Rioter Comments
Rioter Comments
Rioter Comments
: > [{quoted}](name=Shädäm,realm=EUNE,application-id=NzaqEm3e,discussion-id=U5vBtOoL,comment-id=,timestamp=2019-02-22T22:35:57.911+0000) > > No amount of reported and banned players will give you back the LP you lost or the time you wasted on lost matches. So basically, you know of the mantra of, "Mute, ignore, report, move on", but struggle with the latter of the four components of that mantra? Look, I get that the kind of people you describe are frustrating, I really do. But if you really cared _that_ much about "time wasted" to this degree of regret, you probably have better things to do than playing online games in the first place. > As long as we have a system that doesn't reward individual effort Blue essence and profile xp. (unless that's not what you meant, but that's still on you for not really clarifying) > all the effort put into lost games is for nothing, and reporting is pointless, unless it makes you feel better Sure, if you conveniently overlook the idea that reporting at the very least brings a misbehaving player closer to a punishment. Or don't tell me you're in that unfortunate downward spiral of thinking, "I don't report because the system is useless", but then fuelling that attitude when the reverse ends up happening?
A game where all players played properly, everyone tried their best and the team that found a way to best the other won, is a game where the experience itself worth it. You learn not to make mistakes that you might have made and cost the game. But when someone just tilts out or leaves halfway through, what do you learn from that? What mistakes you made in that game that lead to defeat? Probably that you queued up... The XP you get after games is determined by the lenght of the game if I'm right, and only the old system gave BE or IP directly after a game. And yes, i didnt clerify it because i wanted to be short. I meant rewards on ranked progress for outstanding individual effort. I do report. But the only cases where report is worth something is when its toxic in-chat behaviour, because thats easy to detect and punish. When it comes to trolling, griefing, basically anything where one practically prevents victory is something Riot dont really bother to investigate, so yeah, when you report a troll it's not guaranteed they get what they deserve. And that's the issue..
Rioter Comments
: League of %%%%%%s
One thing common in all these ranting losers is that they are not even able to speak the easiest language in the world properly.
Rioter Comments
: Smurfing is against the rules? Where exactly does it say that?
I heard it somewhere, but it doesnt exactly say this. I heard that if your "smurfing" is really only to stompc lower elo players, than its an unsportsmanlike behaviour, which i can totally understand.
Shädäm (EUNE)
: Matchmaking is essentially bad and will never get better
About player-influenced issues that affect games, we cant deny that most of them are predictable from the selection. Actually, thats where the second most salt goes down, and that is the only place thats yet undetectable. If Riot maybe monitored selections, or made us able to report players there, or maybe even kick some unpleasant players that only spread negativity even bfore the game started. Many online team games have votekick option, that gives a little bit of power to the players as well, and we might not feel helpless or powerless after getting trolled or kept hostage over and over. Also, there is just nothing that motivates players to report unsportsmanlike behaviour, or not to act unsportsmanlike. Trolls get into your game, you lose and everything happened. You lost LP, you had a bad time and maybe even suffered mentally. Reporting a player wont give any LP, time or experience back. All you ensure is no more players get that one troll anymore (and either that isn't guaranteed). At some pont you all might have realized that reporting is just even more waste of your time, and maybe even get to a point where you feel like you just dont matter, as this whole game is about flipping the matchmaking coin, and the team without trolls wins. Rewarding individual performance with rank progress would give those unlucky players hope, that they matter and all that effort put into a game that was lost in a selection actually worth something.
: While I agree with a lot of what you say, let's not kid ourselves here. A lot of the problems with the matchmaking are the player's faults. Every time a player uses a smurf account they invalidate the matchmaking system. MMR Boosting also negatively affects the matchmaking, as does duo queuing. Could the matchmaking be better? Probably, and I actually really like the slight increase in LP by getting S ranks, but at the same time the players bear some of the responsibility as well.
Well, smurfing is actually against the rules, but you cant prohobot creating new accounts. And what you just said actually confirms my discussion. If we considered performance when deciding someone Matc made rating, people who have created new accounts would climb back up to their original ranks faster, therefore you'd have less "unfair" games of Silvers vs Diamond smurf. And honesty you say Duo queing affects matchmaking negatively when they have a limit of maximun one Rank diff. between the two duos, meanwhile, playing solo as for eg. a Plat you can get matched with "high" Silver. Thats two rank differences, so dont tell me duo queing is a problem.
