: I like it a lot. It seems that it could be an actual champion that could be released in the near future.
: that sounds like a broken Version of graves
how can u say that tho?
Zantier (EUW)
: Think something more on the lines of urgot would be better, you can keep the true damage scaling but without it applying on hit effects.
Have a look at my final minor changes (i cant balance it no more whatsoever). I've uploaded as a comment, reply so i can know if i should repost it.
: Yeah that seems fair to me.
Have a look at my final minor changes (i cant balance it no more whatsoever). I've uploaded as a comment, reply so i can know if i should repost it.
: > [Q] [ cooldown: 9/7.5/6/4.5/3s ] > Target Lockdown: By press-n’-holding the ability on an enemy champion Bria aim-locks onto them. She slows herself for 8%, except when chasing them. Aim-locked champions are dealt **108/116/125% damage** by basic attacks and as true damage. That part is about lvl 1/6/11, right? or do you mean skillpoints 1+2/3+4/5? > [E] [ cooldown: 16/15/14/13/12s | root: 0.5s | blind: 1s ] > Flashbang!: Bria throws a flashing capsule that blinds enemy champions. If it is cast infront of them they get rooted as well. Cool that you used the "feedback" that I gave you in the previous thread!
Have a look at my final minor changes (i cant balance it no more whatsoever). I've uploaded as a comment, reply so i can know if i should repost it.
LordChampa (EUNE)
: Manaless Ranged Gun Female Champ
Does this seem as legit as possible ? Here are the changes.. >Bria, the Impenetrable [Passive] [Impenetrable cooldown: 28/24/20s (based on champ level) | Front static cooldown: 30s | Cap: +100 true damage| Front marked ground radius: 400units | Front trigger radius: 760units] >Impenetrable: When Bria’s health drops below 30% of her maximum health her armor and magic resist get increased by 30/40/50% and can’t be lowered until she has more than 30% health. Front: When Bria gets accompanied by an ally, she marks the ground around her as Front. While on the marked ground both Bria and her allies deal bonus (20% of Bria’s armor) true damage with their next basic attack or ability. >[Q] [cooldown: 9/7.5/6/4.5/3s]. Target Lockdown: By press-n’-holding the ability on an enemy champion Bria aim-locks onto them. She slows herself for 8%, except when chasing them. Aim-locked champions are dealt 8/16/25% (based on level 1/6/11) of the damage as true damage. Bria can’t attack other units until Target Lockdown is released. Target Lockdown applies 80% of on-hit effects. Bria always faces the aim-locked champion. >[W] [cooldown: 11/10/9/8/7s]. Undershot: Bria slides for 300/310/320/330/340 (+20% base movement speed) units in the direction she’s facing. Sliding under enemies makes them flee from her for 0.5s. Bria must be moving to cast Undershot. She can’t slide through minions or pass walls with Undershot. >[E] [cooldown: 16/15/14/13/12s | root: 0.5s | blind: 1s]. Flashbang!: Bria throws a flashing capsule that blinds enemy champions. If it is cast infront of them they get rooted as well. >[R] [cooldown: 130/115/105s]. Exalted One: Bria burns in fury, instantly gaining 15/20/25 Fury, 40% tenacity, 15% movement speed, and returning (15/20/25% of missing health) health over 3 seconds. Bria cuts 3/4/5 Fury per enemy champion kill in her vicinity. Avenge - Innate: Enemies that kill an ally champion get a Target mark. Bria gains 20 Lethality against champions marked as Targets. Fury decays a point every second. Exalted One cancels when all Fury is exhausted.
: > [Q] [ cooldown: 9/7.5/6/4.5/3s ] > Target Lockdown: By press-n’-holding the ability on an enemy champion Bria aim-locks onto them. She slows herself for 8%, except when chasing them. Aim-locked champions are dealt **108/116/125% damage** by basic attacks and as true damage. That part is about lvl 1/6/11, right? or do you mean skillpoints 1+2/3+4/5? > [E] [ cooldown: 16/15/14/13/12s | root: 0.5s | blind: 1s ] > Flashbang!: Bria throws a flashing capsule that blinds enemy champions. If it is cast infront of them they get rooted as well. Cool that you used the "feedback" that I gave you in the previous thread!
