: You made a thread crying about some champions and then you are trying to put me down saying I think all champions are op? Lol Go home kid, you are useless
you were being sarcastic,you should have expected the backfire
Xêm (EUW)
: I actually think that you are the one maining these champions. Shyvana is incredibly tanky and does a lot of damage, Nidalee's clears are amazing and in high elo she has a huge banrate and Kalista is not in a weak or strong spot but they wanted to emphasize more on the oathsworn part of her kit, but will in turn make the only viable supports for her tanks...
sorry to disappoint you but im not even level 4 with shyvana or kalista. Im playing nida since i love playing jungle but thats only when we are missing an ap champ ( i consider diana way too op and i dont enjoy playing her). I main rengar/vayne for your info.the fact that if the oathsworn dies you are left with uberlow attack-speed stat is retarded. Lets say im in a normal game, my support goes afk what am i supposed to do? i will be doomed
M4ndrake (EUW)
: Riot doesnt cater to the casual player , they never have.
thats not how it should be
Eveninn (EUW)
: Midlane kitty! :D The Kalistan changes seem like they simply want to puhs the oathsworn bit futher. (While she's near her oathsworn, it's a buff. Unless I've gotten really bad at maths) Shyvanna seems more random... have there any other PBE changes been to her? Or any new items? Oh yeah, ofc, just to add: PBE is purely experimental, changes aren't bound to carry over to live.
basically if ur support dies u are bound to attack as slowly as it could possibly get. I dont think she deserves that one and even if lets say thats not the problem , the base attackspeed and attackspeed per level nerf are big
: You mean to tell me you didn't notice even notice the huge power spikes they usually got and amount of damage they could dish? Which version of tetris do you play?
i play the version Im-ranked-higher-than-you-will-ever-be of tetris.The amount of damage they could dish.Yea thanks to no-reaction guys like you who consider them op cause they get hit by every single spear.You guys consider everything op except the champs that you main, its sad
alasarcher (EUNE)
: Did u seriously not notice how crazy Nidalee jungle clear is? She is literally perma banned in Korea cause of that. And it will only affect her damage against scuttler. Its not really serious change. "literally destroyed cause she cant root crab". Funny guy. Kalista actually got buffed. Its 9% attack speed. And there are no changes to Shyvanna
about kalista 9%attackspeed doesnt override the base attackspeed nerf +the attackspeed per level.About nida korea has different playstyle, she doesnt overperform at all She is banned cause she fits in their playstyle.<<will only affect crab>> do you know how much clear help the root provided?it gave her the opportunity to quite the jungle camp(she is a mage, she wont do that much dmg with autos,so unless she can be protected from a few hits she wont survive the jungle that easily, she isnt by any means overpowered , she's been nerfed a lot and she doesnt really need this nerf.About shyvana her W no longer deals bonus dmg to jungle camps and her Q does less dmg early on (the 2nd one is meaningless)
ChiTenshi (EUW)
: Nidalee has a 45% Win-Rate in Bronze and a 53% Win-Rate in Diamond. I think Camp Clear was the least of the problems in High Ranks, and this change is just going to make the Win-Rate in Low Ranks even lower.
win rate is still around 50% not too far from 50 , like it or not some champs have to overperform or else they would all be the same and there would be no meaning to counterpicks-counterplays
: The nidalee one is decent... she is gonna take a decent amount of extra damage in the jungle now because she can't cc the monsters... So now she would be more vulnerable to invades and her early ganks will be weaker as she will be lower health.
