Deshiba (EUW)
: Convert Bloodrazor to adaptive scaling
Honestly i would love to see riot introducing a rune to the precision tree that would bring back farming junglers. Previously afk farming jungle items were cancer, because they were limiting the playstyle of a jungler due to them being an easy and guaranteed option of strenght and the only option for attack speed focused junglers: farm-get stronger(much like the targon's-overheal plus ardent cancer support meta). Releasing a rune for heavy farming junglers wouldn't limit playstyles, instead it would open the champion pool in the jungle. There are already way to many good runes for ganking junglers: conqueror, electrocute, press the attack, phase rush, aftershock and the list contiunes... . Why not make a rune into the precision tree like dark harvest but for sustained damage champions and not the burst ones. That would also be a release for solo laners like me, because having a jungler that constently camps my lane and scales without any trade-off for not farming is behoynd annoying, considering the fact that jungle rotations are so free right now in terms of gold and expirience, especially experience(%%%%ing krugs), that even lol guide websites and youtube channels have exposed them like proguides and shit. I ensure u riot that as much as cancer the afk farming junglers were, snowball focused jungle metas are equally as well. Having a jungler that becomes basicly a second laner onto top or mid while scaling like a jungler and not as laner is far worse than having a jungler that doesn't gank until 20 mins. At least u know that he will play passive and u don't overextend until he scales and carries u off and most importantly if he is stupid and feeds, u can carry, but when the camp u, u are the one that's gonna get blamed for feeding and stay behind and have an awfull league experience. At least farming junglers do something usefull: they carry cause they scale, junglers that camps are just annoying cause eventually they will be outscaled by the adc anyway unless they are incredibly fed. I don't want afk farming junglers again, but i want junglers that farm more and gank less and junglers that gank more and farm less and both being equally rewarded for their playstyles. Can we have a balanced jungle meta finally? I don't want the two edges of the sword. I despise a jungler that doesn't give a shit about my lane and never ganks, neither i want this %%%%%% that duo lanes with the enemy riven and rapes my ass.
: Support itemazation rework
Disclaimer the unsealed spellbook effect is only on the support
Jesi Oni (EUNE)
: I am from the times where support only had boots and was spending all gold for wards so I kinda laughed when you started to complain about their versitality in current meta. {{sticker:sg-lulu}}
Why not have even more luxuries? At the end of the day we are the supports, we deserve it.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: Can we make ap shaco viable again?
Why so much hate for a champion that isn't even viable in competitive play. Ap shaco sucks plz riot i'm w8ing this buff towards the pre-season. Move your ass and change e's dmg type to adaptive dmg this is all what i'm asking for.
Rioter Comments
: Possible pre-season changes
I have an idea instead of removing time warp tonic make this changes: Time warp tonic: gives u 5% while u are under the influence of elixirs, potions and biscuits and u receive a 20% increased duration towards them unless u have smite. Celestial body(in the same line(tier 3)): u receive a 20% increased duration towards elixirs, potions and biscuits unless u have smite plus u receive 100 hp permanant and u deal 10% less dmg to enemy champions and jungle monsters. That way u will fix the problems that tanks have right now: sucrifise sustain for hp. I don't want noone saying tanks are busted now. They are actually difficult to them usefull into a solo queau environement because they are just more better options to carry your team(bruisers). That is happening causewith the new conqueror bruisers can snowball tanks if tanks aren't carefull in lane they will get camped or crashed by their enemy partner causing their opponent to get fed. Some of u might say that even in this situation a tank is never useless because it's all about stacking a bunch of resistances and hard ccing, but if u think about it tanks don't have any carry potential because of this fact(even if they fall behind they are not useless) that's why when they feed their lane opponent the entire team pays their mistake because if their team isn't strong enough to carry tanks to victory they will lose when with other champions u can make comebacks. I would like to see this changes again riot.
Sioox (EUW)
: I wasted too much money on the game but i am sorry i think different than you. I dont even think that there should those 3 default refunds. But i think they should lower the RP Price for Champion and for Skin Boost in Aram.
So what that u are basicly describing here is what a riot slut u are and how addicted u are go them, cause there is no way u don't want your money strait up back when u first buy something and u don't like it.
