RKstef (EUW)
: Permanent bans
Money is no excuse for cursing another human being.They did well to ban you
Traps (EUW)
: Punishment too harsh
I wish they perma ban the likes of you,not just temporaly
LovroLox (EUNE)
: I just cant play this game anymore
Can't blame you.This game has become very unenjoyable to play due to its matchmaking algorithm and system.In normal games you have random match making level 25's vs diamonds stomps and in rank games there is elo hell-mmr matchmaking. And before everyone starts yelling at me I will explain this system's mmr matchmaking fault with an example: Let's say you queue up together 2-5 bronze 5 accounts in solo queue.They will have a 50% win ratio cause they are in the tier they deserve to be.Then you take 1 of these accounts and you add a smurf,Faker for ex.Faker lead these 2-5 bronze accounts into lets say diamond tier in solo queue.Then after Faker gets paid,the bronzes start playing in the diamond tier.Just count the number of games they are going to destroy until they go back to their deserved tier and the number of players who are going to have their games destroyed because of faker's boosting.This is a short example of how elo hell is created.This happens every time a terrible player(not a player having a bad game,a really bad player) "gets carried" by his teammates into victory. Reason of elo hell in solo queue:Win-defeat ratio is not an accurate measure to judge a player's skill.In a team game,a victory does not mean that all the members contributed equaly.Like I said in the previous example,faker's 5 bronze friends got 3000 mmr by his lead,but except faker who had a 7 kda all the other 4 accounts had 1 kda(cause they ended up 2-15 in every game). Conclusion:We need a personal contribution system that will be combined together with the win-defeat mmr system in order to have a better matchmaking and tier system,without elo hell. Until then,only aram and normal games for fun.
MTa7an (EUNE)
: queue bug
No queues available right now.No official statement from RIOT until now.They need to shut the server down
: premades as usual
That's why you create a ranking system based on both personal contribution and victory-defeat ratio and the game will be perfect.What if they trash talk and report you?Your 40000 dmg,250 cs,2 drakes,3 towers,1 baron,20 wards,20 kills 5 deaths and 10 assists beat their 15000 dmg,70 cs,0 drakes,0 towers,1 baron,2 wards,5 kills 10 deaths and 6 assists.(Only the players who participate in the hunt of objectives will get the objective in the end score.Also,for each category of champion the priority stats will differ:tank support has damage taken and assists,ap support will have damage dealt and kills and assists,adc damage and kills etc)
GLurch (EUW)
: I don't understand 1 sentence though >,everyone in the team picks squishy no cc champions vs high aoe damage enemy team and assassins,your support Alistar Alistar is a squishy no cc champion?
I am obviously not talking about the same game,i refer examples of many and different games
: I will feed 100 Games in a row to test Riots Report function (riot dont like this)
I support you 100%.The game needs personal contribution and not mmr ratio.This system supports only ace players and buries normal players's games.Ranking up has no difference whatsoever,you still find the same people,there is absolutely no difference in 0mmr-2000mmr
Speedy59 (EUW)
: @Riot Please stop people from trying new champions for the first time in ranked
The champion pick is your problem?This whole ranking system is a joke!In 1500+ mmr jungler forgets smite,bot lane is both 0-5 by 7 minute,everyone in the team picks squishy no cc champions vs high aoe damage enemy team and assassins,your support Alistar plays with ignite despite enemy team has Katarina and he engages fights with w q combo instead of preserving it to cancel her Ultimate.Also when you tank your carry never follows or is getting caught solo off position and die before fights,when you carry you have no peel or protect,support does not buy or use wards,not a single pink ward on map,jungler farming red despite enemy is doing drake...I can type all day believe me.The game needs personal contribution,not mmr.You can't teach (and it is preposterous) players of 1500+ mmr the game basics,you must place them on Bronze 5 and let them learn it on their own.Another failed year on rank system,waiting for the next year's hopefully improved system. PS:Normal games became pure cancer,diamond 2 vs level 28 summoners.Its normal someone wanting to try a new champion in rank game,in normal there is no point to do it
Praes (EUNE)
: Your view of the game isn't that accurate, feeders afk etc don't affect your ranking. Both teams have them so they balance out. Also the way you see it is that the only thing in this game is pure mechanical skill, but that is false, yesterday I played a game on my smurf around high gold. The game was around 25 mins and the kills were around 25-10. But it was a stomp due to my macro and us going for right objectives in right times. You saying there are diamonds with bronze skills isn't true at all. I've played there you most likely haven't played there. I rarely see players who play like golds in my elo usually they play like diamond but sometimes they have a bad game, that doesn't mean they don't deserve diamond just because they've a bad game. I really think that the way you look at the game is a subjective way to look at it and can't look at the bigger picture. You're only salty about not getting higher and you think it's the games fault, even thought it's you not being good enough.
The way I look at the game is the realistic way and 100% accurate.This is how the game works,it helps the aces and buries the normal people.It has elo hell and bad macthmaking.I will not waste my time arguing with guys like you,you have no brain and eat what you are served.I am no diamond but I have won vs diamonds many times cause its a team game and ranks play no part at all.The team with the less bad players wins.And the funniest of all is that despite you rank up you keep playing with trash.That's the game,that's the elo hell and you go back to your cave ape
: any1 that can give me tips on how to focus on farming or help me to.
