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Pretty sure we can't guess the next champ ... I made this champ in 2 hours ... after I saw they showed no reaction to my previous champ (Ruth) after I spent months on him (I combined 14 abilities for Ruth) I decided to make low quality champs just to let them know some new ideas on abilities.
Take a look at him if you want:
https://boards.eune.leagueoflegends.com/en/c/community-creations-en/TUu36XMo-champion-suggestion-ruth-the-dark-raider
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Well ... I've started recently to main Yorick and I should say:
any champ with AoE damages will counter him since your minions are not going to stay alive under those damages ...
and ... if you're talking about the tower-pushes you'd better remember {{champion:18}} {{champion:4}} or {{champion:75}}
some champs are tower-pushers and are actually used for split push ... well Yorick is one of them :/
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Well 4 vote and no comment ... xD
then let me help you ...
well you said: the game will go to be as a top laner can carry 1v5 and a yi now will never die and i dont like that
ok ... in a game 10 champs are going to be banned and one of them will be your choice ... this is ok i guess
I totally disagree about the 1v5 top lane vs enemy team because almost in ALL MOBA games too much feed means gg ... and champs are doing their job ... and you shouldn't pick a champ that you know he's not going to act good against yi for example ... yi only need more stun ... and now "gg" is yours :)
Rito knows what he's doing ... and of course many of us make mistakes ... so you can learn how to play in new metas, just like how you learn to play a new champ ... or like how you learn a new game :)
(I myself play everywhere and I don't have the problem you have with game ... well I didn't learn to deal with them one year ago but now I'm ok with all changes ... change mean new ... and we like new playstyles and game is not going to be boring)
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this will be my last reply because it seems we can't change each other's mind ...
League has TOO MANY players ... and you are one of a group of people who don't like the changes ...
Well no offence but I like all champs ... and Meta was not important for me ... I still play with champs I've played around 2 years ago ... some champs are teamfight-based ... you never can have an easy 1v1 fight with Singed or Zac or Maokai ... because they are not made for that !!!
Some players like to just rush in and get an easy kill, like people who said the New Katarina or Swain is bullshit ... I like to Suffer during a game ... that's why I play champs that are not on meta ...
Also remember that making new playstyles means Rework ... Meta just makes some fragile champs strong and some other weak (anyways i still say they are not weak ... they just become hard ... hard doesn't mean weak), many of champs remain what they were before ...
Thank Riot we have champs for ANY type of player (and my champ will be a new playstyle since we have no champ with THAT much of variety) ... and we can be happy for it :)
(Remember, Rito is not trying to keep one person happy)
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Making new champ is more fun for ALL players because the game gets new everyday (!) ... but you can't change a champ ... champs are the same meta always changes and that just works for few champs ... others' power won't change in metas and some of them will always be played. And Riot cares about weak champs ... they Rework them!
There's no other way left for keeping a game fresh.
anyways ... thanks for the talk.
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Well thanks! The "Trend" idea came when I was trying to make a rework suggestion for Yorick, but Rito was faster than me and I just kept my idea in papers. when i was reading them and my older champ suggestions, I decided to mix them into one new champ which has no similar in game and totally new ... well I'm glad you liked it :)
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Thanks for your comment.
Well to protect myself (!) I should say:
I guess Riot is not going to do what you say ... all they can do is to rework champions who have became useless during new Metas or new champions.
Riot can't do anything to make Twisted Fate or Orianna's pick rate equal to Yasuo or Zed's ... So some champs DO have low pick rates and that doesn't mean they are weak or useless (I myself am Singed main ... Singed is almost one of the oldest champs but much more useful than these new champs!!!)
About what you said about complication ... Some champions have hard gameplays and this actually makes them fun. And I think Players should try playing with new champions they unlock somewhere to learn how to play them, not reading the abilities for the first time during a game!
And Hard gameplay doesn't mean it's bad ... I shouldn't say these here but ... There are some champions (they call them Heros) in other MOBA games whose gameplay is REAAAALLY twisted and hard AF but this actually makes them have more nominates for trying them.
What people don't get (idk why) is what makes League new everyday (!) is these new champs and meta-changes ... and I like it.
Tell me if there is anything I've missed or needs more explanation :)
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Well ... no ... in my mind he was just like swain and vladimir ... a well-dressed walking (not hovered) calm human ... but the face ... no i really have no idea ... for the skin I was also thinking to a "gave digger" theme ...
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well look ... there are many virgin characters in the World of Legends ... read stories of characters from Zaun or other places ... like Singed or Dr.Mundo or Viktor from Zaun ... there is someone who you can think about it in those places like Zaun or anywhere else ... or the guy who talked to Taric during his rework and many more ... here is Zaun for example .. read it:
http://leagueoflegends.wikia.com/wiki/Zaun
you may find someone great to work on.
good luck :)
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there is no rule to keep him "him"
Champion suggestions are fragile ... well It's good because you can make them stronger anytime with new abilities or ability remakes ... Work on it ... and good luck :)
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Well the R was a new and funny suggestion .... for help ... Try to imagine your champion in game ... and see is she/he overloaded or not ... well I think the passive is a bit bad ... cuz I think we have the same things in game as passives like teemo or that item in masteries
We have too much Invis champs and I don't think it's good to add that Invis ability to a mage who is going to carry the team ...
