: Master Yi "overpowered" (?)
I notice the {{item:3124}} pattern here. It's that this item is strong and decides the victorious team. Nothing more. The low base stats is a huge delusion, however its passives just purely shred through anyone because of the great synergy with its two aforementioned core users. So it is an item that was only made for these types of passive-proccing champions while right-clicking. At some point Riot wanted to nerf upfront damage but they still allow {{champion:11}} and {{champion:67}} to right-click 3 times and kill you.
: Champions description
Well it is clear enough by saying that it deals {{ damage }} damage. /s
Tarolock (EUNE)
: >To me, I'd prefer a system that overbenefits the player, rather than one that does not account for unfair matches. so you want to remove the team aspect from a team game? thats like removing the cake part of a cake and eating the rest... the game does not kill itself, the players do, and you cant fix the players if they dont want it, so sadly you have to deal with it, or make your own game with blackjack and hookers
What does rank represent? Your "luck" in finding non-inting teammates, or your skill? What should rank represent? Your skill, or your "luck" in finding non-inting teammates?
Rioter Comments
: Did hitbox indicator animation got worse.
It's just that they haven't worked on its accuracy. Most of the time you'll know your ability's hitbox from muscle memory, not from the indicator, and you may rarely use it to get a hint of the direction, rather than the length. It's like Death Recap, it's terrible and buggy as %%%%, you know from experience though that Zed oneshot you from 3 Qs and Electrocute, without even procing his R.
: armor pen must remain. lethality has to go. We were perfectly fine when there was no lethality, and in it's place a flat armor pen stat. Why riot decided to change it? Beats me. They just made it more confusing and harder to balance.
Lethality is supposed to be more balanced because it scales depending on champion level, and is not just a flat stat buff. 21 flat Armor Penetration is much more valuable than 21 Lethality, because the actual Armor Penetration given at each level is less than 21, starting from ~13.04 and linearly scaling up to 21 at level 18. I still don't get what you are trying to say.
: https://pics.me.me/the-point-you-30719018.png the failed remake case would equate to a disease that affects 1 in a million people which makes the person fart twice a day on average more than the average human dunno if i can give a better example of how significant a failed remake is to your elo gains
Enough to break my mentality apart, causing more defeats than usual. Otherwise I'll have to reset my mentality by taking a long enough break in which I would've continuously kept winning. The moment one chooses to play League a lot of time is sacrificed. Imagine spending that amount of time not to just not progress at all, but to go even further behind. It's not just a waste of time, but of mentality as well. You could consider this a gamble and get away with it, but in a game where you must show skill to win you are simply blaming all of that to gambling and statistics? The general rule should be "if I am good I should get a team that is equally good as I am and face another such team" and decide the games from that onwards.
: yes bro you are only one that couldn't remake a game with an afk since the game began ive never won games because of that issue either you are the only ones with problems in this game and we the rest that are blessed with great teams are completely incapable of sympathizing im explaining to you the reality of the situation a remake is really rare a failed remake is even more rare the statistical impact of those failed remakes is 100% insignificant even if it happens during your promos where you will hate your life due to it's momentary significance BEFORE REMAKES WERE A THING WE ALL HAD TO PLAY OUT THE 20 MINUTE 4v5s so please grow the %%%% up and realize that it doesn't matter Climbing in Soloq is a numbers game Once you reach your peak elo you will stagnate at a 50% win rate so if you are climbing you don't care if you aren't it doesn't matter if you are demoting well it's just making the process faster
You are trying too hard to mimic the way people should be thinking, but it's ineffective. Remakes are not nearly as rare as you think. But even if they were, then I'll give you a better example. Why does medicine even bother with trying to find antidotes or treatment procedures for deadly diseases that aren't even as probable as 0.001%? So few people die from those that it's insignificant to care about them. Right? This example comes off as much more serious, so I'll give you another. There are rare occurrences where some people are born with genetic anomalies, without killing them. Medicine is still trying to find ways to prevent or cure those. My point is, a multi-billion dollar company should have the technology to determine when the %%%% a game must be remade due to unfairness. This is a ranked system, not child's play. While at the end of the day it's just a game, imagine some pro player's keyboard suddenly breaking and not being able to pause the game. pRo GamES aRe mORe iMpoRTAnT ThAN sOloQ tHo You grow the %%%% up; I'm even more than just glad to now be able to remake a 4v5 compared to season 4. It's like saying "women must be our slaves because that's what happened in the ancient eras GrOw tHE %%%% Up".