First of all don't worry about your rank.There are diamonds with skills of bronze and reverse.This game has bad ranking system so forget about climbing,unless they put a personal contribution score in match making or unless you are Faker junior.There are games that are uncariable and you can't do anything about them,like having a teammate 0-10 by 10 minute or a player that is obviously boosted cause he can't understand objectives,map awearness and just goes for a walk in other lanes or 1 v 5 cause he is Katarina Rambo.The only thing you can and must do is avoid making mistakes and help your team as much as you can.The second is the hardest,but LOL is a team game and the best player is the one that "feeds" with his skills himself and the rest of his team.Share the wealth or stay low elo forever. Your farming depends on the champion you play,the champion you have as enemy and the lane,so there is no advice there.If you are adc for example,you have 2 spammers on the enemy side,a jungler camping you and your support is hiding behind you,then obviously you can go farm some carrots or onions outside and ff 20 the game before you tilt and smash the screen. As for the S ranks Riot is trolling and farm has nothing to do about it.I have seen players with 7-4-10 and 160 cs scoring S and guys with 10-1-15 160 cs scoring A.I have also seen 4 boxes in a row giving champion shards My advise to you is keep up the good work,your stats are really well,play many games and you will rank up for sure.Unless lady luck gives you Kata Rambo,Sister Afk,Mr feed or Dr Troll every 2-3 games.Still,rank games are way better than normals so if you don't like stomps or bad teammates just keep playing there.In normals you get only stomps right now,diamond 2 guys vs level 28 guys.Riot OP
Zed genius (EUNE)
: Unusually high ping since 6.12
Me too the same problem.Yesterday ping was as usual 75ms.Today 110 ms stable.
Kurbeh (EUW)
: One for All is no fun with premades
That isn't the problem.The problem with all the fun mode games is the tryhard.Why tryhard a fun game?Splitpush in urf,objectives hunters(drakes,barons),ganks...I mean come on!!1
Rioter Comments
Primo88 (EUNE)
: My friend xD. Thats what I am saying.This "eventually" can take from 20-40 games,depending on my luck to strike a normal team in promos. Ahh fuck it,you do not open your minds... Thanks for your opinion however,appreciate the time you spent to read it. Gl hf m8 xD
*It was Gold 3 not 4,type mistake.5 tiers above me.You can check my match history and see,he was Ekko
: > [{quoted}](name=Primo88,realm=EUNE,application-id=2BfrHbKG,discussion-id=t05Es714,comment-id=00030000,timestamp=2016-04-22T12:29:55.438+0000) > > This "eventually" can take from 20-40 games,depending on your luck,cause you also have afkers,trolls and ofc bad games or unfortunate teamfights. > I am trying to fix this "eventually" with the system I propose.This "eventually" is fucking up the average player of 65% win ratio with 100 games and a lot of anger > xD well, to be fair, i dont find this to be a good system, but you just made it sound like without promos its impossible to progress, its possible, but it takes a long time, i liked the system in s2 when we didnt have any divisions or leagues or anything. we had a number and that number told us what border we got. no LP or anything just our actual rating.
I have nothing with the MMR system,MMR is good. What I am proposing is a way to avoid many pointless games,rage and unenjoyment. Why if you can score an MMR of s1 when you start from b1 in 50 games,with all these sub categories and promos shit you have to play 200? Why 150 games more? Calculate the time wasted,the hate and anger you faced and the bg's you had to endure. Why must I carry a guy that is 5 tiers above me and our MMR is different by 40? Get real people,see the facts here plz!!!
: it really does not matter if you lose or win your promos, if you maintain above 50% win rate and just keep failing the promos over and over again eventually the system does automatically promote you without even attempting promos. its made to prevent people that get high mmr be stuck in a low mmr division. a diamond player that starts in bronze and loses promos every time will eventually be promoted to gold just due to his MMR regardless of his promo status.
This "eventually" can take from 20-40 games,depending on your luck,cause you also have afkers,trolls and ofc bad games or unfortunate teamfights. I am trying to fix this "eventually" with the system I propose.This "eventually" is fucking up the average player of 65% win ratio with 100 games and a lot of anger xD
: > [{quoted}](name=Primo88,realm=EUNE,application-id=2BfrHbKG,discussion-id=t05Es714,comment-id=00010000000000000000000000000000,timestamp=2016-04-22T12:17:09.637+0000) > > In my last game about 15 minutes ago,I had a teammate gold 4 with 1480 MMR.I am silver 2 and have 1440 MMR and he was bad,trust me. > In every victory I have 20 lp and defeat -17lp.Do the math in my previous example to verify it is valid. > Do you see my point?He had 1480 MMR,-20 from the 1500 MMR border of Gold tier,and he still was 2 tiers above,Gold 4!!!! > I will say it again.The current system does not favor good average players.It favors only extreamely good and lucky players and keeps bad playing-boosted accounts in top positions. > The G4 guy clearly deserves to be s2,but he keeps staying high cause he is carried by me and the sub categories promo system.I have the same MMR as that guy,I carry him and he is 4 tiers above me!!!!! you keep playing, and keep having above 50% win rate, and keep losing promos, eventually the system will see your MMR does not sync with your division and promote you without asking you to do promos.
