Mcgalakar (EUNE)
: Seems fun, getting a third party opinion about my mistakes is always great to have. I hope that the normal games are okay also? As I'm currently working on improving different aspects of the game, so I do not play rankeds. Game: [here](https://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/2021849911/212140046?tab=overview). Sadly I'm not at home, so I can't drop the direct file. But you can check them from the client, right? Why did I lose: 1) ~~team fault~~ joking. Ineffective build, got items in the wrong order, without any plan. 2) Weak control of enemy jungle. I pinged few times where enemy jungler was, but I feel it was not enough. 3) Weak positioning in the team fights. 4) Few stupid deaths, that I should easily avoid if I just didn't want to check if I can solo X [here put the name of enemy champion]. 5) Bad jungle patching. Completely ignored the advice that I normally give others and cleared jungle like a beginner. 6) Still have not solved how to kill this damn {{champion:122}} . [Edit] 7) I was little too obsessed with getting marks and ignored objectives completely. Probably because it was normal, but that is just an excuse. :-D
Hmm, something new i just found out, i can download only ranked games replays.
Rioter Comments
Scrinnid (EUNE)
: Movespeed, spellvamp, lifesteal, early armor, early mr, early strong resistances' early tank, early damage, early gold. Late damage. Late defences, late health.
what about them? because some of them don't exist any more new runes are bad?
dol0hov (EUW)
: What should I do to climb in rankeds?
Well, i was bored so decided to have a look at what happened in that game. 1. Start for your team was pretty bad, but at 3:08 you managed to get a double kill and got double buffs. The big problem with the invade enemy did was that it left them underleveled, which allowed you to get that double kill. While your team isn't performing that well, you actually have an immense lead, gold, level and double buff advantage. 2. 5:21 another kill, you're level 6 while Irelia is still level 4 and 3 kills lead. I can't stress enough how huge of an advantage that is. With that back you definitely should've gotten a pink ward. 3. after coming back you decide to freeze. You're not pushing your advantage here that much. Tryndramere after 6 can pretty easily start tower diving. You enter a fight get ganked, kill Irelia but end up giving your bounty to lee sin. This is a really big mistake. Irelia is becoming worth nothing and you snowball enemy jungler even further. If you bought that pink ward you could've prepared for that gank. You're in lead, there's a high chance enemy will try to stop you. 4. 9:00 another death, you had no ult and still went in. 5. around 10:30 you kill Irelia again as well as some action happens around bot, which results in enemy giving up a few bounties. But you made here HUGE mistake after you killed Irelia you decided to roam mid, which resulted in nothing. I'm pretty sure you could've taken enemy turret, which also would've been first blood turret, which would've put your team back into the game(together with those bounties they obtained previously). 6. 12:25 you finally get the first turret, which was also first blood turret. Also, that flash was completely unnecessary. The game is more even than it may look like. you got the turret lets you what you do with it. 7. So you decide to go bot and get nothing, well maybe you've protected enemy from taking another turret. then go mid kill fizz, push it and go bot to get few more kills. I think you could've attempted to get mid, went to get herald or maybe rotated top to get another top turret You're ahead, like really ahead, Tryndamere is not exactly a team fighting champion, he's the type that keeps splitpushing forces enemy come to him. This kinda shows your lack of understanding of the champion you play. Sure you got a bunch of kill, but nothing else. 8. 16:35 you go bot again, engage 2v1 kill Pyke, but give up another bounty to Jhin. 9. you sell your {{item:3006}} and buy{{item:3158}}. Lack of foresight as well as a waste of gold. Enemy has a good amount of cc i think {{item:3111}} would've been better, but whatever. 18. 18:00 mins in you just killed 3 people and got a massive bounty from Lee sin, then you go mid and kill Fizz and then go bot again to kill enemy bot duo AND BACK OFF. This is so infuriating OBJECTIVES>KILLS, after any of these you should've gone for the turret. At least your team stayed and got mid. 19. around 20 mins you clear top and push it out, then minor skirmish happens in the river where nothing particularily of importance happens and you group with others mid. You're Tryndamere you should be solo splitpushing and forcing enemy to come to you. You're far far ahead, i doubt enemy can even 2v1 you now. 20. around 22 mins in, a fight for infernal drake happens, enemy gets infernal, but you get kill 4 enemies and get 2 enemy turrets. Congrats, your call to stay mid wasn't that bad. 21. 