I hope you won't get angry or what ... I just did what you said xD
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Agreed
Well these Creations are good for inspirations xD
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Well I guess he is completely balanced ... Hard Gameplay doesn't mean Weak Character.
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same problem with other champions like illaoi and fizz (I've seen these ... I don't know about the others)
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Dude tf needs gold ... and read that again and carefully ... i said making lower chance on more than 6 bonus gold ... for example for 12 bonus gold we canmake something like this: after farming 10 minions next basic attacks have 40% chance to get 12 bonus gold ... and after this happens again 10 minion farms will be caunted to make the chance active again ... and for more than 6 bonus gold ...making something like this: he can't have more than one "more than 6" dice in each 5 farms ... i don't know something like these can be used to make him a little stronger ... there are many ways to reduce the "more than 6" dice's chance :)
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this is good ... but a question ...
something should be changed ... if one nexus destroyed players of that team should go in espacte mode ... this means if they want to see the match, they can and if they don't want they can go out in after game's chat room ...
this can make it better :)))))
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Anything it is ... is better than lol's champion select now xD
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Well ... this doesn't mean that they shouldn't care to these ... beside balancing updates and repairs they can spend some time on making game more pretty than this ...
They shouldn't just focus on one thing ...
Can you get what I say ?
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Nah it's not good ...
this one is better:
http://boards.euw.leagueoflegends.com/en/c/suggestions-bug-reports-en/iEnhf5AA-new-champion-selection-hud-rito-plox
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This ... is ...
AWESOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOME !!!!!!!!!!!!!!!!!
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OK I have a question ...
How can this spell help to make more gameplay and strategies in game ???
OK let's think you used your spell ... only for 2 times ?
You can't use more than 2 because this makes this spell bug.
And imagine you used your 2 times .... you have only one summoner spell now ... you really think a player will waste his summoner spells to just repair his lane tower ? for some champions like {{champion:4}} , {{champion:75}} and {{champion:18}} and ... destroying towers are very easy and it's not logical to lose one of your summoner spells to just make game longer ... Sorry to say that but this ability is not good for game. Ask yourself ... will you change this spell with your other summoner spells ?!
this summoner spell make no strategy in game (all summoner spells make awesome strategies in game) and I hope that nobody will use this summoner spell in game ... like what I said before: this spell can only make the game be finished later than usual ...
{{summoner:14}} has true damage with healing ignore
{{summoner:4}} needs nothing to explain ... all know how much useful is this
{{summoner:7}} can heal and give movement speed
{{summoner:11}} is for junglers
{{summoner:1}} is used against a team with high CC
{{summoner:6}} is used for junglers that can't gank well or champions that need movement speed to get their enemies
{{summoner:3}} used to slow and make enemies get more damage
{{summoner:21}} used to ignore high damages
{{summoner:12}} used to gank and join fights fast
{{summoner:13}} used to gain mana for champions that lose their mana very fast
And I have a question now ... How can Repair help to make strategies like those sumoner spells in game ???
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OK I have a question ...
How can this spell help to make more gameplay and strategies in game ???
OK let's think you used your spell ... only for 2 times ?
You can't use more than 2 because this makes this spell bug.
And imagine you used your 2 times .... you have only one summoner spell now ... you really think a player will waste his summoner spells to just repair his lane tower ? for some champions like {{champion:4}} , {{champion:75}} and {{champion:18}} and ... destroying towers are very easy and it's not logical to lose one of your summoner spells to just make game longer ... Sorry to say that but this ability is not good for game. Ask yourself ... will you change this spell with your other summoner spells ?!
this summoner spell make no strategy in game (all summoner spells make awesome strategies in game) and I hope that nobody will use this summoner spell in game ... like what I said before: this spell can only make the game be finished later than usual ...
{{summoner:14}} has true damage with healing ignore
{{summoner:4}} needs nothing to explain ... all know how much useful is this
{{summoner:7}} can heal and give movement speed
{{summoner:11}} is for junglers
{{summoner:1}} is used against a team with high CC
{{summoner:6}} is used for junglers that can't gank well or champions that need movement speed to get their enemies
{{summoner:3}} used to slow and make enemies get more damage
{{summoner:21}} used to ignore high damages
{{summoner:12}} used to gank and join fights fast
{{summoner:13}} used to gain mana for champions that lose their mana very fast
And I have a question now ... How can Repair help to make strategies like those sumoner spells in game ???
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thanks for your help too ... but i don't know what to answer ...
having a skillshot is not copy from other champions ... so the Q has no problem.
about his W ... the shield shouldn't be high ... because a close range mage like palixon shouldn't have a op shield like that ... the shield should be very low and your idea is good for this ... the main thing that makes players use W is his current hp damage per sec and this is useful in teamfights ...
the E is ok i think ... really !
i really didn't copy anything from other champs ... I made 12 spells in my school class (xD) and i choose those abilities that U see as his main spells ...