: Lethality has to go
Lethality does not have to go, it has to be nerfed. Removing an entire mechanic in the game because of some broken champions that abuse it makes you feel bad (remember Spell Vamp?). I don't play physical damage champions, but honestly speaking, just like how Magic Pen exists, Armor Pen and Lethality must remain. Besides, most people build Armor, since physical damage is the most common type of damage in the game, therefore a way to penetrate that is more important than penetrating Magic Resist. The core issue is the buff to the amount of Lethality that is given to the most notable of the only 3 items that provide that stat (in all maps). When there was 18 Lethality on {{item:3147}} it wasn't that abused. There is another thing that completely annoys me about those items, which is the lack of variety. {{item:3147}} and {{item:3142}} both provide 55 AD and 10% CDR and cost 2900 gold. The only thing that changes is their passive (and active). {{item:3814}} still provides 55 AD, an amount shared with the other 2 items, but the exception is that it also provides 250 health and costs 100 gold more. They are pretty similar and it looks odd. Thinking how both an item that has a more defensive attribute that provides Lethality provides the same amount of Lethality and AD and another that provides movement speed and CDR, which in nature is more aggressive is beyond my mind.
Murdarici (EUNE)
: > [{quoted}](name=Rekkon,realm=EUNE,application-id=2BfrHbKG,discussion-id=WWZaajgV,comment-id=00000000,timestamp=2019-04-15T11:13:48.027+0000) > > It's quite common for many people to get 99 LP nowadays and that's bullshit. it's 99lp not bulshit :D just math
It's wrong usage of math. Have you really noticed how much more frequent it is for someone to get to 99 LP? I'm not just talking about the old system where you were probably getting a few more LP to not stay at that point. Notice how it's not as frequent to get to 97 or 98 LP, but exactly 99 LP. Theoretically, it should be equally "probable" to reach 97, 98, 99 LP (same goes for all other amounts of LP). But that's not the case because of the ranked and MMR changes that completely %%%%ed over the entire game. This belongs to another thread but you get the point.
: shit happens this particular case is so rare that it's completely insignificant congratz you lost 20lp now you will never get out of silver... wait you are plat well i got some bad news for you
This is the great mentality of at least half the playerbase which is completely destroying the community. Toxic insensitive ignorant %%%%heads like you are the ones that must be permabanned, not someone who just got tilted off of you and told you a few words more than they should've. You are the ones that are starting the issues, everything else would be much easier to live.
: If you don't like the **RANDOM** mode, then don't play it. Although I'm concerned that Riot are paying heed to those with your views, what with the recent ARAM trial changes :(
It's random but in favor of shit I haven't ever played and for a reason. I have over 500 games, therefore I ***PROBABLY*** know what I want to play. Just saying ***PROBABLY*** since I have seen every single champion in the game. It's truly unknown how someone who has seen all the champions in the game in his games **DOESN'T LIKE 90% OF THEM**.
Murdarici (EUNE)
: back in old days when you were close to promos you start to get 5lp, 3lp, 1lp and even 0lp :P so be happy that now only rare it happen to get to 99lp :D
It's quite common for many people to get 99 LP nowadays and that's bullshit.
: Great idea, but like, if you're in a ranked game in the middle of a teamfight or trading in lane, why would you ever stop to reply to a message? Unless you play normals and don't care about losing, nobody really should type to their friends in a ranked game.
And when you die or go back in base you have plenty of time to reply while waiting for respawn, or moving to where you wanna go. If you can properly control it at least.
St1nger (EUNE)
: League of Legends is a team game. If anything Riot should encourage players to play as teams.
