ThePikol (EUNE)
: Why are lethality items nerfed again?
You're sure these are nerfs? I'm not. Firstly, you might've missed this: > > LIVE: "Lethality reduces your target's armor by a flat amount based on your target's level when applying physical damage." > > PBE: "Lethality ignores a flat amount of your target's armor based on your level when applying physical damage." > In other words, if you're ahead, and 99% of the time as a midlaner you'll be a higher level than the enemy adc, Lethality will be overall more effective. Other than that... They lowered the AD on Duskblade and Youmuu, but also lowered the cost. This is an early game buff since you get the power spike earlier. While they removed the out of combat mvsp from EoN and Duskblade, they increased Youmuu's mvsp to 40 instead, along with increasing the active from 20% to 40% which is a damn lot bigger. I think this is a favorable change for champions that have trouble sticking to targets after going in. Changing EoN's MR into Health looks like a complete buff to me. Now it can be also built against an AD opponent, and is now viable against a full AD team. --- The only actual nerf I see is on Duskblade's damage on a full lethality build. Instead they gave it 10% CDR and a slow along with the passive; basically this is now even better for champions that need it but prefer not to build full lethality.
: Yes, of course Riot has had this in mind during the development. First of all, the honor screen seems to appear before players enter the post-game lobby. So they would have to make their agreement during the game, which is a little more impractical. Secondly, even if you'd be trading honors, it would simply not be worth it. Honors don't rapidly increase your leveling process.
That's interesting. care to explain? Do you mean that "not showing negative behavior" is a far bigger factor in the new system than "showing positive behavior"? And if that's the case, is the calculation of "negative behavior" based solely on (justified) reports, like the ban system? If it is, then I feel like there's a lot of luck involved (for example, whether someone decides to report you for mediocre negativity or not).
Rioter Comments
: I don't think it's the bow. Darkins are essentially bound to a weapon for what ever reason... the one with varus wasn't, according to his lore varus was a guardian of the pit of corruption... which was some kind of evil entity, that's what is currently trying to possess varus... the darkin must have become separated from its weapon and trapped by ionians, and it's now trying to control varus like khaast is trying to do to kayn.
Well.. I thought Darkins are the entities that were sealed inside these weapons (and now are the weapons themselves)? I assumed just like Kayn is trying to control Rhaast, while Rhaast attempts to take over his body, the same thing happens with the others. In Aatrox's state, the Darkin inside the weapon has already taken complete control over his body (I guess Aatrox is the Darkin itself - so the body controlled is called the same considering he took complete control), while the Darkin inside Varus' bow didn't take complete control over Varus (about half? you can see his hand and legs are corrupted), so Varus still is human-or-whatever while the bow is a Darkin.
Rioter Comments
: Riven
Riven is low skill floor, high skill cap. Azir is (relatively) extremely high skill floor, high skill cap.
skinTDM (EUNE)
: Quinn or Kindred
Kindred :D I find them much more fun. Quinn is kinda out of the meta, and is only viable as a counterpick to specific toplane matchups. Kindred just had some pretty big balance changes so I guess it's still hard to tell where they are right now, but I surely find them damn fun. I think the character and voicelines are beyond amazing, one of my favorite champions character-wise (along with Azir and Jhin, despite non of them really being my main XD).
Etherim (EUW)
: [Giveaway] Any skin at 975 RP Giveaway ! ;D
Sushi sushi sushi shusi shusi :D! Though I'm from eune... well http://imgur.com/a/c8bC4
Pyoro2 (EUNE)
: Stuck in Diamond 5 pls help!!
Well I haven't been playing a lot recently (last time I played ranked was a few months ago on a smurf. Got to D4 with 70% w/r and quit ranked since then, so I'm not entirely sure how things are now, since I really haven't encountered any trolls or throwers if I recall correctly). Buuut basically D5-4 are the hardest to get through if you're at its actual skill level. Once you get past it, by simply playing a good amount of games you'll keep climbing. What I suggest is, if you're confident that you can keep a *consistently average or above* performance, just spam games until you break the barrier. If you can't, you'll just get frustrated and get the idea you'll be stuck around it forever. Better off chill in normals and work on your weaker aspects until you're confident you can climb.
: Mastery Ranking System
Well, this just goes to show you how irrelevant your score is compared to actual statistics. Now don't get me wrong, farm clearly is too big of a factor in the grade, and it probably should be shifted to other stats, but again, your score is far less of an indicator than anything.
: Changes to boards navigation
Hmm.. it seems the New Player Advice was broken in the process? It seems to simply redirect to the boards home page, despite the URL stating its the new player advice category.