1) yep, by champion level. 2) i can only say thanks for it
: So kind of like a automatic Sona damage boost with the area, yeah that sounds pretty good. Although for a passive on a fairly long static cooldown it seems like it could do with a bit of a power boost, perhaps all champions could gain the bonus damage equal to 15% of Bria's armour since a lot of other champions are barely gonna gain over 10 bonus true damage from it. Then again could be worth bumping the value up to 20% considering the long cooldown and the fact that it relies on allies being near, and that to reach the 100 cap with the 15% scaling you'd need something like 670 armour which is pretty unreachable unless you're Rammus or Malphite.
Is "Bria and allies deal 20% of bria's armor" enough of a boost? And the cooldown being 30s, no more no less?
: Hey dude it's me again. This concept is actually really sweet and really interesting. Something I'd like to suggest is that if she's a bulky frontline commander it could be cool to make her ult some kind of Rally ability. Like what if when she ults she creates an area around her, and the stat boosts she gains are given to surrounding allies by half her amount (Maybe change the health return to a %missing max health restored so as to be useful with low health allies but not so strong as to outclass Janna). This may need to removal of the innate part of the ult though, and perhaps less up time but you could add some Armour and MR to the stats she gains. So it would like as such: [R] [cooldown: 130/115/105s] Bria bellows out a rallying cry creating a zone around her (say about 650 units for now (as wide as Nunu's ult)) for 8/12/16 seconds, during this time Bria gains 20/30/40 bonus Armour and MR, 20/30/40% tenacity and heals 30/65/100 +5/7.5/10% missing max health per second. Allies moving towards Bria gain 30% movement speed out of the area (moving towards it), halved to 15% while in the area as well as gaining half of Bria's stats while within the rally area (10/15/20 armour and Mr, 10/15/20% tenacity and heals for 15/32.5/50 +2.5/3.75/5 % missing max health per second). That would be my idea but that maybe more suited for a full fledged tank rather than a tank juggernaut hybrid. Overall though I love the idea, you did a good job on this.
> [{quoted}](name=Overlord Morde,realm=EUW,application-id=Mpd1UjGe,discussion-id=T9ExHo4V,comment-id=0001,timestamp=2019-05-07T19:07:51.803+0000) > > Hey dude it's me again. This concept is actually really sweet and really interesting. > Something I'd like to suggest is that if she's a bulky frontline commander it could be cool to make her ult some kind of Rally ability. Like what if when she ults she creates an area around her, and the stat boosts she gains are given to surrounding allies by half her amount (Maybe change the health return to a %missing max health restored so as to be useful with low health allies but not so strong as to outclass Janna). This may need to removal of the innate part of the ult though, and perhaps less up time but you could add some Armour and MR to the stats she gains. > > So it would like as such: > [R] [cooldown: 130/115/105s] > Bria bellows out a rallying cry creating a zone around her (say about 650 units for now (as wide as Nunu's ult)) for 8/12/16 seconds, during this time Bria gains 20/30/40 bonus Armour and MR, 20/30/40% tenacity and heals 30/65/100 +5/7.5/10% missing max health per second. Allies moving towards Bria gain 30% movement speed out of the area (moving towards it), halved to 15% while in the area as well as gaining half of Bria's stats while within the rally area (10/15/20 armour and Mr, 10/15/20% tenacity and heals for 15/32.5/50 +2.5/3.75/5 % missing max health per second). > > That would be my idea but that maybe more suited for a full fledged tank rather than a tank juggernaut hybrid. Overall though I love the idea, you did a good job on this. Hey thats a good idea, but maybe its far too tanky as u said so, I want her to be a leader, to be the "strongest" and therefore her allies mustn't be weak for her to heal them or whatsoever. But hey the idea was so cool so i think ill change FRONT into this: Front: Every 34s, when Bria gets accompanied by an ally she marks the ground around her as "Front" (400units). While on the marked ground Bria's next basic attack deals bonus (15% of Bria's armor) true damage and all of the allies' next basic attacks deal bonus (10% of their armor) true damage, both capped at 110. And so on, i don't have to change the ult. what do u think ??
