: Can you carry games from support
Yes, but it's a role like any other, which you need to master. It sounds like you don't know how to support so you strugle to win as support.
6KEMBE4ORBA (EUNE)
: gtfo with your shitty spam irony? plat 5 pro :D
Hello, This is a Riot employee ( officially known as Rito employee). Apologies for the late response. I must say that you figured us out. Yes, we are monitoring your games and to keep you from rising to challenger as well as profiting ( in a way) we are adding all the trashy players to your games. Also we are careful to track any "OP picks" like ekko from your teammates and we give them hidden nerfs to eliminate any possibility of you winning. Here at Rito we value Challenger players like you so we try to offer a harder gaming expirience. For any suggestions please don't hesitate tk email us. Regards, RITO trolling Challenger players team
freyyz (EUNE)
: bring back draft
We heard your request and decided that we should, so it's back. Please check game client again and you should see that Draft pick is back.
: Balanced Lethality
I think you wanted to put this in jokes section.
redhero5 (EUW)
: Are Riot changing the game for the worst?
You're being a bit over dramatic.
Yordle (EUNE)
: Why does riot enforce playing champions that are not made for that lane?
I share your pain of having trouble geting chests, but i don't think it's really right to call it Riot forcing you to play champions in theyr unintended roles. But i do wish there was an easier way to obtain chests.
: Most Players think sightstone is underrated item
If they were geting pushed and dove then sightstone woudn help them that much, trinket would be enough.
Sywos (EUW)
: My main getting banned by team mate after I declared him.
: 5 MAN RANKED QUEUE
I doubt they will, supposedly in the past 5 man Q had really long Queues, i personally did some for fun and i remember even in bronze it was really long so at high ranks it should've been even harder to get a game. I think one of the rasons for the introduction of dynamicQ was to tackle this issue too.
: > [{quoted}](name=Enjutsu,realm=EUNE,application-id=2BfrHbKG,discussion-id=M8Idvzcy,comment-id=0002,timestamp=2017-07-19T08:36:33.357+0000) > > People tend to judge mathcmaking as bad because they don't wanna face the truth that they're actully not the next Faker. > I'd assume most matchmakings work in same or at least very similar way, so there isnt much to compare. > Something worth mentioning Overwatch uses performance based matchmaking, but people still make there same excuses as here, so it didnt really change much except that Blizzard has to balance matchamking too. > > also: > > it doesnt work like that, system based on "forced" win or loss is way too complicated to work. You think of it from a single players perspective, like system is build around you, but not as a whole. Yes it does, What you smoking?, I used to stay up 2 days straight playing league a few years back but when i found out by myself that the matchmaking forces you too lose i stopped playing league, Answer me this then, When i win 3-4 games in a row why do i get players who lack skill and the other team has better players?, Its called force loss, My team is so bad my team dont have a clue what there doing.
That's exactly the issue im talking about, you're thinking about only from your own perspective, at any given time there are plenty of other players who just won or lost a game, other players who went on a winning streak or losing streak. When for one game you have multiple players who are on a wining streak who do you put where to make sure the winnig streak guys lose? Someone will still have his winnning streak increased further either way. Why do you eventually lose? because winning games increases your mmr, this means with evry win you get placed among stronger players and eventualy you won't be able to keep up with other. And when you lsoe your self preservation mechanism kicks in and you look who else to blame. There's also the possiblity that it was simply luck, just like that luck gave you that wining streak. Do you expect to go on an infinite winning streak?
: The best matchmaking system out there... What you guys think?
People tend to judge mathcmaking as bad because they don't wanna face the truth that they're actully not the next Faker. I'd assume most matchmakings work in same or at least very similar way, so there isnt much to compare. Something worth mentioning Overwatch uses performance based matchmaking, but people still make there same excuses as here, so it didnt really change much except that Blizzard has to balance matchamking too. also: > League of legends (It's kinda improved but not much) **There is still force loss and force win which i hate about the MM)** it doesnt work like that, system based on "forced" win or loss is way too complicated to work. You think of it from a single players perspective, like system is build around you, but not as a whole.
Get Juk3d (EUNE)
: Do I suck?