24:00 min you went bot side jungle, got red buff, fight happens and you kill 3 enemies(including enemy jungler) with not losses on your side. But you decide to go mid with no minions, push it out a bit and went bot. I mean i guess it's fine you got something, but THE BIG INFURIATING problem here is that this was the most perfect opportunity for BARON. Irelia is afk, this is 4v5, your team is in lead and at the moment i just don't understand how you managed to lose this, WTF HAPPENS NEXT? 22. Your team overstays a bit, but you still manage to wipe the 4 enemy members that were left. Seriously how did you managed to lose this? Also another opportunity for a baron call, eneymy lost everyone, while your team doesn't have only you. 23. 28 min. Fight around dragon, your team kills Pyke. Jax goes bot to push it, top is pushing by itself. I think here you could've went top and pushed, maybe even do a 1 3 1. Your team is ahead to do that, you also have 2 splitpush champions. Then you and your team wander around 24. 30 min, fight happens, you mechanically %%%% up a bunch of stuff and your taem loses a teamfight, you even die without using your ult. 25. 32 min, Your team finally decides to go for baron and you throw it. Enemy gets the baron, your team attempts to stop the push and loses 2 more members. few teamfights later you lose. You lost a 4v5 your in-game issues: * you personally had a lead, but didn't use it at all. * you don't buy pink wards. * you don't know how to play the champion you picked. * OBJECTIVES > KILLS. You mostly just hunt for random kills I also had a look at your stats, i don't see a main role you have, you play quite a wide range of champion and you don't play enough. If you want to climb you need to decide on a role you intend to main, your champion pool, which has to be as small as possible and play a lot.
: Why BE is so hard to get ??
It is a free to play video game, there is always some catch with them.
: I still like the old IP System more then the BE level one what we got now. Even though most people and the data shows that this system is faster and you get more.. i don't feel it that way.. there is no reward after a game, exept xp... and of course 1st win of the day with the 50 BE... But still, old system was more rewarding for player who just plays a couple of games a week... you could see the progress, now you just watch that level bar gets full, but you get nothing until its full...
> But still, old system was more rewarding for player who just plays a couple of games a week... That's not true, the old system was more rewarding for people who played many games per day(like 10 or something like that). You get a lot more now with few games per week. First win of the day now is pretty massive.
Scrinnid (EUNE)
: Actually, you may think it's a plus, but if the rune choices dictate your whole game, more than likely it will end up the most unbalanced combinations being used instead of those that are meant for certain playstyles. It's what has caused the huge problem with damage and lack of tankyness.
Yes it has balance issues, but you're being here rather unfair here. Old system didn't have as many balance issues because it was boring, there wasn't anything to %%%% up with them. It also had other issues, the way runes worked it forced some champions in very specific rune builds to make them work. Old system also had meta builds, meta will always exist. What makes new runes superior is that it has way more meaningfull options than the old one. Sure it still needs ironing out, but we're getting there.
MadEclair (EUNE)
: Well, technically speaking we do have multiple elementalists in League already. Taliyah being the most notable example, followed by Annie, Brand, Anivia, Lissandra, Nami, Lux, Janna, Zyra - those would classify as beings controling one or multiple elements since that is the basic meaning of term _"elementalist"_.
Elementalist is someone who controls multiple elements, not one.
Scrinnid (EUNE)
: But they didn't dictate the mid and lategame. Current runes dictate the whole match.
I think that's a plus. The fact that old runes were good only for early(minus maybe few exceptions) was a pretty big negative.
Wuks (EUNE)
: This is the first time I’ve seen this issue in particular, but I’m definitely aware with some inconsistencies or abnormalities with encoding and decoding characters. It’s something that I can give a look at in the future, or at least see if other teams can address the issue. Sorry for the inconvenience!
There's another issue that I'm pretty sure also isn't fixed. If the discussion goes long enough until boards stop making, i don't know what do you call them "steps"? and presents every answer in linear order, it stops giving notifications and i think the order of discussion becomes weird.