My friend xD. Thats what I am saying.This "eventually" can take from 20-40 games,depending on my luck to strike a normal team in promos. Ahh fuck it,you do not open your minds... Thanks for your opinion however,appreciate the time you spent to read it. Gl hf m8 xD
Zavion (EUW)
: You clearly have a huge misunderstanding of how the league system works and the obvious disparity between division 1 and division 5 players. If you wanna climb, then get good enough to do so and you will. If you're not climbing, you're exactly where you belong.
You clearely do not understand that what I am saying is based on true facts,not fiction.This system is created to force you play many games by the company,cause thats its objective,making you play as much as possible.What I am proposing is a fair system,getting rid of all these pointless games and enjoying the game.Cause in my logic,the game is supposed to make you have fun,not fill you up with rage. As I said to a fellow summoner above,in my last game I had a teammate of 1480 MMR G3 and I have 1440 MMR and am S2.The G3 guy deserves to be S2(Gold tier boarder is 1500 MMR),but instead he is being saved by the sub categories and promos in a position he does not deserve to be,and on top of that he is carried to victory by me,the guy with -40 MMR than him and 5 tiers below than him. Open your minds and see the truth of this system.I honestly want to improve it,I do not care for my prestige or the free skin,I do not want it.I want a new rank system with no sub categories.Just the regular tier MMR boarders
raps1355 (EUW)
: > [{quoted}](name=Primo88,realm=EUNE,application-id=2BfrHbKG,discussion-id=t05Es714,comment-id=000100000000000000000000,timestamp=2016-04-21T17:07:58.397+0000) > > It is perfectly accurate.What is not accurate is your statement of promo skipper and the correction of limbo.In order to skip promos you will need an MMR of 5 tiers above you and a winstreak of 20-25 games.If I had such luck to score normal teams and such a winstreak I would not write the things I am writing.The normal good player has 65-70 win ratio.That player is kicked in the nuts with this system. > > I will give you another example:You start at 0 lp.5 wins later you are in promos.Losing twice in a row throws you back at 50-60.Winning another 3 games get you back in promos +1 victory.Losing twice again throws you back at 50-60. > Results:You played 12 games.You won 8 and lost 4.Your MMR is higher that your division,but you are still down.You must keep playing and playing until lady luck throw you that normal team you need in order to win the game when you are in promos. > > What I am explaining are things I have experienced,not some bullshit a noob kiddo is crying about.Provisionals and sub tier categories only force you in a massive amount of boring games,where you win with effort and then cause of bad luck,trolls or afk's you still remain back than the place that you deserve to be. > > I will say it again.I love this game and I want to improve it.And I use my experience to help the community improve the game.I do not care for prestige,tiers and skins.I just want gg's,not stomps. The lp calculations you speak of are not true in the slightest and i have actually tested it myself and have forced promo skips by simply dodging the promos to stay there and ultimately i have jumped eventually. First off if you are winning more games than you are losing your mmr will rise triggering less lp on losses and more on wins so when you win lose 2 in a promo more often than not you drop to 90 lp or an amount where 1 single win puts you strait back in promo for me this was like 30 or more lp a win and like -9 on a lose. Now IF you are falling to 50-60 lp then that means you mmr could be bang on assuming equal gains/losses and you are supposed to be there, remember equal gains and losses is the perfect spot on the ladder for someone. Now if we just assume we are talking about plat onwards since we need to address that a plat player could potentially get stuck in this promo loop, the same thing applies as above. Gold and under have the promo helper to allow a free win so youd never enter a promo more than twice. About the equal 50/50 like games we would all want these type of games but its not always easy to find 10 identical players who all pick the right match up to make it purely 50/50, have the same skill at said champ, role, game knowledge. Look even if we cloned somebody 9 times to get 10 identical ppl it still wouldnt be a 50/50 game why? Because the second someone gains a lead weather it be gold from a tower, tiny bit more cs they have an advantage which multiplies against the enemy team causing one side to have to play better to win but they cant because they are equal. Only better players in the first place win against an enemy with an advantage. You see this alot where one guy gets fed and does not know how to use his lead or push objectives so the enemy catch up, he gets stomped and screams for reports on his team.