Nah dude, SoloQ is important too, %%%% utility, more damage1!!1!1 **OBVIOUS SARCASM DISCLAIMER**
: Reroll is worth it. After a game or few you get a new reroll. No point saving them up, as 2 is maximum you can have.
Do you think I don't use them?
: But it has rerolls and if someone else rerolls you can take whatever they've left :') And some tanks can be fun on aram. Plus i've seen a lot of people build ap or ad on tanks depending on the champ just for fun~
That sounds good and all, but why would I have to depend on others' generosity (if any) and the other random champions my teammates got and discarded? Why would I also have to reroll so that I hope I get something I would truly enjoy playing? This is not me bashing on tanks, this is me trying to express my opinion on a gamemode that's practically made for a casual time and some relaxing enjoyment. I cannot enjoy playing some champions, so this should be controlled.
M3GTRDragon (EUNE)
: so don't play it. nobody is forcing you to play it
The one time I want to play an ARAM with friends I'll have to go through this.
Rioter Comments
M3GTRDragon (EUNE)
: You guys crying about tanks and bruisers..... meanwhile tanks are barely viable because bruisers just melt through them like razorblade through butter
So according to you it's also that bruisers can melt tanks just as they can melt any other champion while standing alive after melting everyone and tanking gazillions of damage. Which is another balance issue. Do you really think that should be the case?
Rioter Comments
Tarolock (EUNE)
: why do everybody feels the need to share their opinions/thoughts when leaving the game? we dont care that you are bad and cant adapt to newer champs or dont know how old ones work, so just leave and leave us be, noone cares about you
Silver 2 flaming someone with experience much?
: > [{quoted}](name=aHiWeMontague,realm=EUW,application-id=NzaqEm3e,discussion-id=fmZ82VW3,comment-id=0009,timestamp=2019-03-25T19:57:29.715+0000) > ban you from saying 3 letters as they should.
But inters can still play the game on their numerous alts? Being terrible but boosted too?
Rioter Comments
: I can't say it is extremely slow for me, but this constant lagging on simple things is nagging me. It lags when I select and ban a champion. It lags when I change my runes. It lags when I change my summs. It lags a bit when I look through all the skins I don't have in order to get to the one I've got. It lags in the Shop, in the Loot and in the Collection. It lags a tinu little bit when I click "Play", too. Actually the only things that don't lag are these: selection of the game mode and of the prim/sec roles. That's all. The rest is slow.
It lags when logging in. Literally. By the way, ever noticed how at first the layout of the top bar will be the old 7.20-ish layout ever since the IP and BE merge? Shit is being **re-drawn** from scratch.
Eambo (EUW)
: > [{quoted}](name=Rekkon,realm=EUNE,application-id=39gqIYVI,discussion-id=PZrKBUxR,comment-id=00000002,timestamp=2019-03-13T06:44:38.792+0000) > > It's not like I'm complaining about a completely different thing. For as far as I'm concerned, no player was remotely significantly impacted, there were very few and small lagspikes (95ms ping to 144+ms) to me at least. I haven't seen a replay to check if all players were connected throughout the entire game, but that's just unfair. If indeed the maintenance caused huge lagspikes and disconnects, it should be worth a prevention. This was not a maintenance but an issue. We only trigger loss prevented when we're aware of impact to a large portion of players due to issues on our side, which is why this one got loss prevented. There's a chance your game had 0 impact but overall across all games there's a fair chunk of impact, so it triggers for all games out of caution due to quite a few players having problems.
I can understand issues existing in servers, but there must be some sort of way to detect which players were indeed affected by that, and where to trigger loss prevented. Should one player exist with such an issue that would impact the game (say disconnection while alive), the loss prevented should be triggered. But it's unfair to simply cut off LP for people who were not impacted at all. Losers should lose LP just like how we all lose LP all the time.
4TIR (EUW)
: Same,now i need to play 1 more game to get my 100lp And they can give us 50%of lp,where ia the problem to give us 100% of lp?if you can give 9,i think you also can give 19
It would be unfair, honestly. If such a maintenance caused connection issues to the entire team, you'd instantly win easily and get free 19 LP. Completely irrelevant to the case where our game was not affected at all.