Rioter Comments
: Celestial Body (Remake) - Insperation - Greater Rune
I want celestial body back as it was. I want this 100 hp early game as a tank plz riot remove time warp tonic and makes its a effects as a stat like u used to when u grab inspiration eitger as a primary or a secondary path. For the first time i wasn't so squishy early as thresh and i could finally play as a normal tank early on. Maybe cryalisis exists but it's good for bruisers not tanks since conditioning scales u better as atank so riot plz bring it back.
Rioter Comments
: Possible changes on gold income items on summoner's rift
Plz make this changes rito. The shield i was getting from relic as Thresh felt so good. Bring it back.
Rioter Comments
: Melee items on thresh? Could riot fix the relic shield use for thresh instead of having to last hit?
I recommend once again three simple steps to make durable supports to use relic shield. Champions under or at 450(thresh range) can use relic shield passive proc by walking at 125 range(melee support range). If the champions starts killing minions when relic shield charges are down,like spellthief's edge, its passive will diactivate. Nice simple without being to broken for thresh cause he will sucrifise his range for that proc. I made this article now because before patch 8.2 i didn't really care at all since i would get my wards anyways but a support who has wards from the support line items vs another that has not is huge disadvantage for this support that doesn't have and ancient coin causes thresh to become really squishy and doesn't fit his playstyle at all. I would like to see thinks change on him.
: Personally, I think a better choice instead of making Thresh specifically melee, would be to make the execute on Relic shield an extremely small proximity based thing (as in the radius is the average distance of the average Melee support range), meaning that other champions can use it, but they have to give up the "safety" of their range to get the execute easier than the current way. Thats just my two cents though.
That would be a problem because minions closer to u would be still safe to get in melee range and execute them and because of that a lot of safe/sauishy supports AS WELL ADCS would take massive advantage of this and will be broken as well it will give some safe supps like janna and lulu some extra durability and overall it's going to be super broken!
: You know that if you skill up E first (like you should on thresh) it gives your auto attack extra damage right? so its easier to execute a minion with relic shield if you wait for the right oportunity to use the empowered auto... also if you need to execute several minions to use all the relic shield stacks, then its a matter of learning how and when to auto them... Is it harder than other supports? Yes it is... is it impossible? Nope... It's all part of how skilled you are with that champion... My suggestion is to open the training mode, buy the relic shield and try to last hit the minions... this wont give the execute gold, but if you can last hit the minions properlly alone, it will execute them on normal games and give the money to your ADC too...
It's not that simple my friend i know how to last hit, but when there's the adc who's trying to last hit as well is much much much more difficult, especially if the adc doesn't know how to %%%%ing communicate and cordinate with me. I tried in a bunch of games to tell them in chat TO LET ME LAST HIT WHEN I HAVE CHARGES but they right me in their balls when i talk to them(exept when i queau up with my friend who knows). I'm not in the mind of every adc man to know when he will last hit and it's especially difficult when they have better attack frame and attack speed than me since they use projectiles and my attack frame doesn't which it means that i auto A LOT %%%%ING SLOWER!
Rioter Comments
: Release a new offensive support summoner spell or buff exhaust for supports only.
I want to mention that before exhaust has been nerfed heal was also used and maybe even barrrier or even teleport by a small amount. Ignite wasn't used on supports. So removing ignite wouldn't destroy the variety of summoner spell on supports. How does jungle take only flash, ghost or ignite plus smite and that's its variety and riot doesn't plan to change. This is what i would like to have on supports. A medium variety not that much things especially ignite.
: But why should supports be forced into taking the same summoner every time... why should people who like taking ignite be forced to take exhaust because it’s better. You want exhaust to be the only choice for supports, but that’s unfair on other support players who want other options besides exhaust... forcing this on them is unfair.
