Rioter Comments
Rioter Comments
: reports do lead to ban cuz the system count them and once u reach to a certain number u'll get banned despite the content of the reports
> [{quoted}](name=FeedingCuzofLAG,realm=EUW,application-id=2BfrHbKG,discussion-id=ryYO1API,comment-id=000a0000,timestamp=2019-08-11T12:59:03.712+0000) > > reports do lead to ban cuz the system count them and once u reach to a certain number u'll get banned despite the content of the reports This statement is absolutely incorrect. The fact this urban rumor exists is very bad for the game since it negatively affects the behavior both of those willing to report and of those afraid of being reported.
: ap ashe banable?
Playing an uncommon strategy that you believe to succeed and then doing your best to succeed is not bannable. However, playing an ap Ashe would be deemed a very bad idea by almost any proficient player, so this means: 1. This is very likely to annoy your teammates. For sure some of them will report you (though reports do not lead directly to bans). 2. Any proficient player reviewing your case (i.e. in case the automated system takes you to a review by a Riot employee) will bear in mind a suspicion that you are trolling. This will still not result in a ban, without further evidence, but the suspicion in mind will result in lowering the bar for a ban in case there are other evidences against you.
: Can mastery points on a loss be adapted ?
This is my personal opinion: 1. In case you play a given champion a lot you'll get to the mastery level you want. My advice to you is to simply ignore the mastery points you get and let the mastery level come "on its own". 2. On a general respective, Riot should not incentivize players to focus on their own score, at the expense of the victory of the team. Otherwise, it will have a very negative effect over the game. Such incentive should not come from any mechanic of the game, including mastery points.
: Question about the zombie ward rune
I think this question is too delicate for these boards. Maybe try your luck and ask the question here as well: https://leagueoflegends.fandom.com/wiki/Zombie_Ward
CJXander (EUNE)
: I'm gonna pass on this. League is a competitive game, not a social media platform, the chat and emotes we already have are way too much than we actually even need. Wanna emote and chat? You have facebook for that. {{sticker:sg-ahri-2}}
My opinion is pretty much opposite. My objective is to have emotes to improve communication and as a result improve cooperation. I want emotes to efficiently convey messages such as: “My bad” “No problem” “I understand your suggestion” “Good idea” “Thanks!” “I don’t think this will work” etc. I think these can be very helpful in a real-time cooperative game. They are also desired in a game in which it is useful to keep your teammates in good mood and decrease the chance they tilt.
KÌNDRÊD (EUW)
: wtf is wrong with high gold/low plat mid and top laners?
From what you describe I suspect these people are trying to split-push but doing so incorrectly. I think this kind of mistake (plus this kind of reason) makes sense for high gold/low plat.
: Why euw/eune boards so inactive...
Given the fact NA boards are so more active the EU boards are essentially a trap. I don't understand what the point of having multiple English speaking boards. All the English speaking boards should be merged. The merged boards should have dedicated tabs for somebody who wishes to have a region-specific discussion.
Mártir (EUW)
: Are MMR and ELO the same?
MMR is your hidden rank in the game. Elo is the name of a well known ranking system originally invented for chess. Any reasonable ranking system of modern competitive games (including the MMR system) is built over the Elo system, possibly with some tweaks. When players in this forum say 'Elo' they usually mean MMR. Your visible ranking (League + division + LP) is not your MMR, and of course not Elo. However, except for various uncommon cases, there is a strong correlation between your visible ranking and your MMR. This is so since the visible ranking system is built to converge to your MMR as you play.
: I did it
Haha, I envy you. {{sticker:sg-jinx}}
ReLtriX (EUW)
: Survey for Bachelor's thesis "Which factors influence the buying intention of virtual goods in LoL"
I suggest you to post this in the NA forum. You will get much more responsiveness.
