Surma (EUNE)
: Fun Yasuo build (TFT)
Another good thing I've found is making a lot of assassins and then having Akali with follwing build: Jeweled Gauntlet (spells do critical strike) Infinity Blade (increased crit and increased crit damage) Seraph Embrace (every time spell is cast adds 20 Mana (akali has only 25 max mana).
Rioter Comments
Rioter Comments
: > [{quoted}](name=Surma,realm=EUNE,application-id=NzaqEm3e,discussion-id=olRO5Eo5,comment-id=00010000,timestamp=2019-09-22T15:08:42.303+0000) > > It's not me, this filtering system for some reason adds multiple %%% just for no reason in normal words like pink-ward where "war" is filtered out. Considering that it wasn't filtered in your comment here, are you _sure_ that's what's behind those percent signs?
For example: "come%%%%wn" How did I write "comes down" this wrong it had to actually filter it? Is "s do" some alien language that means some racists word or something? What about "ga%%%%ecause", I originally clearly meant to say "forfeiting the game because", I don't know how on earth did I manage to misspell "me b" into curse word. I mean it doesn't take a lot of investigative work to figure out the forum filtering system doesn't work properly.
Silent Note (EUNE)
: By the amount of percent signs you've been using, I would guess you're toxic and tilted. {{sticker:sg-miss-fortune}}
It's not me, this filtering system for some reason adds multiple %%% just for no reason in normal words like pink-ward where "war" is filtered out. And guessing you didn't notice this I'd say you spend as much time reading as writing the response.
Rioter Comments
: > [{quoted}](name=Surma,realm=EUNE,application-id=39gqIYVI,discussion-id=v1RyO4pV,comment-id=00010000,timestamp=2019-09-21T13:17:27.768+0000) > > Congratulations of having reading comprehension of 8 year old. > > I very explicitly told that I WON the game after coming back after 4-5 minutes break and got good score, didn't feed and farmed back the level disadvantage, made some plays and won the game. > > At least have balls to charge me -10 points from being carried, but losing -40 points is just plain %%%%%%ed, although knowing riot it doesn't come as surprise shit like this still exists. I take it as a "yes, i'm serious. I'm a grown-up who is actually protesting because i lost some LPs". Well, grown-ups these days...! {{sticker:zombie-brand-clap}}
> [{quoted}](name=Sarchiapon,realm=EUW,application-id=39gqIYVI,discussion-id=v1RyO4pV,comment-id=000100000000,timestamp=2019-09-21T13:19:51.043+0000) > > I take it as a "yes, i'm serious. I'm a grown-up who is actually protesting because i lost some LPs". > > Well, grown-ups these days...! > {{sticker:zombie-brand-clap}} Welcome to the club of people who have no %%%%ing idea what to%%%%is about. If I had lost that game I would have 0 reasons to protest. - Also where has this idea originated that grown-ups don't complain about stuff? The world is in such bad shape exactly because people like you exist, who do nothing but adore these bullshitters and ridicule those who complain. You are your own disservice agent. You're one of the reason why there are so many who quit and don't come back, because there is 0 incentive not to. And you the gatekeeper of what's acceptable in forums is making sure that positive changes to improve player behavior doesn't happen. Men, why do I bother with this community, last smart person left these forums somewhere between season 1 and preseason.
: You are a grown-up with a family and a child, and you come here complaining that you lost ONE game because you went AFK. I mean...are you serious? Maybe you intended to put this into Jokes but missclicked? It surely seems so. {{sticker:sg-lux-2}}
Congratulations of having reading comprehension of 8 year old. I very explicitly told that I WON the game after coming back after 4-5 minutes break and got good score, didn't feed and farmed back the level disadvantage, made some plays and won the game. At least have balls to charge me -10 points from being carried, but losing -40 points is just plain %%%%%%ed, although knowing riot it doesn't come as surprise shit like this still exists.
Rioter Comments
: I have twice more defeats than victories in ranked games.
Everything is so %%%%ed now that majority of players just quit the game and everyone just naturally moved 1 tier down for no apparent reason. I don't think there's even games at Master tier in EUNE. Also thanks to new queue system, rune system and the jungle changes, you're completely helpless even more than previous seasons when you don't get a strong counter pick. It's just better to skip the game by now and wait for season 20 for maybe Riot finally gets their act together and understand that PEOPLE LIKE TO PLAY DIFFERENT CHAMPIONS, NOT MAIN 1 CHAMPION , HOLY CHRIST IS IT THAT HARD TO GRASP??!? The game got popular because the champions were simple enough to learn and the kits were simple enough to use and there was just the right amount for new comers to play. Now there's freaking 300 champions and 90% of them have so complex kit it'll take 50 games to learn their mechanics in AI games, while reading manuals and watching tutorials. But hey, the changes were made to appeal new casual audience, makes complete %%%%ing sense. ---- And community is 10 times worse than seasons 1-5 so if you're not picking the top meta champions or take jungle camp and you're not a jungle, they'll just afk quit the game, even if you've went 3-0. Riot is supporting these designated assholes from permabans while handing out bans for people who call the BS out. Riot actually is forcing 1 tricks and idiots to win while people who prefer varying gamestyles and having fun in roaming are now punished when that mid laner they left alone to push has taken down tower with 1k extra gold under 5 minutes. --- Welcome back, now just delete the game.