I'm sure u are serious a buser of ignitebon supports rather than me that i prefer exhaust to be buffed or for a new summoner spell. Who's the abuser and jack of all trades player?U
: Because theird be no point taking ignite if exhaust does your job better. Exhaust is still viable, it’s still strong, you can still take it... so why don’t you. That’s exactly your argument if they like ignite they will take it without question even if it is weaker and yet you complain about being in the same position... You don’t like being put into a particular position but your perfectly fine putting others into that position... just hypocritical
You have a big mouth man. First when i came hear i didn't judge u or speciffically u based only on my opinion about this game. So stfu cause u don't know how i am as a person u only mistakenly imagine me and it seems that u didn't read carefully my forum cause i'm refering to a possible new summoner spell for offensive supports and not neseccarly a buff to exhaust. Ignite has to vanished as a summoner spell for supports.
: Release a new offensive support summoner spell or buff exhaust for supports only.
Those that support my opinion about possible exhaust buffs or for a new offensive support summomer spell plx bring more people(your friends probably) to preess that "i agree" button cause that's the only way to get the attention on riot and progress a change for that poor summoner spell.
: Release a new offensive support summoner spell or buff exhaust for supports only.
I just want to mention that those that prefer ignite-supporting the argument of summoner spell variety are liers cause ignite is outclassing exhaust now cause is picked in every single game even against assasins. Why buffing exhaust will make it a b"""nd""d option when ignite is already a b"""nd""d option. As much as u want ignite i want exhaust. Yes u heart right exhaust is even picked vs assasins by supports, i have seen that not once not two but almost every single game. I hate it and that's why i'm not enjoying support anymore cause when i queau up for top or mid i see supports take ignite without looking at the enemies comps. That's why i say ignite lovers' arguments are not solid.
: You don’t like ignite but another support player might... what makes you more important than him. > In fact, if I get back at the game I'll keep my traditional Exhaust, even if that compromises my lane. I go exhaust on every support bar Pyke... it’s worked out for me without compromising lane... well timed exhausts can still win a fight and with assasins being so popular in solo Q you can rarely go wrong with exhaust... you just shouldn’t be forced into taking exhaust if you want to do other things. > What I commonly see is like: Zyra ignite, Blitz ignite, Brand Ignite, it's just ignite ignite ignite. Which is, sad. All of those are aggressive kill lanes... why would they take exhaust when their main goal is killing opponents particularly early game. If you haven’t gotten a lane advantage with these champions your going to fall behind so you need as much damage as you can. So it makes sense for these champions to take ignite... it’s not sad at all... what would be sad is these aggressive supports being forced into a defensive summoner like exhaust because it will compramise their laning. > And I've seen heal work best on adcs for two reasons: well, the heal, yes, but the almost unexistant speed buff. > Seeing that ADCs usually need their partner and vice-versa, it's quite rare that an adc could benefit from teleport. Teleport works because it lets adcs have good back timing. An adc can go back to base, buy an important item, then teleport back to miss barely any minions (that’s why ezreal was the first to start doing this... getting back for your tear in good time and getting back is important to him). Also remember that the support shouldn’t stay in lane all of the time. It’s actually a good idea to roam mid, counter jungle with your jungler, or even go top to create advantages for your team. By having teleport on your adc it lets them stay bot to farm and still turn up if your roam escalates into a major fight... this means that an adc without teleport either has to loose minions trying to roam or not turn up to a fight making it at worst a 4v5,at best a 3v5. So teleport is a farm tool, exchanging your combat summoner for the ability to miss less minions. ___ While heal is good it does have disadvantages... weaker vs ignite laners (going back to kill lanes), and that speed boost doesn’t work with heavy cc. That’s why barrier can work better as a way to help deal with high burst from a kill lane, and cleanse is a good way of getting out of heavy cc without dying (if you know your against a leona it’s a life saver). Summoners shouldn’t always be a brain dead choice... you should adapt yours to your opponents... supports especially have arguments for almost any summoner spell (baring maybe smite)... that’s why unsealed spellbook is most popular on them.... their choice shouldn’t get limited by a single overpowered summoner.