Leafius15 (EUW)
: Frozen Mallet Stuck on Glacial unit Bug - Teamfight Tactics
I experienced the same bug yesterday. Frozen Mallet did not drop from Sejuani.
kriegnes (EUW)
: its a shitty core mechanic tho
The most important property of this mechanic is to prevent converging into a single META composition. Due to the champion pool limit the game will converge to a behavior in which in a given match several players attempt to build the "best" composition but are hindered due to the pool limit and the rest adapt to the situation, build a different inferior composition but benefit from being able to upgrade their champions more easily.
Espanico (EUW)
: TFT quality of life
I find all your suggestions good, except for #6 which seems to change a core mechanic of the game, to my opinion.
Kára (EUNE)
: Friend hovering
Same here. I manage to see friends status via the LoL friends application for mobile...
Rinart73 (EUW)
: TFT should have an item cheatsheet
Hi Rinart73, Please see this link. You can click the relevant cheat sheets to enlarge them. https://twitter.com/scarra/status/1141051231265120256
Careful (EUW)
: Why do promotion series exist?
The promotion system is there to break the feeling of flat progress a simple ELO system has. Promotions create choke points that grant feelings of climax and achievement which are very important to maintain the lasting appeal of the game.
: the mmr shown on third party websites was always just a simple estimation and not your actual mmr value If riot shared people's mmr, it wouldn't take long before people reverse engineer exactly how it works to start abusing the system as much as they like
> [{quoted}](name=Call me Teddy,realm=EUW,application-id=NzaqEm3e,discussion-id=b5VFgOEt,comment-id=0000,timestamp=2019-06-22T23:12:23.313+0000) > If riot shared people's mmr, it wouldn't take long before people reverse engineer exactly how it works to start abusing the system as much as they like The MMR system is actually very simple and has nothing to abuse. Win to increase your MMR and lose to decrease it. Originally Riot did show a player's MMR, but replaced it with the league system. The reason for the change is to make the system more interesting with promotions and demotions, instead of a flat MMR system that has no highlights and no climaxes. The MMR system is still under the hood and is your true ranking. It is not visible exactly by the reason above, to make people look at their league and LP which is more interesting. Anyway, the league system is built to converge into your MMR. Except for very rare cases (such as a Gold IV player at 0 LP who keeps losing many games) your League, division and LP strongly represent your true MMR and you can simply look at them to estimate your MMR.
TCM737 (EUNE)
: Teamfight Tactics (The future of the project)
This is a good (long term) suggestion.
: WTA about the elo/mmr system.
Let's start with explaining how MMR works: The MMR is some kind of an ELO system which is the standard method to rank players in a competitive game (started originally for chess). An ELO system uses some standard value that you get when you win. For the sake of clarity lets assume this value is 20. Given that assumption: 1. If both teams have a similar average MMR a. If you win you get 20 MMR points. b. If you lose you give 20 MMR points. 2. If your team has higher average MMR than the opponents a. If you win you get less than 20. b. If you lose you give more than 20. 3. If your team has lower average MMR than the opponents a. If you win you get more than 20. b. If you lose you give less than 20. It can be shown mathematically that this method is "the most accurate" to track the skill of players given some standard assumptions. It is important to remember that this MMR ranking is invisible to you. The game matches players in a game aiming to have them with as close MMR as possible. The game maintains another ranking system which is visible. It has LPs, leagues and divisions. The sole purpose of the visible ranking system is entertainment. The match making system absolutely ignores your visible ranking and looks only at your MMR. Yes, this means your league and division has totally no effect on your match making. The visible system works very similar to how the MMR system works, but it has some major exceptions that might cause a gap between your visible rating and your MMR: 1. When you dodge your visible rating goes down but the MMR isn't. 2. When you have close to zero LP and lose a game - the visible rating goes down only slightly, but the MRR goes down like for any other loss. 3. When you have close to 100 LP and win a game - the visible rating goes up only slightly, but the MRR goes up like for any other victory. 4. If you have zero LP, lose a game but stay in the same division - the visible rating does not change, but the MMR goes down like for any other loss. 5. When you win promotions 2-0 your MMR goes up faster than your visible rating. This is so since the visible rating is tuned to the more common case of promoting by 2-1. If effects like the above happen a lot, a large gap is created between your visible rating and the MMR, which is your true ratings. When such a gap happens the game aims to fix it by dragging your visible rating towards your MMR. This leads to the explanation of your situation: If your MMR is below your visible rating you will typically give more LP on loss than get on a win. This behavior will close the gap between both ratings over time. The most significant method that opens such a gap for D4 players is having losses when having zero or close to zero LP (cases #2 and #4 above). I hope my explanation helps.