: "Also ranked is meaning less because doesnt matter how high you climb people make the same linear mistakes, i am spectating gold or diamond games, they dont feel any different same quality mistakes in both game, only people's mechanics are better and thats all. And its not better at very high elo either according to no name player like Faker." Let me add the shiny diamond or master boarder is not worth the frustration to climb to be in the same quality boring games The game doesnt test the same skill i enjoyed in the game so ranked is meaning less to me, its a personal opinion u cant argue with that just as i cant argue with you on agreeing with Riot on the changes to dragons, plants and etc that is your opinion.
If it's that meaningless, why did you write so much about it?
: I answered all your questions, tell me which one i didnt explain?
> [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=ecaTgdn0,comment-id=000c,timestamp=2018-08-17T05:21:28.019+0000) > > I don't believe it doesn't matter to you if you climb or not. For someone, who doesn't care about it, you sure talk a lot about ranked. Not being able to climb is frustrating it also draws out negative emotions from other people too making the whole experience quite bad. > > How can you not care whatever you climb or not when talking about ranked? Ranked is about testing your skill, the question of whatever you climb or not is very important.
: btw you didnt give me an answer to my question: "Where the added RNG like random dragons, plants, crab spawns, the dumbing down the game buy removing jungle cs counting, displayed spawn timer, notice when the enemy took objectives like dragons and baron etc.. free win promos, comeback mechanics such as exp and gold in season7 especially, is it not consider making the game more casual in your opinion?" put the name title had put in quotation marks into the youtube search bar and press enter but i see you dont try to look deep enough so i did it for you: https://www.youtube.com/watch?v=xwPa1SGLGv0
You claim the source exists, so it's your job to find it. You're still not good at giving source, it's a 26 min video. > RNG like random dragons Previous dragon was too snowbally and had to be replaced, it's also not much of an RNG, it's announced before it spawns and there are only 3 versions. > plants, Their locations are fixed, no RNG(maybe fruit a bit more, but even then) > .crab spawns, It's also revealed where they will spawn. The point of it was to encourage junglerxjungler interactions > the dumbing down the game buy removing jungle cs counting, displayed spawn timer, notice when the enemy took objectives like dragons and baron etc.. When Riot was deciding whatever to do them or not there was a question is it an actual skill or just bookkeeping, is it exciting and impactful skill? they decided it's not. Buff timer reveal was also done to encourge junglerxjungler interactions. CS counting was also unintended, it revealed enemy jungler location. > comeback mechanics such as exp and gold in season7 especially what about them? we're in season 8. things have changed Since i answered yours, does that mean now you're going to answer my original question, you've been really avoiding it.
: i did quote a source, also most information is based on making assumptions based on observation. That's how science works, you make an assumption u test it, someone else tests it and it became a hypothesis and if it stands the test of time it turns into a law.
Quoting source means giving a link to that, not just claiming that it exists somewhere. It's one thing to say that Riot says that they're making the game more casual and it's a different one to assume they do that because of your own observations. A lot people don't even go farther beyond the observations and just assume things as they see them instead of looking deeper.
: Wow, have you actually read it? i didn't mention the meta even the slightest bits. The "few random extras" made up the vast majority of my post. Also ranked is meaning less because doesnt matter how high you climb people make the same linear mistakes, i am spectating gold or diamond games, they dont feel any different same quality mistakes in both game, only people's mechanics are better and thats all. And its not better at very high elo either according to no name player like Faker. Where the added RNG like random dragons, plants, crab spawns, the dumbing down the game buy removing jungle cs counting, displayed spawn timer, notice when the enemy took objectives like dragons and baron etc.. free win promos, comeback mechanics such as exp and gold in season7 especially, is it not consider making the game more casual in your opinion? People today dont know how to play around if jax is splitushing or anything, all they know is to ping timers and do what the timers tell them to do, people go for kills and objectives junglers perma ganking and thats all, no strategy or deep nuances left in the game anymore. Also, what these people confused on is the words, the game is not more competitive but more difficult because of the new champions with complicated kits and so on. Its like confusing punishment and discipline, both feels similar but the intent is different. Where RIot said that? season 6 and 7 was all about that especially season 6. for example, Riot openly admitted their intentions in the "dynamic queue roundtable" video for many things, 2 years ago. i see people climb with negative winrates people at the beginning of the season have inflated mmr so u will climb with negative winrate and the free win promo will accelerate that. I know a person who got diamond with a 49 percent winrate because of that, and they wont demote down if they play unless day stop playing for weeks.