: > [{quoted}](name=Surma,realm=EUNE,application-id=39gqIYVI,discussion-id=esLIaNUJ,comment-id=00000000,timestamp=2019-09-15T08:56:39.990+0000) > > Nobody is interested of Soccer and yet it's still the most viewed sport. Even with this fact everyone knows its dying. Only old farts that aren't born in the computer age watch that sport anymore. There is lack of interest in physical sports in schools. Anyone who plays Soccer anymore are people who actually lack proper funds to play more interesting games. Most people just like to watch something their perceived country is good at, like for example living in a nordic country Ice Hockey is a big thing because we supposedly are good at it, but in reality it's all about cost of equipment and investment in that sports scene. > > Also, trying to base games playerbase based on twitch numbers is like trying to judge people playing soccer based on how many people are in the audience in any given game. > > Reality is that players are shifting from other games because the game has become a frustrating mess to keep up with. > > Nobody likes to play champions they like, they just play champions that are broken. > > For example I just picked Karthus mid because I knew I was going to get ganked and I would lose my lane. We managed to win that game with me having 3-9-12 score. > > The old Karthus was way weaker because stupid stuff like Dark Harvest didn't exist yet. I can go whole game without scoring a single kill and I would have done more damage than enemy Aurelion Sol. > > Like I could have picked Talon mid but I knew I'm going to be worthless after laning phase unless I get super super fed. At least old talon used to be able to blink in and deals some AoE damage to everyone on enemy team and maybe score kill even without massive feeding, if enemy didn't build armor. > > Now you could have 20 kills and enemy having 0 armor and you cannot score a kill. Not to mention your so easily predictable only way to make plays is by flashing over walls. > > > But guess what? Flash is still 300 second cooldown ability... why? If you intend to make only highly mobile champions viable or super broken champions that require no skill to play with, then at least offer some ways to counter them not just once every 6 minutes. > > The game has continuously, persistently been pushing to the wrong direction and everyone knows it. > > But hey I made long post so downvote, what else to expect in LoL community whose intellectual age begins and starts with a single digit. looooool what??? hahahahaha only had to read the first sentence and figure out youre just deluded. Soccer is DYING????? No one is interested in it???? You live in your own little bubble mate lmaooo
> [{quoted}](name=1 shot crits,realm=EUW,application-id=39gqIYVI,discussion-id=esLIaNUJ,comment-id=000000000001,timestamp=2019-09-15T10:30:28.192+0000) > > looooool what??? hahahahaha > only had to read the first sentence and figure out youre just deluded. Soccer is DYING????? No one is interested in it???? You live in your own little bubble mate lmaooo https://www.theguardian.com/football/2016/oct/24/sky-sports-bt-sport-people-switching-football-off Majority of the audience is basically targets of any commercial in TV from old generation. Newer generations have started to abandon TV and it's way harder to attract audience to follow sports. --- I mean to put it simple, there's still audience for things like weightlifting, truck sled pulling and shit that has nothing to do with skill, people still tune into all of that shit? Why? Because they still make these stupid things and advertise them, stupid consumers are there to be abused to watch these rediculous showdowns without any understanding of the participants, they're all here just to get the "experience" of thrill. But even on this ridiculous consumer bullshit approach on sports League of Legends isn't making a great scenery. Yeah they may advertise a lot but it's basically dying sport anywhere outside China. The most recent tournaments are boring as %%%% and there's never as skillful plays you've got used to seeing from old seasons like Kassadin solo destroying the fountain or some sick pentakill combos. Now it's all for individual performance in lanes and escapes so nobody actually bothers to fight because the risks involved, the whole tournament viewership has gone down despite all the hype. With every measurement League is dying but hey it's still more popular than some Battle Royale game so it's all good right? It's not like Battle Royales are just a massive waste of time of watching someone aiming 30 minutes and then getting destroyed by sniper when they had to move because zone change. On top of the fact that the game is brand new and still has less of viewership than League of Legends really tells the game isn't even audience friendly, just a momentary puff in the gaming scene and it's going to die out even faster than League. --- Sure the numbers are staying still but that's only due to elder generations still forcing this narrative of thing like Football being this peak of sports and all the advertising. Also you have to take into account that human population is increasing, poverty is increasing all over the world and there's plenty of people who can't find other forms of entertainment... and yet the numbers are staying relatively still. You take the profit circle-jerk out from soccer, put a cap on population growth and reduce poverty and the whole scene of pro soccer would collapse in a year. But because current trends still allow relative safety to sport like this doesn't mean it's audience percentage wise is going down rapidly. I mean sure it's not like 1 year soccer dies out from existence, but audience dropping 1% over year means that game won't have ANY audience within 100 year, and generally real physical sports tend to last longer even just due to the fact of tradition, they've always existed. League of Legends doesn't have none of the qualities that make even failing sport like soccer still able to stand relatively strong viewership and playerbase when comparing to other physical sports. Just how about the fact nobody in this comment section could name a single Twitch streamer by name outside of NightBlue3 who's in the most viewed streams anymore and even his existence is only explained because he used to play League of Legends challenger at every season since 2013. It's basically like David Beckham made twitch stream and it has a persistent 15 000 viewers, you call that great from top streamer? I mean twitch is such unused platform anyway only kids use it it's really really hard to judge playerbase by twitch audience. Like Heroes of the Storm had at one point maybe 10th place in Twitch and they had playerbase of 1 million and it's been sunk far below maybe 200 000 if you're generous, what's the viewership now? 70th place. And I was screaming at the mountaintop from start of season 2 that the game is dying, nobody believed me. And now it's on life support. But yeah keep living on denial, I'm sure League of Legends will still be here the next 30 years.