In my last game about 15 minutes ago,I had a teammate gold 3 with 1480 MMR.I am silver 2 and have 1440 MMR and he was bad,trust me. In every victory I have 20 lp and defeat -17lp.Do the math in my previous example to verify it is valid. Do you see my point?He had 1480 MMR,-20 from the 1500 MMR border of Gold tier,and he still was 5 tiers above,Gold 3!!!! I will say it again.The current system does not favor good average players.It favors only extreamely good and lucky players and keeps bad playing-boosted accounts in top positions. The G3 guy clearly deserves to be s2,but he keeps staying high cause he is carried by me and the sub categories promo system.I have the same MMR as that guy,I carry him and he is 5 tiers above me!!!!!
raps1355 (EUW)
: > [{quoted}](name=Primo88,realm=EUNE,application-id=2BfrHbKG,discussion-id=t05Es714,comment-id=0001000000000000,timestamp=2016-04-20T19:08:32.380+0000) > > Let me explain again with an example:I play 30 games,win 18 of them and lose 12.I am good right?However promos DEMAND winning streak.Luck can bring the order of defeats come when you are in promos,SO YOU CANNOT RISE UP,even if your MMR HAS INCREASED.So the player of this situtation,which has a win ratio of I don't know 65% IS DOOMED in a division lower than his MMR.So he must play and play and play again until luck gives him a win streak when he is in promos.He will have to play 40 games to finaly go to the division of his MMR.Thats what I am trying to explain,this system does not favor players of normal win ratio (60-70%) and forces them to a massive amount of games.With the system I am proposing you will reach your deserved MMR tier instantly.So if you are in Silver division and you get a Gold division MMR,you become Gold.When you will reach your MMR cap,you will have 50-50 win ratio.But you will have reached that point with a 100-150 less games.Think about it. > And no I do not mind queuing up with anyone,as long as there is 50-50 % chance for each team to win,not this shit stomps we see nowdays,with 1 team greately superior than the other.I do not care for wins or prestige,I want gg's not feeders,noobs and trolls Ok this is not entirely accurate as you are saying you can be kept in limbo where your mmr is rising and you artficial division which affects nothing at all remains the same. First off if your mmr rises alot you skip past promos so this corrects this limbo that does not exist in the first place much like the system you are recommending. Also using 65% on a very small sample size of 30 games isnt exactly being fair either. All win % means is that if you keep playing at the same success pace while facing harder teams you will rise. No good having 90% win rate until you reach your skill cap then suddenly you are at 50% etc.
It is perfectly accurate.What is not accurate is your statement of promo skipper and the correction of limbo.In order to skip promos you will need an MMR of 5 tiers above you and a winstreak of 20-25 games.If I had such luck to score normal teams and such a winstreak I would not write the things I am writing.The normal good player has 65-70 win ratio.That player is kicked in the nuts with this system. I will give you another example:You start at 0 lp.5 wins later you are in promos.Losing twice in a row throws you back at 50-60.Winning another 3 games get you back in promos +1 victory.Losing twice again throws you back at 50-60. Results:You played 12 games.You won 8 and lost 4.Your MMR is higher that your division,but you are still down.You must keep playing and playing until lady luck throw you that normal team you need in order to win the game when you are in promos. What I am explaining are things I have experienced,not some bullshit a noob kiddo is crying about.Provisionals and sub tier categories only force you in a massive amount of boring games,where you win with effort and then cause of bad luck,trolls or afk's you still remain back than the place that you deserve to be. I will say it again.I love this game and I want to improve it.And I use my experience to help the community improve the game.I do not care for prestige,tiers and skins.I just want gg's,not stomps.
QFX (EUW)
: Why am I only getting +18 lp per victory?
Because MMR is inaccurate method to create a fair matchmaking on its own.With all the sub tier categories(div1,2,3,4,5) and promos you need to play an insane number of matches in order for your MMR becoming accurate and you reaching your deserved tier.Removing sub tier categories and promos or appling something else besides MMR(for ex average kda number) would improve matchmaking a lot.But this will never happen cause the community is filled with hardheaded stubborn blind and deaf people who never care about the game itself,only for skins and their own records.
raps1355 (EUW)
: > [{quoted}](name=Primo88,realm=EUNE,application-id=2BfrHbKG,discussion-id=t05Es714,comment-id=00010000,timestamp=2016-04-20T13:14:29.168+0000) > > No its not the same.Many times I ve had MMR of 1 or 2 divisions above mine and still was stuck in a lower sub category tier,cause in my promos I had 2 games in a row afker,or troller or whatever.And if you lose promos you go back 3 games.So when u needed 2 games to rise,now you want 4.See how idiotic this is?You have reached for ex an MMR of Gold 2 and you are stuck in Gold 4,needing over 15 games in order to reach your deserved MMR.Its idiotic I tell you,It forces you in an endless circle of pointless games,where if you lose cause of retards you stay further and further behind.With the system I propose,your MMR insta-places you were you belong,playing with the MMR you belong,without all these pointless games were you will rage and lose interest of the game.The point of a game is to be fun and competitive,not competitive and unenjoyable like now. I understand you are saying that sometimes your division and tier in your user lookup is not the same as the people you play against. But does it really matter? First off you are playing against people with similar mmr which is the only thing that matters as the division and tier system is purely for show and should not be observed as an indicator of anything. Yes the promo system can be abit tedious especially if you are on a win 1 game to enter promo win one more, lose two and repeat so 2 up, 2 down but in theory this is a 50% win rate but that aside thats why they added the promo helper so you only need one win to go through so they have acknowledged there was a problem with it although as you get higher it no longer applies. I 100% agree that the afk, troll, people actively trying to lose the game on purpose is real for a reason that has proc'd in their head. Now i have had days where i have won all games aside from the ones with these reasons and have even won some 4v5 where the other 3 did nothing on my team essentially but i do believe if the matchmaking is accurate i should stand 0 chance at winning in a 4v5 alone even if all 4 members are on point let alone if the 3 were useless. What this indicates to me personally is that i do not belong in that level of gameplay simply because i can handle the entire enemy team. In any given day of ranked i can expect 1 in 3 games to have an afk in my own experience. 1 in 6 games will have someone who throws a tantrum and does something to affect the teams chances weather it be afk, feeding, verbal baiting a team member, other tactical crippling things. What is very rare is direct walking down the lane into towers from 00:15 (unprovoked only) i cant give a likely number of occurrence. I tend not to worry about games i know i would have won if everyone was acting normal and present. I have personally tested the system and it will catapult you up skipping tiers and promos if your mmr deviates too much but it wont put you bang in line with your opponents. Is it annoying to be in tier 2 playing vs t5-3 on the next division? sure but let me ask you this if your screen said you was bronze and there were 9 challengers with you in a game that you had a 50% win rate over time would you be angry? Because 99.9% of ppl will understand they are at that level.