as if she isnt weak in jungle lol , are u insane? your argument is invalid , she has a hard early jungle clear. And except all that she isnt gonna be able to kill the crab since no root means no reduced resistances
kauketsu (EUW)
: shortly; its very overpowered champion with lack of counterplay
AHAHAHAHAHAHA, best thing I've heard lately.If You have more of these jokes throw them again. Its funny listening to arguments like this especially when they are invalid. She is a mage champ that has to go in melee range to deal her combo's full dmg potential yet you say she has no counterplay
Rioter Comments
: Was it there before... No Does it help him in any way... Yes Does it hinder him in any way... No You might think it's small but it's a buff none the less
The -2 seconds on W though is a nerf , and a huge one. I'd rather have +2 secs of the slow time than the 375 range fear, like literally its non-existent so its not a buff
: Panth is tearing ape art solo Q, widely considered hidden op and an absolute terror... This change is mostly due to his solo Q self... Ad besides, riot have to balance for both solo Q and pro play because we share the same game... Sometimes a balance change will be made for them which we have to live with
we share the same game not hte same playstyle. thats completely different. Their playstyle is way too different. Appart from that Win rate doesnt mean anything, Rengar was sitting at 51% and he was nerfed to death
: > [{quoted}](name=Breakbenj,realm=EUNE,application-id=39gqIYVI,discussion-id=hE5cWjwK,comment-id=00050001,timestamp=2016-03-08T20:45:07.152+0000) > > I dont see his potential after jumping in. Like literally, pantheon has a lot to pay back for his damage and it shouldnt get reduced Problem with Pantheon is that he is practically the only remaning "i full point and click you over and over and over again" champ (apart from Irelia, which is still somewhat better than him). The fact that his ult is so tricky to use it's almost a way to balance him. The best idea would be a rework like Ryze one.
the ult nerf was fine, i mean he isnt supposed to just cancel it all the time terrifying everyone . its acceptable and good but the dmg nerf wasnt needed as he already falls off late game
: 320 base and 3.5 bonus AD scaling on a low cooldown basic ability... And before you say you can move out of it, if he combos with the stun you have to eat all of it. Sion got nerfed because one of his abilities had these kinds of numbers, panth is no different... Having the potential to do 500-600 damage in the mid game with a single basic ability shouldn't be allowed.
have u seen sion being played? i dont even remember the last time i saw him. IS that what they should do? the meta shifted yet the champions remain benched . Thats not the purpose of balancing the game , tank meta is over they should get compensated especially after the meta shift
Breakbenj (EUNE)
: I dont see his potential after jumping in. Like literally, pantheon has a lot to pay back for his damage and it shouldnt get reduced
and the game shouldn't be built around competitive play. yes some stuff from there should be picked but as much as mechanics and other stuff goes they shouldnt be entirely competitive dependent. for example they ruined ryze cause of his potential, they destroyed kog now , they nerfed pantheon.I dont see any point in those changes , yet in some other cases they are nerfing champs that have a hidden potential but only at the right hands, lets not forget how clunky and useless they made rengar
: The urgot one is compensation... as he has just gotten a decently big buff on the pbe with his aoe fear, and as he is inherently toxic riot need to take something away so he doesn't get too big. Pantheon is far from underplayed, widely considered hidden op by a lot of players (including pros) and he has been showing his head around pro play recently where he has been terrorising them. And talon kinda needed a higher cooldown on his ult, assassins should be bound early game to a long ult cooldown... talon doesn't have this so he can use his ult without thought as it will always be up... Riot are nerfing that so he actually has to think about whether or not he should ult.
I dont see his potential after jumping in. Like literally, pantheon has a lot to pay back for his damage and it shouldnt get reduced
Vryx (EUW)
: Win rate doesn't mean anything, Rengar had a 50-51% winrate in Plat+, but gets nerfed insanely and dropped by 7% in a Single patch, and had to have compensation buffs that still only put him to around a 47%, and introduced a bunch of bugs that make him so frustrating to play as
The rengar nerf sucks. They literally destroyed the champ, not gonna deny that
: http://leagueoflegends.wikia.com/wiki/Vpbe > Hyper-Kinetic Position Reverser NEW EFFECT: Enemies within 375-range from Urgot on the arrival point are terrified for 1.5 seconds, excluding his target. The idea is to reward urgot for swapping a target out of a clump of enemies besides dying (cause right now trying to initiate with his ult is suicide, so this makes it less so).
: Hey Breakbenj, Yes, it is considered account sharing. Any scenario where someone else than yourself is playing on an account created by **you**, is considered account sharing.
Rioter Comments
Rioter Comments
M4ndrake (EUW)
: The current balance team is just randomly changing stuff with zero thought put into any of it.
exactly my point man. So many champs ruined over the course of the last few patches. Im a rengar main not gonna deny it, but its really frustarting how weak he is at his current state just because he could burst weak targets. Now the adcs build sterraks because more assassins show potential through duskblade. Pre rengar nerf they didnt,even though it would counter him pretty hard
Rioter Comments
: Remove Xin's W AD ratio and bonus crit.