Surma (EUNE)
: Nobody is interested of Soccer and yet it's still the most viewed sport. Even with this fact everyone knows its dying. Only old farts that aren't born in the computer age watch that sport anymore. There is lack of interest in physical sports in schools. Anyone who plays Soccer anymore are people who actually lack proper funds to play more interesting games. Most people just like to watch something their perceived country is good at, like for example living in a nordic country Ice Hockey is a big thing because we supposedly are good at it, but in reality it's all about cost of equipment and investment in that sports scene. Also, trying to base games playerbase based on twitch numbers is like trying to judge people playing soccer based on how many people are in the audience in any given game. Reality is that players are shifting from other games because the game has become a frustrating mess to keep up with. Nobody likes to play champions they like, they just play champions that are broken. For example I just picked Karthus mid because I knew I was going to get ganked and I would lose my lane. We managed to win that game with me having 3-9-12 score. The old Karthus was way weaker because stupid stuff like Dark Harvest didn't exist yet. I can go whole game without scoring a single kill and I would have done more damage than enemy Aurelion Sol. Like I could have picked Talon mid but I knew I'm going to be worthless after laning phase unless I get super super fed. At least old talon used to be able to blink in and deals some AoE damage to everyone on enemy team and maybe score kill even without massive feeding, if enemy didn't build armor. Now you could have 20 kills and enemy having 0 armor and you cannot score a kill. Not to mention your so easily predictable only way to make plays is by flashing over walls. But guess what? Flash is still 300 second cooldown ability... why? If you intend to make only highly mobile champions viable or super broken champions that require no skill to play with, then at least offer some ways to counter them not just once every 6 minutes. The game has continuously, persistently been pushing to the wrong direction and everyone knows it. But hey I made long post so downvote, what else to expect in LoL community whose intellectual age begins and starts with a single digit.
Like Draft alone wins 90% of the game already. You picked mid too early and nobody else in team had shit because all current players jumped from season 7-8, oh too bad you got countered with insane runes that make enemy take 10% damage while trading with you and you losing 30%, that's balance. Holy %%%%ing shit is the game unplayable right now.
: ill never understand you people crying "league is dying" when its literally still the most played game, and has been constantly in the top 3 all these years. League isnt dying and it sure wont anytime soon. also, long post downvote
Nobody is interested of Soccer and yet it's still the most viewed sport. Even with this fact everyone knows its dying. Only old farts that aren't born in the computer age watch that sport anymore. There is lack of interest in physical sports in schools. Anyone who plays Soccer anymore are people who actually lack proper funds to play more interesting games. Most people just like to watch something their perceived country is good at, like for example living in a nordic country Ice Hockey is a big thing because we supposedly are good at it, but in reality it's all about cost of equipment and investment in that sports scene. Also, trying to base games playerbase based on twitch numbers is like trying to judge people playing soccer based on how many people are in the audience in any given game. Reality is that players are shifting from other games because the game has become a frustrating mess to keep up with. Nobody likes to play champions they like, they just play champions that are broken. For example I just picked Karthus mid because I knew I was going to get ganked and I would lose my lane. We managed to win that game with me having 3-9-12 score. The old Karthus was way weaker because stupid stuff like Dark Harvest didn't exist yet. I can go whole game without scoring a single kill and I would have done more damage than enemy Aurelion Sol. Like I could have picked Talon mid but I knew I'm going to be worthless after laning phase unless I get super super fed. At least old talon used to be able to blink in and deals some AoE damage to everyone on enemy team and maybe score kill even without massive feeding, if enemy didn't build armor. Now you could have 20 kills and enemy having 0 armor and you cannot score a kill. Not to mention your so easily predictable only way to make plays is by flashing over walls. But guess what? Flash is still 300 second cooldown ability... why? If you intend to make only highly mobile champions viable or super broken champions that require no skill to play with, then at least offer some ways to counter them not just once every 6 minutes. The game has continuously, persistently been pushing to the wrong direction and everyone knows it. But hey I made long post so downvote, what else to expect in LoL community whose intellectual age begins and starts with a single digit.