Zantier (EUW)
: Pretty near concept however > Aim-locked champions are dealt 108/116/125% damage by basic attacks and as true damage. Would be far too broken, especially with how broken {{item:3124}} right now it would be like {{champion:11}} on steroids
> [{quoted}](name=Zantier,realm=EUW,application-id=Mpd1UjGe,discussion-id=T9ExHo4V,comment-id=0000,timestamp=2019-05-06T23:36:42.347+0000) > > Pretty near concept however > > Would be far too broken, especially with how broken {{item:3124}} right now it would be like {{champion:11}} on steroids Would changing it to 8/16/25% of the damage be dealt as true damage be better, OR to deal bonus 8/16/25% magic damage/true damage????
LordChampa (EUNE)
: How do i create a manaless champion ???
guys i tried it, give me some feedback <3 https://boards.eune.leagueoflegends.com/en/c/community-creations-en/T9ExHo4V-manaless-ranged-gun-female-champ
Rioter Comments
: Well it wouldn't be stupid per say but it could be difficult to balance depending on what kinda of ranged manaless you want to make. Vladimir at the moment is the only ranged manaless champion at the moment I think and he's a battlemage meaning he's an in-your-face ap caster with some tanky elements and no real hard crowd control. His strengths are his sustain/tanky-ness and his good scaling without needing to manage a resource. His weakness are his long early cooldowns and that his defensive ability (Pool of blood) costs 20% of his current health to cast. In any case I would like to give you a few suggestions on the weaknesses that could be used to balance being resourceless. -would usually have to be short ranged (Probably around 800 units should be the max of a spells range). This is usually a must. -generally a weaker early game in the sense that they wouldn't have really strong farming early and their abilities would probably be below average for damage (since it's more of a quantity over power thing for manaless champs). -would often be a cooldown reduction reliant champion, this can actually be useful for building the champion as you know that they will have to build certain CDR items depending if they are either AD or AP based (Although the issue is that majority of AP CDR items come with mana, you'd probably have more of a broader area to work with if you make and AD ranged champ cause you have items like {{item:3161}} {{item:3071}} {{item:3142}} {{item:3078}} to work with). -A unique new resource bar could be interesting similar to Renekton's who generates fury which empowers his abilities if he has over 50 fury. That's the few that come to mind, when I say it would be difficult to make I mean more of that it will be complicated due to the amount of factors that would have to go into make it right. Despite that if you're up for a challenge I encourage you to try as there is no reason for it not to work.