RIot has an anti-revert policy, they think that they always target the correct aspects that make a champion OP and in each patch they just buff/nerf him a little more. Lucian and Gp are examples. They been nerfed since forever.as long as the balance team remains the same the game will never improve, They need to change their thought process and accept the fact that some of the changes they did MIGHT ACTUALLY BE FOR THE WORSE AND NOT FOR THE BETTER (sorry caps). Lets take Rengar for example,if the Adc bought sterrak's pre-rengar nerf the nerf wouldnt be needed,players found a way to counter assassins yet the nerfed rengar didn't get any love. His kit got destroyed and I remember clearly that in 3rd february he had 18% win rate in master tier +. Is that supposed to be balance? making some champs too strong and some others too weak in one single patch? Look at the last few patches , they managed to destroy quite a few champs ( ryze, gp,Rengar ) and harshly nerf some others (ezreal +40 sec cd on a global ulti that can be blocked and is a skillshot)
: > i NEVER said buff them I never said you did... But none the less they got indirectly buffed with the addition of deathfire touch, which considering they where strong before means that they are risky (go watch some of the all star games where anivia gets picked... they aren't even using deathfire touch and she is dominating, similar thing is said about the rest of them). > About the win rate, it doesnt mean a thing , at one point i remember heimer being at the top 10 of the win rates does that mean he is op?you just cant justify ur thinking based on such statistics for a champ that has such a low pick rate, it might mean that the only few who pick him are experienced players, with such a low pick rate the win rate goes up and down pretty easily( in another post i had the same argument with someone else, i went to the website where he took the statistics from , anivia had 3% pick rate , some days she had 39% win rate some other she had 60%, so the win rate doesnt mean so much if you get my point since the statistics with such a low pick rate change all the time a win or a lose has much more impact on a low pick rate). From the looks of things you are looking at the daily win rate, which means nothing (too many variables, I've seen champions get 100% win rate there). But if you put that to monthly, you get a much clearer picture about what is happening here, with malz he has held the top 5 for several months without faltering plus he isn't a difficult champion so there aren't much variables effecting him there. Holding that kind of win rate without faltering for that long is a good indication of a sleeper pick, strong but out of the meta. The low pick rate just cements this claim. > And about the Qss , the games are so fast paced, the way that the gold is shared through tower sieging or shut downs Qss is afordable and trust me 1300 gold is nothing , i would trade 1300 gold for a full champion kit anytime Firstly like I said this is during the first item or maybe second... if they have just brought tanky stats as their first item instead of a damage spike on a carry then their early game power spike is nothing... not to mention you can just go roam and kill someone else with your ER combo. Secondly QSS doesn't actually cleanse malz's ult... only the suppression. The tether that is dealing damage is still attached and still burning their health away... And if they've brought a tank item first item they will have no AD or AP so they can't out damage your ult, so they have to interrupt it or run, which means you would still chunk them or even kill them if you set it up right (sticking one or two Es onto them early game is extremely easy as it will have spread from the minion wave and will easily put them in range for your ult and burst them to with a ER ignite combo. > you cant judge the champions based on the pro gaming scene Except you can... the thing about pros is that they want to win, so they will use the strongest champions available to them... if anivia was good enough for them that they will happily pick her over other champions which speaks a lot to her being a sleeper pick. And she did perform very well... And in the all stars games happening now she is dominating hard, which are played on the preseason patch so that speaks a lot to how strong she actually is. Also remember that DoT mages also synergies heavily with thunderlord, as they can proc it with one hit using their DoTs... So nerfing deathfire doesn't help at all as they just have moved on to thunderlords and are still being very strong.