I think that one thing that makes you think that i copied spells from others is his W: well i should say we have some things that nobody said that they are copy like Tahm's Q and Jinx's W ... or Rek'sai's Q (in ground) and kalista's Q ... they are all spells with same effects and nobody said that theese are copy ... so i really think that spells you may think are copy from others has really no problem ...
If this is able for you tell me which abilities you think are copy from others?
thanks if you do this ... i really wanna know what kind of problems my champion has ... (his being op is ok now i think xD)
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there are to many icons in this ping system so have an idea for you ...
we use 2 bottons to ping in the game ... you can make 2 separate parts that one of them is for our normal ping system (danger-on my way-need assistance-enemy missing) and the new pings with the other botton...
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thanks for comment ...
i should say this for the 4th TIME !!!!!!!!!! (the 3rd time was in MAGS3's comment)
I DIDN'T CHOOSE ANY SCALE AMOUNT FOR HIS ABILITIES ... RIOT KNOWS HOW TO MAKE STATS FOR HIM AND THIS IS NOT MY JOB TO MAKE AMOUNT OF AP SCALES FOR HIM OR MAKING STATS OR LORE FOR HIM
It's a complex champion and this makes him hard ... and Riot knows how to make a AP scale for him to make him balanced.
even about his range riot can make him a close range mage like swain ... to make him balanced and harder than what you think ... he is really not op ... you may think he is op because i didn't say any amount of his spells's damage ... what you read makes you think he is op or even bug ... sry this is not my job to make stats, damage scale or lore for him ... i just say my idea here.
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thanks for your comment ...
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sry for my bad explain ...
first i should say i didn't choose any scale amount for him ... i just said a percentage of his ap scales on the amount of shied ... and if accepted by riot it can remove the missing health's scale.
and about the E ... i don't know how to explain in english so i use an example ...
imagine yorick with only one spell that if he casts that his Q,W and E changes into the 3 minions that he can summon ... after he summoned his needed minion the abilities change back to their normal ... but the E changes into the summoned minion's special power ... so this means you can't cast your E for summoning a new minion until your summoned minion dies ...
and about the minions ... I didn't choose any amount of health point for them ... I knew you may think he is too op ... but the minions can be killed so easy ... and i said that the mana minion can only damage minions for restoring mana for palixon ... i think like you on this one ... i think this one is a little op ... so i change its passively ability to:
every 3rd attack by the minion the next attack will restore mana for palixon ... not a high amount ....
and i think riot can balance this with making his base mana point low and making his base mana rejen low ...
about the scaling AP on the spells ...
I SAY THIS FOR THE 3RD TIME !!! ... I DIDN'T CHOOSE ANY SCALE AMOUNT FOR HIS ABILITIES ... RIOT KNOWS HOW TO MAKE STATS FOR HIM AND THIS IS NOT MY JOB TO MAKE AMOUNT OF AP SCALES FOR HIM OR MAKING STATS OR LORE FOR HIM !!!
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tell me anything else that can help me make my champion better
ATTENTION:
after this comment I edited his mana minion and the low vision effect (R) and the mising health (in W) and the AP scale on the amount of shield in W... read those parts again.
thanks
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I'm sorry I changed this post in 2 boards two times ... because I don't know where should I post this ?!
Suggestions or Events ?! xD
I finally posted it here and I won't change it between these 2 boards anymore :)
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and you say: X is an unknown being, coming from between dimensions. No one knows his sex. No one knows why X is in the League. But everyone knows that they shouldn't mess with X.
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you could say: I did not think to Its lore.
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well ... don't you think his ultimate is JUST A LITTLE BUG ?!
he can come under towers and even the shopping guardian tower to kill the target and go away ??? ...
don't you think he will be bug if he even can't be seen by pink wards ???
E is copy from {{champion:7}} and the different is this: he must return back to where he was.
and about his W ... think about it ... if you get {{champion:222}} 's ult ??? ... or someone like {{champion:14}} ???
and you are coping one the Dota2's heroes (Rubik) to LOL ... this is crime !!!
his passive is OP ... you steal one of enemy abilities or you may steal their flash ...
about The Q ... you are stealing something from your target ... like {{champion:48}}
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I'm sry but this champion is not good and all spells are copy from others ... and the others that they are not copy, are bug
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Well ... many people said that Vagan is Blood themed and this is not good because we have too many guys that they are blood themed ...
i think LOL can change my champion if he accepts the abilities ... i just said my champion has spells and passives like what i said ...
LOL can change Vagan into a soldier of Shurima ... all blood effect will be now Sand effects ... about the charge he will be better he can chenge himself into a sand and charges to his target ...
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you don't need to say that he is big or he is blood themed or theese things ... LOL knows how to change my champion if they accept my champion's spells.
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AND THANKS FOR ALL YOUR COMMENTS
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I Think you always see this after you update your game in first and second game.
many people have this problem and it should be fixed
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i think my second idea (higher mana cost in each rank) can answer this comment ...
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We can see this in {{champion:1}}'s Q ... and she can give back all her mana cost ... so why {{champion:75}} should'nt be like this ???
nasus's damage is too high at late game...
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Creberus

Level 40 (EUNE)
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