I wasn't talking about game meta, but complaints meta, you've put in everything that's popular to complain about and now you added more. You still didn't really give any sources to your claims, just assumptions based on observations.
: 1v1's when you dot know how.
{{champion:21}} would be a simple choice, her Q harass should help you lower their health down and then kill them
: You didn't get my point go back and read again.
I did read it, looks like a pretty typical complain post filled with what's currently meta to complain about plus few random extras. It just looks like you're venting frustrations and putting any random reason you can come up with. I don't know where you got some of the stuff you talk about. Like where do you get this: > However, the game changed and the competitive nature of the game got changed to more causal. If you look around boards people tend to complain that game is becoming harder and harder and more competitive as well more about competitive. >** Riot said they wanted normal players to start playing ranked, **but these normal players felt the game is too toxic and unfun for them so they preferred playing with their friends and so on in normal games where people less competitive and less toxic. I follow quite closely everything what Riot says (or at least most of it) and i never heard this. > you can climb with a negative winratio because of the free win pomos (oh by for causal players it was still unfun so they stopped playing) No you can't. I guess itechnically you can call it a climb with a negative winratio if you at first lose a bunch of games and then start climbing back after all those loses. But to climb you do need at least a 50% winratio and even that sometimes is not enough. Don't really wanna to go full nitpick on everything because it gets pretty ridiculous and hard to follow.
: Rant about the state of the game(mostly ranked)
I don't believe it doesn't matter to you if you climb or not. For someone, who doesn't care about it, you sure talk a lot about ranked. Not being able to climb is frustrating it also draws out negative emotions from other people too making the whole experience quite bad. How can you not care whatever you climb or not when talking about ranked? Ranked is about testing your skill, the question of whatever you climb or not is very important.
MadEclair (EUNE)
: You mean elementalist as elemental mage or somebody who controls multiple elements?
What's the difference? Sounds like a different name for the same thing. Either way, it still depends on what OP expects from the wizard/witch. In other games Wizard/witch/mage kit tends to have everything: damage from multiple elements, summoning , debuffs, buffs etc. Elemental control was just something that popped in my head when thinking of wizards. Now that i think about it wizard doesn't have a strong enough theme or more like he's kinda about the basics of all magic and in league champions have only 4 abilities.
Scrinnid (EUNE)
: Have to disagree on runes part. The niche playstyles are missing. Also one of my favorite was 30 flat armor early game
well yes, but it introduced a bunch of new playstyles. Old rune playstyles mainly relied on rather extreme measures, with extreme sacrifices. Also, they mostly dictated the early game.
: there should be a wizard/ witch champion just like harry potter
It's a bit unclear what you want from this witch/wizard, what kind of kit. I'd imagine that would be some sort of elementalist. As other have pointed out {{champion:99}} is the most wizard/witch like champion, there's also elementalist lux skin. It could be worth discussing if an actuall elementalist is possible in league, that is if what you want is an elementalist.
ShadWooo (EUNE)
: Why is Nexus Blitz trash mode
Nexus blitz currently is not a full release, it's a ["playable alpha".](https://boards.na.leagueoflegends.com/en/c/developer-corner/NjvuRnlo-quick-gameplay-thoughts-august-15) If you have feedback post it on [NA boards](https://boards.na.leagueoflegends.com/en/c/developer-corner/A6uAU8Yl-nexus-blitz-week-1-feedback-and-patch-notes)
BloopyLad (EUW)
: Nexus Blitz First Impression (shhh but this opinion will probs change in future xD )
Nexus blitz currently is not a full release, it's a ["playable alpha".](https://boards.na.leagueoflegends.com/en/c/developer-corner/NjvuRnlo-quick-gameplay-thoughts-august-15) If you have feedback post it on [NA boards](https://boards.na.leagueoflegends.com/en/c/developer-corner/A6uAU8Yl-nexus-blitz-week-1-feedback-and-patch-notes)
Eambo (EUW)
: Further Boards Changes - 16-August-2018 - Color Scheme, Votes and Parity, oh my!