League in skill is measured in ranks, you're currently silver 1 ,that's where majority of playerbase is. Do you suck? don't think suck is the right word, your current skills are just mediocre. While it took you alot fo games to get where you are now, you still climbed, i noticed you went from bronze to silver and finally gold. You're just a slow climber, which is because you're using your time inefficiently, you're playing all the roles and most of the champions. Your top 5 most played champions are: thresh, lee sin, cassiopeia and Caitlyn. That's 4 champions in 4 different roles, also this season you already played 77 different champions in total. The smaller the champion pool you have the faster you can climb.
: Ranked is ****ing horrible atm
Then don't play it.
Razorex (EUW)
: That's the point, no matter what I try or do ill lose. I can't stop botlane from going 1-10. There's only so much I can do for 4 teammates. And I can expect nothing from them. Heck I even ban champions for other lanes to minimize the chance of them feeding. Jungler often has no pressure and afk farms, what am I supposed to do with that. I'm stuck not because of how I play, and that's my whole point. I've been in a higher division but got demoted for the exact same reason.
Listen, you're pretty high rank, there's no way we could see anything from matchhistory or you could actualy give any valuable information throuth text, it's gonna be really biased. The only way for us boards users to see anything would be to see a replay, because currently we practically have 0 information on what are the issues. Another way for you to do something is buy a coaching lesson. Lastly if none of those options are possible, then you have to stop blaming the team and focus only on yourself and work on yourself. Think what you can do better, what skill can you sharpen. Try looking up replays of higher ranked players and while watching think what you would do in theyr situation(it's not the builds or runes that matter, it's the gameplay) and what they did. yes i know it's the same old thing, but complaining about your team won't change anything. Don't really expect any big or gamechanging advice here, the best we can do is give you a direction, the rest is gonna be up to you.
Wa5abi65 (EUW)
: Fair enough. I see people crying about being banned for 3rd party software but i thought that this was just scripts for skills and skin preview software? I have certainly looked at the match histories of plenty of the bots that I have played with and see that they have been playing for a very long time! Also, that is NA server...do we know that they have done this on EUW? Add to this that the problem has been gradually getting worse over the last 18 months that I have been playing, with no noticiable slowing or reduction of the numbers. It is hard to believe that they have actually banned anyone. It is now at epidemic proportions!
It's hard to know for what exactly they get banned for, it's pretty stupid that they even attempt to come to boards and try to weasle out of it so even those that come should be a minority, most of them should be able to understand why they got banned for. As you can see there are quite alot of bots, so once they get leveled up and they manage to sell them that's that if they don't and it gets banned i don't see a reason for them to come to boards to complain about it. i really don't know how much time passes between the ban waves, maybe it's evry few months, maybe half a year i raelly don't know, only someone who's into that community would know better. LS made a video where he had a conversation with a scripter where he also confirmed ban waves. > Also, that is NA server...do we know that they have done this on EUW? i'd imagine this was posted only on NA, but the whole ban wave happened on all servers. either way the ban wave will probably happen(or already happened) and they will just go back to leveling new accounts, i don't really see Riot being able to do anything more than trying to discourge people from buying those accounts(decreasing the demand).At least from this, looking, catching them and how often should we do these ban waves without risking of being detected of how we detect them, perspective. There was one logical suggestion, Riot themself should sell the ability to instantly get your account to max level (other game companys do that too)
Wa5abi65 (EUW)
: I have seen no evidence that there has ever been a ban wave. Can you prove that they have or are you just re-iterating the Riot mantra?
Bans for 3rd party programs do happen in waves, you can see these people coming to boards only at certain times, there was one just recently(ban wave). here's an old post regarding a bot ban wave from Riot: https://boards.na.leagueoflegends.com/en/c/miscellaneous/5so1YhEl-bot-bans-incoming
Wa5abi65 (EUW)
: No they don't
what kind of awnser is that? Do you understand what bans in waves means? is your only reasoning why it's not, because you still see bots in your games?
Razorex (EUW)
: What am I supposed to do in ranked.
Well you're at D5, only you can figure this out, if you're strugling to find where to improve, try looking what your enemy has done to win and attempt to coppy it(try looking at it a bit from a broader perspective).