> [{quoted}](name=Overlord Morde,realm=EUW,application-id=Mpd1UjGe,discussion-id=28lbgfpe,comment-id=000100000000,timestamp=2019-05-05T16:05:58.305+0000) > > Well it wouldn't be stupid per say but it could be difficult to balance depending on what kinda of ranged manaless you want to make. Vladimir at the moment is the only ranged manaless champion at the moment I think and he's a battlemage meaning he's an in-your-face ap caster with some tanky elements and no real hard crowd control. His strengths are his sustain/tanky-ness and his good scaling without needing to manage a resource. His weakness are his long early cooldowns and that his defensive ability (Pool of blood) costs 20% of his current health to cast. > > In any case I would like to give you a few suggestions on the weaknesses that could be used to balance being resourceless. > -would usually have to be short ranged (Probably around 800 units should be the max of a spells range). This is usually a must. > -generally a weaker early game in the sense that they wouldn't have really strong farming early and their abilities would probably be below average for damage (since it's more of a quantity over power thing for manaless champs). > -would often be a cooldown reduction reliant champion, this can actually be useful for building the champion as you know that they will have to build certain CDR items depending if they are either AD or AP based (Although the issue is that majority of AP CDR items come with mana, you'd probably have more of a broader area to work with if you make and AD ranged champ cause you have items like {{item:3161}} {{item:3071}} {{item:3142}} {{item:3078}} to work with). > -A unique new resource bar could be interesting similar to Renekton's who generates fury which empowers his abilities if he has over 50 fury. > > That's the few that come to mind, when I say it would be difficult to make I mean more of that it will be complicated due to the amount of factors that would have to go into make it right. Despite that if you're up for a challenge I encourage you to try as there is no reason for it not to work. Thanks for the superb feedback, it looks like u know more that average, and this would help me a lot.
: I do think that you can create a ranged champion without cost, but I think that the abilities needs to be very "less impactful", but instead, it needs to have a very unique passive (for instance, a Kalista passive)
> [{quoted}](name=Kill and Win,realm=EUW,application-id=Mpd1UjGe,discussion-id=28lbgfpe,comment-id=000000000001,timestamp=2019-05-02T22:41:25.296+0000) > > I do think that you can create a ranged champion without cost, but I think that the abilities needs to be very "less impactful", but instead, it needs to have a very unique passive (for instance, a Kalista passive) can u describe "less impactful" in more words, like if u can put up an example :P
: If they're entirely resourceless, they'd need to get up close and personal to deal any damage to an enemy - even 5 damage. They'd have some sort of damage reduction, shield or instant way to fall back to safety, in which case they'd be severely limited by cooldowns.
> [{quoted}](name=PhD in Nasus,realm=EUW,application-id=Mpd1UjGe,discussion-id=28lbgfpe,comment-id=0003,timestamp=2019-05-03T10:14:15.994+0000) > > If they're entirely resourceless, they'd need to get up close and personal to deal any damage to an enemy - even 5 damage. They'd have some sort of damage reduction, shield or instant way to fall back to safety, in which case they'd be severely limited by cooldowns. so do u think i should give it a try in the near future, and u give me some feedback ?
: Well there is quite a lot of variation between manaless champs. Some like Garen and Katarina are only limited by there cooldowns, others like Rengar and Renekton have the same thing but they have a separate bar which empowers there other abilities in some way. Some have health costs like Zac and Mordekaiser which seem to have slightly stronger abilities due to the health cost but they always have some form of sustain built into their kit. From your other comment making a ranged manaless champions seems like it would be difficult since they would most likely have to have fair low range like Vladimir to compensate for only having to deal with cooldowns... also Crowd control would probably have to be kept to a minimum like around 1-2 slows max.
> [{quoted}](name=Overlord Morde,realm=EUW,application-id=Mpd1UjGe,discussion-id=28lbgfpe,comment-id=0001,timestamp=2019-05-02T22:36:21.665+0000) > > Well there is quite a lot of variation between manaless champs. Some like Garen and Katarina are only limited by there cooldowns, others like Rengar and Renekton have the same thing but they have a separate bar which empowers there other abilities in some way. Some have health costs like Zac and Mordekaiser which seem to have slightly stronger abilities due to the health cost but they always have some form of sustain built into their kit. > > From your other comment making a ranged manaless champions seems like it would be difficult since they would most likely have to have fair low range like Vladimir to compensate for only having to deal with cooldowns... also Crowd control would probably have to be kept to a minimum like around 1-2 slows max. So none the less a ranged manaless no-cost champion would be *stupid* and difficult to make, did i get u right ?
Murdarici (EUNE)
: - usually they have longer cooldowns on abilities then the champs that have mana - garen, renekton, riven, are like casters, they are more spell base damage then autotaks, they do damage with their abilities then wait for cd then do again don't knwo what else is specific to them only, they are so many, trinda, zac, rumble and so on.