Cool, cool, cool let's try something > [{quoted}](name=Eambo,realm=EUW,application-id=slFBEUB8,discussion-id=5Luyq83Z,comment-id=,timestamp=2018-08-16T09:26:55.804+0000) > > Hey all! > > You may have noticed the fresh new lick of paint we've just seen on boards, very similar to that of the NA boards. That's because we've now updated to be in parity, thanks to the Volunteers (and special shoutout to Wuks from the NA boards!) > > The main changes are: > > #Visual: > > - New lick of paint, and consistent across all boards. Technical Support/Bug Reports no longer looks a bit out of place! > > #Voting: > > - Hovering over votes now breaks down the amount of upvotes/downvotes a post/topic has. > - Votes now show clearer with colours! > > #Other stuff! > - If you get a notification, a red banner will show to make it clearer. (Most people won't see this, but it's there! ^_^) > - There's now a scrollbar in topic edits (we missed you, scrollbar) > - Profiles should now autosync, preventing players needing to contact support or make a post to get their level updated. > > There's a lot of other behind the scenes changes that help make life easier from this end too, but that's the majority of changes you guys will see. ^_^ Looks like quoting is still not fixed.
Glaiver (EUNE)
: It's sad that some champions stay viable longer while others drop like anchors with small changes
I don't think Lucian is a good example, he also tends to jump around a lot too. A better example would be Ashe, while she is below average, she's pretty consistent. When all the adcs got heavily hit by adc itemization changes Ashe was actually fine, most of the adcs had to be buffed.
xMoHamaD (EUW)
: Support Mains | Got AutoFilled?
Getting your secondary role is not getting auto-filled.
V31751 (EUW)
: Just a typical "Why I got banned" thread
It truly is typical, you even can't take responsibility for your own actions because you think you should've been allowed to flame because someone else started first.
: > Do you not like bigger champion variety? < Not if every champion kit is overloaded with stuff just to make them viable > Whatever you like or not current rune system is your personal choice and while current rune system is not perfect it's still a lot better than the previous one, a lot more rune choices, choices that make a difference and the simple fact that you don't have to buy them < What? With old runes you could make your own playstyle, opt for more armor pen, or magic pen, or health, or armor, or crits, or Whatever you wanted, with masteries being that spicy touch to your personality, new runes are so linear, you just get to play the page that works well on a champion, the only personal touch is on the second tree > you don't know what linear means, old champions because of their simplistic kits were linear, not the new ones. If you want to complain about new champions then complain for proper reasons, don't put in random words you've seen someone else use it. Linear champions are simple champions with limited options if you look around boards people complain that new and reworked champions are too complicated, too hard. Being hard and complicated is what makes them opposite of linear. < > Often it's more the playstyle that community doesn't like and Riot follows it. < Excuse you? Where is the Taric top? Urgot ADC? Tristana AP? AP GP? AD Kata? AP Shaco? Soraka mid? Twisted fate ADC? Where is the unhealthy design in this stuff? > but the game is primarily balanced around high plat low diamond < Strange the assassins got reworked because of the low elo people crying for the lack of counterplay **KNOW HOW TO POSITION YOURSELF** *COFFCOFF*
Many of the stats the old runes have given were transfered to the current ones, just not in the extreme values that you could've achieved back then(with quite the sacrifices). Old runes/masteries provided only boring stat increases. Current keystone runes provide some really unique effects, like changing summoner spells during the game, predator rune, slow on every auto-attack. Even non-keystone runes have some really unique effects like lower ult cd, lower active item cd, zhonya effect without zhonya etc. > Excuse you? Where is the Taric top? Urgot ADC? Tristana AP? AP GP? AD Kata? AP Shaco? Soraka mid? Twisted fate ADC? Where is the unhealthy design in this stuff? Most of those were not serious picks. Still many of them still exist, nothing's changed about TF to not let him go as adc, some even still do, Taric top can still do that, you can find videos players doing that and he can be quite OP, there was also the funnel strat with taric in mid and top. Urgot adc for a while became a thing in bot after adc nerfs. Those existed only in clickbait youtube videos and some still exist. Riot also introduced new alternative builds for few champions: {{champion:421}} {{champion:102}} {{champion:154}} Plenty of champions still have those alternative builds. Just because Riot removed few cancerous builds, doesn't mean they don't support that.
