: You're just complaining about unrelated things tough. Runes have little to nothing to do with the jungle. Not to mention that rng adds variety to the game and makes (generally) for a more fun experience via variety, it's obvious one person will feel cheated trough luck. Not to mention that we're talking about a few low impact coin throws a game. Also, junglers that are out of meta now haven't ever really been in the meta, minus nunu. I asked you to tell me how to solve things, not say how X won't work without trying it for a while.
Ye 3 infernals vs 3 Oceans low impact lul
Kioshek (EUNE)
: > [{quoted}](name=Holymanster,realm=EUNE,application-id=39gqIYVI,discussion-id=MwhTAgwh,comment-id=0002,timestamp=2018-05-17T09:08:04.559+0000) > > I don't think junglers decide the game but they had too much time for camping , they coudl afk in one lane atleast 2 min which would help a lot the opposite side if your jungler is not responding , but I think some changes were too forced though we will see in around 1 week how it works. And I think there is one single lane that really decides the game now it's botlane because ADC + Support have some disgusting powerspikes with their cheap items which makes their snowball really hard. > And yes you can talk as much as you want but at the moment RIOT is even ignoring the simple statistics that show their game goes into a sink ... > And I don't know what they were expecting when they took guys who ruined up other games to do the job and none of them plays the game so how the hell they will understand that what they are doing is good ? > https://trends.google.com/trends/explore?date=2009-01-01%202018-04-26&q=league%20of%20legends Well there will be changes to ADC items, prices included. Zeal will be more expensive,... stuff like that. And I have read, that RIOT plans to invest in support items and their power x price ratio. So... botlane will have some changes as well. ;)
Ye I saw it's a move in right direction and I think they should make support items more expensive and with better stats because now supports get almost the same gold as laners , they made them with worse stats and lower gold values because they were getting less gold and they wanted to keep this items from other laners though it had the other effect like we see junglers taking both {{item:3109}} and {{item:3050}} and AP champs building {{item:2065}} which give them fast spikes. Also I think a really nice thing would be removing Grevious Wounds out of the game and make all current Healing effects 0.7xcurrent value which would solve a lot of the problems some champions being incredibly broken if enemy has no grevious wounds and complete garbage if there are grevious wounds. Overall they are doing the right moves but it takes them around 6 months to realize the simpliest issues which makes me feel like they don't even play the game ... And also I think it's already time to remove sightstone from the game and rework trinkets and put one more slot for pink ward.
GreyfellD (EUW)
: Having an assassin in support... great... more bad decisions from Riot.
: RIP League Of Legends (2009-2018)
I don't think junglers decide the game but they had too much time for camping , they coudl afk in one lane atleast 2 min which would help a lot the opposite side if your jungler is not responding , but I think some changes were too forced though we will see in around 1 week how it works. And I think there is one single lane that really decides the game now it's botlane because ADC + Support have some disgusting powerspikes with their cheap items which makes their snowball really hard. And yes you can talk as much as you want but at the moment RIOT is even ignoring the simple statistics that show their game goes into a sink ... And I don't know what they were expecting when they took guys who ruined up other games to do the job and none of them plays the game so how the hell they will understand that what they are doing is good ? https://trends.google.com/trends/explore?date=2009-01-01%202018-04-26&q=league%20of%20legends
Rioter Comments
: How about making a more descriptive title than "Summoners". How about: "Barrier Underpowered vs Ignite" or something like that? I agree that barrier is in a bad spot right now, I can't really see myself taking it, if I don't need ignite mid or top TP and ghost are better options and the benefits of heal over barrier are too great if you desperately need the survivability. The power of morellonomicon and ignite are okay counterarguements against heal, but then you might as well take ignite yourself.
Sorry for misleading. I just always call them summoners didn't complicate myself probably to lazy :)
Febos (EUW)
: Barrier is the "counterpart" to Heal, not Ignite. Most people will pick Heal anyway, so what you should be talking about is Heal vs Barrier. https://www.leagueofgraphs.com/champions/spells/all
> [{quoted}](name=Febos,realm=EUW,application-id=39gqIYVI,discussion-id=HdQro4rf,comment-id=0001,timestamp=2018-03-24T00:14:54.408+0000) > > Barrier is the "counterpart" to Heal, not Ignite. Most people will pick Heal anyway, so what you should be talking about is Heal vs Barrier. > > https://www.leagueofgraphs.com/champions/spells/all If it comes to 1v1 ignite is obviously better , not speaking about heal because it heals 2 targets and also gives them MS so it's obviously again better , my point is people who are doing balancing are getting their money in vain it feels like a bunch of monkeys who just poke their fingers here and there without really understanding wtf they are doing or as I said they role a dice. They are doing some stupid changes then reverting them back to how they were and just wording it in another way that completly contradicts to what they were saying when they did the changes. I have a feeling they don't even have the client installed on their PC's or laptops. For example they made botlane OP so they can survive assasins and 3 shot tanks , because of this they have to buff tanks and tank items so they can survive 5 shots atleast -> this leads to tanks dominating toplane and only champs with true dmg and overloaded kits can deal with them -> which leads to creating a new keystone for bruisers which will give 20% penetration in form of true dmg -> which will lead again to tanks being destroyed against some autoattackers without any chance to survive the lane, excessive shields -> revert some assasins so they can burst in 1 sec because if the targets have time to react your ADC get a 1k-2k %%%%ing shield -> also give the new champ Irelia a shield breaking passive and possibly in near future an item for destroying shields , this reminds me of heals after making them too powerfull they had to implement grevious wounds which really destroy those champs the same thing happening with shields. The idea is they are lazy they don't try to solve the