Let me explain again with an example:I play 30 games,win 18 of them and lose 12.I am good right?However promos DEMAND winning streak.Luck can bring the order of defeats come when you are in promos,SO YOU CANNOT RISE UP,even if your MMR HAS INCREASED.So the player of this situtation,which has a win ratio of I don't know 65% IS DOOMED in a division lower than his MMR.So he must play and play and play again until luck gives him a win streak when he is in promos.He will have to play 40 games to finaly go to the division of his MMR.Thats what I am trying to explain,this system does not favor players of normal win ratio (60-70%) and forces them to a massive amount of games.With the system I am proposing you will reach your deserved MMR tier instantly.So if you are in Silver division and you get a Gold division MMR,you become Gold.When you will reach your MMR cap,you will have 50-50 win ratio.But you will have reached that point with a 100-150 less games.Think about it. And no I do not mind queuing up with anyone,as long as there is 50-50 % chance for each team to win,not this shit stomps we see nowdays,with 1 team greately superior than the other.I do not care for wins or prestige,I want gg's not feeders,noobs and trolls
: Normal games
Cause elo hell
: Matckmaking
Because they wanna train you for the upcoming elo hell of rank games XD
Eveninn (EUW)
: On the other side, you can argue that because you are not always getting there so quick now, it's a, while slower, more constant rise, without this heavy Drops. Generally ranked relies a lot on the "law of big numbers", because the mroe games you Play, the more accurate your winrate will be. I'm not sure if Riot intended (or wants) this, but with slower movement, the movement should be more accurate. (instead of correcting mistakes afterwards) I think I understand what you mean, and to be quite honest, it's simply a Topic I don't care about too much. I personally kinda prefer how it is currently, as it gives me that Feeling "ahh I climbed from Plat 3 to Plat 1 in X months". And even if the skill of those is the same, it still gives me a Feeling of Progression. (but that might just be me. x3)
Personaly I do not care about prestige or Gold tier's free skin.I just want to play good games,not this shit we are currently playing.In normal games 95% are trolls.If rank games are like normals,then when I will play a serious good game?Its ok to troll and have fun,but I have fun by playing seriously,improving my skills,enjoy a good cooperation or a great enemy combo and have a lot of fun.Right now there is only elo hell and stomp games.Only a 5% of games are good and enjoyable.And I am not kid,I know when my team is outplayed,I honor those enemy teams.But right now,I have 2-4 retards that feed,troll build and flame.And the worst part of it is that these guys are 2-4 tiers above me!!!!That makes me mad about this matchmaking.Just let the MMR make the games equal,get those idiots to Bronze 5 instantly and help an average good player rise to his deserved division and enjoy good games. And you do not rise up slow and steady.You rise up with the crowling speed of a blind 3 legged turtle coming to meet you in America from Africa
Eveninn (EUW)
: Generally Sub categories got introduced to give a Feeling of Progression. "I'm Gold whole season now." "I climbed from Gold 5 to Gold 3 this season. :D" > Why trap the players in an endless circle of matches (for ex winning 4 games,going in promos,losing 2 games and pushing them back 4 games again resulting to 0 progress)? You did gain MMR, that's why it's there, and if you got more MMR you 1) get back to promos faster 2) might even skip promos if you get a way higher MMR then your current Division. > There is no need for Bronze 1,2,3,4,5 Silver 1,2,3,4,5 etc.There is no actual difference in skills between sub categories in tiers anyway,only chaotic elo hell. This I cannot agree with. Letting alone 5th divisions, just with my recent experience I can tell you that the difference between plat 3 and Plat 1 is quite a lot. Adding to that, there is a reason why People tend to stick around a certain Division, and keep getting back to it. I was Plat 1 last season, and I honestly imagened I'd be stuck around Plat 2 or even 3, but no, those games seemed rather easy in comparison. Ofc when playing a lot People will drop out of it and maybe go one above at times, but they Keep getting back to it.