What im saying is with a pick rate of 3% or less even a few games can change the win rate statistics ( daily monthly doesnt even matter , low pick rate doesnt give you valid conclusions). Malzahar was never picked in pro gaming if im not mistaken (except season 1 xpeke or smth), about anivia the fact that she was picked once , twice or even a bit more doesnt mean much. GP had 98% ban rate , same for morde, doesnt mean they work that well in this meta, and as i said the boost offered deathfire touch is literally nothing compared to the burst of thunderlord's mastery(zed oneshots u at lvl 6, like he literally does). about Qss it cancels the supress and if you move a little bit further it will get cancelled due to range. About roams, most supports have a cc mechanisms that can cancel any of these E-R combos and also you shouldnt expect to kill someone while building full offensive items and If someone doesnt want to invest on something purely defensive there are many more options,Abyssal scepter/hexdrinker/harmony (which is pretty decent since the removal of mp pots), these for example will give u way too much damage reduction combined with mercury treads just one of these will make a pretty strong defense.My point is that there are champs with the same strengths if not more but are way more healthy compared to malzahar or anivia ( anivia is literally exposed if she gets egged, and malzahar completely exposed to any kind of cc during skirmishes , teamfights)
Breakbenj (EUNE)
: how does Mordekaiser's Q Work With Trinity now
alright thank all of you for the clarifiaction , im not a morde player and i was checking all the recent updates so I was kinda wondering about that , seems like i was mistaken about the sheen even before this update. Thanks a lot again, cheers
: Mace of Spades adds magic damage to the next 3 basic attacks. This damage is applied as the bonus damage and is not calculated as a part the attack base. This means that total damage from Mordekaiser's attacks after using it looks like this: 1st = Attack Damage stat + X bonus Mace of Spades damage. 2nd = Attack Damage stat + X bonus Mace of Spades damage. 3rd = Attack Damage stat + 2X bonus Mace of Spades damage. The double in the 3rd attack does not include his basic attack damage, only the bonus from Mace of Spades. If he has any of Spellblade effects the result is as follows: 1st = Attack Damage stat + Spell Blade Bonus + X bonus Mace of Spades damage. 2nd = Attack Damage stat + X bonus Mace of Spades damage. 3rd = Attack Damage stat + 2X bonus Mace of Spades damage.
Thanks for the clarification, Was it like that before the Q update? im pretty sure i saw nightblue proccing the sheen effect of runeglaive dmg in his 2nd nd 3rdQ while jungling before this update
Breakbenj (EUNE)
: how does Mordekaiser's Q Work With Trinity now
why does my Post get downvoted If its just a question . Literally thats so weird , i just asked smthing and it got downvoted
: Sheen damage is worked out separately. It doesn't multiply. The same figure is added no matter which Q is used with it. This has always been the case.
You sure about that ? it used to multiply
Rioter Comments
: suppress (malzahar's R), cannot be cleansed(valabile for all supress abilities in the game, all 4 of them), the only thing you can do is QSS/Merc Scimtar
yea sorry, i rarely pick cleanse since I dont see enemies with supress skills that often , thanks for the clarification , you are right
: > hey u know that both E+R of malz can be cleansed through cleanse (obviously) or Qss right? Remember, I said early game... So QSS isn't a variable here (and if it is you are probably getting fed if you forced them into a defensive item that early). And cleanse has a much longer cooldown than your combo, so that leaves a very large window for you to combo without interruption. > Also its kinda disappointing that some of you are calling certain champions TOO strong, have you personally picked malzahar/anivia / swain a lot of times? i doubt that and if you think that they are overpowered then something must be wrong with you cause even when i faced these champs I had absolutely 0 problems, I never said they where too strong, nor did I ever use the term op... I said sleeper. Which means they are strong but have got an element that prevents them entering the meta at that point (which is their mobility in all 3 cases here). So not too strong, but strong enough to the point that buffs in any form aren't going to be healthy (including an indirect buff like this). This also extends to brand and vel who are also DoT mages and where sleeper picks. So read before calling people out, at no point did I ever say I struggle with these champions, but they are non the less strong (may I point out that malz has held the top 5 win rates for a while, despite the juggs and the preseason... And anivia was getting picked in worlds with great success... aka sleeper picks).