Rioter Comments
: I can see that, 7 loss streak and you're so out of your mind you need to shit-post about the game in the board. Gotcha.
Hows your 5 lose streak going? This isn't about losing/winning streaks, I've risen from Plat V to Plat 3, but this is just something I keep constantly noticing in the game. Almost every rune is like whaaaaaaaaat does this do exactly. Like how long does Sion E last for example, does anyone remember? It deals damage, gives damage increase and slows but the effect is it any good any more? Does the slow scale up with X rune. Does Y rune proc when this and this happens. It used to be so simple when skill was a target click or straight skillshot or autoattack. The old system was SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO much easier to understand when there was just armor and resist and health and damage. Now there's all sorts of weird shits like lethality... what is that exactly? Does anyone have the math? Seriously who the %%%% is designing this game now? Even a monkey couldn't %%%% this game so bad when all the monkey could do is repeat. The game has gone into serious wrong direction and it's all because of adding confusing shit over confusing shit and NOBODY and I mean NOBODY has had any idea what anything does for past 1 and half years. Why can't you keep the game SIMPLE riot? I don't want to spend 10 000 hours workign with a single champion when I'm supposed to actually understand and have a grasp on EVERY %%%%ING CHAMPION IN THE GAME. And you expect AUDIENCE to keep up with this shit? Like holy %%%%ing shit balls is League of Legends dying fast and you're just putting more oil into the fire. Like how %%%%ing dumb are you guys??!? If I was owner of riot games I would just sell all my stocks before the value of them drops to 0. Nobody likes this game anymore. Everything is too confusing, too hard to keep track of. Simple issues still not fixed from preseason and you keep adding all sorts of bullshit that is unnecessary like different dragons for what reason exactly? Random dragon vs gold gain is severe disadvantage in so many levels but it actually becomes even a case for having a worse outcome from a game based on bad RNG. This is like a chessboard was randomly started with player 1 losing a pawn.
Tarolock (EUNE)
: >People are in fact playing so much they're not even taking the game seriously anymore. thats the problem, if you play 200 game a day for 5 years then you cant really judge the game, since you are playing with muscle memory and not thinking about what you are doing... >How about the fact that people who used to be GM rank can't even get to diamond? prolly because they never belonged there and the seasons before this were broken? >Katarina used to be this sort of jump in jump out champion with simple play who could maybe kill a lot of people if they were all below 50% and ultimate was not on cooldown. Now she can do same with basic kit and ultimate just deletes entire teams. And now it has more complex play and it can basically kill enemy with 1 single combo, with 3 %%%%ing resist items on enemy and still burst through everything because resists are garbage. what is that Katarina thing? never saw her... or you mean that redhead that was so broken before that you had it in every single game? and now she is nowhere to be found when they balanced her kit? >Everything dies so %%%%ing fast it's pointless to build resist. dunno, i can play tanks and dont die in games... >You see people running Evelyn with 6 damage items because that's how much defence matters anymore. I've not seen a single carry build armor against a single assassin since season 4 maybe. thats because ppl went brainless mode... 99% of the ppl i play with think that building more damage is better because you can blow up the enemy before they can react, but the problem with that is after your initial combo you cant do anything with your dmg items and if the enemy is still up you lose, if you would buy some def items then you could survive until your combo is up again, but https://i.imgflip.com/2bqill.jpg?a435384 >Everything is just %%%%ed. I'm surprised someone who follows these people is not noticing anything. Are you perhaps working for Riot? once again a champ i never see... and im on lower end of the ladder where kids only play the brainless op champs so she should be there if she is that op... and totally, i work for riot, i get 2000 $/comment i make on boards...
> [{quoted}](name=Tarolock,realm=EUNE,application-id=39gqIYVI,discussion-id=k7pEb2hz,comment-id=000200000001,timestamp=2019-09-05T20:39:26.061+0000) > > prolly because they never belonged there and the seasons before this were broken? So what you're saying that the "fix" came just from previous season. It's fascinating how all these "pros" were shown the right place almost the same time as every single streamer called this horseshit of a season. But hey, everything that can fit your narrative. Lets completely forget the history of the game and ex-pros, we just invented new sport and those who are on top deserve to be there. If you want to believe that, great. But stop pretending to call the old guys "people who never should have been there", because that what you're describing is creating entirely new game for the new guys. Cognitive dissonance to the max. > [{quoted}](name=Tarolock,realm=EUNE,application-id=39gqIYVI,discussion-id=k7pEb2hz,comment-id=000200000001,timestamp=2019-09-05T20:39:26.061+0000) > > i can play tanks and dont die in games Oh really? What tank? I'm curious to see your omg I'm immortal tank build vs fed Katarina.