All of those are aggressive kill lanes... why would they take exhaust when their main goal is killing opponents particularly early game. Because exhaust is more usefull in teamfights mid game when the enemy zed is about to oneshot your adc and u want to quikly get him down as well with the old exhaust u could still make targets easier to kill. Why take ignite in the lane just to snowball and then fall off late or even when we don't reach late game is not 100% confirmed plus why in general sucrifise supportive tools as a support(old exhaust) for just some dmg and to maybe get a little bit ahead in lane which is not confirmed either. The way to go is simple-buff exhaust or release a new offensive support based summoner spell.
Shiwah (EUW)
: ***
That's not the main problem but it still is a problem cause if your adc is behind what u gonna do? If the enemy adc if fed what u gonna do ignite him or exhaust him. Oooh probably ignite him and try to kill him and then giving him a double kill. Nice comment, meaningfull, i appriciete it.
: > But why adcs have to take heal every single game. They don’t. Adcs have teleport, Barrier, ignite, and cleanse on top of heal... they aren’t forced into anything Only lanes that are forced into a summoner is top and jungle, top riot are trying to improve to prevent them from having teleport every game, and jungle even with smite they have options with red and blue smite. All of the lanes should have options, you should choose based on what you need in a game or what suits your playstyle... not be forced into stuff. > creat a forum where people will only be able to discuss with riot games balance team That’s not what the boards is for... riot have specific events for descussing with the balance team, the forums itself is for talking to other players. > U know what disgusses me the most: those b"""nd""d people that supports riot for every single change that they are doing as it' like they don't play their game and they are robots that just accept everything they do cause noone can't access their balance team, Except there isn’t anyone like that on here... just because they agree with particular things that riot does doesn’t mean they support everything unconditionally... ___ But this descussion is extremly hypocritical of you... you want to force supports to take exhaust because you prefer just using exhaust... but those that want to use ignite would get punished for it... you think that the game is ruined because you don’t enjoy it anymore but you also want to ruin the game for others just for your own amusement.
But the others will still take their ignite cause it won't be nerfed and i'll have my exhaust back. And oh i have never seen adcs with this summoner spells that u talking about-even in online guides it says u to take flash and heal. At least i have never seen frequently and consistantly adcs picking other summoner spell than heal from season 4 until the middle of season 7 because the ardent censer meta started. Those things u are saying are pointless so just that u will ruin my try to bring exhaust back not how i want but how many supports want to.
: > But why adcs have to take heal every single game. They don’t. Adcs have teleport, Barrier, ignite, and cleanse on top of heal... they aren’t forced into anything Only lanes that are forced into a summoner is top and jungle, top riot are trying to improve to prevent them from having teleport every game, and jungle even with smite they have options with red and blue smite. All of the lanes should have options, you should choose based on what you need in a game or what suits your playstyle... not be forced into stuff. > creat a forum where people will only be able to discuss with riot games balance team That’s not what the boards is for... riot have specific events for descussing with the balance team, the forums itself is for talking to other players. > U know what disgusses me the most: those b"""nd""d people that supports riot for every single change that they are doing as it' like they don't play their game and they are robots that just accept everything they do cause noone can't access their balance team, Except there isn’t anyone like that on here... just because they agree with particular things that riot does doesn’t mean they support everything unconditionally... ___ But this descussion is extremly hypocritical of you... you want to force supports to take exhaust because you prefer just using exhaust... but those that want to use ignite would get punished for it... you think that the game is ruined because you don’t enjoy it anymore but you also want to ruin the game for others just for your own amusement.
But the others will still take their ignite cause it won't be nerfed and i'll have my exhaust back.
: exhaust is used right before the BURST LANDS, so it can be used from the moment the assasin/enemy reappears to the moment the first ability is on it's way to striking. It does require some good eye, but thats part of league of legends. It's being skilled enough to make plays instead of having some op shit for it
I disagree we are not all skilled players that have no lifes(pro gamers and challenger players).
: exhaust is antiburst. ignite is all in finisher after burst.
Exhaust should be anti burst and make people easier to kill(both benefits only for supports). Ignite is a summoner spell for champions that want to secure kills as their own(probably your mid and maybe top or even the bottom lane partner that u lane with not support) and counter heal comps.
: But why should supports be forced into taking the same summoner every time... why should people who like taking ignite be forced to take exhaust because it’s better. You want exhaust to be the only choice for supports, but that’s unfair on other support players who want other options besides exhaust... forcing this on them is unfair.