Not xPeke (EUW)
: Well the issue then is that I can't find any offical statement or a Rioter confirming how exactly things are. As usual. It might be an anecdotal evidence(or maybe just a true observation) but a friend in Diamond really rarely plays Normals, yet when we play with him he brings in Diamond enemies with him. So how could he have possibly raised his MMR to "Diamond" in Normal games if he rarely plays Normals? And this is what most people say, you gotta play Normals to increase it right? How come as soon as I hit Plat I started bringing in high Gold and Plat players in my normals game to the extent that my Silver friends complain that I'm making games too hard for them and ask me to play on my smurf? You can call them anecdotal evidences if you wish, but until I see an official statement or source, I'd rather believe what I see, what I can examine, what I can observe, than hearsay on the boards ^^. I do see what you're saying about the different degrees of seriousness. But again, I don't agree that it is enough of a reason to warrant Ranked and Normal Queues to be separate. You might not try as hard but ultimately you're still the same Rank that you are in Ranked (ideally).
I don't know anymore, i feel like this used to be an awnser Rioters gave, but can't find anything anymore(alot of previous information is kinda lost, could be because it's not relevant anymore)), this also explains those situations when normal matchmaking %%%%s up. > So how could he have possibly raised his MMR to "Diamond" in Normal games if he rarely plays Normals? And this is what most people say, you gotta play Normals to increase it right? well he still plays rarely. I personally was hoping i could try and attempt to cheat the system by playing only ranked and then something something in normals, but then eventually i still end up in normals for one reason or another. I still play primarily ranked, but normasl still happen. > How come as soon as I hit Plat I started bringing in high Gold and Plat players in my normals game to the extent that my Silver friends complain that I'm making games too hard for them and ask me to play on my smurf? here's the question: did you like not play any normals at all until you hit the said plat I? when was the last time prior to it when you played ranked. Im kinda making an assumption that you could've made similar mistake as i, maybe you say you will primarily play only ranked, but you don't normals still happen sometimes in between. > You can call them anecdotal evidences if you wish, but until I see an official statement or source, I'd rather believe what I see, what I can examine, what I can observe, than hearsay on the boards ^^. be carefull with that, people with those observations alone tend to make some really bold claims. Like that matchmaking is "forcing" 50% winratio, matchmaking is based on winratio, KDA or that the earth is flat. There is one possible evidence sayproving that Qs are separate, it's what happened after introduction of flexQ, people were hoping they would keep theyr soloQ ranks in flexQ or something alike, but that didnt really happen( i actually think Riot mentioned they would be rubberbanding or something like that, but im not sure). I think Iwilldominate or what's his name made a youtube series how he went from bronze back to challenger in flexQ.
iLulu (EUW)
: > [{quoted}](name=Enjutsu,realm=EUNE,application-id=NzaqEm3e,discussion-id=12Icdr40,comment-id=0000,timestamp=2017-07-18T04:55:12.498+0000) > > New players start around silver, you should consider unranked players as silver players. Also i think the first promo games are for high silver. See, the problem with throwing an unranked player into a silver game is the fact that there will likely be a big level of difference. I remember when I first did my placements I got thrown into a mid/high silver game also, and to say the least we lost the game because I wasn't aware of all the different aspect of the game. I was very clearly below their level of skill. This is especially made worse during your promo games in which you often seem to get opponents a bit above average than your own team - so the unranked player would likely struggle more, may even be discouraged to play ranked. I think it would be fine if the player started off at around bronze elo and after winning a certain amount of games was moved up into low/mid silver and so on. This would be a bit eh with smurf accounts that are higher elo than gold though.
I agree that Riot should reconsider where new players start, because geting smashed when starting ranked really puts a fear of rankd into theyr minds and really makes it hard to continue playing ranked. it's just an unnecessary barier.
Not xPeke (EUW)
: Surely the 2 different queues are SOMEWHAT connected though. Believing that they are absolutely separate is counter intuitive and illogical - even with the explanation you provided, it still doesn't give enough reasons to completely ignore your Rank when matchmaking in Normals..
As far as i know, they're not, there are only some anecnotal evidence. People were hoping some rubber band connetion between flex and soloQ, but there doesnt really seem any. Maybe some could exist, but for me it's a bit hard to imaigne how to implement it,(could require quite some balancing time, that is if it's even possible). There's also the issue, that people take different queues in different seriousness, like: * play ranked soloQ only when im feeling well and ready to play my absolute mains and give my evrything * play flexQ while still giving my best, but trying a bit different champions(for some it's theyr new soloQ where they give theyr absoluyte best) * i got drunk, so i don't wanna ruin my rank and gonna play some normals. exceptions still exist, but i'd say for the most part that's how players treat them. Last reason gives the biggest reason why each Q has it's own MMR, you just don't play to the same level as in soloQ and this is only comparing soloQ SR to normals SR, there's also flexQ SR and TT flexQ, each having it's own differences.