: wtf are you talking about?
You know, when the game is ready and there's the BIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINGGOUUUUUUUUUUUOOOOOOOUOOOOOOOOOOUOOOOOO that lasts like 20 seconds. And when you finally get into the game you get WOOOOOOOOSH WOOOOOOOOOSH WOOOOOOOOOOOOOSH WOOOOOOOOOOSH WOOOOOOOOSH where it basically just brings the player names into boxes or something.... like why? Why can't I turn these sounds off (without turning off the actual ready check which I have to hear because I may be in kitchen or something)? The game was perfect with old UI sounds with simple pick and ban sounds and nothing extra. I already tuned out all the music because I have better things to listen that the background noise of champion select.
: > [{quoted}](name=Surma,realm=EUNE,application-id=39gqIYVI,discussion-id=k7pEb2hz,comment-id=0002000000000000,timestamp=2019-09-05T19:10:06.620+0000) > > ######Moderator note: -snip- I never said QT was toxic. Just...not as good as he used to be. And the reason I picked apart the other three you choose was because they pretty much only complain about balance when their champions are struggling or they screw up. And allow me to make it clear, I don't like the direction LoL's balance is going. I much prefer a "Tank Meta" to whatever's going on now. I was just questioning your choice of "evidence".
Not as good as he used to be? Oh so only top 100 players count in this issue? Why would any top player ever think game having anything wrong when they get accidentally carried there by some balance patch and are probably playing those very champions that got broken by season change?
: ok, say good bye to this comment. also, he said that QT was one of the exceptions, read with your eyes, that could help you in life
But he had such a huge problem because I included some "toxic" players into the list, meanwhile my point still stands valid as there was person like Imaqtpie who said that previous season was pretty much broken... well newsflash, it's the same shit in the next season, nothing changed to better, except some tiiiiny tiny nerfs that go unnoticed after first 2 items and someone has level advantage. Damage is too strong, especially with champions like Riven and Katarina, but then again there's some HEAVY counters with tank builds that can almost negate the burst with proper play... then there's another bs on... oh you get the deal. EVERY SINGLE STREAMER is saying that THIS SEASON IS THE WORST, and all I hear from this 1 fanboy is "oh you think everyone, say a name---- HAH you said XYZ, your list is invalid." Like what is this???? Cognitive dissonance is too high in this board. It's like talking to a smoker about smoking. Nah he can quit anytime he wants. Or talking to some sports guy who finds excuses that his team is still the best despite them always losing the qualifiers. It's like talking to a Trump supporter who finds excuses to support him despite constantly having bad press about him, having angry twitter tirades about some unimportant stuff and reports of nuking hurricanes. Yeah it's all totally made up and there's no way that can be right, oh wait if that's a lie why isn't President suing? Oh wait he must be too busy... playing golf... oh wait. It's like the longer you live on this earth you just get disappointed by people.... I thought gamers would be above simple minded bullshit fanboyism but my god have I been proven wrong.
Usalia (EUW)
: Old Xerath
Riot takes out everything that is cool and unique or nerfs them to meaningless state. Having unique and strong champions? Nah, %%%% that shit. --- Remember when Galio used to 1v5 if fed enough and cause serious damage in team fight with flash ult? Oh that was too strong, now he dashes and has a taunt on normal skill... because "nobody really played that champion too much". Have you played Galio lately? I played him once like in 500 games and it was a win, yeah but not because his %%%%ing ultimate, not because I did amazing flash taunts, not because my perfectly landed skillshots. I got carried by my jungle. And I realized holy %%%%ign shit if I didn't get carried I would have lost. GREAT DESIGN CHOICES RIOT.
Tarolock (EUNE)
: >even the hardcore fans and twitch streamers (who are usually bound by some ethics code not to talk shit about Riot), when everyone is saying the balance is off the charts and is constantly moving on wrong direction... tell me one good source/a person that can be trusted with saying stuff, streamers who do it for years will not convince me since they can be worn out (i followed a few of them, they all followed the same path: at the start they enjoyed it very much, released tons of videos etc, then the video releases slowed down, then they said the game sucks, thats not a good way to judge games...) the other part that is very vocal about the changes are the toxic ppl i dont count them either... and before you say im a riot fanboy then let me tell you that im not 100% on board with all of riots decisions, for example i dont think the game needs eternals etc but the game is not in its worst shape, its much better than it was a few seasons ago
"tell me one good source" Imaqtpie? Shaclone? NightBlue3. Yassuo? Everyone is saying it. People are in fact playing so much they're not even taking the game seriously anymore. Just randomly playing casual games until new season and.... oh wait nothing changed from previous season, great job Riot. And people still don't give a shit about ranked grind. How about the fact that people who used to be GM rank can't even get to diamond? Everything is just %%%%ed. Up is down. Left is right. Everything that was buried has been digged up. Everything that was held high standard has been pulled into that grave. Nothing makes any sense anymore. Katarina used to be this sort of jump in jump out champion with simple play who could maybe kill a lot of people if they were all below 50% and ultimate was not on cooldown. Now she can do same with basic kit and ultimate just deletes entire teams. And now it has more complex play and it can basically kill enemy with 1 single combo, with 3 %%%%ing resist items on enemy and still burst through everything because resists are garbage. Everything dies so %%%%ing fast it's pointless to build resist. You see people running Evelyn with 6 damage items because that's how much defence matters anymore. I've not seen a single carry build armor against a single assassin since season 4 maybe. Everything is just %%%%ed. I'm surprised someone who follows these people is not noticing anything. Are you perhaps working for Riot?