But why adcs have to take heal every single game. They don't like-they deal with it and they also like to deal with it because they don't have to think every single time what to take. They just take heal and enjoy playing their role. Currently i'm not enjoying playing my role effectively as i used to do before patch 7.5-worst patch for me cause they nerfed exhaust only for competitive play(i hate competitive play cause riot only balances around it and that's why the game is dying, that's why at the end of your games are asking if u are enjoy league) and for the fact other lanes exept from support used it. I stick to this game cause i loved it back in s6 and in the beginning of s7 but then riot start overnerfing champs with low win rates again and balancing only around competitive play. I worthed this game for a year for my studies at high school and i didn't felt a single crave for this game, not for a single custom/bot game-i quot for 1 year pretty easialy and i returned to find the game in a total mess. Riot move your asses and stop balancing around competitve play and creat a forum where people will only be able to discuss with riot games balance team cause i don't see this game stuck around for years like people though. The maximum number can may be 2 or 3 years even 1 year if u plan to destroy everything within this pre-season. I'm gonna plz u riot anymore over forums- i want to have access and discuss with your balance team. The biggest problem with it is that it's balancing the game mostly around competitive play and it's seriously killing the opportunity for a bunch of infamous stradegies to rise up. I'm really pissed. U know what disgusses me the most: those b"""nd""d people that supports riot for every single change that they are doing as it' like they don't play their game and they are robots that just accept everything they do cause noone can't access their balance team, but when after one year they will lose half of their player base i will see them how much they won't care about people comments. I still play league cause i'm trying to find and main something and not enjoy the game playing my favourite things cause riot destroys them instantly in a single patch.
Amarlynn (EUNE)
: If you buffed exhaust this way it's more than probable that not only supports will use this. It's way too broken. I'm a support main and in my honest opinion - exhaust is still cool for supports. It's great for multitasking - burst one person and then exhaust the other and it's more likely you'll get both at the same time. I use it this way all the time and it's very helpful.
I can agree only if u say that riot could potentially release a new offensive summoner spell for supports rather than ignite and don't come with the execuse that ignite applies gravenous wounds and grants vision and for that is a very usefull supportive tool cause it counters those mundos and sorakas. First there are items outhere that can applie gravenous wounds as well u can have someone else in your team(for example top and mid and even your adc) take ignite and make usage of its benefits while still having a higher(if not 100%) chance to secure the kill for himself and add more burst to its kit. Anyway i don't neseccarly want exhaust to be buffed, but more for a new summoner spell to be released that will be agressive but will have a more supportive playstyle-be more unique for supports. Gravenous wounds it ok for supports but not unique since it can be apied simply by other people using the summoner spell or other items. I also don't understand why most people disagree with me having less diversity on summoner spell for supports. Since season 4 u had adc's taking heal AND ONLY heal. What's up with that. It's just that stupid adcs or other players are bored to build items that applie gravenous wounds or take ignite and again the support has to remind everything and becarefull at everything or he's gonna be reported. %%%% U i hate ignite. U should take ignite not me i'm the support. Don't worry i'm not refering to u cause u are a support main. I'm just expressing my anger u have to feel me man. I had more fun with old exhaust, not ignite. I want to support-truly support not just snowball the lane. And lastly how do u lane against soraka without support taking ignite. It's simple: adc gets it. Adc doesn't need the heal cause the lane against soraka is not agressive your adc doesn't need to heal burst damage from a leona-draven duo in the bottom lane. If your adc is smart enough and focuses soraka worthing ignite for heal it's not that big of a deal.
Kioshek (EUNE)
: 1. Exhaust buffs would be okey.. but I would much rather see some new summoner spell for supports! :3 2. Ignite is indeed a viable summ. spell for supports! Bc it's not only a dmg dealing summ. spell! It grants you vision of the target... + it reduces healing effects on that target! So it's extremly helpfull when laning against Soraka,.. or playing against Mundo, Darius,.. ^^
Why me applie gravenous wounds on that mundo kr soraka when my adc can build executioner's culling for 800 gold to completely ruin the day of those champions or my ahri(for example) in the mid lane with her morelonomicon or her own ignite and me having a more supportive summoner spell?