When you say sleeper, it means the has a hidden potential right?In my point of view they are very unhealthy and i dont see that hidden potential in malzahar to be specific, i NEVER said buff them (anivia isn't weak ,swain isn't weak malzahar is too exposed in tfs but still not weak for 1v1 fights) or anything but not nerf them as well, malz in teamfights is almost 100% exposed, his ultimate is practically useless.As for dot mages , the thunderlord's mastery puts burst mages and assassins in a pretty strong position as well so i dont see where Deathfire touch is any stronger than thunderlord's so that pretty much evens things (and early in the game thunderlord's is WAAY stronger tbh , zed destroys u at lvl 6 literally) About the win rate, it doesnt mean a thing , at one point i remember heimer being at the top 10 of the win rates does that mean he is op?you just cant justify ur thinking based on such statistics for a champ that has such a low pick rate, it might mean that the only few who pick him are experienced players, with such a low pick rate the win rate goes up and down pretty easily( in another post i had the same argument with someone else, i went to the website where he took the statistics from , anivia had 3% pick rate , some days she had 39% win rate some other she had 60%, so the win rate doesnt mean so much if you get my point since the statistics with such a low pick rate change all the time a win or a lose has much more impact on a low pick rate).Thats my opinion , you have every right to disagree.And about the Qss , the games are so fast paced, the way that the gold is shared through tower sieging or shut downs Qss is afordable and trust me 1300 gold is nothing , i would trade 1300 gold for a full champion kit anytime .The cooldown of QSS is extremely low 90 seconds, malz's ulti has 110-80-50second cooldown u can handle the 40 secs difference when he hits lvl 16 , and mid-late his ulti will be practically useless because thats where teamfights or small skirmishes take place and he wont even be able to cast his ulti without being interrupted.Anivia wasnt the only pick in worlds and she didnt do that good ,you cant judge the champions based on the pro gaming scene.Sorry if I offended you in any way,cheers
: They didn't nerf deathfire that much, only readjusted it's power. But all of the mages that they nerfed (besides maybe karthus) have been sleeper picks for a while and the preseason changes have benefited them (its not just deathfire, thunderlord also benefits them a lot) so they got small nerfs so that they can't be a major issue (because buffing a champion who is already strong usually does cause issues). And let's face it... these nerfs where miniscule. Anivia lost situational power, malz only used his W for the full late game combo... early game ER is enough to kill, swain lost some early game cc but he is a hyper carry so he was going to aim to scale up to late game where that nerf vanishes. They got their extra strengths trimmed off slightly, nothing drastic.
hey u know that both E+R of malz can be cleansed through cleanse (obviously) or Qss right? what's left for malzahar to damage u with? auto attacks? Qss is a really cost efficient item that everyone can afford mid game.And also lets not forget the fact that while deathfire touch gets nerfed ( damage takes 1 more second to be fully applied) its counter part for burst mages , thunderlord gets buffed ( only the ad aspect but its already WAY Too strong) , i dont see the point of nerfing them while they tuned down the mastery that supposedly made them OP. Also its kinda disappointing that some of you are calling certain champions TOO strong, have you personally picked malzahar/anivia / swain a lot of times? i doubt that and if you think that they are overpowered then something must be wrong with you cause even when i faced these champs I had absolutely 0 problems, i can name you enough champs and ways to counter these picks (even soraka counters malzahar LMAO). These nerfs destroy the versatility of the champion picks, no one picks these champs and what riot is doing is nerf them even further so even that low pick chance disappears PS:2% each tick is huge especially late game and vs tanks if you calculate the amount an enemye will be supressed from the ultimate(which every cc except slow can break).They nerfed 2% from botrk and gosu doesnt even build it on vayne anymore ( just an example)
Rioter Comments
: Thunderlord's Decree.
they nerf most of the ferocity talent paths so thunderlord's decree is kinda the most viable right now
: >Like srsly riot what are u thinking That Malz and Anivia were simply ridiculous in 5.23.
its so funny seeing ppl complaining about some certain champs. Tell me mate , what happens if u buy Qss vs malzahar . Let me tell u , u cancel his ulti his E and silence, so how can a malzahar kill you, through auto attacks?his whole damage kit gets neutralized by one item ( lets not forget banshees which is also a great counter vs malzahar)
Shiroe x (EUW)
: Just the way everyone on here uses the word "nerf" in a bad way. It's freaking annoying as hell.