: My Biggest problem with LoL
Just play Kled. He's exactly what you're looking for :^
: Yorick's anniversary, no new skin
Arcade Yorick incoming!
Du5TCh3N (EUW)
: Riven's resource bar
Nice idea clarity-wise, but extremely misleading gameplay-wise. If her passive bar would be used to "help players judge the number of damage she can do", so it'd be any sort of indicator regarding her current strength, it'll be very unreliable since it can rapidly change with just a few spellcasts. If the indicator is unreliable, I don't see a reason to have an indicator in the first place.
: Do we need another Item that gives Tenacity?
Hmm yeah I don't know why they removed Zephyr. RIP :<
: is YASUO to overpowered?
Yes, he is somewhat overpowered, but it's much more in-depth than what you might think. If you're new at the game, you might sometimes think that champion X is overpowered because in that one game he totally wrecked everyone. I suggest you try to *play him yourself* to actually grasp how overpowered or not a champion is, atleast in your level of play.
Doafit (EUW)
: Thx for those new skins
Riot makes an event with rewards? Yey, shall the whining parade commence!
: 3rd person League Of Legends
Well, I'm not a Riot employee but I can give some answers. > Has Riot even thought of making this view an option No, as this would be a bad idea gameplay-wise. If each person could customize their point of view and angle, it would be far harder to balance the game. > are what the players in the video doing illegal If used in a matchmade game, then yes it is. Using a program that has features that can give any sort of unfair advantage is illegal, whether you use these features or not. With a program that changes your point of view, it's also possible for example to make your point of view higher so you'll be able to see more of your surroundings at a given time, thus giving you an advantage. Basically, everything that interferes with the gameplay is illegal.
Minstrel (EUNE)
: Bard and Nami
As a Bard main and an occasional Nami player, I don't see too many similarities between them. Both of them provide single-target heals, but that's where I see the resemblace end. Their stuns are very different. Nami's stun reliability depends on your enemy being or not being to sidestep it more than your own placing of it. Bard's stun on the other hand is harder to land against enemies that position well, but it does completely depend on you. A good stun can't be dodged and very hardly even flashed. Bard's damage is far higher, whether you build a little bit of AP or go full tank. Bard can even build a few core-damage items (Liandry's and/or Nashor's) and have the rest of the build as usual, and deal tremendous amounts of damage. Nami on the other hand will never deal good amounts of damage, even when building AP (unless you go full AP or something, and even then it's not really worth it). That makes Bard's effectivity when alone far better than Nami, in addition to having a good way to get out of sticky situations (his E), while Nami is completely helpless when alone. Nami is a far better peeler for her teammates, but is very poor at peeling for herself. Bard is the other way around - he can hardly peel for his teammates (ult is very unreliable in these cases, especially against any champion that has any sort of mobility), but is very good at peeling for himself. --- So what I'd suggest is picking Nami when you have reason to rely on your adc and/or team. Solo-carrying with her (I mean, making your team win without them being a big factor to their performance) is nearly impossible. Bard is far better for solo-carrying your team (again, I mean making your team win without them being a big factor to their performance. I don't mean 1v5 the enemy team), atleast if you're consistently reliable with him (as you should be if you play Bard a lot. you must know how unreliable he may be for starters).
sevenkill (EUNE)
: AURELION SOL
Aurelion is decent if you learn how to play him. Unlike many other champions, he requires actual practice to start doing half well with him.
Etherim (EUW)
: Unusual And Effective Tips to Help you Improve.
Nice guide! Honestly most of the things written here, if taken seriously, can help people improve immensely. mechanics are way too overrated, especially in lower elo. Btw I play much better when I'm tired >^>
Zurkrem (EUW)
: I remember reading somewhere that they do this stuff by hand.
They did in the old client.
: Even if im low level player i understand this, i never tried to overunderstimade a champ but when back in day that i first start playing to know i changed to worse kinda maybe its cuz im thinking too much? For example when i played yi before i wasnt even thinking i was just ganking and stuff.. Now im thinking **HOW** to gank, what path should i choose, does enemy have their summners up?, is it warded? Ya know. While im kinda afraid to gank now as yi in early game becuse im aware that yi has almost no pressure on early game cuz of his lack of cc.