: Is it okay to make recommendations to teammates?
My suggestions: Never comment on past mistakes, only make suggestions related to the future. Always keep your suggestions friendly and polite. If the team member responds as if he was offended - apologize and leave the subject. Providing useful advises to team members will both improve you win rate and increase the rate you gain honor from your team.
: Why can't we make different settings for each champion?
FlameClub (EUNE)
: Why do i suddenly get 13lp per game?
According to what I see in the games my son plays, both LP gains and losses are lower on Diamond (not only Diamond 4).
Magimos (EUW)
: Gaining at least experience on remakes
Dyamondis (EUW)
: Find the Teemo!!!
I missed the point. How is it possible to find Teemo given these rules? Does Teemo become visible at short range?
: How many seasons?
I started on Season 2.
Chic0ny (EUNE)
: Increasing amount of champions and skins leads to a strong decrease in clarity
I strongly agree both with the concern and with the suggestion.
: I agree. I don't think i would call my games specifically lucky. But there has been some luck involved. Ty for the response anyway.
I believe that if you started a new account you would climb the same in a similar amount of games. There is a lot of luck when considering one game, or even ten; but when handling a much larger amount of games all factors get averaged out and your skill is all that matters.
nikit2002 (EUNE)
: is there a thing as mmr in normals?
Yes, you do have an MMR in normal and it is separate from the ranked MMR. It is impossible to handle a game such as LoL without some kind of MMR. This is so since without an MMR very good players would win all the times and very bad players would lose all the times and it would be very boring for both types of players. Having a shared MMR between ranked and normal is wrong since players can have a very different play style on both queues. Additionally for some players the ranked MMR is based on very few games an thus carries a very noisy information that should not pollute their normal games ranking.
Sadistic JG (EUNE)
: suspended account, but i need to send someone a gift
In case your friend's birthday is during your suspension I suggest to contact support. My impression is that they will help you. In case his birthday is after your suspension ends then you have nothing to worry about (except for being polite in the chat to avoid permaban).
: Qiyanna, just another generic "pretty girl" champion...
I just wish to comment that I don’t think Qiyana is a generic (I.e. hourglass) pretty girl. She has a large butt and small breast.
Kerwints (EUW)
: When you report someone, you should not be placed in his game within the next hour.
CHlGGA (EUW)
: Soooooo we only get the golden emote now??
I am not trying to justify Riot here, but I think that icon was supposed to be the icon that enables finisher effect. (I.e. the finisher effect is enabled only when you use this icon)
: Mutes in post lobby
Sounds like a good idea.
Kaimetsú (EUW)
: World Runes [ITEM CONCEPT]
Having a thematic idea behind items is good since it enriches the game. However, a thematic idea cannot come on its own. It must also enrich the gameplay and the strategic decisions. Riot are working hard to remove clutter from the shop and aim so that any item has a gameplay reasoning behind it.
Snaidro (EUW)
: Client Item Map Filter
A very good suggestion.