Let me explain again with an example:I play 30 games,win 18 of them and lose 12.I am good right?However promos DEMAND winning streak.Luck can bring the order of defeats come when you are in promos,SO YOU CANNOT RISE UP,even if your MMR HAS INCREASED.So the player of this situtation,which has a win ratio of I don't know 65% IS DOOMED in a division lower than his MMR.So he must play and play and play again until luck gives him a win streak when he is in promos.He will have to play 40 games to finaly go to the division of his MMR.Thats what I am trying to explain,this system does not favor players of normal win ratio (60-70%) and forces them to a massive amount of games.With the system I am proposing you will reach your deserved MMR tier instantly.So if you are in Silver division and you get a Gold division MMR,you become Gold.When you will reach your MMR cap,you will have 50-50 win ratio.But you will have reached that point with a 100-150 less games.Think about it. Skipping promos and divisions as I said to a friend bellow,comes only if you have a ridiculously huge MMR compare to your division(5 tiers above) and a winstreak of 20-25 games.Come on xD.Plz... And I do not know about differences of Plat 1 and 5,Gold 4 and Bronze 1 have no differences at all
raps1355 (EUW)
: Regardless of what numbers they use to represent the tiers it would make no difference weather they called it 1 division instead of 5-1 since youd still need to win the same amount of games to climb out. Would be the exactly same thing if they had 20 tiers instead of 5 just be divided up even more so its 25 lp a tier. There isnt really that much difference in T1 and T5 of the next grade up. Excluding bronze>silver due to the placement problem.
No its not the same.Many times I ve had MMR of 1 or 2 divisions above mine and still was stuck in a lower sub category tier,cause in my promos I had 2 games in a row afker,or troller or whatever.And if you lose promos you go back 3 games.So when u needed 2 games to rise,now you want 4.See how idiotic this is?You have reached for ex an MMR of Gold 2 and you are stuck in Gold 4,needing over 15 games in order to reach your deserved MMR.Its idiotic I tell you,It forces you in an endless circle of pointless games,where if you lose cause of retards you stay further and further behind.With the system I propose,your MMR insta-places you were you belong,playing with the MMR you belong,without all these pointless games were you will rage and lose interest of the game.The point of a game is to be fun and competitive,not competitive and unenjoyable like now.
Zavion (EUW)
: There **_is_** a difference in skill between a division 1 and a division 5 player. In every single tier. If your MMR is Gold whilst you're Silver; you gain more LP, have opportunities to skip promotional series, divisions or sometimes even multiple division entirely. Meaning you'll climb to gold much faster.
There is no difference.And not just in 5 divisions,it can be more than 5.I have played vs golds that should be bronzes and I am not talking just in skill,but map awearness,positioning and basic game knowledge.Sub divisions would only be usefull if you get queued with equals(ex silver 5 vs silver 5 only,silver 4 vs solver 4 only) not this idiotic matchmaking where u see 2 gold 4's and 3 silver 1's vs 5 silver 2's.Lets say I am Silver 4 and rise to Silver 3.I will still play with Silver 4's(like my previous division) so were is the improvement?Cause when I win and rise up,I should be playing with better or at least equal players,not the division I won.Think about it.Since they do not change the MMR system,at least they should erase those idiotic sub categories that are not usefull at all,only force you to play 200 games in order to rise 200-300 MMR.The provisionals are made just to force you play more and more matches and torture you,making you toxic and disgusted for the game.And its not only me that despises this matchmaking,its 90% of players(except platinum and above divisions were games are awesome).I am not interested in prestige,only in good matchmaking and an enjoyable game,not these stomps 30-5 games that end at 20 minute.With ths system I propose,bad players will fast reach the bottom,were they should be and good players will rise.There will not be a safety pillar of 0 points or hurdle of promos. As for the example you are stating about skipping divisions,in order to do that you need 20-30 winning streak and MMR of 10 tiers above yours.Are you serious man?xD
: Because obtaining 100 lp followed by promos, sound better than obtaining 500 lp and then promos. Just to get out of bronze.
As I said,there is no difference in skill between a guy in silver 5 for example and a guy in silver 1.If you are good player,you will score more wins than defeats,your MMR will keep increasing and you will reach your deserved tier.The only difference is that you will rank up and down very fast,without all these pointless middle games and the promos.Why if I am good and have reached an MMR of Gold division (1590 for ex) should I be trapped in Silver,cause for ex lady luck does not give me good teams or gives me afkers or trolls when I am in promos,or close to reach it?WIth the current sub categories,you fail to understand that YOU FALL FASTER THAN YOU CLIMB.A good match making and rank system is the system in which you fall and rise with equal speed.This is how a fair system is.
Rioter Comments
Catchdown (EUW)
: Riot introduced the promo helper not so long ago. This makes it WAY too easy in my opinion, to make unskilled players climb.
And what about good players that queue up with total retards falling up and down all time?Chek my stats and those of my teammates and compare.
