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That's why I wrote Frozen/Randuin's, not Frozen + Randuin's.
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Huh, true.
Still underwhelming though, as I said in another comment in an avarage situation on the carry having 100 MR, 200 AD, and 20%LS, with doing the average damage of 120 your Thornmail will do 6 damage / hit.
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Let's try another example.
Not sure if you play football or other sports but let's go with football.
You play football for 10 years, and you get to division 4 (out of 6 divisions where 1 is the best).
A new guy plays for 1 year and also gets to division 4.
Who is the better football player?
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Yeah, but you can't really start with Thornmail, you'll have to get some HP and some of your core items first (jungler items or some minimal AP, depending on what you play), so by the the time you put out your Thornmail, the ADC will have their core ready to negate it.
All in all, yeah, it's an oppinion, somehow it just doesn't "feel as good" to build a Thornmail as other Armor items.
But I'm not sure why people are flipping their wigs over what I suggested, if we stick with the example I said earlier (200 AD, 20% LS, 100 MR, 120 Damage), then all it does is buff your Thornmail damage from 6 / shot to 12 /shot for 3 seconds...
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You are assuming everyone is learning at the same speed.
To give you a not irl example, imagine you are in an RPG game, gaining XP for every game. You at your learning speed gain 5 XP per game, while some other dude, who happens to be more talented, gains 50XP for everymatch he playes (learns faster). That means you have to play 10 times as much games as him. That sucks, but that's how it is.
Saying you have 750 won games, and another guy has 100 yet you are in the same division actually says bad things about you, not him.
Also consider he might be smurfing.
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Thank you, but I am aware that Thornmail is against AD autoattack champions :)
But as you yourself said it's good when there is an Ashe top and a Jinx bot. Which, let's be honest, doesn't happen very often. It is a very niche item in it's current state, and even in games where the enemy is full AD (like I said in my opening post) I often find myself buying Sunfire + Randuin/Frozen heart instead of Thornmail. Which is not a good sign.
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As you said, I build Thornmail as a 4th or 5th item, after Randuin's, Sunfire or Frozen heart, depending on situation. If I buy it, I buy it on Rammus or Amumu (rarely Cho top).
And getting it late is exactly the problem. When you get it you already have 130-180 armor (depends on runes, build, champion etc), so getting an extra 100 armor benefits you less. (http://leagueoflegends.wikia.com/wiki/Armor - the mmore armor you have the less it protects you)
Meaning you get Thornmail mainly for it's passive, which is not all that great (as I described in an example somehere here).
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That is true, but I do feel, that an ADC should not take you out mindlessly just because there is lifesteal in the his build (which every ADC has) which is outscales (or scales evenly with) your Thornmail every time. The suggested active would at least give him/her something to think about, not just blindly AA as fast as he can.
Example: ADC with 200 AD and 100 MR will take 30 damage per shot from Thornmail. Let's say he hits you for 120 actual damage with 20% Lifesteal. So basicly you are doing 6 damage per shot. That's... not too good.
Yes, as you said you basicly take out his lifesteal, but if he is forced to shoot the tank anyway then he pobably doesn't even need it (cause too far back or got separated).
Also, ADCs as of late tend to bypass doing damage with autoattack, just think Vayne with her stacking circles, or Kalista.
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That doesn't really make sense cause of many reasons, firstly because you want to compare a damage item to a non-damage items, secondly because armor has diminishing returns, thirdly because it has nothing to do with what I suggested. Not sure what you point is.
If you want to do comparisons, you should do something like:
For instance:
1. Calculate how much DPS loss does Frozen heart does in an avarage teamfight (good luck with that)
2. Calculate how much damage does Thornmail does in a teamfight
3. Avarage both on the same gold level with adding value for the bonus armor for Thornmail, and the mana, CDR, passive for the Frozen heart
4. Compare
But yeah, that sounds pretty hard if not impossible to do.
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Agreed, if they also functioned as "Teemo shrooms" it would make a whole lot of difference, and maybe would even be worth getting AP.
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The comparisons are only there to emphasize the final tought: That there is no team composition or situation when you would choose Bard over any other support (granted you are playing to win).
I agree, that Bard would be a better pick in a premade 5 man team. But even then, why would you choose him?
I have not forgotten about that you can pre-place the shrines, I just find it kinda useless outside early game, and even then, it's not all that great. It's good for getting your jungler a bit of a boost, but when an actual fight starts in botlane, your ADC won't be running for the shrines, he/she needs active healing, which you cannot provide. You got an instaheal for 30/60/90 (lvl 1-2-3), and if you have time to get into position, you got a 1 second stun. And that's early game, when it is supposed to be most useful. In late game aside from the speedboost (which is nice), your heal is laughable.
And we are back to the same conclusion again: all other supports have a bigger role in actively supporting in a teamfight. Why would I pick Bard?
(Sidenote: Lately I don't even build him for AP, cause it only effects 3 skills, and it doesn't make much of a difference - I get a {{item:3070}} early, and upgrade to {{item:3004}} . You'll get a Muramana by the ~25 min mark, and it's suprisingly good).
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Yeah, I guess we'll see in 1-2 weeks, but I have a feeling he'll hit 42% winrate maybe, and stop there.
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Edited and updated a bit.
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Meh. E was not worth it before the change, and it's not worth it now sadly (unless on towers).
Maybe with higher projectile travel (from E) and NO CASTTIME at all, it would be good.
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Well, he's been out for almost a month now. Still maintining the lowest winrate.
Still think people need to l2p, or it might be, that Bard kinda sucks?
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1. Best with: {{champion:50}}
2. Most fun with: {{champion:432}} (if not disabled, and buff pls)
3. Best personality: {{champion:33}} I also love Bard for not speaking.
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I'm real glad you you can judge how much time, effort, tought, builds etc. I have put into Bard. I'm also glad that you know exactly what my skill level is not only with him but with all Supports in general. You must be an oracle.
Even Riot said Bard is bad atm, thus they have buffed him, and said he will recieve more buffs in the future (see patch notes).
And please. Just do a few comparisons with other supports, and see how well Bard holds up:
Eg.:
Leona ult vs. Bard ult
Any heal vs. Bard heal
Taric stun vs. Bard stun
Soraka damage vs. Bard damage
In every single aspect, Bard falls behind. His great utility doesn't make up for it. By far.
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Actually, Zed and Fizz has a below 50% win rate, Riven slightly above. Your difficulty scale doesn't seem to have an impact. With that said, Bard is not rocket science either. Your abilities (cause of the huge cooldowns) are pretty limited.
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Haha, yeah, the trolling potential is awesome. I managed to steal Baron last game, with Ulting 5 enemies, portaling in, Q + AAing Baron. It made me cry in laughter.
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I may suck with him (I doubt it really - I can see when I've played bad), but that doesn't really explain why Bard has the lowest win % in LoL currently. Since last patch, his win % boosted up from 34% to 38%. Yay?
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Bubi a Cica

Level 30 (EUNE)
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