> [{quoted}](name=Murdarici,realm=EUNE,application-id=Mpd1UjGe,discussion-id=28lbgfpe,comment-id=0000,timestamp=2019-05-02T22:08:53.745+0000) > > - usually they have longer cooldowns on abilities then the champs that have mana > - garen, renekton, riven, are like casters, they are more spell base damage then autotaks, they do damage with their abilities then wait for cd then do again > > don't knwo what else is specific to them only, they are so many, trinda, zac, rumble and so on. okay so i just looked up in the wiki so garen riven and kata are "(Has abilities without cost)" while others use other bars or health... i have a quick q// Do u think i can create a ranged "without cost" champion, and if yea, do u have any ideas on the balance?
Rioter Comments
: Well then, here is my suggestion: Passive: "Star seeker". Every 20-12 (based on level) sec Carrie finds a star nearby. Being near star increases Carrie's spd by 10%/15%/20% and mana regen by 10%/25%/50%. Stars are still pretty small and don't act as obstacles. They can be destroyed by enemies, causing an explosion for 50/100/150 +15%AP magic damage in a small radius. Q: "Star emission". Carrie causes all stars in medium range to give a bright flash, dealing 30/50/70/90/110 + 40%AP magic damage and blinding enemies hit for 1 sec. W: "Star prominence". Carrie causes one star to emit prominence in a chosen direction, which deal 40/65/90/115/140 + 50%AP magic damage, reducing enemie's def and mr by 5% + 1%for every 100 AP. E: "Soothing light". Carrie causes all stars in a medium range (but smaller, than Q) to emit healing aura, which heal allies for 20/40/60/100/120 + 30%AP each. R: "Alarming discovery". Carrie discovers a black hole at target location. The Black Hole pulls all enemies towards it in a series of pulls (1/sec) and deals 100/200/300 + 20%AP increasing to 300/500/700 + 40%AP magic damage, based on distance to the core. Black Hole lasts for 5 sec, then it dissipates due to excessive Hawking radiation. It can instead be an "Amazing discovery" with supernova, which first deals 100/200/300 +60%AP and then acts as a star, but with double bonus to all Carrie's abilities in double range and triple hp amount.
> [{quoted}](name=realGuybrush,realm=EUNE,application-id=Mpd1UjGe,discussion-id=uKEGGHVx,comment-id=00000000000000000000,timestamp=2019-03-01T09:02:07.116+0000) > > Well then, here is my suggestion: > Passive: "Star seeker". Every 20-12 (based on level) sec Carrie finds a star nearby. Being near star increases Carrie's spd by 10%/15%/20% and mana regen by 10%/25%/50%. > Stars are still pretty small and don't act as obstacles. They can be destroyed by enemies, causing an explosion for 50/100/150 +15%AP magic damage in a small radius. > > Q: "Star emission". Carrie causes all stars in medium range to give a bright flash, dealing 30/50/70/90/110 + 40%AP magic damage and blinding enemies hit for 1 sec. > > W: "Star prominence". Carrie causes one star to emit prominence in a chosen direction, which deal 40/65/90/115/140 + 50%AP magic damage, reducing enemie's def and mr by 5% + 1%for every 100 AP. > > E: "Soothing light". Carrie causes all stars in a medium range (but smaller, than Q) to emit healing aura, which heal allies for 20/40/60/100/120 + 30%AP each. > > R: "Alarming discovery". Carrie discovers a black hole at target location. The Black Hole pulls all enemies towards it in a series of pulls (1/sec) and deals 100/200/300 + 20%AP increasing to 300/500/700 + 40%AP magic damage, based on distance to the core. Black Hole lasts for 5 sec, then it dissipates due to excessive Hawking radiation. > > It can instead be an "Amazing discovery" with supernova, which first deals 100/200/300 +60%AP and then acts as a star, but with double bonus to all Carrie's abilities in double range and triple hp amount. damn bro, this smooth, see u indeed can create some masterpieces in ur mind, good job
: You mean, suggestions about current abilities' numbers, or you would like to have completely new kit idea, but with the same main theme?