Rioter Comments
: > [{quoted}](name=Shädäm,realm=EUNE,application-id=ETj6EdvQ,discussion-id=nuQTTyTN,comment-id=00000000,timestamp=2019-02-17T18:37:59.431+0000) > > No, that wasnt the hotfix. The hotfix was about the +gold/second, that it only applies when an ally is nearby. Or correct me if im wrong. It only specifies generating gold, so I assume the tribute passive doesn't work either without an ally, otherwise the hotfix would be point.
Relic doesnt work without a nearby ally anyways, so I could understand the others not working, again, as I said, it would define the support role more.
Sefi (EUNE)
: Laners abuse the item so riot "horfixed" it not to give gold anymore. Wheres my tinfoil hat?
No, that wasnt the hotfix. The hotfix was about the +gold/second, that it only applies when an ally is nearby. Or correct me if im wrong.
Mada (EUW)
: Well, that's like your opinion, man.
It was just an opinion, until Riot proved how much they overlook troling. Few months ago I made a ticket to Riot support about this guy who ran down the game because he died 3 times in a row vs a Riven as a Yas main. His last 3 deaths were running into the enemy team, stopping, starting to recall then flash his Lvl 7 mastery after dying. His final stat was 0/11 and 6x D Rings. Obvious inting. Post-game screen didnt load and I wanted to make sure this guy gets at least one report so I went out as much as to write a ticket explaining everything he did. The guys history was full of games with 10+ deaths with 1-2 takedowns. I kept on following his match history after the report and he ddint seem to stop playing, and it is just annoying, knowing that you can break the rules and ruin a game and get away with it, meanwhile saying the wrong word can give you a 2 week suspension.
Mada (EUW)
: it's worth dying while you mute a pingtard and check if he is in in a group with someone else and mute him as well
And thats the kind of excuse Riot considers totally valid. And why players with trolling streaks keep getting into new and new games only to grief.
Rioter Comments
Rioter Comments
: is the supp slaves now ?
From what I see, its more like buffed, and adjusted. You know how jungle items define the jungle role? Is that slavery? Having to buy jungle items or bring Smite to jungle to be able to level up? Like, as the other commenter said, Its actually a buff if you are a real support main, because you probably know how to abuse the gold proc passive well - which is buffed - and you probably also always stay near a teammate while laning, or in lategame etc...
: > [{quoted}](name=Shädäm,realm=EUNE,application-id=39gqIYVI,discussion-id=RpIJebLP,comment-id=0001,timestamp=2019-02-13T19:22:16.747+0000) > > I have a guess. Probably because its the begining of the season. This probably controls the climbing speed of those who were Dia or higher last season and those who finally got out of Plat once. So you probably need a really good winrate to get in Diamond at the beginning. Wait what do you mean ? You want to say that if i was unranked last season and now hited dia in 80games im limited to stay stucked in d4 till some boosed nerd who were d5 0lp last season have chanse to hit master with negative winrate ?
Did i say this? No. I was talnking about players with really high elo like Masters and Challengers who get promoted to Plat. They obviously should have advantage over those who just hit that rank or were Plat last season if you know what I mean. Why do you guys always get the worst out of everything
Fiestor (EUW)
: why is lp gain in diamond %%%%ed?
I have a guess. Probably because its the begining of the season. This probably controls the climbing speed of those who were Dia or higher last season and those who finally got out of Plat once. So you probably need a really good winrate to get in Diamond at the beginning.
Rioter Comments
: We will see how new Conq works, but if this nonsense from PBE goes live, it will be even more broken...
Now its a Press the Attack that needs 5 basic atacks and it heals too. Just why is this bullshit in the game? Anyone knows the designer behind this crap?
: Honestly it is a BS. I am Irelia main and if I get 2,3 - 0 on top lane, I don't care if enemy adc is 10-0 because I know if I rotate bot or in a teamfight I will one shot him. So adc's are still in a shiiit position with 0 impact to the game until at least some 30th minute.
Im not sure what are you trying to prove with that. >So adc's are still in a shiiit position with 0 impact to the game until at least some 30th minute. Talking about BS... What impact you want AD carres to have? Singlehandedly end a game after they get IE and another Crit item? They are clearly a support relying role, but if you know what you are doing and the enemy doesnt, you can easily carry a game with an AD carry. You cant do that with any tank, maybe except Nasus, but im not saying its a problem, it is how its supposed to be. In a game where everyone knows what to do, AD carries will always have bigger impact then tanks. This whole shit comes from those players who facechecked a bush at around 20 minutes and got instantly killed by a Renekton that is 3 levels above and had 2 more items, and they are like "omg adc in 2k19" "adc ruined"
: Listen buddy, I used to be Vayne main before, Diamond 5 for 2 seasons and she was only adc to be able to carry because of her assasin playstyle. But now she needs more to scale then before. Proly its true if they have somebody to peel for them they can carry but in solo q it's not often the case, since your support doesn't care about you a lot of times. Positioning is the vital thing for them, but if u get caught by enemy assasin or bruiser you are DEAD af, so my point it's not fair that if you are 5-0 out of lane and you easily get oneshoted by enemy toplaner who is like 1-1 with a simple Black Cleaver and still able to one shot you.