Hansiman (EUW)
: You just got LP. When there are issues impacting a large group of players, to the point where ranked is disabled, loss prevented is activated which hinders the losing side from losing LP, and the winning side will get half of their intended LP.
It's not like I'm complaining about a completely different thing. For as far as I'm concerned, no player was remotely significantly impacted, there were very few and small lagspikes (95ms ping to 144+ms) to me at least. I haven't seen a replay to check if all players were connected throughout the entire game, but that's just unfair. If indeed the maintenance caused huge lagspikes and disconnects, it should be worth a prevention.
  Rioter Comments
Hansiman (EUW)
: > I'm assuming it is meant they apply for consecutive dodges But it isn't, something your experience shows. This penalty is in place to hinder abuse of the ability to dodge.
Very rarely have I experienced losing 10 LP from a dodge, which gives me a 15-minute queue penalty. Seriously, please stop overlooking at the article's mistakes and nitpicking my lack of experience in dodging due to the game being terribly unbalanced.
Hansiman (EUW)
: But then where do you base your claim it being weird that you lose 10LP for dodging when 10 hours has passed? The article says that dodging multiple times will result in 10LP penalties.
This is never stated, other than Ready Checks, which are not the type of dodging I did. I've only missed very few Ready Checks, up to only 1 consecutively and 2 per day, due to being AFK that exact moment, which as far as I'm concerned does not make me eligible for such a penalty. In the article itself, the penalities are stated to be exactly the following: > SOLO/FLEX RANKED QUEUE * > 1 queue dodge: 6 minute queue penalty. Lose 3 LP. * > 2+ queue dodges: 30 minute queue penalty. Lose 10 LP. I'm assuming it is meant they apply for consecutive dodges, without playing a match in between. Some times I've dodged, played a game and dodged again, losing 3 LP for the first dodge and another 3 LP for the second only. It makes no sense to me to lose 10 LP for having dodged a match the previous day. Also the fact that I got no 30-minute queue penalty makes me wonder even further. Either the article needs to be updated and provide the exact information about how the system works or fix some things.
Hansiman (EUW)
: I believe the dodge counter doesn't reset until 24 hours have passed.
Not stated in the related player support article, which was also lastly updated yesterday.
Rioter Comments
: your match history is full red
Rioter Comments
: LOL High CPU usage and Low GPU usage 2018
Still happens, technology of 2019 be like.
Smerk (EUW)
: Riot already said that current death recap cannot be fixed. It needs to be remade from 0 and they don't want to do that right now or in the close future
> [{quoted}](name=Smerk,realm=EUW,application-id=2BfrHbKG,discussion-id=AB5jKgXL,comment-id=0000,timestamp=2019-02-10T14:42:08.627+0000) > > Riot already said that current death recap cannot be fixed. It needs to be remade from 0 and they don't want to do that right now or in the close future Procrastination will only result in even more procrastination. That's not a reason.
: I answered that by saying that the shield idea is great !
> [{quoted}](name=Doom emissary,realm=EUW,application-id=39gqIYVI,discussion-id=fUwGKR2M,comment-id=0000,timestamp=2019-02-05T12:44:15.726+0000) > > For the 99Lp. Yes it's very frustrating, but once they will add it. People who have 98LP will be 1lp closer to the new bar, and they will ask for it, etc. The bar will keep getting lower. When to stop? 98? 95? There will always be a little bit missing. Then what's the purpose of this?
: Nerf vayne thanks.
It's definitely not because they just released Firecracker Vayne, so they tried to push the entire community to play her before releasing it, to pick our money like that bullshit Prestige skin scam.
: Nerf* And it's balanced because you can simply use a basic attack to proc his passive BEFORE you try to burst him down. It's not a hard thing to do... The wind wall is annoying but balanced because it has a long cd. You can bait him to use it and then go all-in when it's on cd.