: Why do I play with challengers in normal games
Well besides the ussuall separate mmr thing issue there's another issue fo the matchmaking regarding these situations: the higher the rank the less players of that rank there are, also to stay in those ranks they have to play alot of ranked. So if that high ranked player decides to go play normals, especially challenger, it's very unlikely system could manage to find an equal for him because in challenger soloq waiting time is already really high. Htere's also a simple fact that it's likely they don't play as many normals to match theyr ranked mmr.
drgnrider (EUW)
: Ranked Matchmaking.
New players start around silver, you should consider unranked players as silver players. Also i think the first promo games are for high silver.
Enjutsu (EUNE)
: Beforethose games i had big loosing streak andprior to it i had a big winning streak. here's your new evidence.
No, it's not about understanding, i just don't accept your point. To make matters worse, you're choose to present your point using MY games as evidence. I've played those games, i know why i lost them, not only that not all games were stomps i had quite a few hard fought battles from behind. Also you're missing the main issue about this game, it's naturally snowbally(Still Riot did a good job at reducing it as much as possible), game can pretty easily tip into one direction and rack up some scores for one side. How balanced MY games are depends on me(and whatever i went to soloQ or any other Q) I understand how matchmaking works and it's pretty simple, there isnt much place for it to fail or improve upon. Of course random statistical errors still happen, but you can't realy balance system around statistical errors.
: I dont really see how it is THAT bold. Bots and Scripts are just as much a reality as Bronze. In Coop, especially at deep nighttime, you are pretty much guarantueed Bots occasionally. Here is the relevant replay: https://youtu.be/AexsPUNHLkc
Hmm, that doesnt look like a bot for a bot he's quite advanced (and a pretty stupid one at the same time). Play some co op vs Ai you should meet real bots there. It's still a ** bold** claim.
: The last time I faced a Scripter and warned about him, ppl replied to me exactly in the same style as you and I got hate for calling him out. One week later, he was banned from LoL and expelled from his clan community, so I guess Rito agreed with me. I dont do this if I am not absolutely sure, I have SEEN Bronze, this was nothing like that.
Your claim is really bold so i am really sceptical. Just because you were right once doesnt mean im instantly gonna trust you the next time.
: I just watched the replay: 1.He maxes E (because it is the easiest for the bot to use to clear waves: just throw it in when one approaches) 2.He puts no points in W (because his bot program cant use it properly) 3.He doesnt use Q to farm, not even if there are 3 low minions grouped and one Q executes them. He only occasionally throws them after the enemy. 4.He uses ult at AA range ONLY. 5.No pings, no chat. 6.He clears wave (with AAs and E only) and then retreats to or behind turret. I played with bad ppl too, but this behaviour was clearly robotic, automized. Will upload replay. Though I wonder why it is so hard to believe that a bot is used in ranked. I dont get the downvotes... Bots are VERY frequent in Coop SR and TT, occasionally in SoloQ TT and now the first time I saw one in Ranked.
That can also be explained by the fact that he's bronze 4, they don't last hit, they just autoattack and i'd assume they would max something tht correlates with that. You should really look up those videos i mentioned.
: Preference, less attention, faster games, one feeder has more impact (33% feeding instead of only 20% on SR) so you degrade faster. If you still dont believe me, look at this lovely match history of the Bot: https://euw.op.gg/summoner/userName=Stahlvormund My last Ranked game 3v3
Well this doesn give much, it still says his winratio is 60% in total, too bad op.gg doesnt allow to see how exactly he's doing on TT, but it also looks normal, sometimes win sometimes loses. His build are horrible, but he is bronze 4 and still manages to win sometimes, recently i've been watching youtube videos spectating low ranked players (i mean very low, the depths of bronze) and those people really do this kind of weird stuff.