Never seen a champ that could oneshot anyone with a Black Cleaver, but okay. AD carries are creary not dueling champiosn, they are damage carries for a team, and the ones that are good 1v1 champiosn are actualy hard to oneshot. And why is it a problem that you die when you get caught wuth an ADC? Getting caught is part of the game, its not something only AD carries experience. Mages can get oneshot and killed even if they are ahead. However it is true that mages have tanky items that give a lot of HP and they have items like Zhonya's, but they made the new PD just for that. Getting a shield when you are bursted is kinda op if you ask me, because it disables the only role an assasin has, and that is to all in on the adc before or in teamfight.
: you know they r changing conqueror right? you know they are bringing back crit adcs and hyper carry=hypertank right?
I know, but I hasnt seen anything yet. Funny that it needed one whole season of unbeatable bruiser meta. And I am sure that its not gonna be a nerf, whats mroe, I can even imagine them making it even more busted, so that the famous bruiser main streamers wont cry on live stream again. And sorry for my pessimism but there hasnt been anything in this game that would have made me happy so far this season, besides Victory, but that means the least for me.
DutchPro (EUW)
: Wow tanks lose to a champion category. Yes it's so bad that tanks have counters!!! Let's go back to season 5, you need 3 tanks in your team, all of them can destroy any squishy without having to build dmg or give up any defensive stat. In this meta you can go without a bruiser, you can go without an assasin, you can even go without an adc. And yes currently you can have a team without a tank, just like all the others. But somehow we should go back to tank meta where having a minimal of 2 tanks is a MUST to even have a chance. In this meta doing something other than playing around your adc (the only counter to a tank, at least of the adc has 4 people peeling) is just a free lose. I say no thanks, keep the flexibility
I wouldnt call it counterpick, I'd call it a win pick, becasue it doesnt matter how you play, the keystone is just so providing and promising. The obvious best. And remember when they nerfed a lot of runes, for example Ravenous Hunter, saying "it was the obvious best option in that row". Meanwhile you have an obvious best choice in all the runes if you paly anyone that is AD and Meele, except maybe if you are assasin. Their reasoning never made sense, just like the creation of this keystone.
: Yeah, it's true, Poppy can't easily burst somebody from 100 to 0, but if you play her smart vs those Conq users, like, Darius, Jax, Kled, she can outdamage all of them in a shorter trades and actually that's the whole point of a top lane - push them out of lane and fuccking shove the wave under that tower.
"If you paly her smart" is not something you consider when deciding if wether something is broken or not. What if the enemy Conq bruiser plays smart too? They have more to work with thanks to the free damage from the keystone. No matter how smart or skilled you are, you can never get as much out of a Grasp or an Aftershock as you can get out of Conq.
: Idk, you guys are complaining about Conq and bruisers, and I can agree that there should be some balance, but actually the biggest issue for a longer time now in this game are AD carries, like "carries", it's such a meme, that stupid tank's and their meta you are complaining about to be back, actually they have so much more impact on the game then those poor marksman's. That's the real issue that needs to be balanced, and not to buff things like Sion, Maokai, Urgot, Malphite etc...
Buffs and ners on champions are not because of the role, its because of the position of that individual champion in the meta. "Poor marksmen" is a phrase that makes me sick. The only time adc was truly ruined was with the True DMG Infinity Edge. Now its back to old, where you literally die if you get too close to a Jinx or a Tristana if her support is there. AD carries mostly rely on only one teammate and the others dont matter, but they can still solocarry a game, and we've all peobably seena Vayne 1v5 carry a game. The only time you were able to actually 1v5 win a game regardless of your teams doings with a tank was with inting Sion with Banner, and maybe with Nasus, but thats all, thats 2 champs of that role.
: Ok, so in your opinion Conqueror is too strong. I can't really comment on it since I don't play top lane at all, but if it's too strong, how would you nerf it without making it useless?