> [{quoted}](name=realGuybrush,realm=EUNE,application-id=Mpd1UjGe,discussion-id=uKEGGHVx,comment-id=000000000000,timestamp=2019-02-18T07:25:52.665+0000) > > You mean, suggestions about current abilities' numbers, or you would like to have completely new kit idea, but with the same main theme? some changes for a better kit maybe, give it a try, maybe u r good at coming up with champs :D
: Carrie? ) Carrie should use telekinesis and burn people! )))))
> [{quoted}](name=Rainfollower,realm=EUW,application-id=Mpd1UjGe,discussion-id=uKEGGHVx,comment-id=0001,timestamp=2019-02-13T14:57:43.509+0000) > > Carrie? ) Carrie should use telekinesis and burn people! ))))) wha?
: The idea of this champion sounds very good, but you shouldn't add too much features for champion's passive. In fact, Star Dust and Star Glow could be passive parts of her Q and W respectively. Also, her passive is based on her Q. This is very unusual for League champions; in fact, it often happens the opposite way: for example, Yorick's passive lets him make graves, and his Q is expanding it even more. Zyra's passive lets her Q and E make her W grow into plants, etc. Also, Carrie's E might become too dangerous. Imagine her using it on Lux's or Caitlyn's ultimate. But in general, your idea is great for 100% support character. adding lore and artwork would make this concept truly excellent.
> [{quoted}](name=realGuybrush,realm=EUNE,application-id=Mpd1UjGe,discussion-id=uKEGGHVx,comment-id=0000,timestamp=2019-02-13T14:38:28.604+0000) > > The idea of this champion sounds very good, but you shouldn't add too much features for champion's passive. In fact, Star Dust and Star Glow could be passive parts of her Q and W respectively. Also, her passive is based on her Q. This is very unusual for League champions; in fact, it often happens the opposite way: for example, Yorick's passive lets him make graves, and his Q is expanding it even more. Zyra's passive lets her Q and E make her W grow into plants, etc. > Also, Carrie's E might become too dangerous. Imagine her using it on Lux's or Caitlyn's ultimate. > But in general, your idea is great for 100% support character. adding lore and artwork would make this concept truly excellent. hey thanks for the feedback, well this isn't that much of a good idea now that i've read it again, and so i dont know how to fix it and make it better, maybe u can mention a few changes of yours??
Pikaguif (EUW)
: Looks good, but I think that the passive is strange and broken, maybe reducing the stacks and duration would be better, you could go back and return to lane with the debuff
Strange is okay, it's good actually, cause **strange** _equals_ **new** when it comes to **LoL**, just my 2 cents. Now for the broken part u mentioned, do u think all of the numbers should be lowered? I think the max of 300 units is okay, so maybe I should change/lower only the units and duration, and therefore the number of max stacks would be higher ? Something like 5 units per basic attack, duration of 20 seconds and therefore up to 60 stacks?**?**? And now that I thought more over the _Critical Frozen Sight_, I think I should make it occur 4 times in 60 seconds, what do u think?? **First I'd like to discus all the changes and balancing and after 3/4 thought/replies over them, I'll make the changes and add a tag that says #FinalEdit**
Rioter Comments
Rioter Comments
AryanOwl (EUNE)
: New Champion Idea - Hellumy ( The King of Astral World )
This is a interesting and great idea, difficult yes but with some tweaks here and there this can work out somehow. Great job coming up with this idea {{sticker:slayer-pantheon-thumbs}}
Rioter Comments
XanWing (EUW)