> maybe its cuz im thinking too much? For example when i played yi before i wasnt even thinking i was just ganking and stuff.. Now im thinking HOW to gank, what path should i choose, does enemy have their summners up?, is it warded? Ya know. Well, that's interesting. Warning: A bit of biology/psychology/biopsychology ahead. Firstly, when playing games you are using or *ideally should be using your procedural memory*. This is a type of implicit memory, which you're using unconsciously, as opposed to explicit memory which you're using consciously. What you're saying is basically that you're using too much explicit memory when playing. Performance-wise, this will definitely make you worse. The thing is, that procedural memory is created through repeating the same action. The more you repeat an action, your neural system in charge of that action is strengthened. Gaming-wise, you have to repeat many different actions, as many as the game involves, in order to get better at the game. This is what an "experienced player" is - a player that played a lot so their procedural memory of each in-game-action is very good. That's why when you have a goal in mind (such as getting better at map awareness, warding or anything) you have to create procedural memory consciously - and that's what you're doing. **In other words, in order to maximize your performance, not over-thinking is the best thing to do. On the other hand, when your goal in mind is to get better, even at the cost of currently having a bad performance - it's better to consciously work on something, which will result in better a performance when playing without thinking.** But if you already forgot how to play without thinking, you better off start with that XD, playing with some music should help!
: Is it problem with meh or wut?
Lower level players tend to overestimate a relatively small sample size of games. If they (or others) perform well in a small number of games with a certain champion, they tend to conclude that they (or said others) are very good with that champion. The same goes vice versa - simply based on a small number of bad games, they conclude they or others are bad with a certain champion (or that said champion is bad). (Insert "MID OR FEED CHEK MY LAST GAME 31/2 YASUUO SOLO CARRY" players here) It may be due to the fact that lower level players played a lower amount of total games so they overestimate a small amount of games as of any means of judgement, or simply because they can't objectively judge the cause of their performance; but at any rate in most cases this is **nothing but lucky or unlucky streaks.** Lower levels also tend to have less *consistency* in their performance, but the more you practice something your *overall performance* will surely improve, even if it still won't be consistent. In other words I just suggest you stick to something (if you want to, ofcourse) even if you think you're bad with it. In the long term, you'll realize you're actually doing better on average.
SEMIZEW (EUNE)
: Can someone help me with this error?
Send a ticket to the Riot Support regarding this, requesting a mirror of this file alone. They should be able to give it to you. Then just replace your corrupted one with the one you got. (That's considering you didn't have problems running LoL so far; otherwise you may have a worse problem)
jajo12345 (EUNE)
: Project: Yasuo needs more love
Project: Yasuo has a far higher quality than many other skins. If there were a to-rework skin list, this skin would definitely be somewhere at the very bottom compared to many others. Anyway in my personal opinion its looks are far better than High Noon or Blood Moon. The animations may be different, but not really clunky (anymore..).
Djedo (EUNE)
: Can you stop?
I'd absolutely love a good Aurelion Sol skin D:
Tarolock (EUW)
: why do you even need those tickets? in the 3 years im playing the game i wrote like 2 tickets and one was for the bugged free skin for following them on twitter
Hmm *scrolling through tickets* I'll just write the titles I've given to my requests, most of them are self-explanatory. --- Pulsefire Ezreal Icon Hextech Opening Bug Extremely Long Queue Times Hextech Key reset date on my account? is the Elophant Client safe to use? Still didn't get Doomed Minion icon I accidentally got permabanned..? Doomed Minion / Little Devil Teemo Icon? Project: Yasuo is really clunky... Missing Key Fragment (Hextech) Full RP Purchase History Request ... and so on XD
: Riot* {{sticker:slayer-jinx-unamused}}
Rioter Comments
Rioter Comments
: About Yasuo's current state
I don't see why Riot didn't implement a health bar for the Wind Wall yet. It has been suggested countless times and it seems like an absolutely great way to nerf him, since it won't change a single thing in his playstyle. --- Other than that, I think a reasonably good change would be to shift a lot of his power from autos to Q. Currently in lategame his autos deal more damage than his Q (because Q crits dmg is 75% while his auto crits are 90%), and Q is only used for Gathering Storm in lategame (other than AoE purposes). That's why despite Yasuo being a very high skill cap champion, even Yasuos that play really badly usually have good perforance; in lategame all he needs is pretty much to autoattack. Shifting his power from autos to Q will make Yasuo much more reliant on hitting his Qs and kiting while hitting Qs rather than just autoattacking. Additionally Yasuos will need much more consistently good managing rather than get a few kills early and proceeding to press rightclick while spamming E for the rest of the game. How to shift power from auto to Q? lowering auto crits dmg to ~60% and making Q crits 100% sounds like a good idea to me. Alternatively, remove crit dmg passive (so now all his crits are 100% dmg) but move the double crit chance to only apply for Q might work.