> [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=39gqIYVI,discussion-id=p7hJiMm1,comment-id=0002,timestamp=2019-02-03T14:43:58.015+0000) > > Nerf* > > And it's balanced because you can simply use a basic attack to proc his passive BEFORE you try to burst him down. It's not a hard thing to do... The wind wall is annoying but balanced because it has a long cd. You can bait him to use it and then go all-in when it's on cd. As Ekko I can say that during lane he can easily deny my waveclear every 3rd Q, and going up against him is just impossible. Your best option against a good Yasuo is to give them their space like the agoraphobics they are and wait for your jungler to come and kill him. Until then you can oly hope to farm from afar.
Tarolock (EUNE)
: >It happened to me quite a lot actually leaving me to take some serious punishment. so why dont you learn how much time you have? zilean have a timer on it since its a TIME bomb... we dont need to make the game kid friendly... the game is pretty easy already
> [{quoted}](name=Tarolock,realm=EUNE,application-id=39gqIYVI,discussion-id=UI36qfAd,comment-id=0001,timestamp=2019-02-04T15:36:33.365+0000) > > so why dont you learn how much time you have? zilean have a timer on it since its a TIME bomb... we dont need to make the game kid friendly... the game is pretty easy already Why do you have a timer for the time remaining until the camps are back up? Why do you have a timer on the top right of your screen? Why is there a timer for your cooldowns? Shouldn't you be knowing the timers of your champion?!1!/1!?1?1
: Hey there ! There will make it so that you always get your first role in promos. For the 99Lp. Yes it's very frustrating, but once they will add it. People who have 98LP will be 1lp closer to the new bar, and they will ask for it, etc. The bar will keep getting lower. When to stop? 98? 95? There will always be a little bit missing. > I believe the extra LP you gain have to be given back to the player, either instantly after advancing further, over the course of some time after failing to promote, or use them as a shield to prevent from dropping. I really like this idea ! I hope it gets noticed. The LP players earn should definitely not be wasted. They can't give it to you back instantly because winning and getting LP in a tier is different from getting it in the next one. But the shield idea is really awesome !
This system does not refer to just 99 LP, but all cases where you "lose" at least 1 LP from winning and entering promos. For example if you had 76 LP, win and get 25 LP and reach promos, that 1 LP should be somehow banked, according to the system that is implemented.
Wolfbain (EUW)
: Ranked gradings? is there any logic to it?
In your A- game you had 111 CS at 29'. Not only that, but you might have also played too safe so you dealt too little damage, especially for a champion like Ahri. KDA does not only matter.
Rioter Comments
Rioter Comments
: You can ban champion you hate and thats all
So Nasus is a champion whose only counter is banning him. How interesting.
: Suggestion; make remake possible if a player never left base.
There was once the issue where a teammate sent some messages in the all chat saying he needs to upgrade his PC due to bad performance, never moved, never bought items, nor cast abilities. We could not remake.
: You complain about shields and yet half of your examples have no shields. Also, Cass e costs a shit ton of mana but she gets it back if she lands a last hit with it. I can LB is not a mage, she is an assassin. Only thing I agree with is that playing against Lux, Ahri, and Zoe is quite annoying, but that is mainly because of the fact they can safely fish for the hit on that one single skillshot so safely and if they do you die from 100 to 0. There is no room for a single mistake whereas they are themselves so safe. Also, you are an assassin player if you don't like mages, right? Maybe just get good and stop losing lanes you are supposed to pressure after 6. If you play assassins maybe you should just roam if you aren't good enough to dodge skillshots... Besides, maybe you should develop an attention span of over three seconds so you didn't have to play damn assassins that are just bs champs made for selfish players who can't do anything for the team.
I don't mind a hard matchup; an annoying one is annoying by definition. I don't play selfish assassins like Zed. I have a mindset of trying to help my team when that's possible. But for that to happen I have to survive the laning phase. My dodging skill is mediocre enough to dodge skillshots that are dodgable without having to burn a flash. I have enough experience to not instantly declare the lane as lost (before the 7 minutes).
GuznaNafta (EUNE)
: He fed Lux hard and got tilted. Nothing to see here.
She killed me at the 8th minute for the first time. Until the 12th minute I had recalled 3-4 times.
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Rekkon

Level 126 (EUNE)
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