: Hmm. I think his attire needs a boost! I haven't read the piece you are drawing inspiration from but I imagine it a bit clunky with all those watches. Maybe he'd be dressed in a long fancy Victorian cape from which inside he has got different types of watches, so when he goes B he opens his cape and inside there are watches running on different times. When he does an ability like his slow or speed boost, a pocket watch flies out and snaps out in the direction of the target. I think your passive is very clever and would look cool!{{sticker:slayer-pantheon-thumbs}}
let's see, nor your idea would work nor duke's ... The passive is clever yea and would look cool indeed, but that too much.. Just thinkin bout giving Zilean a (by seeing your standards) legendary skin like that would be silly. But, I think that a Debonair skin would suit him. Try to imagine an old rich man obviously in a suit (could add chromas as well) with a mid-long well cut beard [that is facing straight down] and slicked back hair [or small man bun] (blonde-to-grey/white color, or this could vary off of the chromas). He could even wear some glasses [maybe sunglasses]. I thought to put him in a mechanical wheelchair maybe but nah, it's better to imagine him with boosters on his legs (so he could still fly) or boosters on his clock that is on his back.. While we are at the clock, Riot's designers would come out with a sick Piltover styled clock. And all this would make him look like a billionaire that has lived a long life of wealth and gambling. The type of guy to come at the casino with many bodyguards, and the one to win all the money on the table. This would be a sick Epic Skin, which is not too much for Zilean.
Rioter Comments
LordChampa (EUNE)
: [CʜᴀᴍᴘCᴏɴᴄᴇᴘᴛ] Wɪʟᴇʏ, ᴛʜᴇ ᴅᴇsᴛʀᴜᴄᴛɪᴠᴇ ɢʟɪᴅᴇʀ
Wiley is a yordle, he's a bit taller than a normal yordle. He uses 2 chem-launchers as weapons (something like tristana's, but smaller). He even has wings, a prototype of wings (that open like bat wings) and uses them to glide/fly. Has a old leather pilot hat with pilot googles and leather boots and gloves. The wings are attached with belts and get activated with a button on the cross of the belt. His name comes from the first known aviator/pilot in the world Wiley Post.
Rioter Comments
Rioter Comments
Masantha (EUW)
: Bilgewater Fan Fiction Competition
So, it must contain a Bilgewater champion? Or can I use any champion ?
Rouwhorst (EUW)
: Perhaps you should add more details and background information. I have no idea how your character would look. If i understand correctly this champion has to use his R before he can use any other ability? I don't understand the passive fully. Another thing is that all the blood wish abilities seem to have the same initial part: "charge the armor in a line..." Which could make it difficult to play against and will make the kit probably a bit dull.
i should add damage scaling? So in my mind the armor is one of the darkins. The armor is a darkin so thats why he is "the Blooded Armor". Basically its an armor, and the person in it is a blood figure, something like Zac(jelly figure). That blood figure is the "Slither" i mentioned, the one that takes control after u cast a Blood Wish. The passive, read carefully - so u have a health bar, and its devided. one part of it is normal health, and the other is 5 - 15 times the total armor which is counted as health. When Abgore uses a Blood Wish he sends his armor(loses the armor based health), and he is left in his Slither form which has 390 movement speed to cover up the missing health and act more like an assassin. Furthermore, the playstyle is like first cast ulti sending the armor to create opening for your team or yourself, and then use 1 - 3 Slither abilities to deal more damage, finishing with a second cast ulti to return the armor, return the second part of health(the armor one). when Abgore loses his armor based health his ulti goes on a larger cooldown, and thats that.
Rioter Comments
: mmm this is cool i have to say i was thinking more old woman champion but this is cool
u could consider her as a female, but how would you imagine her with a big mask on her face. it won't fit like a part of her body. A male is more fitting.