Fathands (EUW)
: Why though?
https://en.wikipedia.org/wiki/Pluralism_(political_philosophy)
: Thats something i thought about for really long, on this way she couldn't go Full Tank and do Vayne-like true damage by building a Titanic Hydra and Frozen Mallet
Hmm do some math. That worked before she got nerfed over a year ago... Right now she'd deal 5.6% true damage per vital hit with your suggested build, considering she's running 15 AD runes. That'd be for a total of 22% true damage ult if she manages to hit all 4 vitals... any point and click ults tend to deal more than that.
: True damage to Physical damage on her Passive would make for an interesting experiment.
Despite what many people think, True damage is actually a stat Riot uses specifically to *balance* things with it. Too lazy to elaborate, google some Rito article that explains it.
: Skin refunds (public message to the game masters)
> But when it involves real money and we are talking about Skins, you have no right of not refunding an item I suggest you read again a certain part of the ToU, which you agree to everytime you get the ToU popup on your screen. > 4.3. Do I “own” the Virtual Goods I unlock? (No. What you “unlock” is not the virtual good itself, but rather, a qualified right to access it in the Game.) You have no ownership or other property interest in any of the Virtual Goods you unlock, regardless of whether you acquired access to those Virtual Goods using Riot Points, Influence Points or Hextech Crafting. Virtual Goods have no monetary value. You can’t redeem them for cash. You can’t obtain any refunds for purchasing Riot Points or Virtual Goods, except as expressly permitted by us. You can find our current content refund policy here. We have the right to delete, alter, move, remove, or transfer any and all Game Content—including Virtual Goods—in whole or in part, at any time and for any reason or no reason, with or without notice to you, and with no liability of any kind to you. We don’t provide or guarantee, and expressly disclaim, any value, cash or otherwise, attributed to any data residing on servers we operate or control, including any Game Content attributed to your account. The sale or transfer of your right to access certain Virtual Goods, Influence Points, Riot Points or Hextech Items may only be conducted via services approved of or provided by us, if any. --- > 4.4. Once again: I don’t own these Virtual Goods? (“No!” shouted all the lawyers.) > NOTWITHSTANDING ANYTHING TO THE CONTRARY HEREIN, YOU ACKNOWLEDGE AND AGREE THAT YOU SHALL HAVE NO OWNERSHIP OR OTHER PROPERTY INTEREST IN YOUR ACCOUNT, AND THAT ALL RIGHTS IN AND TO YOUR ACCOUNT ARE AND SHALL FOREVER BE OWNED BY AND INURE TO THE BENEFIT OF RIOT GAMES. YOU FURTHER ACKNOWLEDGE AND AGREE THAT YOU HAVE NO CLAIM, RIGHT, TITLE, OWNERSHIP, OR OTHER PROPRIETARY INTEREST IN THE GAME CONTENT THAT YOU UNLOCK OR ACCUMULATE, REGARDLESS OF ANY CONSIDERATION OFFERED OR PAID IN EXCHANGE FOR RIOT POINTS OR VIRTUAL GOODS. FURTHERMORE, RIOT GAMES SHALL NOT BE LIABLE IN ANY MANNER FOR THE DESTRUCTION, DELETION, MODIFICATION, IMPAIRMENT, HACKING, OR ANY OTHER DAMAGE OR LOSS OF ANY KIND CAUSED TO THE GAME CONTENT, VIRTUAL GOODS OR RIOT POINTS, INCLUDING THE DELETION OF GAME CONTENT, VIRTUAL GOODS OR RIOT POINTS UPON THE TERMINATION OR EXPIRATION OF YOUR ACCOUNT. At any rate, by far most players (including myself) are happy with the changes to the skin. When Riot makes a change that 95% of the community likes but 5% don't, this should be considered a successful change.
: The ultimate TOPLANER needs a NEW skin: YORICK MORI
http://imgur.com/a/wcwaU Arcade Yorick was leaked already! The last leak was 90% true, so this one probably is too :]
: I did mention that it's not necessarily children. But we're still talking about a big piece of the pie nevertheless. Don't expect a tiny piece to solve the entire puzzle. We need to start somewhere and we'll see from there how it goes.