MZyh00 (EUNE)
: Is it easier to become pro gamer in Dota 2 or LoL?
I would say the fact that LoL has bigger player base means you're gonna have to invest just that much more time.
: And why is that in your opinion? They Killed what LoL was, variety of champions, of runes, of matchups, reworked champion became linear, nothing you can do about it, Riot wants you to play a thing "That way" and that's it, they are balancing the game either around competitive scene (totally wrong), or around a part of the community crying for nerfs of something (Most of the community is silver/gold, soooo)
> And why is that in your opinion? because people can get bored of the game after playing it for a long time especially if they have to play it every day because it's their job. > variety of champions, Do you not like bigger champion variety? > of runes Whatever you like or not current rune system is your personal choice and while current rune system is not perfect it's still a lot better than the previous one, a lot more rune choices, choices that make a difference and the simple fact that you don't have to buy them > reworked champion became linear, you don't know what linear means, old champions because of their simplistic kits were linear, not the new ones. If you want to complain about new champions then complain for proper reasons, don't put in random words you've seen someone else use it. Linear champions are simple champions with limited options if you look around boards people complain that new and reworked champions are too complicated, too hard. Being hard and complicated is what makes them opposite of linear. > Riot wants you to play a thing "That way" and that's it, Often it's more the playstyle that community doesn't like and Riot follows it. > they are balancing the game either around competitive scene (totally wrong), That's not entirely true, yes some champions do get balanced because of pro play and when big events are coming patches do become more pro-play focused, but game is primarily balanced around high plat low diamond
King Lego (EUNE)
: Is it fair/reasonable to say "fire this rioter"
Does that mean that if [someone asks specific Rioter to get a raise for a job well done](https://boards.eune.leagueoflegends.com/en/c/champions-gameplay-en/FrBhUybH-rito-give-the-man-whoever-came-up-with-the-nunu-bot-interactions-a-raise) it should also be ignored? {{sticker:sg-miss-fortune}}
Scrinnid (EUNE)
: "Safe" as in get full combo into face
i feel like you're ignoring part of the argument. What makes it safe is that her daggers allows to get enemy low on health after that all she has to do jump in get the kill and jump out. It's safe to jump in when you know that you're gonna kill your target.
: Gaming has become a giant money churning machine.
Well, i mean if it's not a charity it's not a charity.
: And even SIVHD has left LOL
Why is it so hard to believe that people could get bored of playing the same game for 8 years? especially if it was like a job for them and they had to play it like every day.
Father Tios (EUNE)
: > [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=EruBk8j9,comment-id=000200000001,timestamp=2018-08-14T04:03:40.364+0000) > > Flealess already gave the main point regarding adcs. I play at a skill-level where it is unlikely you can really play 'so much better' to prevent an assassin from killing you if you go for a 1v1. Yes, it's a team game. And you should work as a team. That does not mean, that the team is not composed of individuals. And being completely reliant on your team to be able to do thing x or y, which in of itself is not a team objective, is anti-fun and bad for solo-carryability. If I can't use my skills to outplay an opponent, why would I bother playing? Feel free to give me a good reason, as to why I would prefer the way it is now, to a state where I could actually yolo it? I'm not asking HOW IT IS, I'm saying it is bad that it is that way. > But i think you&#x27;re being not fair here, itemization is the answer here and there are quite a few healthy options for adcs to pick from. Like stormrazor first item, and anything else (except botrk on a few champs) is sort of meh. Okay. Let's go to probuilds: https://i.gyazo.com/e16e2faa39a3455794ac87e7d743df54.png It seems that the majority of the variability comes from what slots they place their items in their inventories, not from the items themselves. > Your complaint here is a bit weird here, we are getting damage nerfs next patch, sure it&#x27;s not stronger defenses, but the end result is still the same. The things they are nerfing aren't the ones that are the main problem with them. Sure, it probably helps a bit, but it will NOT fix the problem. Adc's were squishy before the rune changes. Now imagine, if they lost the mr gained from runes. That's state they are in now; ap just hits like a truck no matter what. They don't need electrocute for it. (It does, in rare cases, make things worse, though) > > Be careful what ask for because you might get it, like what recently already happened. People really liked complaining about how slow Riot was slow with the changes and do nothing, well this season they changed a lot. k.