wait , so here is the thing, did u notice any buff in any of the recent patches? there's been no <<buff>> ( i dont consider the fact that they increased riven's health regen a buff lets be real) so what's left? a change? a change is smth that gets reworked, none of these were reworks they were plainly tuned down. Anivia got nerfed, Swain and malz got stomped and fervor may rest in peace. The fact is that none of these were actually important, I dont understand the logic behind nerfs that aim for underplayed champions.Okay you want to reduce that powerspike , you tuned down the mastery so why the further nerfs on the champions , especially on those that have a huge counterplay, swain has counterplay ( grevious wounds new season many item choices) , malzahar has counterplay (qss, cleanse) the thing is that these champs especially in this meta arent in the best spot , i dont think they need nerfs , well not buffs either they deal decent damage but they lack mobility so why tune them down? since they nerfed the mastery they should at least let the champs remain the same
: Malz, Anivia and Swain all gained immense levels of power with Deathfire Touch. But the changes are largely superficial, hitting non-core strengths on those champions. I feel you on Fervor of Battle, but charging it on minions was stupid and broken. I enjoyed while it lasted. May it rest in peace.
They nerfed deathfire touch so i dont see the point of that , the mechanics of these champs are counterable,using cleanse or qss are 2 options
Rioter Comments
: You're not allowed to learn new champs in a normal
well friend , i never had a trouble picking whatever i wanted to play , people are always gonna cry if you underperform in a game , its the nature so just press the mute button , toxic people are always gonna be toxic ( i used to be pretty toxic, then i thought who cares its just a game, I play mostly normals now cause ranked's toxicity gave me a hard time, i climb up to plat cause i like the shiny platinum wrapping in loading screen and then stop.) so just mute them it will be aight, people are pretty mean you know
: Just asking Riot... What benefits do AP Mages have now?
instead of helping the mages they think that nerfing anivia or swain is a better choice imo.Anivia's upcoming nerf will destroy her kit
ChiTenshi (EUW)
: Current State of Nidalee
You have to stop with that win rate thingy, although i will have to agree with you in this post. Nidalee is in a really tough spot and she was since they actually increased the cast time of her Q. It made it even more predictable and it seems kinda impossible to get hit by the spear if she is not in a bush or smth anymore. She was my 3rd higher mastery but after the nerf i kinda had trouble hitting spears (a cast time lets them react faster and it messes up your calculations a bit)
ChiTenshi (EUW)
: Master and Diamond Tier are Too Underpopulated to Create Reliable Statistics. 10 Wins by Anivia will Literally Increase her Win-Rate Massively. It's Best to Ignore these Ranks Statistically (Advice from them is still the Most Reliable though). Diamond Boosts are not Common. My Gameplay is not Really a Concern in this Argument. I may be the Worst Player, but even I have a 56% of Winning by just Using Anivia. She is Statistically Overpowered and you need to Accept that (her Win-Rate Increased by 0.5% Since the Day we began Arguing). Syndra is Mechanically Harder Due to the Positioning Required, More Skill-shots, and the Visual Obviousness of her Abilities. Anivia can Instantly Cast her Ultimate and E, then follow up with a Q and Wall to Hopefully a Finish the Job. It's Easier and Better to Nerf 1 Champion, and not a Keystone Mastery (along with All the Champions that Use it).