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: > But i really don't understand why u decided suddendly that exhaust was powerfull and u nerfed it and destroy everything. The spell was untouched over 3 years since season 4. I beleive that they main reason u nerfed it so hard is because people in other roles exept support used it a lot-even replacing other combact summoner spells like ignite not because it was powerfull on supports. Other lanes wherent picking it.... jungle always picked smite, top always went tp, mid rarely took it only vs assassins, adc never took it. It was nerfed because it was the only thing that supports where taking... it was too strong and over shadowed any other choices. > I want to mention also that ignite, besides its use as summoner spell on supports, doesn't offer anything in teamfights in a support prespective. Doesn’t have to. Ignite is chosen for the lane not for teamfighting... the thing that it offers in a teamfight situation is your team having more kills than they would have before. > U talked also about varience in summoner spells. What's up with toplaners taking teleport every signle damn time and when i say toplaners i mean all of them And teleport got nerfed recently.... because it does over shadow all other summoner choices top lane. Just because there is another offender of this doesn’t excuse exhaust, it just means teleport needs nerfs or top lane needs some kind of rework. > I also think that u didn't hear me as much as u should: noone picks exhaust. I almost barely see it. At least in my games. It’s still statistically picked... just have to do research outside of your own games to see. Right now exhaust is picked in response to high burst targets like assassins, as that’s what exhaust is designed to deal with. Also remember solo Q a lot of people want to fight and want to deal damage, so they will gravitate towards an aggressive choice like ignite rather than a defensive choice like exhaust > Disclaimer: If supports use barrier(a supposed self-saving and selfish summoner spell), then u should defenetely buff exhaust. Very few people take barrier... and there is a valid argument for it (for example high priority targets like soraka might take a selfish defensive summoner in order to stay alive so that they can keep others alive). Same with cleanse... it’s not being selfish, it’s just recognising that your kit is enough to keep your team alive or make plays and therefore you can have a summoner spell to keep yourself alive in order to use your kit more. > Exhaust:•Now it reduces champion's attack speed by 30% when they attack alies that have lower attack speed than them or u when they have dealt less damage than u(if the attack speed debuff procs it cannnot be cleansed by swaping between targets with higher attack speed or u dealing more total damage than them). > • Alies deal 8% increased damage to exhausted targets. Firstly needlessly complicated... secondly undoes the nerf making supports be forced into taking it. Exhaust is a defensive summoner, it shouldn’t have a damage amp otherwise it will push ignite out of viability... it would be like if ignite reduced the target’s damage output... it would make exhaust useless wouldn’t it... same affect as exhaust having a damage amp.
But why u want varience in summoner spells-they are not items-they are summoner spells. People care mostly about varience for champions and items and runes not for summoner spells. So why not having a jack of all trades summoner for supports. Let me tell u something cause i understood that u are from riot: varience is good but not too much varience and let me explain u why: varience in general especially for the average players is sometimes very confusing, because they don't want to think that much when to choose this or when to take that, they prefer jack of all trades-easy to learn-easy to use things and many times varience causes the game to be less fun than more. People, especially at this game like to get used at things because they have lives and don't want to sit in front of a computer to master perfectly your overcomplicated game or at least try other games. They are not pros, they are average player that they want to have fun with simple things het intersting and what's more interesting than champions and items(not summoner spells-summoner spells are the nesecary added power that people need to take in order to function not enjoy the game. So being easy to use and some of them jack of all trades is not that big of a deal). Tell me plz what's in the mind of a casual player about summoner spells: plz come on let's have something simple that will do all the work(exhaust: both protect my team and make it so that is easier to kill people with it) or having to choose and thing when i have to play passive or offensive all the time.
: > What i propose: revert the attack speed slow but it will only proc if one of your alies are attacked or u are attacked near your alies as well make your alies to deal 8% increased dmg when u exhaust them. But what if you fight with a non attack speed champion like a mage or assassin? Is more good now because 40% reduced damage is for all type of damage that champion can deal (basics or skills). And now on the bot are more mages and assassins than ADC, so exaust is very good vs them.