See, thats the problem with a Keystone that plays too much role in a champions kit. It needs to be completely changed to be in balance with other keystones, but I dont even see a reason to even keep it. Bruisers can easily go back to PTA or Grasp and stil be effective, or widen their horizon and try other trees. With a role such as bruiser you have so many options unlike Damage Carries who cant really vary the runes and builds they are used to.
: This is such a nonsense. Since I am Irelia main, I agree Conqueror is very strong actually, but TANKS? League is the only game were tanks are dealing this much amount of damage. You can easily beat a Conqueror champion, for example, Poppy with Grasp or Aftershock can 1 v 1 on top lane every Conqueror user.
Many games have disgusting tanks with ridiculous damgage so dont act like its only League again. Poppy needs a lot of things to 1v1 someone. Without the right conditions - such as a close wall or a leap that she can repell - she has only one effectite spell in combat, that being Q. But its not about Poppy now. Listing one "counter" for a Conqueror bruiser doesnt solve anything, and by the way, standing face to face to Poppy with a Jax or a Yasuo and just keep her in combat easily beats her. Just like every other tank.
Shädäm (EUNE)
: Can we fix tanks?
The goal of conqueror was to "finally" have a keystone for bruisers. This was the stupid reson behind this, and here is why its stupid: Bruiser is not a real role, its a mix between a Tank and an AD carry. They can both fill the role of a tank on toplane, or a damage carry on mid for example. Therefore you can decide if you wanna go for the tankyness or rather use your damafe (and still be tanky thanks to base stats and items like Tri) Before the Runes Reforged, players used masteries like Fervor or Grasp (sometimes Thunderlord because it was good for everyone), and bruisers were still playable. Or we could go back even further but I wasnt playing at that time, but you get what I'm saying. Bruisers were always working and were useful and reliable without anything like Conqueror, so why was it so urgent and needed? People used PTA and Grasp for buisers before Conq, just like with the old masteries, and the reason is because they are a mix of the two roles or ADC and Tank. Almost everyone used PTA or Jax/Yas/Irelia/Kled, but they all suddenly swithced to the obvious better of the same effect: bonus damage in combat. Not to mention how much easier it is not, that they dont even need 3 autoattacks, just one. Conqueror is just a tool for winning lane for bruisers, the nerf on it for ranged also tells this, as it is almost uneffective for Marksmen. And not gonna lie, I intentionally abused it, on Jax. Just like the enemies, I was disgusted with the effectiveness of the Keystone. I was playing Jax jungle every game and Build full tank after a Triforce, no joke, full on tank items, not a single bruiser item. My fuill build was what you would see on a Nasus, and it was disgustingly effective. The tankyness allowed me to just stand in the mix and absorb all the damage for my team, but with Conqueror, I didnt even need a team, I was able to solokill 5 enemies, regardless of their role. I just realized that there was no counterplay for it (except 3 open lanes of course). My friends were begging to duo with them seeing my Jax winrate last season, but I just told them to do the same. And this is basically the story of every high elo bruiser main as well.
: 1) Urgot would like to disagree. He wins most matchups into conqueror users without taking the rune himself. But then, urgot wins basically every matchup. 2) How is it a problem if tanks lose lane? They have a gigantic teamfight presence, more than any bruiser could ever hope to achieve. They have obscenely high base damage, which means they often deal more damage while building full defense than champs who actually buy offensive items, due to defensive items being way more efficient than damage items early in the game. Tanks need to have weak points other than "welp, just beg you reach 50 minutes where you can maybe think about considering to fight this guy in the split push without getting instantly two shotted". Conqueror provides just that weak point. OR of course you nerf tanks' base damage across the board while giving them more survivability so they can actually be what they were supposed to be.
I would actually count Urgot as a bruiser. He is an interesting champion and that is great about him. He is similar to Gnar. They rather scale with damage items such as {{item:3022}} {{item:3071}} instead of tank items, which are more of an optional items for them. It is only obvious that tanks have decent base damage because they dont really have the option to scale with it. Most tank's spells scale from AP and most of the times you dont have the option to build that. And you say this like bruisers dont have high base damage, especially with Conqueror in the game. You do realize how ridiculous Conq is, it just gives you an invisible starting item that has guaranteed armor ignorance (wouldnt say penetration). It was not needed on the game, the weak design and guesswork behind it proves that. It was made so that all those famous bruiser mains would stop complaining. Its a PTA but better, literally next to it, in the same collumn.