Surma (EUNE)
: When everyone is saying that game is in it's worse state...
All you're focusing is some BULLSHIT community management, meanwhile I got AFK from my team from start to end of the game. And we can't surrender. I lose rank from playing support to nobody. Why can't you fix anything? ARE YOU EVEN PLAYING THIS GAME?!??! THIS IS ISSUE SINCE SEASON 1 AND YOU CANNOT FIX AFK PLAYERS. WHAT'S WRONG WITH YOU?
Surma (EUNE)
: When everyone is saying that game is in it's worse state...
Not to mention the awful queue sounds that echo like 30 seconds. Please hire whoever is responsible for breaking my ear drums.
Rioter Comments
Rioter Comments
Cypherous (EUW)
: > I never expected random not to be random. I expected there to be implemented tools to reduce randomness. So you want it to be random, but only in your favour? :P Yeah you don't understand what random actually means, its either random or its rigged, there is no middle ground and we don't want rolls to be rigged > You know in poker they reduce random a little bit by allowing you to actually hold cards in the first round? You're comparing an entirely different structured game to this, not really the same thing > I find it interesting one can write perfect English and yet being unable to comprehend how adding RNG into a game makes it less skill based. Because there wasn't any "skill" to begin with, in order for there to be a decrease in skill required there would have to be a skill requirement in the first place, not sure how you're failing to grasp this > Try imagine transforming icehockey into poker. Or Poker into slot machine. Taking away choice is the same as refusing to implement choices. Not even sure what you're trying to get at here, they didn't change anything in to anything else, they never took away your choice because you didn't HAVE a choice in the first place, you can't remove something that never existed > And video games are all about making choices, basically in the current iteration TFT is just a massive slot machine for dummies. And welcome to what it means to be RANDOM, TFT is a RANDOM mode, just like ARAM is a RANDOM mode, are you complaining that you can't get the champion you want in ARAM aswell?
**"Yeah you don't understand what random actually means"** I think you don't actually have a clue what I'm even talking about. I'm not talking about making something random that isn't random. For the 3rd time. I'm trying to ask thing to negate the effects of randomness, but of course would have to come with some penalty. Just like in Hearthstone whoever gets to go first is supposedly the lucky one due to increased chance to win, but the 2nd player gets a coin, making 2nd player able to temporarily come ahead in whatever turn he chooses on top of that player will get a cast spell effect, which benefits specific cards. There, excellent way to not penalise people who get screwed by randomness. First player still has upper hand throughout most of the game but at least 2nd player isn't completely screwed in this 50/50 coinflip. Also no, I certainly do not want luck to only be in my favor. I don't want luck play a major part in the game at all, it should be a spice added to the game, not to be the whole deal. Even in hearthstone you get to craft your deck and create easily unique decks nobody else has. In this game you play exactly same way every game outside of what is being handed to you. The decision making is basically taken out from you and put into this slot machine of who gets to win, I don't like that. **"its either random or its rigged, there is no middle ground and we don't want rolls to be rigged"** And like I said I'm not talking about changing the randomness. I was just using DotA as an expression of tellign that being able to negate randomness is 100% possible, it's just people like you choose to rally behind the idea that Riot is perfect and their design is the best. Even when Riot would actually do exactly what I've said and implement a lot of tools to negate effects of randomness or offer player choice in form of Summoner skills, you'd just move to different topic to find someone else to attack, I doubt you'd be coming back here thanking me from the feedback. **"You're comparing an entirely different structured game to this, not really the same thing"** How exactly is that different from being offered 5 cards to being offered 5 units? Any non-moronic player is going to keep whatever pair he would be holding and potentially aim for straight or flush or something close to it. In fact THIS IS EXACTLY like poker to the very core of the game. Only thing different is that game doesn't end in turn 1 and that there's actually this graphical interface and positioning units... which frankly unless you're a moron should have no problem making the exact right unit poisoning. No wonder everyone thinks gamers are f---ing morons if people like you think putting tanks in front takes 18 years of training and mastering the art of clicking with left mouse button. What really matters in this game are which ever setup is stronger, and it can be basically strong only in 2 ways, either by being some broken meta combo or that you have superior units, aka you just got lucky. Even in case 1 you still need at least level 2 for every single unit, and it can be very hard to get those last tier 4,5 units to level 2 with bad luck.... so you basically get handed 5 cards and you get options to hold or ditch cards. In this game it doesn't actually matter if you hold because you can ditch anyway, which also increases odds for pairs by the way so you'd have to be a moron to save money before you at least get bonus interest. **"Because there wasn't any "skill" to begin with, in order for there to be a decrease in skill required there would have to be a skill requirement in the first place, not sure how you're failing to grasp this"** Okay at this point I'm starting to wonder if I'm just talking to troll. We are talking about League of Legends here, the main game. and no, there is always SOME level of skill involved in any GAME, game literally is defined as "a physical or mental competition conducted according to rules with the participants in direct opposition to each other", how can game have no skill if there are rules to follow? "Not even sure what you're trying to get at here, they