: > [{quoted}](name=CarryAll,realm=EUNE,application-id=eZuvYsEr,discussion-id=FdWpk2Iy,comment-id=000200000000,timestamp=2019-06-01T16:31:04.396+0000) > > I guess you have a good point. Of course just Doran's blade is too little, but limiting new players to a smaller number of items would be a good idea and would help them grasp the game as well. no, what i just used is sarcasm. its like saying "X Race" is too stupid anyways, lets not allow them to go to school. We are helping them.
I now understand that your objective in this post is to announce your opinion, not to have a discussion. I apologize for misunderstanding. I won't interfere anymore.
: > [{quoted}](name=CarryAll,realm=EUNE,application-id=eZuvYsEr,discussion-id=FdWpk2Iy,comment-id=0002,timestamp=2019-06-01T09:45:46.749+0000) > > The main reason for gradually unlocking features of the game is to allow new players gradually grasp concepts of the game and avoid flooding them with frightening amounts of information. so why not disable them to buy items other than dorans blade?
I guess you have a good point. Of course just Doran's blade is too little, but limiting new players to a smaller number of items would be a good idea and would help them grasp the game as well.
: New Account
> [{quoted}](name=DarkPoroLord2012,realm=EUW,application-id=eZuvYsEr,discussion-id=FdWpk2Iy,comment-id=,timestamp=2019-05-31T22:28:52.250+0000) > What the actual logical reasoning from stopping people to use all summoners early level. (and runes). > Wouldnt it be just enough to give recommended summoners and runes? The main reason for gradually unlocking features of the game is to allow new players gradually grasp concepts of the game and avoid flooding them with frightening amounts of information.
: League of Legends Avengers Cinematic - Infinity War Trailer
Very good job! I have one suggestion for you: Whenever you post a new video, follow it with links to your previous videos.
: We want more Orange Essence
Dear Deathwilcome, I feel that you miss the point. All the orange essence stuff is supposed to be the source of income for Riot. It is intentionally cumbersome to get skins if you don't pay with real money.
: A rhetorical question, which deserves everyone's attention...
> [{quoted}](name=SupportCarries,realm=EUNE,application-id=NzaqEm3e,discussion-id=jLxWa33B,comment-id=,timestamp=2019-05-25T13:40:09.181+0000) WHY THE HELL DO I GET INTO GAMES WITH SILVER III PLAYERS IF I'M CURRENLY GOLD. The game matches you with players of equal MMR. It absolutely ignores your division for the purpose of match-making. When you reach Gold-IV you cannot fall back to silver (unless your MMR reaches Bronze levels), but this affects only your visible division. Your MMR keeps dropping on every loss and rising on every victory. If you find yourself matched with a lot of silver players it simply means your current MMR is silver.
Incessant (EUNE)
: Lets talk about low Diamond.
Just one comment regarding boosted and bought accounts: You are matched with and versus players with the same MMR, not in the same division. If a player is boosted to Diamond and then plays inadequately for this MMR, his MMR will drop. He will start playing versus Platinum players regardless of the fact he is locked in Diamond.
Shamose (EUW)
: You don't have to intentionally feed to ruin a game.
I am not sure about the term "ruin". Anyway, I agree that you don't have to intentionally feed to lose a game. Even in the world championship half of the players lose in every match,
: Rank 6 not appearing
The bottom line is simple: If you keep playing Zed in match-made games in the end you'll get these shards. Only a matter of patience. Of course focusing on having very successful games would help - but I believe this is a frustrating mind set. Just forget about these shards and have a pleasant surprise when they arrive.
Cypherous (EUW)
: Riot, Few QoL Changes
Out of the three suggestions (all make sense) the last one seems most crucial to me.
: [SUGGESTION] New "fill" game search idea
Makes a lot of sense to me.
CJXander (EUNE)
: Why are the trolls the only winning and losing conditions?
One point is not clear to me: I don't see any massive feeder on either team in the figure you provided.
Dramex (EUW)
: Finisher also activates if you have an assist but the killer doesn't have the finisher.
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CarryAll

Level 59 (EUNE)
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