Rioter Comments
Rioter Comments
: > [{quoted}](name=LordChampa,realm=EUNE,application-id=Mpd1UjGe,discussion-id=g8EiEUBz,comment-id=0000000100000000,timestamp=2018-04-08T14:34:32.171+0000) > > added synergy and values, not the best at it , but u can have a look. I always look up to some advice so feel free to give me some again. > {{sticker:slayer-pantheon-thumbs}} Love what you did with her ult. The synergy with her passive is really cool. Q - needs more damage. E - stun duration should be 1.2/1.4/1.6/1.8/2, so it scales as you level it up R - the amount of damage reflected might be too high :o
So, finally the last change {{sticker:galio-happy}} , How do you like the final concept now ? {{sticker:slayer-pantheon-thumbs}}
: > [{quoted}](name=LordChampa,realm=EUNE,application-id=Mpd1UjGe,discussion-id=g8EiEUBz,comment-id=00000001,timestamp=2018-04-07T10:05:50.987+0000) > > hey, why dont you write down all the changes you imagined in a reply, and with your help we could balance this champion idea, and make it more promising {{sticker:slayer-jinx-wink}} I made some changes, look them up :)) Better, but she should have more synergy with her curse. That's kind of her thing. At this point, she can only have one target cursed (90 sec cooldown) and it only applies to her Q. But, it shouldn't be too strong, though. Just something minor, yet effective. Also, add some damage/CC/etc values so we can get a better picture of how strong she would be.
added synergy and values, not the best at it , but u can have a look. I always look up to some advice so feel free to give me some again. {{sticker:slayer-pantheon-thumbs}}
: I really like the concept, but I'd refrain from using the dual form technique. She looks like she could be just as fun and strong with only one form and a few adjustments. Currently, she has way too much CC (mostly stuns), which would make her extremely annoying and hard to balance. My favourite spells are her passive and Q, although Curse of Solitude has to be adjusted. 6 minutes is too long. That would basically completely ruin a lot of champions, especially those who rely on linking, such as Kalista or Taric. But it's an interesting concept! Also, her R appears to be extremely powerful. it's basically Kayle's ultimate, but for two people. Just my two cents :3! Great work! {{sticker:sg-ahri-2}}
hey, why dont you write down all the changes you imagined in a reply, and with your help we could balance this champion idea, and make it more promising {{sticker:slayer-jinx-wink}} I made some changes, look them up :))
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Lester the (EUNE)
: Me or the creator?
i meant how to play this champion, tips on champion game style. if u know what i mean
Lester the (EUNE)
: you are welcome my dude
maybe you have some tips on how to play this dude ?
Lester the (EUNE)
: He seems like a champion that can't stand up against hard CC. Since he is an jungle assasin, tank junglers like Zac or (not so mutch) Sejuani would be good against him. If you would pick him mid or toplane i would say tanky/cc champions with loads of health would be good against him, like Aatrox or Kled.{{sticker:sg-poppy}}
I got you on this one, i thought about some of the champs you mentioned. Ofc appreciate your comment, im gonna fill them in now, thanks!
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: I have not read the thread because that would bore me to no end, however it's remarkable anyway because: 1) The champ actually got a name that it's not unspeakable (why a lot of users here will otherwise gave to their concepts names that ARE infact unspeakable it's totally beyond me, but it happened with appaling frequency). 2) The champ actually got a name that it's really cool. Good job. {{sticker:slayer-jinx-catface}}
Maybe you have some champs in mind that could fill the Counters part?
: I have not read the thread because that would bore me to no end, however it's remarkable anyway because: 1) The champ actually got a name that it's not unspeakable (why a lot of users here will otherwise gave to their concepts names that ARE infact unspeakable it's totally beyond me, but it happened with appaling frequency). 2) The champ actually got a name that it's really cool. Good job. {{sticker:slayer-jinx-catface}}
I post full concepts of champion ideas that I create, maybe it's boring but I'll rather have the whole pack (except lore, which I could edit in afterwards). You can just read the basics of the abilities to get the core of the champion.
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LordChampa

Level 28 (EUNE)
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