You're complaining about some rather random stuff, looks like just for the sake of complaining. The reason i mentioned itemization as an answer because it seems like you were complaining about squishiness of adcs and by itemization as an answer i meant that there are items that help deal with it if you want, like{{item:3072}} {{item:3046}} {{item:3026}} . But you went to talk about how all builds are the same. Why add this line? > Now imagine, if they lost the mr gained from runes i mean they kinda lost some stats from the runes, but then got some compensations for it(all champions got stats back based on what runes were the most common). Sorry if it sounds offensive, but it's starting to look like this isn't a discussion, but about proving the other side wrong in any way possible.
Metharius (EUW)
: they took a fun champ that could do and be played anywhere and made him into (a emo :( ) a one dimentional character that is all bout one spell: his barrel. they could have made a pirate X gragas new champ that have this barell stuff but no.
That doesn't explain anything, it looks like you took a bunch of random words to justify it. I really don't remember much of his old personality, big issue with older champions is that they have very few lines. I really don't see how older GP was any less one-dimensional, barrels alone opened him up to different playstyle, what he previously had was an AD buff, which when it comes to playstyles adds nothing. Sure that, in theory, does allow him to be a support, but in the end he's still a bad support.
: I'm on my phone which makes it difficult to quote certain bits of your post so forgive me if this response seems disjointed. Yes, everyone deserves respect. Downvoting is more of an option of saying you disagree with someone and don't support the idea. Doing so is not disrespectful anymore than disagreeing with someone in life (if done politely). You can't really "shame" people who post their logs on the forums when they're banned. At that stage they've aired all their dirty laundry and have it open for critique. Whilst there are certainly more tactful and polite ways to respond, a lot of the time "you deserved it" isn't inherently wrong, and whilst not polite it's not exactly disrespectful either - unless there's more added to it that turns it more malicious. Lastly, Riot don't handle forum moderations and bans. The Volunteer team do. EDIT: Auto correct faiiilllsss
Wait as far as i remember you weren't green in the past. Is the recruitment already finished?
iwonlcs (EUW)
: But some champs are better at soloq rite?
No {{sticker:fiora-cool}}
: I liked old{{champion:41}}
Just curious. Why? The big main thing Riot changed about him was that he got barrels, previously all he had was an AD buff, which i think is a pretty boring ability. His other abilities remained relatively the same(They obviously have numbers differences), except ult, which got buyable buffs. As far as i remember people liked old GP for his lucky crit build, which could strengthen it with his AD buff, but i feel like that's rather unimportant. If you're that nostalgic for his old crit build, you can still do it, right now reaching it is even easier than in the past, you can do it with 3 items, while i guess it's not exactly the same since items work differently.
: Please let the Bot nunu skin still have the same laugh
Then watch the nunu teaser until the very end.
: Go above mastery. Achieve greatness. (Achievements concept)
In the old client, we used to have a tab called achievements, but nothing really happened with it(i think at one moment we even had some achievements). My guess would be that Riot didn't want people going into games just to do their achievements and not really trying to win the game.
Scrinnid (EUNE)
: Exept for occcasional 1vs5 pentakill into an ambushing katarina, not really. She was much more prone to skillshots after using her shunpo and lost her dashing ability for good 6 seconds. More than enough hit a full combo on her when playing high level burst mages. You also didn't have to fear her dagger so much as her getting on top of you.
It's not about occasional pentakills, this current one can do those too. The difference is that old Katarina could get a pentakill in half a second, which make you feel like it's bullshit and you couldn't have done anything about it, new Katarina has innate delays that prolong kill windows. Falling daggers also give away her possible movement directions. Katarina went in for the kill, she rarely had to worry about that 6 s cd. Also, the issue with old Katarina daggers was that it allowed for a safe harass from the distance and once you were low enough she could go in for an instant in and out.