: In my opinion, the current system makes it harder for unskilled players to rank up. For example, your team members that had terrible scores... they're gonna continue having a really hard time winning until they learn to play properly. The system ain't never gonna care about collateral damage (good players that lose because of less skilled players). Good players are going to get out of those situations anyway, whilst the others stick to their well deserved ranks.
My 5th game in a row defeat just now,plz check my match history.Vayne troll adc 17 deaths,yasuo mid 15 deaths.You can't be above gold and score 0,50 kda,you just can't.I don't care about unskilled players,all I see is that all tiers have players that should be at least silver.I tryhard 10 fucking games and then I get these trashes and go aaaaaall the way back.This game is just retarded right now as it is.Mmr is a fucking total failure.It is 1.000.000 times better to apply some kda in the matchmaking,you cant be platinum and have kda 1.00,you are 100% boosted
Rioter Comments
luliman (EUNE)
: Fix League of Legends pls.
The champs are your problem?If you know how to ban all is ok.What is annoying are the fuckers that troll all games,the afkers and the boosted accounts,the countless boosted accounts.If only RIOT would remake the block command into never playing with them ever again,the game would be much better already.
98Arm98 (EUNE)
: it's not a bug. Ezreal uses E before blitz's Q reaches him . So (as E cast takes a little while) during his cast he takes blitz's Q but still casts his E during the fly to blitz .
Well stun is supposed to interrupt any action,so again it is bug
98Arm98 (EUNE)
: Ezreal bug
I am more concerned about his E constantly bugging.For ex 1 game I had blitz support.He used Q (which is supposed to also stun enemy while he grab) succesfuly on Ezreal and instead of coming towards blitz,Ezreal E worked like nothing happened.
Raentwo (EUW)
: Season 6 changes are fine, except for the massive minion block
I know it is annoying,but I believe that the game becomes more tactical and realistic this way.A lot of players die in early game cause they chase recklessly low hp creeps that are placed in the heart of enemy creep wave and as a result they take lethal damage from all enemy creeps attacking them and enemy champion.Think of it in real combat,you can't just go 1 vs all.I believe many players will have their positioning improved with creep blocking guys.
Rioter Comments
: Riot pls fix the annoying Minion block / pathing bug
I remember once we had like 10 mage minions attaking enemy mid inhibitor turret,they had formed a circular formation cause mage minions hit from far and dont approach turret,and melee champions could not attack the turret.They had blocked the whole mid entrance and we could not enter to destroy the turret!!! xD
CurseOfLife (EUNE)
: Reason for blocking
I agree.I currently have a huge list of blocked players,players that afk,intentionaly fed,harassed etc.But by blocking them that doesn't mean that you won't queue up again with them.Sometimes I play,I see all my team flaming a guy and then at the end game screen I see the block icon next to him,meaning I ve played with him in the past,was idiot and I blocked him.And surprisingly though,those players did not change their behavior AT ALL!! I really think that RIOT should rework the block command into never play with them again.With this way,toxic players will get isolated and get forced to change their behavior towards the summoner code
: Client bug
Same from me.Must be problem with eune server
Grimmrok (EUNE)
: HOW TO CLIMB ON LOW ELO RANKED
Matchmaking is the problem.You pray every game that noone will disconnect or overfeed his lane
ThePuncake (EUNE)
: Frustration....
The problem is that deep inside you have issues with your own self.You blame yourself for not having friends and feel like an alien,like a weirdo.Change your way of thinking.Find what bothers you in yourself and change it in a way that everyday when you wake up and look into the mirror,you take a look at yourself and you say "Hell,I am the best!".Then everything will find its way.First you must befriend yourself.Laugh and cheer up,life is sweet.The only thing that is hell is the matchmaking in rank games :P :P
ForeverBan (EUNE)
: Summoner matchmaking in ranked.
Cause this is the OP match making of League of legends,always a 50-50 chance to win game. xD
Hansiman (EUNE)
: Same thing will happen if you combine them; people will get more focused on KDA to boost their LP. Take me for instance; I'm a support main. I'll often die in order to save my allies, but this will hurt my KDA. Suddenly, you want me to be punished because I'm doing something that will benefit the team in the long run. With your system, I'll rather just see my allies die, even though I know I could save them, because I don't want to hurt my LP gains. This is the problem by awarding "personal skill" in a team based game, where everyone has different roles. Who's going to play tanks, when assassin's will probably get them a higher KDA?
I think you don't read what I write.I am main support too and I have same kda with main adc (in the game I described) 3.40 - 3.55.Also as a support,I always end up with 30+ assists and my deaths never are more than 5.And if you stay back and don't participate in fights in order to save your KDA,then you will lose more games.As a result you will have less mmr so again you will fall in divisions.KDA is contribution to kill,it doesn't matter if you personaly take the kill,its the SAME THING.If you and your assassin have 30 assists and 30 kills you have the same KDA.Are you telling me that your champion of 3000 hp has more deaths than a easy to kill assasin of 1500 hp?In teamfights the people that get the focus are the carries,not the supports.If you have more than 10 deaths difference compared with your carries,then you are clearly not a good support.KDA TOGETHER WITH MMR,its the only way.You must focus on both,personal and team contribution.