problem or think it through they just find a solution to deal with it fast so people kind off say ye ok it somehow works out. Why not make all current heals/regen abilities heal like 0.7 of what they do now and remove grevious wounds from items and you can leave it only on ignite and make ignite do less dmg and be specifically picked to counter this champs and giving up on other summoner. Make heal and shield power stack multiplicatively, rework Michael's and make it give only 10 % instead of 20 %. Make support items better and cost more and who cares if other laners buy them because they do it anyway especially in competitive, in my opinion a support shouldn't be a half of a player or have worse stats or items then the rest roles he contributes to the game the same as other players , I think their thinking is completely flawed because if the support does to well they are like it's just a support he shouldn't be so tanky / he shouldn't be doing so much dmg - why not ? . Increase ADC items cost , change items in a way so ADC's can't get so easily 100% crit because it's not crit anymore it's just simple autos. Remove the % health dmg + fllat damage on tanks , make abilities do one thing or % health dmg or flat dmg not a combination of both, stop giving every tank a shield - ORNN could be fine without a shield and his mechanic on W was nice but they removed it though it wasn't never a problem (problem was his dmg and spamm factor)laughable they gave a really stupid reason for it , it was unique and it was nice but they are pros they removed it and you know why the reason is stated above they don't have the %%%%ing client isntalled on their personal computers for sure. DUSKBLADE ? WTF is this ? Deathfire Grasp was removed from the game but they design an item like DUSKBLADE which is the deathfire of AD based champs. Black Cleaver - Bruiser Item nerfed Why ? Because ADC's and other ranged guys abuse it ? Oh really and how about implementing an existing mechanic in the game and make the debuff MELEEE only , wow problem SOLVED. No better nerf item that counters tanks and helps bruisers to defeat them and after buff every bruiser by giving armor pen in their kit or creating this Conqueror stuff. Ye also doing overloaded abilities/passives which do dmg heal give ms etc. -> try to balance Remembered one more make a damn QSS item for AP and tank users which would share the same passive with ZHONYA and GarGoyle stoneplate , make it give no stats and cost 1500 gold -> part of 3 items one is already in game need 2 more. That's from the top of my head , sorry if it's too much , there are a lot of things that I would like to discuss but I think whatever I say doesn't even matter at the end because probably even you won't read this till the end , but if you did thanks and sorry if I did mistakes or it's hard to read. That's it.
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: Nah it was always like that. The new generation has an ego feeling like they are more and better than the old one. It is an ever ongoing circle. {{champion:75}} The Cycle of Old and Young continues. You are old and too dumb to comprehend tech, they are cool and smart. Because kids... kids never changes. /insert music: https://youtu.be/BOJ8U55xnH4 EDIT: About the comment itself: Naaaaah it's just your everyday ELO stuck people. Bronze to Silver are derping n00bs, trolls, and tilted people stuck in everlasting cycle of losses outweighting wins because of the MMR loss streaks. Gold has derps who somehow surfaced from the raging ocean of ELO Hell, people who don't try anymore because ELO Hell burned them out, people with ego boosts because they are better than the ELO Hell scum... my god Gold is diverse. Well it's basically a gateway ELO. Then comes plat and onwards. You are in the extreme minority of players which gave root to great levels of elitism and bloating egos. They feel themselves WAAAY above everyone else and think that the glory of Challenjour is only at arm's reach and only their %%%%%%ed booster temmates keeping them back from kicking Faker with the rest of the world Challenjours in the ass. {{sticker:sg-lulu}}
{{sticker:slayer-pantheon-popcorn}} {{sticker:sg-soraka}}
Rioter Comments
Holymanster (EUNE)
: Sightstones, Wards & Supports
So they still cling to Sightstone system :( {{sticker:sg-lux-2}}
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Jyu Hell (EUNE)
: is this a joke? the new mode?
I won once in Onslaught , but there is another thing that annoys me why the %%%% to make the quests I must have a 5 people premade group ? When you don't have the old client chat system , so you can't find 5 people you have to write on forums or speak with people you just played ... WHY if you don't have a way to easily create a premade using the damn new client which is only visually better then the OLD one in rest it's behind the OLD one , WHY you force people to complete the quest in PREMADE groups and don't tell smth like there are quests for SOLO players because throwing a bone to SOLO players is insulting. WTF is wrong with you ? CREATE A WAY TO EASILY CREATE PREMADES THEN GIVE QUESTS THAT REQUIRE 5 people premades dumbasses . Finished GL HF . though don't think you will have fun {{sticker:zombie-brand-facepalm}}
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Nar7ia (EUW)
: Darius Q hitbox bugged?
I think it's because of the ping, happens quite often to me
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Jaskko (EUW)
: The range isn't that bad, not long not short. It just takes some time to get used to him, In my opinion, he isn't that bad but he is rather complex, and it takes really fast hands to perform his long combos.
In comparation with other mages it's shorter for sure , he is a mage so we compare him with mages not with fighters or someone else. As I said for me he just fills off I think they could do something better with the rogue mage ...
Jaskko (EUW)
: People don't know how to play him, If you know how to play him/You can land your Q very often Ryze can be pretty OP. Build a {{item:3165}} {{item:3003}} {{item:3089}} and other mana+AP items because of his passive you can deal huge amounts of damage, The most i got with him, Q was dealing just a bit over 1000dmg. And when you get into your long combos - Q>E>Q>W>Q>E>Q>and so on, You can deal a shitload of damage.
I don't mean he is weak, only weakness I see it his range on abilities, the dmg I would say is absurd and this is what I want to say he seems to me more like a Juggernaut mage not a Rogue mage ... For me it just don't feel right thats it, maybe it's only just me.
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Holymanster (EUNE)
: Aatrox Dark Flight
Now after rework it works properly :)
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Holymanster

Level 89 (EUNE)
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