I doubt that anivia is much stronger than most of these champs. brand has a high win ratio as well but the point is they are all pretty much on a tough spot , anivia might be doing better than some of them but that doesnt mean she needs to be a subject of nerfs. And trust me anivia's skillshot speed isnt even enough to compensate about the damage difference she has with other champs (syndra's mechanics are not that hard trust me) and ye having more than 50 percent win rate is normal you know , some champs win more than others especially when they have that low pick rate some people are gonna do well so there goes the fast rise of the win rate 56% win rate doesnt prove anything in a 3% pick rate and master tier is a reliable source to get the win rate statistics cause thats where most better-than-average people are.pick rate remains the same win rate not that much. and from my experience I remember a guy i had in my friend list , he was silver when i was trying to get out of silver he mained anivia and he was pretty fine and guess what he still lost most of his games, imagine if he was a good player playing only anivia and not just an average player, wouldnt that raise her win rate?Yes it would especially when she only has a 3% pick rate, if she had more a few wins or losses woudnt mean a thing but at 3% you cant tell if she is actually strong or not since a few games would make a difference in the win rate. I hope i made my point clear
wurgel (EUW)
: Really? then what do you say to Zed? He has a 16.29% pickrate with 56.7% Winrate on non-troll masteries. (and yes, i consider jungle-AS-autoattack troll masteries)
zed got nerfed after they nerfed his W-Q combo (shuriken was thrown immediately after u hit both W-Q). I dont think he is overpowered by any means same goes for anivia. Im not saying she is weak and needs a buff but not TOO strong, personally i never had any problem against an anivia as far as i remember. I didnt even see her that often
ChiTenshi (EUW)
: If Time, People will Realise how Strong Anivia is in the Current Meta and she will become more Popular. Her Popularity has Risen by 3% in Diamond, but her Win-Rate hasn't Changed. If this Continues, then she will be a Regular Overpowered Champion with High Win-Rate and Play-Rate. 'Allow me to Question', then you don't put a Question. Players Normally Compete against Players of Similar / Same MMR. Unless they're a Smurf / Elo-Boosting, they Need to Perform at a Good Standard to Win Matches and go up in Rank. To a Silver Player, another Silver Player is a Skill Match-up. To a Diamond Player, a Silver Player is a Free Win. Different Opinions, but my Opinions come with Statistics. You Keep Arguing in a Way that Questions my Logic, or the Reliability of my Sources, and not actually Providing Evidence to Support your Arguments. Mages have 2 Keystone Mastery Options. 1 of them is Designed for Sustained Damage (Damage over Time), and 1 is Designed for Burst Damage. Most Mages however are Designed to Throw out Burst Damage (with only a Handful Dealing Sustained Damage), that's why One Option is not Often Used.
oh and btw the fact that you are downvoting all my comments is just sad
ChiTenshi (EUW)
: If Time, People will Realise how Strong Anivia is in the Current Meta and she will become more Popular. Her Popularity has Risen by 3% in Diamond, but her Win-Rate hasn't Changed. If this Continues, then she will be a Regular Overpowered Champion with High Win-Rate and Play-Rate. 'Allow me to Question', then you don't put a Question. Players Normally Compete against Players of Similar / Same MMR. Unless they're a Smurf / Elo-Boosting, they Need to Perform at a Good Standard to Win Matches and go up in Rank. To a Silver Player, another Silver Player is a Skill Match-up. To a Diamond Player, a Silver Player is a Free Win. Different Opinions, but my Opinions come with Statistics. You Keep Arguing in a Way that Questions my Logic, or the Reliability of my Sources, and not actually Providing Evidence to Support your Arguments. Mages have 2 Keystone Mastery Options. 1 of them is Designed for Sustained Damage (Damage over Time), and 1 is Designed for Burst Damage. Most Mages however are Designed to Throw out Burst Damage (with only a Handful Dealing Sustained Damage), that's why One Option is not Often Used.
you dismissed the argument I put about master + tier players saying that they are only a few so whats the point of me trying to pose an argument if you dont accept it even if its valid.The top Elo players have an average win rate with her and you are calling her overpowered. About boost , lets be real diamond boosts are common , you wont find master tier boosts though.Last but not least you say this: 'Allow me to Question', then you don't put a Question. i said allow me to question your gameplay meaning I doubt that you are as good as you think you are ( no offense practice makes us stronger , experience as well) since you are trying to prove to me that anivia is overpowered, I never had trouble vs anivia, there are champions with way more damaging kits and with a lot less mana cost. Syndra can oneshot you with 2 balls from Q + ulti, or stun/knockback 5 people with a way less mana cost and her cc is more reliable since it doesnt have a slow motion travelling speed,yet you think anivia is overpowered , come on man you can do better than that.And as i mentioned before a keystone mastery isnt by any means a reason to nerf a whole champion kit
ChiTenshi (EUW)
: I Think Mages are Slightly Weaker Due to the Mana Changes not being in their Favour, and the Adjustment Time needed against the Strong Marksmen. Here's the Source: http://lolbuilder.net/anivia I know People Elo-Boost, but it doesn't have that Big an Impact on the Win-Rates of Champions. Plus, Bronze and Silver Cover about 75% of the Player-base, so no, a Handful of Wins won't make her Win-Rate Spike. A Champion with a Low Play-Rate is allowed some leeway, but there is a Limit. We can't just allow a Handful of People to get away with Abusing a Hidden Overpowered Champion. Exactly, Vayne was a Late Game Carry. People were Arguing that she had a Weak Laning Phase and thus Justifiying her Late Game Strength, but it was a bit Farfetched when she reached the Highest Win-Rate + Play-Rate at a Certain Point. A Weak Laning is not a fully Justified excuse because the Player can just Play Safely until the Mid-Late Game Arrives. FYI, don't Use the Master Rank. The Amount of Players with that Rank is Really Small and Creates Bizarre Data. Look at Bronze and Diamond ring Ranked Games. - Bronze keeps a Steady Play-Rate of 2%, and a Win-Rate of 50 - 55%. - Diamond has a Play-Rate of 4 - 7%, and a Win-Rate of 50 - 58%. Her Play-Rate has Increasined Gradually in Diamond Rank, but her Win-Rate hasn't Suffered; that's when Action needs to happen. Prevent a Hidden Overpowered Champion becoming Popular.