: > [{quoted}](name=Mabons,realm=EUW,application-id=NzaqEm3e,discussion-id=EIHbau4N,comment-id=0000,timestamp=2017-07-17T01:10:41.109+0000) > > Yeah that absolutely crosses the line now. How can we take Ranked games seriously when it could be botting accounts in them? > > For anyone wondering why someone would keep the bot going after hitting 30, it's to lower it's MMR so low that people can buy low bronze accounts and stomp with their superior skills. > > Riot's only answer is to take out the levelling to level 30. Levelling accounts won't exist and it's pretty easy to detect bots from that. > > PS: What's even scarier is looking at the bots match history is that it's been winning games. How the %%%%?!
yes, but then why 3v3 and not a normal 5v5 soloQ?
steef59 (EUW)
: Match making these days need some explaination
Each queue has it's own MMR, just because someone is diamond in soloQ he may not necessarily be diamond in normals.
: Bot Infestation reached Ranked
I don't beleave you, using a bot for ranked game especially for a 3v3 Q sounds unbeleavable, i don't see the point, why go ranked if normals can do exactly the same and won't ruin your precious accounts rank or even better there's ai vs bots, which ruins even smaller amount of player games because half of them already are bots.
moje imie (EUNE)
: Servers merging
Well first obvious issue would be that servers are big. Since i don't know much in that area i can't really imagine if it's tachnically possible or not, other games separate theyr servers too and league is the most popular game. Another issue would be nicknames, i'd imagine this could become quite a hassle for Riot to deal with * who keeps the original and who changes? * do we maybe add tags? * doesnt even matter which they wil pick someone will definetly won't like it and will complain. I would say merging servers has the benefit of making game more competetive, harder to climb and stay on top so it would be beneficial for the pro scene.
: I'm leaving the boards.
I think it's because you pretty much go blindly into "ALL" the threads. I tend to avoid some that loook like it already attracted alot of liked minded people against who i will disagree and i imagine it could cause some pretty serious shitposting. I guess it could also discourge others from bothering to read them and support others who disagreed. It's a bit hard to explain, if you don't want to get downvoted be carefull when choosing where to comment or at least be prepared.
: Way too many bots (3/4 per game)
Bots get bannedin waves to prevent players from figuring out how they get detected and to be sure those are bots.
ThePikol (EUNE)
: I finally hit Gold!
Congratulations and good luck too bad it's not gonna help, what you need is skill, so git gud.
: pls explain why
Others have covered alot of points, so i'll add mine. While you did play alot, i skimmped throuth the champions you've played and it doesnt look like you have 700 games played, maybe with normals included, but it barely looks like you did only half of that 700. Still another issue is that it doesnt look like you have a main role or champion. See this: http://i.imgur.com/KJVHKSY.png Dont't do that, i zoomed out as much as i could and still coudn get them all in, you almost managed to play all the champions in the game. I don't know what kind of youtubers you're wasting your time with, but stop watching them and looking for the next OP thing, you're in silver, champions won't get you out of there, you have to get out yourself. First decide on your champion pool, it has to be as small as possible, if you can get away with playing only 1 for one role then do so. To be on a safe side have at least one champion to play for each role. You're not climbing because you're not improving, you have gathered alot of experience, but it's spread out among all those different roles and champions. The problem is figuring out how to improve. What can help wiht improving is using your time efficiently, which is where small champion pool comes in, you focus all your time on a much smaller champion pool, learn those champions and during the game you don't have to fight against them.
Nea104 (EUW)
: > [{quoted}](name=Nea104,realm=EUW,application-id=NzaqEm3e,discussion-id=lh7WiIGX,comment-id=000b000000010001,timestamp=2017-07-14T23:42:13.624+0000) > > "Missinformation", sure sir :) > I'm sure you can count, so please take a look at your own match history. > I checked your last 3 games (needs a lot more of course, but I'll let you do that). > > Victory, 15-29 (**double** of the kills, lol), 36.7k - 50.4, **23:07**. Totally close :P > Defeat, 34-20, 58.8k - 45.8k, 26:38. Totally close :P > Victory, 22-37, 49.7k - 67.3k, 29:15 (oh, almost half an hour game, one champ got lev 17). Totally close :P > > Just keep counting, no need to accuse randomly ;)
Beforethose games i had big loosing streak andprior to it i had a big winning streak. here's your new evidence.
Nea104 (EUW)
: Obviously, since it's self-evident, it was an unbalanced game between two unbalanced teams, the one stomping the other one. I think it's better I'll draw it for you next time :'D
So what? perfect matchmaking for evry single game is impossible.