Sangredaf (EUW)
: Why do we always get everything slower than others?
You're concerned with something really minor.
Jodveuk (EUW)
: Riot just doesn't want me out of elohell
I think there's always some strong reasons why people can't climb. Yours? * Looking over the season i don't see you having a main role. Looks like you've been jumping between different roles * In any season you managed to play around 50-60 different champions * in every season your most played champions tend to be different, there's barely anything common among them I'll give you one positive, it looks like that at least you managed to play a lot of games. What makes people progress is consistency, which is having a fixed main role and a consistent champion pool, which should also be as small as possible. Switching between different roles and champions every season like you did just resets anything you've learned and you start from scratch again. Sorry, but it's your own fault you haven't made any progress during this whole time.
Arrcros (EUNE)
: can someone explain me what is tank meta?
Realistically it would be a meta where tanks are the strongest, but looking at how community tends to react it's the meta where tanks are at least viable.
Father Tios (EUNE)
: One issue that riot hasn't really given a thought to, and it became so much worse this season, is adc tankiness. The reduction in mr just made them so boring to play, while they were already squishy to begin with.. (Zed r doing easily over 1k damage, anyone?) Yes, you can counter that. With items. But a game where you can't counter with strategy is just boring. (And avoidance is not a strategy. It's the lack of options). Sure. Items play into strategy, but itemization should not be the thing that defines whether you live or die, when you are somewhat at equal grounds otherwise. (Adc vs assassin matchup; There isn't really a good way for an adc to outplay an assassin no matter what) Apart from that, I am happy if they address at least some of these issues, but the changes are so long overdue.
Flealess already gave the main point regarding adcs. But i think you're being not fair here, itemization is the answer here and there are quite a few healthy options for adcs to pick from. Your complaint here is a bit weird here, we are getting damage nerfs next patch, sure it's not stronger defenses, but the end result is still the same. > Apart from that, I am happy if they address at least some of these issues, but the changes are so long overdue. Be careful what ask for because you might get it, like what recently already happened. People really liked complaining about how slow Riot was slow with the changes and do nothing, well this season they changed a lot.
: About the hate towards sexualization in league of legends
It's naive to try to argue that people would like some ugly champions or "not hourglass" females, in the end, sex sells, people want that. Still, a lot of complaints are regarding old league champions designs at the moment it's not that much of an issue before the rework of Eve players have even started asking for sexy champions, which i think is just another proof that that's what players want. There's also the fact that a video game character is very likely to be active, which also means he has to have a healthy strong body type, which is very likely to end up being sexy.
Scrinnid (EUNE)
: So her burst was insanely fast? Atleast she actually needed a kill for reset. The daggers, I agree, do give time to react. But what I'm more concerned is kata zoning the enemy or himself thanks to daggers location, making it effectively a minion and lane control tool. Old kata had way more bounces and a faster combo, but he could not jump around multiple times in a row unless he killed an enemy champion. That makes dagger game dangerous for both sides, but is highly reliant on opponent being able to predict where kata jumps next. It does introduce more healthier gameplay on dodging the abilities side, but if before she could dodge one spell instead of a combo, unless you have targeted spells, now she can dodge whole combo(altho effort is required).
Old Katarina extremes were a lot more insane, the current one is much "softer".
Kasiri (EUW)
: So Diamond V is a shithole but why ?
It's where most players egos are at their highest, which stops their improvement and causes frustrations.
Scrinnid (EUNE)
: Kata rework is something I dislike either. Tye fact that someone can zone you behind his minions with daggers and is very mobile while doing so is not very healthy. It will become issue one day, when her gimmics get attention. There arent many kata mains out there because she became alot more difficukt to play. But also to counter if the enemy kata knows what she is doing.
Kata rework is a huge game health improvement. Dagger bounced a lot more times (kinda the same as current fiddle) and her shunpo had no cast time so she could dodge anything. Then there was also ward jumping. There are also plenty of videos of how BS the old kata was, she could wipe the entire team the moment you blinked.
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Enjutsu

Level 66 (EUNE)
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