DutchPro (EUW)
: I feel like they are setting up for another tank meta sadly. Ornn and Sejuani already great picks without tank items buffed. Buffing adc's armor pen usually indicates they might need it. Guessing mid season we will have another terrible tank meta!
Yep, here we go. The fact that tanks being great picks counts as a problem is just ridiculous. Tanks only exsist in LCS because there they know how to clap a Riven on top as a team, but in casual games you literally cant get any higher than Plat on top if you play only tanks, and its not the team reliance, its that they get topped by every single fighter, and you literally have to hope that you survive under your tower when that Jax pushed the lane (or just go with the flow and become a Riven/Irelia/Jax main on top)
Rioter Comments
Colette (EUW)
: I am the only one using this account, and does overwolf affect my account? Because that's the only program i use for it.
The game can detect streaming and recording devices as unusual third party programs. Once I had Twitch open on the browser while playing League and I got an error message that a third party program is active and I got disconnected immediately. Does Riot Support know about you using Overwolf? You should mention it. Also, if you have swithced your summoner spells orders recently that is a common sign of shared account. But looking at your history i see that its not the case, so im not sure. They will never tell you straight up why they suspect you, so just wait.
Rioter Comments
Colette (EUW)
: My account was locked due to unusual activities
If you didnt share your account, used third partry programs or any kind of performance enhancers or mods you shouldn't worry. If you did use or do any of them then the account lockage is fair.
Smerk (EUW)
: It's a bug. You'll have to finish placements separately, then it should work properly
And are they planning on fixing this? Because Flex isnt supposed to be played alone, as far as I know. I'd rather want to play my promos together, so we can get Ranks somewhat close to each other.
Rioter Comments
Shädäm (EUNE)
: What makes a champion enjoyable for me
When you get downvoted to oblivion for sharing an opinion about your champ preferences. Only League community...
: > I think Riot should give champs higher Base DMG with lower scaling That would make all champs early game and and nobody would be a late game champ anymore. So balance would be destroyed.
Riot was getting rid of long games anyways, with weaker outter turrets after 14 min, and stronger faster minions as the game goes, also, Nasus stacks got buffed so he would reach that "late game" state earlier. Nothing would be destroyed about that, considering that lategame champs have decent damage earlier, and in midgame too.
Rioter Comments
Rioter Comments
: What i can tell, your ranks were actually the same. Both were plat 3. So he indeed had just a better mmr. Not to mention he is an adc main playing ekko that he hasn't played before this season. Obviously an adc main switching to mid is going to feed. Especially on a hard champ like ekko. There is an explanation for everything if you just look close enough.
Someone who has one game with 5 adc each is not really an adc main, considering he has 8 games only with ekko on mid, but yeah, keep on trying. Hes been playing only ekko and didnt perform that well, and i think even a pet learns faster. And again, what does MMR matter when someone plays like him, and not only in my game. A system that considers only the outcome of the game when it comes to rating a player is not a real rating system.
: >Why does mmr even matter? Because it's the only thing in the game hat actually represents your skill level. As an example, some with diamond mmr is obviously better than someone with gold mmr so the diamond mmr player should obviously get placed higher than the player with gold mmr to avoid bad matchmaking and to keep the games fair. >If a 20% winrate player can get placed higher than a 50%, and also not to mention his perrofamces It's only 10 games which means that win rate indicates literally nothing. It's way too small of a sample size to matter. As an example, i could have 0% win rate in my placements and still get placed higher than you because of my mmr. And it wouldn't even be unfair since i am still better. The person who had 20% win rate has also played against better opponents than you have because of the mmr. So he started higher, but because of his losses he ended up in the same game as you because his mmr dropped to your level. It's completely normal for this to happen and there is nothing unfair about it.
And what would make his MMR higher than mine, when last season I was a whole rank higher than him, and not only that, his games were all hard inted to oblivion by him. If MMR is the only thing that reflects real skill level than there is no possible way his is higher than mine. Believe me. He fed a Zed to 25 kills and said "rank is only fun game mode :D".
: He got placed higher because his mmr was obviously higher than yours. As we all know, you get a rank after the first game and you can't get placed lower than that.
So 20%>50%. Why does mmr even matter? If a 20% winrate player can get placed higher than a 50%, and also not to mention his perrofamces
Rioter Comments
: thats not a bug its showing your rank in that division for example the bronze border with III means you are bronze 3 doesnt show level anymore for example
Oh, that explains itú. Didnt know that ty
Rioter Comments
Pεanut (EUW)
: Skin team is seperate from this team..
Yes, and im dumb because I probably meant it seriously.
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