Simply a non attack speed champion doesn't use basic attacks in teamfights. They only use them to farm or for some poke in the laning phase.
: It’s not meant for countering dps champions (though remember it reduces champions and attack speed so pretty good vs adcs) but instead it seriously messes up burst champions... if you’ve got a champion who does all of their damage within 2.5 seconds then exhaust will essentially render them obsolete. Your summoner choice in the support role should be fluid... you should take what benefits your team the most... if they have an assasin or burst mage that you are worried about you can take exhaust, if your in a kill lane then you can take ignite... otherwise you have heal, barrier or even cleanse.... that’s why supports are the main users of unsealed spell book at the moment, their summoner choice can be fluid and if you can adapt it over the course of the game then you should. Buffing exhaust so that it’s a one size fits all summoner seriously butchers the variety in the role.
But i really don't understand why u decided suddendly that exhaust was powerfull and u nerfed it and destroy everything. The spell was untouched over 3 years since season 4. I beleive that they main reason u nerfed it so hard is because people in other roles exept support used it a lot-even replacing other combact summoner spells like ignite not because it was powerfull on supports. Previously as well ignite was used for the same reasons-nothing was wrong wotg exhaust being versatile. I really want it back. I also think that u didn't hear me as much as u should: noone picks exhaust. I almost barely see it. At least in my games. I want to mention also that ignite, besides its use as summoner spell on supports, doesn't offer anything in teamfights in a support prespective. U talked also about varience in summoner spells. What's up with toplaners taking teleport every signle damn time and when i say toplaners i mean all of them(i have seen even teemo and darius picking it up). Why u don't hardly nerf teleport like u did with exhaust. Is maybe too difficult? Maybe will kill competitive play and plays that pros are making? What do u have to say about these? I want an answer and plz a positive one about the future changes on exhaust. These changes that i considered, in my opinion, should bring back thevsummoner spell. Disclaimer: If supports use barrier(a supposed self-saving and selfish summoner spell), then u should defenetely buff exhaust. Patch 8.17: Exhaust:•Now it reduces champion's attack speed by 30% when they attack alies that have lower attack speed than them or u when they have dealt less damage than u(if the attack speed debuff procs it cannnot be cleansed by swaping between targets with higher attack speed or u dealing more total damage than them). • Alies deal 8% increased damage to exhausted targets.
Rioter Comments
: Why don't u make boots a seventh item or remove them completely!
To summarise with u beautiful people that u gave me the oportunity to discuss something that was going around my mind for a very long time, we must all agree that boots should be REMOVED. They are boring and have no place in league anymore-their time has passed. And don't come with the excuse: omg summoner spells have stucked around since lol was born why don't just riot remove them as boots. Answer: items is a compltely different thing from summoner spells. First of all summoner spells are the signature of league that makes it different from other mobas like dota-dota has items too. Second they are so must have in order for all league champions to function. Summoner spells cannot and will never be removed. But items should obviously change and i hope in a good way.
: My fault, i'm sorry, i meant pre-season of season 9
And oh u are not in season 6 that every game lasted 15 minutes. Games nlw are mid to late game focused and i'm not going to ruin my life in front of a computer in order to reach diamond and become good enough to close the game before reaching full build in favor of riot that have melt their """"" from scratching because the can't press a damn button to remove a boring thing that has stucked around since 2009.
: yeah, try to play a game vs a massive heal champ like Mundo without buying an item that inflicts grievous wounds.... ....then play one WITH one of those items. Tell me more about how insignificant items are.
I didn't talk about other items-only for boots
: > [{quoted}](name=Aory,realm=EUW,application-id=39gqIYVI,discussion-id=8qWAuEeE,comment-id=00010000,timestamp=2018-07-24T11:37:04.212+0000) > > yeah, try to play a game vs a massive heal champ like Mundo without buying an item that inflicts grievous wounds.... > > ....then play one WITH one of those items. > > Tell me more about how insignificant items are. or riven with dirk, your right, yeah,
Hydnoras (EUW)
: >Why don't u remove boots or change them in a way that won't ruin the sixth item option. Or you know... Get good enough and the games won't last long enough for you to reach full build. >I hope this change happen soon actually. At least at the preason of season 8. Are you from the past? Because preseason 8 ended about half a year ago.