Hansiman (EUNE)
: > Yes,but there are sites you can like op.gg etc. They show you their version of MMR, and not really the correct version of it. KDA does not indicate if a person is a team player. If you based ranking and matchmaking on KDA, then people would rather run around chasing kills instead of securing an objective.
Like I said:Mmr comes from the number of victories,victories come from objectives.Kda comes from contribution to kill.Their combination secures a perfect match making. If the match making is based only in mmr(as its is now),players only care about objectives,which is wrong.You cannot secure objectives if you do not follow teamfights,cause enemy team will have number advantage in team fight(5 vs 4).Also you cannot secure objectives if one of your teammates has overfed an enemy,in teamfight for the win of any objective,the enemy team will rip you in the teamfight.Then you must hope for a "steal" of objective,a "lucky" steal or a "distraction",which is impossible if enemy team knows the standarts of the game. If match making is only focused in kda,THEN YES YOU ARE RIGHT HANSIMAN,all will chase kills or become cowards and do not risk losing their kda. Thats why I say:Combine kda with Victories(mmr).It includes all:Objectives,personal contribution AND co-operation. With this way,even "carried" or "boosted" players will be reduced in numbers,as they will get the victory,but their contribution will not be as high as their teammates. Also,good players that are stuck in "bad" teams,will have a chance with their kda to play with a better team next time.Cause NOT FEEDING is actually a good contribution.You will stay back in gold,but at least,you dont give exp level ups to enemies and you dont fall behind in level. The game as it is now does not help individual effort AT ALL.For example,I was in provisional games from S2 to S1,I had 4 consequetive games of AFK(3v5,4v5,3v5,4v5).As a result I got 4 defeats in a row and my mmr droped dramaticaly.Then,the teams I got in my 5th,6th,7th and 8th game were significally weaker than the teams I had before I reach provisional.Result:8 defeats in a row. Listen,I am writing this cause I just want to improve this game to be more enjoyable.I don't care about tiers,skins and rest crap.I just want an enjoyable PvP online game.As you saw,I decided to write this in my victory.It wasn't defeat so anyone could tell me "dude you are bad you are crying for a defeat" etc,it was victory.And it's UNACCEPTABLE for a team to have advantage of 5 v 4 for 15 minutes in the tier of S2-G4 and end up losing the game HARD!!! Conclusion:New match making system that combines percentage of win-defeats and KDA average number per game.
Hansiman (EUNE)
: MMR is used for matchmaking, but you can't see your MMR.
Yes,but there are sites you can like op.gg etc.Look,for me ONLY mmr is nothing.Personaly,the only thing I always check is my teammates kda.When I see a number of 3.00 plus I know he is very good.When I see 2.00 he is questionable and when I see less than 2.00 I always know the game is 90% defeat.Play some games,mark some names of very good and really bad players,then go and check their mmrs and kda's numbers from op.gg or whatever site you like.You will see that I am correct :)
Hansiman (EUNE)
: > All I care is mmr,which shows your victory ratio and your kda number,which shows your contribution in your team. MMR is an invisible stats, so any site that provides you with this number is highly inaccurate at best. They have their own formula, which isn't necessarily the same as Riot does. In my opinion, Lolking is "better" since they don't actually call their number "mmr" but "lolking score". It avoids confusion. As for KDA number, that actually tells you nothing about how much of a team player the person is. This game is based on objectives, and the team that works best together to secure objectives will win, regardless of their KDA.
I agree that the game is based on objectives.But objectives don't matter if the score has a difference in kills over 15 and 5000 gold.You can take solo all the turrets you want,if in tf's 5 v 5 your team will lose,game is over.Also objectives are based on tf's strength.If you go to take drake or baron or a turret and one team can overwhealm the other easily,simply you lose objectives too.Objectives always go to the stronger team in tf and communication.Feeders or unskilled players are always bad in communication,so again kda plays a huge part,as low kda means selfish player that don't participate in team actions.Mmr is just the win-defeat ratio,I agree that is inaccurate,but in my game,500 mmr less jungler is a huge disadvantage however you see it.Believe me,mmr and kda ratio is the most accurate way of match making and they should never differ by 100 and 0.5 each.
LZ Flame (EUW)
: urgot is lesbian
hahahahaahahahahahaaha
: Fucking Smurfs
I don't have a particular problem with smurfs.Its everyone's right to create as many accounts as he/she wants and have fun in every tier.The thing that I strongly disagree however,is boosting a bronze guy to gold for ex and then that guy gets a 20 series of defeats and destroys the games of 180 players (20games x 9 other guys).I dont mind smurfing a friend so he can get a 5 euro skin(that in his eyes seems priceless).The problem is THE MATCH MAKING SYSTEM.If we had a matchmaking system that includes both your mmr and kda in team creating,the boosting problem would cease to exist.I mean,although the boosted kid will have a 1500 mmr,he will have a kda av of 1.00(2-15-2).So,the match making will place him with other high mmr and low kda boosted kids and not with a hard working guy of 1500 mmr and kda av 4.00(15-2-10).
Show more

Primo88

Level 30 (EUNE)
Lifetime Upvotes
Create a Discussion