Well children is just another word for "not 18+". The fact that the word "children" is used in these posts doesn't mean that it doesn't address your claim exactly. These posts prove that there is little to no connection between a player's toxicity and their age, so there's no reason to restrict players under 18 for this matter. As for trolling/griefing, despite common sense saying young players will probably do it more, there's still no proof for it (and just like with flaming, common sense may not be in the right). Trolling is very hard to identify in the first place so I wouldn't expect there to be any sort of proof anyway. Whether you believe these things are right or not, Riot is not going to restrict players based on assumptions.
: Can we get a game mode for +18 verified and older players?
No, toxic and flaming players aren't necessarily children; they're adults acting like children. Just read these. https://boards.euw.leagueoflegends.com/en/c/player-behaviour-en/t1nm4WZ1-humpels-guide-for-almost-everything-chapter-2-are-children-more-toxic http://en.volu-eu.org/pbkb_general_user_view.php?art=30#mcetoc_1b8hq76ip2
devilkid (EUW)
: Whats the importance of the boots, and mobility?!?!
Obviously there's the reason of crossing the map faster with boots, but there's a better reason. The reason that almost *every* champion needs boots and not just champions that rely on movement speed (like melees with no gap closers) is because there's a very small window of base movement speed in the game - it ranges from 325 being the lowest to 355 being the highest (and only two champs having it - Yi and Panth) (excluding rare examples like unmounted Kled and lv18 Cassio). The reason it matters is because whenever something comes down to some sort of chase, either if you're the one attempting to ecape or attempting to chase, eventually the one with the higher movement speed will win (not taking champion abilities like dashes or CC into consideration, because that'd obviously be far too many factors). With just the tier 1 boots (Boots of Speed), the slowest champions in the game (325) will be able to outrun or match even the champions with the highest base movement speed. With tier 2 boots against someone with no boots at all, you'll always outrun them. When running with boots against someone without boots, you get a Teemo-sized advantage every 2 seconds!
Rioter Comments
: Imgur: The most awesome images on the Internet
Send it to the Rito support [here](https://support.riotgames.com/hc/en-us/requests/new)! ^-^ Btw, this is a one-time-offer, so I highly suggest you should consider whether you want to use it this time or save it for another time.
Alex3995 (EUW)
: ah its based on how recent the comments are and not how recent the post is? well on the bright if he plays rpgs he probaly will do a gread necromancer XD
Lul. Anyway yeah, the "new" section is for how recent the post itself is.
Alex3995 (EUW)
: if you sort the boards by "recent" this topic is the third from the top. no wonder he replied. i wouldnt have noticed it is a year old myself, if you wouldnt have pointed it out
The very reason it's "recent" is because he himself bumped this discussion by commenting on it. (There are no other recent comments on this discussion but his, along with another one he commented down below, excluding this whole thing ofcourse XD)
Marco012 (EUW)
: Isn't Darius 4.8k IP?
Well you just replied to a year old discussion, congratulations! :^) --- If you're somewhat new to the game, every time a new champion is released, the oldest champion of 6300 IP drops to 4800 IP, and every few cycles like this they also drop a champ from 4800 IP to 3150 IP and so on to the previous price tier. I assume when this discussion was created, Darius was still 6.3k IP.
: A weird fun thing I think about sometimes(not league related)
So Japan will turn into a ghetto for weebs? yey! ######Don't get me wrong, I love Japanese music myself :V
Rioter Comments
Tutkee (EUW)
: Maokai thoughts
I don't think Mao top will be good. His ult is very bad for 1v1s while most top laners have an ult that strongly affects their 1v1 potential. His plants will only be strong when put in bushes, and a simple counterplay to it is not walking near bushes. I highly suggest Sejuani though, she's become really strong top after the rework. Too lazy to list why here, I made a [discussion](https://boards.eune.leagueoflegends.com/en/c/champions-gameplay-en/n0WwTfk1-i-just-played-sej-top) about it recently.
: There are 3 note worthy iceborn that we know of... liss is one of them but the other 2 (the name escapes me) are the direct ancestors to ashe and sej (so ashes family tree started with one and the other was the start of sej's family tree)... liss doesn't use a weapon as she is still loyal to the frozen watchers thus has dark ice powers, ashe's ancestor used the bow that ashe would end up with, and sej's ancestor used the iceborn gauntlet... So technically sej is the rightful owner of the iceborn gauntlet but I don't think she is currently in possession of it.
Hmm I knew all of it except of the gauntlet part :O Ty for info :]
: It's fun because the Iceborn Gauntlet is supposed to be HER gauntlet, is it not?
Hmm Lissandra is Iceborn, not Sejuani.
Show more

Altiverse

Level 30 (EUNE)
Lifetime Upvotes
Create a Discussion