team, you may probably be lucky if there's any champion synergy at all except maybe a support fitting to the ADC. ;) And even if there are synergies, the question remains if the players will realize them and play to them. I guess which team gets that 50 gold for a nexus kill is the only real measure of who's doing well. ;) I guess gold + level is a bit of an indication of the power you can bring to a next fight, though gold is only shown on spectator and for those in the game, gold bounties is the only thing showing.
Ugh, I'll be honest, a lot of people suggest me to watch some good League games from the pro scene, or at least from legit 'educational' streamers, but I'm getting bored too easily and I instead watch Tyler1, Hash maybe Yassuo, stuff like that, mostly 'trolls'. I mean they are good players, but they mostly focus on entertainment, so I have accepted I'll probably learn nothing from them. At least I have a good time :v > the casters will discuss during the loading into the game what the win conditions of each of the picked teams of champions is (1-3-1 with 2 splitpushers, 4-1, teamfight wombo combo ults, globals, engage, kiting etc. This specific part and Mcgalakar's advice helped me very very much. After I read all these, I went to play a game and I had a totally different mindset, like... the game felt different. How can I explain this? I played support and our opponents were Draven and Pantheon, and as they were constantly harassing us (it was pretty tight xD) I didn't feel the usual discomfort, I wasn't thinking "_oh look at these broken unbalanced champions - these trihards_" e.t.c.. I instead thought of them as a team and that they had a specific plan (which was to bully us) that they were executing, and it was fun! Because I was trying to play against their plan, so... idk, I mean, I stopped worrying about KDA and my teammates, and focused on executing my humble plan as a support, and I genuinely enjoyed that! I can't say I'll be improved, but for now on, I try to play my part the best I can rather than worry about winning the fights even from a miracle, or playing too safe to keep my KDA decent just to justify to myself that a potential defeat was not my fault. Now I am focused on doing my part more than anything else, and I am very happy about this. Really thank you, it helped a lot to actually enjoy the game the least. > I guess which team gets that 50 gold for a nexus kill is the only real measure of who's doing well. ;) {{sticker:sg-miss-fortune}}
Rioter Comments
: Amelia "The chosen one"
Wow! I enjoyed that :0 I have no idea about gameplay but that could be a character based on the existing lore, a survivor of that historic event. Somehow, she is now canon to me {{sticker:sg-jinx}}
: Riot don't ban feeders or afkers (that move around somewhat)
Yea, this kind of things mess up some games a lot. In my case though, I doubt it's just that. I mean, seeing other people climbing on multiple accounts, gives me faith that no matter how flawed the system is, it's not impossible if you know what you are doing. I had some great replies from a lot of people here (even some very - very detailed ones) that they seem to know what they are talking about, so I thought I should give it a try, at least until I 'git gud' or just give up on that {{sticker:sg-poppy}}
Mcgalakar (EUNE)
: It is because you need to look for it from different perspective. The MOBAs comes from the mode of Warcraft 3, that put more emphasis on champions than resource management. You therefore need to think a MOBA as a RTS with no resources management and possibility of controlling only one champion. If yes, then what is the indicator of the good player? It is what strategy he can invent and how good he can implement it. But, contrary to some ideas showed on boards, strategy is not limited to the in-game part. It starts the moment that you decide to queue as specific role, and carry until you decide to queue for another game. And to make life harder, you play with 4 other players who also have their strategies (bad, terrible, good, or even some of time go into "no brain" mode) that they fail to communicate to you and others. So this is the cooperation between 5 players with different strategies that are mostly kept secret from their teammates. Therefore, modifying the previously given indicator: the good player is the player, that can adjust and implement his strategy to the strategy chosen by other players, with limited information and in the non-deterministic environment.