My fault, i'm sorry, i meant pre-season of season 9
: > The fact that everyone buys them Woahwoahwoah, wait a second here. Cassio doesn't buy them. Most adcs sell them after getting 5 items. > they have a passive play-style I think I know what you mean, but imo boots mostly give you an aggressive playstyle. Junglers use it to gank more, supports use it to move around the map quicker (and gank more) and also get faster to the enemy, to attack them. Of course they just give passive stacks (or you have runes, which interact with your boots), but those can be used aggressively. There are other items, which also just give you passive things: phantom dancer, bloodthirster, adaptive helmet, abyssal mask, infinity edge... All of them also just give you passive stats. > At least think about the damn fact that the have stuck around the game for so long with the same concept: give-u-movement speed and movement abilities that they have passive play-style. What about the other items? Infinity edge also has the same style since S1. Some other items also have the same. Just because something is the same way for a long time, doesn't mean you should change it. Sometimes it just means that it is good the way it is. You could also say: "Even with the rework a few weeks ago... IE also just deals more damage, if you build crit... Rabadon's also just give you ap..." I think movement is THE (only) stat, which really helps to defferate between good and bad players. If a good veigar has rabadon's and a bad veigar has rabadon's and both press R, they both deal the same damage. But if both have shoes, the good player can dodge more abilities, than the bad one. The bad one will still get hit by nearly everything. So the purchase of rabadon's helped both more or less the same, but the shoes helped mostly the good player. Shoes also give some really unique stats, only very few items give you. Tenacity, flat basic attack damage reduction, slow resist, magic pen, summoner spell cdr or just really strong movement speed, are stats, you either won't get at all from other items, or just get very rarely. Movement speed is also a stat, which is REALLY cheap for its strength - probably all shoes could be about 300-1000 gold more expensive and STILL worth their money. Why else should you still have them at the end, when you could also have an item for 2500 gold instead? So look at shoes that way: You have an item, which gives you stats for 2000-2500 gold, but costs only 600-1100. You just get one expensive item, nearly for free. You also don't say: "Why do I still need to have rabadon's in my normal items? Every mage should get an own slot for it! Why should crit adc's still have IE in their normal items? They also need a new slow for it!
I didn't say that a passive playstyle is meaningless or not so effective or hit or miss. Sometimes passive playstyle is actually very powerfull and abusable for every situation and that's why gets removed like the legion mr aura in the old locket of the iron solari line. Tell me how many times did u see supports build the locket line before the aura was gone. The answer: every single time, because it kind of did anything for them. The same goes with boots-people buy them every single time. Don't worry pre-season is coming they want last out for so long. Just think about that: is it better to have a sixth item kption in the the late game and riot give u movementspeed by buffing it as a stat on u and the old boot effects giving it on you from runes or buy this boring item in every single one of your games. It's not that boots are unhealthy,they are actually very balanced-they just ruin options.
Rioter Comments
: Oh, sod off with those buffs. Lee Sin has and always will sit on that precarious razor's edge in terms of balance. Buff him a little, he tends to claw his way back to dominance pretty fast. Nerf him a bit, he slides off the face of the earth for a while. The buffs you're suggesting would likely have the former effect. He's not supposed to be strong late game. As you said, he thrives early. Name two early game monsters that scale somewhat decently into the late game? They don't because they aren't supposed to. They are supposed to snowball themselves and their team early and try to end the game as early as possible. Giving them something that makes them a lot more relevant in the late game would break them.
These buffs are targeting his utility not his damage. So, for which discent late game scaling are u talking about. Lee's damage is balanced(amazing early, super bad late). His utility though is very low and by feeling like u have one less teamate in the late game if he doesn't pull off a good iinsec or especially if he doesn't snowball and even then he falls off. Lee Sin's teamfights are all about picking the right target he doesn't have easy to hit aoe hard cc someone like malphite, so u can't woory about outclassing someone else.
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