didn't change anything in to anything else, they never took away your choice because you didn't HAVE a choice in the first place, you can't remove something that never existed" Why are you even quoting me if you fail to understand the 2nd sentence. Let me repeat myself: Taking away choice is the same as refusing to implement choices. When you are creating a game which is in development, and situation arrives, where you could add more player choices, but choose not to, that's you practically taking away something that could have been there. If you see a couple meeting first time and you somehow knew every possible step on their way into giving birth to a child, you could theoretically kill their unborn child by intercepting to their meeting, being able to know the outcome and choose to do action that prevents the outcome into becoming reality is same as removing that outcome from existence, thus they TOOK the player choice away. I mean these guys have been working on the League of Legends for what 9 years and they never ever thought of bringing Summoners into this game mode? Man you must have really high standards to judge Riot games. I guess they just copy paste whatever is successful at the time and only add slight difference to make player not too uneasy to play the different game. Either they must think players are mouthbreathing morons who wonder in the internet looking to press slotmachine or they actually have done studies to actually verify this to be the case, in any case it doesn't really look good for the community... although LoL community was never that great. **"And welcome to what it means to be RANDOM, TFT is a RANDOM mode, just like ARAM is a RANDOM mode, are you complaining that you can't get the champion you want in ARAM aswell?"** ARAM is only random when it comes to picking random units. What you actually choose to do with them in the game is 100% in your control. Also TFT is not all random, there are choices to be made, like items for whatever unit you want to put them, so stop telling this excuse "well it's all just designed to be slot machine, deal with it", like wtf, why are you here? Is Riot paying you or what? At least I'm trying to spread awareness of issues I have in this game and all I see is dumb moronic "that's how it is like that exactly like riot wanted no need to change anything they know what they are doing blablabla", like why even bother with comments if all you do is just defend, if you already know that Riot isn't going to listen? Are you here to persuade them not to listen? You honestly think they're going to read here somewhere in comment 20 of this topic and think "ah Cypherous really made a great point there, I guess we'll just inform the dev team to keep doing what they're doing and don't listen the feedback"... like what the %%%%...
Cypherous (EUW)
: > Umm how about just: > add option to PAY for upgrading unit from level 1 to level 2? Defeats the point of it being random, at that point everyone just gets a free 3 start tier 5 unit because there is nothing preventing them from getting the upgrade and it just becomes a case of spamming levels and then spamming reroll until you get a tier 5 unit, so yeah, not a solution > force unit to upgrade from level 1 to level 2 if it has remained untouched (3 x their cost) turns? Again, removes the point of it being a random mode > add summoners into the game and a new summoner that allows to upgrade unit with the expense of not being able to ignite/flash/whatever for 5 turns. Yeah they aren't going to add summoners At this point you're playing a random mode but wanting it to not be random, so in this case its probably not the mode for you > I can write thousand suggestions to fix RNG in a single day, why would it be so hard for Riot? Anyone can write 1000 bad ideas > What is this "Riot is the best on game making but they can't fix randomness" BS? Nobody said that, but you're somehow expecting random to not be random :P > Are you saying Riot is more incompetent than Valve, who had no problems fixing the RNG in DotA? Now it's near impossible to get lets say 5 stuns in row with Faceless Void or dodge 10 hits in row with Butterfly. Adding bad luck protection isn't a solution so something that involves 8 people rolling over the same things, in a 1v1 scenario or in something where there are infinite numbers of things to get then sure, but in this case its not going to work from a purely statistical point of view > So stop saying they can't do it, they WONT, probably because people like you who are willing accept the fact skill is being dulled out of their game. And where exactly is skill being dulled out of it? at this point you're actually talking complete BS :P
> [{quoted}](name=Cypherous,realm=EUW,application-id=yTagKVTg,discussion-id=VKNLcNhy,comment-id=00010000000000000000,timestamp=2019-08-17T15:49:42.536+0000) > At this point you're playing a random mode but wanting it to not be random, so in this case its probably not the mode for you > > Anyone can write 1000 bad ideas > > Nobody said that, but you're somehow expecting random to not be random :P > Adding bad luck protection isn't a solution so something that involves 8 people rolling over the same things, in a 1v1 scenario or in something where there are infinite numbers of things to get then sure, but in this case its not going to work from a purely statistical point of view > > And where exactly is skill being dulled out of it? at this point you're actually talking complete BS :P I never expected random not to be random. I expected there to be implemented tools to reduce randomness. Like I already explained with the case of reducing impact of randomness by adding tools that players control. You know in poker they reduce random a little bit by allowing you to actually hold cards in the first round? Imagine if I were to ask Poker makers to implement tools to actually impact the gameplay. I find it interesting one can write perfect English and yet being unable to comprehend how adding RNG into a game makes it less skill based. Try imagine transforming icehockey into poker. Or Poker into slot machine. Taking away choice is the same as refusing to implement choices. And video games are all about making choices, basically in the current iteration TFT is just a massive slot machine for dummies.