Thanx for your reply. So, I was thinking while reading all these, that I hadn't thought of it like this. I am not really familiar with the RTS genre. I had to look it up to get an idea. The thing is, I am not sure about what you mean by strategy in League of Legends. I assume it's a specific plan you have about how you plan to win the next game. Like, it could be 'Split Push', 'Roam as an AD assassin and get enough kills to carry', 'Super farm with a hyper carry and kill everyone in team fights'... (?) So, if I understood correctly, should I consider playing a champion that has the potential to execute his plan and carry by himself, one way or another? Like {{champion:23}} or {{champion:92}} or {{champion:114}} and stuff like that? I currently wanted to learn to play {{champion:43}} for some reason, but while I can try to do the typical things a support does (ward the dragon, maybe help the jungler when taking crab, keep the ADC safe) there is really not a greater plan, I just go with the flow. I always used to play either ADC or support, so what I am doing is pretty standard. With the exception that I have sometimes played tank top (like Poppy), mostly as a second support. Of course, I am not saying that just picking {{champion:39}} would be enough to explode the winrate. There's a lot of work needed to be done, but I just want to know if this kind of effort would be wasted on someone like {{champion:57}} I enjoy playing the game, and I would like to learn a bit {{champion:43}} , but after all these, I am not sure if I play at the expense of Ranked progress. Sometimes I think this doesn't really matter, sometimes I see people hard carrying their probably less-experienced friends, and I daydream about it. I have a Plat friend who told me that if I don't plan to get much better, I should have probably already quit it anyway. And I kind of see the point there. I am genuinely satisfied when I manage to play decent whatever I like to play at the moment, but on the other hand, when I have to admit I am pretty shit every time someone asks me about the game, kind of takes the fun out of it (BibleThump)
Rioter Comments
: Supports and marksmen Supports can control a juggernaut very easily, they can’t deal with peel as they’ve got litterally no tools to do so. So even with their damage they won’t be able to output it... a good tank front line can achieve similar results forcing their damage onto durable targets. Marksmen are the best at killing any durable target, they have infinite damage if given enough time whereas other classes don’t usually... in a fight if a support can keep an adc safe the adc can kill a juggernaut easily
This reply makes me want to play support more often, just to have an actual effect on that class. I've heard before that marksmen are usually the ones who take them off, but I think I understand a bit more, why cc is so important to deal with these threats. Juggernauts often give me a lot of trouble tbh. But I didn't know if mages were also effective against them, and if not all, which kind of them would work. Thanx!
: Ap mages will be able to damage juggernauts but not completely kill them in 1 combo, marksman and melee auto attackers like Yi, Jax, Tryndamere are better for that. Carrys on the other hand, mages completely destroy anything without 150 magic resistance and 3k hp.
Uh I see, because I thought if you can't kill them in one combo, should you just go for max cdr and magic pen and then wait when abilities are up again? But, I guess that takes too long, at least for burst mages. Thank you!
: Juggernauts have lots of damage and low mobility. Their whole schtick is that they have issues reaching you but if they do get in range of you they can dictate the terms of the fight and blow you up. You deal with them by keeping them out of range of their intended target. Any kind of champion that has the ability to either: 1. kite 2. dash or blink 3. cc 4. create walls (there is only one juggernaut with a leap that traverses walls, which is Shyvana). Are good counters to them. In general, control mages do well vs juggernauts. If I see a juggernaut heavy team I'll usually pick Anivia because her wall, ultimate and Q are all really annoying for champions like Darius, Urgot etc to deal with
Uh, Juggernauts are such a pain. I hadn't thought that kind of playstyle against them, I mean, cc is more or less the usual solution to a couple of things, but this reply is quite detailed. I am pretty sure it won't work on the first try, I'm not familiar with control mages, but I'll just keep practising on keeping them away. Thanx for your help! {{sticker:katarina-love}}
  Rioter Comments
: Do you get pissed if people try stuffs out in normal games, or you're cool with it?
I think it depends on the outcome. But listen, normals are normals ok? You shouldn't play to lose, but if testing means losing, so be it. I may be butthurt, someone else may be butthurt, BUT normals are for serious game or fun or testing and failing. So if you want to try anything, try it in normals - it's the mode you are allowed to fail.
: New support items are abhorrent and disgusting. Thanks Rito for pushing me out of the role I loved
> "Receive diminishing gold from excessive minion kills" My guess would be they want to fight players who treat the support role as a second mid laner, and helping the ADC during the laning phase is not their top priority. As I see it, it may also deal with low Elo people who were toxic against their ADC and were stealing cs, because "OMG YOU CAN'T FARM - I'LL FARM INSTEAD". Now it would be meaningless for them to do so, so they will probably have to roam to get ahead, something Higher Elo players do when they have problems bot. Meaning they are bound to help someone other than completely destroy the ADC or become self-proclaimed judges against "bad ADCs". Pre-season just started, so we'll see if these changes will stick around.
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Level 105 (EUNE)
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