she was always like that why do you think that she will be revealed as a <<hidden overpowered champ>> allow me to question your gameplay since you seem to consider anivia as such a strong champion while personally I've never had trouble facing her(not stating that im good or anything, I've never ever seen even one person complain about anivia being too strong of a champion).Also do you think that bronze-silver play with enemies that far exceed their lvl? they play vs other bronze-silver players so the win rate of a champ in bronze-silver division doesn't strike as that much of an argument (if i was in silver and had 100 wins with anivia i would still overperform cause im not playing against too skilled players) in master yes there are a few players but they are all good and since anivia has vast range of win rate ( from 36%to 60%) I see her as quite a balanced champ. And if you consider her OP i dont know what to say. (2 final keystone masteries for AD 1 keystone mastery for AP so the nerf of the AP mastery will affect all mage is what you are thinking , if thats so troublesome then why dont they release a new keystone mastery as a 2ndary choice for Mages)
: Well talking about max range Q's is kinda silly as they rarely land due to how slow it travels. Sure it'll be far less common to E off long range Q's, but since it doesn't really happen in lane, by the time you're starting to land them due to teamfights, picks from fog of war etc, you have your ult which you can use to follow up on and everything is as it was before.
silly or not its part of her kit , hitting Q at max range and still being able to do a double damage E is how it should be i mean. lets say you fight a melee range enemy mid u will need to land max range Q's to kill them no matter what.and also ulti works after lvl 6 and the slow will last for one second way too little time for you to use ur E after he leaves the field ( he needs to be close to the middle so he will be ticked more than once from the ulti cause 1 second wont be enough for your E to reach him)
: Only in matchups where champions can dash backward so the Chill debuff expires in time. Against like 90% of champions it won't mean anything, as if they're in range for E they're going to be in range for ult, and you won't be able to really outrun the E without mobility assistance.
her E is not that fast. Calculate this, you hit a max range Q add to that the time you have to get in range for her E + the time until her E actually strikes the enemy way too long ( also ulti chill effect is 1 sec , kinda sad)
: From what we have heard from riot I don't think those skarner nerfs are going through... they are riot experimenting with potential nerfs that they can do to skarner if necessary but they don't have any intention to actually put them on live. And the anivia one is fair... deathfire touch is helping DoT mages too much so they are tweaking things around with most of the DoT mages, which is why swain, anivia and brand have nerfs on the pbe (and the reason they are nerfing the champions instead of the mastery is because it's balanced on other mages, so no need to nerf the majority because of a minority is too good with it).
> And the anivia one is fair... deathfire touch is helping DoT mages too much so they are tweaking things around with most of the DoT mages, which is why swain, anivia and brand have nerfs on the pbe (and the reason they are nerfing the champions instead of the mastery is because it's balanced on other mages, so no need to nerf the majority because of a minority is too good with it). even with the mastery i still dont consider them as too strong, their low pick rate means that only a few people that know the champ ( main it) play her. The other mages should get buffs not the existing ones getting nerfs, one mastery doesnt mean everything and mages were doing pretty good before the new masteries were released which means that the ad masteries are just way too strong and only a few mages can respond to that, that doesnt mean they have to get nerfed
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Breakbenj

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