Tawheed10 (EUW)
: What are the Pros & Cons of Teemo?
Pros: you play teemo Cons: you play teemo
: Matchmaking forcing me to lose
It's not how it works, a system that works like that is way too complicated it works only from a sinlge players perspective, but once you take it as a system with multiple people it crumbles. How is system supposed to match players when there are multiple people over 50% winratio? put few of them on one taem and the others on the other, but that means some of them will have they winratio increased even further.
Nea104 (EUW)
: Mmm no, those are the main elements you should consider to define a game balanced or not. You could do further analysis of course, as I said, but just "30-15 kills" says a lot usually. You are still free to deny any easy evidence and think the opposite for whatever reason. Good luck (have fun).
What evidence, we won with double the kills so what? what is it supposed to prove?
: They were canceling it before but with a delay (probably a small bug) but now they cancel it instantly. Though Ahri's charm never did cancel it and they changed that some patches ago and now they fixed the delay on it. Anivia has clear counterplay from CC canceling her ult and not letting her activate Q, not to mention that landing anything on her isn't hard because of the lowest base movement speed in game and immobility. They just want to shit on her for because they are too dumb to play against her while mages like Syndra Orianna and Leblanc still dominate the meta with no nerfs for such a long time.
Just because champion has counterplay, doesnt mean it can't be too strong, eventually evryone becomes too strong, it's just the ussual cycle.
Nea104 (EUW)
: The best I can do it's trying to show you elementary evidences. Just count and be honest ;)
Nea104 (EUW)
: "Missinformation", sure sir :) I'm sure you can count, so please take a look at your own match history. I checked your last 3 games (needs a lot more of course, but I'll let you do that). Victory, 15-29 (**double** of the kills, lol), 36.7k - 50.4, **23:07**. Totally close :P Defeat, 34-20, 58.8k - 45.8k, 26:38. Totally close :P Victory, 22-37, 49.7k - 67.3k, 29:15 (oh, almost half an hour game, one champ got lev 17). Totally close :P Just keep counting, no need to accuse randomly ;)
You're just giving up your argument if the best you can do is check my matchhistory.
: Do you think the ranked matchmaking system fair ?
: How can i control salt
By becoming the salt-bender.
Dreadara (EUW)
: > [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=aWfRU2Ns,comment-id=0001,timestamp=2017-07-14T06:27:14.399+0000) > * make tank items more like for tanks as in, no more tank assassins. \ {{champion:107}}
i remember him apearing for one moment, but was it really tank rengar? maybe it was just a jugernaut rengar?({{item:3071}} {{item:3748}} ) also i think it was before the tank update, don't think it stuck around for long.
Ava81 (EUW)
: Separated MMR is killing FlexQueue fun
It would be nice at least where player starts would be based on soloQ rank, but for the rest they should be separate.
: Riot please explain why items have changed away from providing HP
If you look closely most of those items are Tank items. About few months ago we had a tank update, besdes 3 tank champion updates we got tank item changes, the main thing about them was that they lost some health but got some resistances instead. As far as i remember these were kinda the main reasons: * make tank items less all around and more specialised(this is where less health comes in). Health is a stat that is good against evryone while armor is only agaisnt physical damage and mr against magic. * make tanks scale more into late game as tanks, (more resistnaces and a bit weaker penetration) * make tank items more like for tanks as in, no more tank assassins. i think that's kinda all or at least the main points regarding the item changes. Other non tank items simply got some individual changes at other times for other reasons.
DELDE115 (EUW)
: im being a bit sarcastic. Thing is. Riot doesnt like 5v5 ranked teams simply because it mostly, mostly, not always, invites boosters. get a silver buddy and a few platinums and the silver goes to gold in seconds. ___ Trust me, Riot would have made 5v5 a permanent gamemode if they approved it. Clearly its not with us, which means they havent approved it.
One of the reasons why we have flex instead of straight up 5v5 is much shorter Queues. Riot mentioned that at higher ranks back then waiting time was increadibly long(actually i think what they mentioned that it was impossible to find a game instead, but don't remember exactly). Personally i was on a team back then too, didnt stick aroudn for long at it was mostly just for fun and that 5v5 was only in bronze, but even then i remember waiting time was pretty long, can't imagine how long someone who's plat or even diamond would've had to wait.
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Enjutsu

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