Cypherous (EUW)
: > You do realise that Riot is the one creating the game? It's not like they prayed to Allmighty Game God and it handed them perfect game. Sure, but its random, they can't rig it in your favour otherwise that defeats the purpose of the game, its either random or it isn't, there is no middle option > Rest of the responses were the typical fanboygasm. AKA you have nothing to counter them because they are true, i appreciate lots of people throw around the term "fanboy" when they have no valid arguments, so i'm not surprised :P
> [{quoted}](name=Cypherous,realm=EUW,application-id=yTagKVTg,discussion-id=VKNLcNhy,comment-id=000100000000,timestamp=2019-08-12T22:25:55.582+0000) > > Sure, but its random, they can't rig it in your favour otherwise that defeats the purpose of the game, its either random or it isn't, there is no middle option Umm how about just: add option to PAY for upgrading unit from level 1 to level 2? or force unit to upgrade from level 1 to level 2 if it has remained untouched (3 x their cost) turns? or add summoners into the game and a new summoner that allows to upgrade unit with the expense of not being able to ignite/flash/whatever for 5 turns. I can write thousand suggestions to fix RNG in a single day, why would it be so hard for Riot? What is this "Riot is the best on game making but they can't fix randomness" BS? Are you saying Riot is more incompetent than Valve, who had no problems fixing the RNG in DotA? Now it's near impossible to get lets say 5 stuns in row with Faceless Void or dodge 10 hits in row with Butterfly. Or Blizzard being complete morons by adding this hero skill mechanic that allows to negate some bad luck of bad RNG, when compared to traditional card games? How about when Riot replaced the gold dragon with these different buffs generated by RNG? They could have "fixed" the issue simply by not changing anything before dragon update. So stop saying they can't do it, they WONT, probably because people like you who are willing accept the fact skill is being dulled out of their game.
Cypherous (EUW)
: > The fact you're facing simultaneously 7 other people makes this game very frustrating mess to keep track of things happening in game. 3 others might be doable but 7 no way. Not really having any issues myself, what are you trying to keep track of exactly > Winning grants you 1 gold but losing doesn't give you anything. Wasn't so bad if it was at least possible to kick in with the losing streak 1 loss earlier, it's already bad enough to lose like 10 hitpoints on round 5 against level 2 elise tank Why would losing grant you something? You don't get a gold medal for coming last in a race > (minor complaint) No possibility to take break, at least in League you can easily take 1 minute break in end game, but here you're constantly tuned into the screen from start to finish. And speaking of the start... You're not really supposed to be taking breaks on SR > (minor complaint) Why does game start so fast? I mean in League of Legends you got potentially like 2 minutes to join into the game after everyone has loaded the game, in here game just starts and I've got like 10-15% of games where I switch back to the screen while doing something I'm missing the first round Because there is no setup required, standing around for 90 seconds doing nothing is just a waste when you can just start the match, you not paying attention is a personal problem > Also why does first 2 rounds have to be so damn boring? Just start the game off with 5 gold and give everyone random item. Or better yet, have 2 roulette wheels in row for 2 items and 2 units.0 Probably to deal with people like you who don't pay attention, your default guy can easily kill the first wave of minions alone to give you time to pay attention :P > It would be freaking great if there was some way to actually SEE what the odds of getting a certain units are... is this too hard to encore to the game? Like lets say I'm considering picking Garen but already 3 enemies have bought it, I might want to know that without swapping every 7 enemies every single round. Not likely to happen, scouting others is part of the tactics portion of the name, if it straight up told you that you weren't likely to get a champ you would just follow that all the time and the game becomes a braindead rollfest > If you get couple level 2 units before turn 5 you're like 90% likely to win the game or at least get 2nd spot, the early game is extremely reliant on luck and grants you like 66% chance to get to the 1-3 spots, on the same time.... I mean, i've won early rounds without any 2 stars if you buy smart and stack useful synergies like knight and brawler or use something like blitz to burn their carry, tactics :P > If by 10th turn you still haven't had a single level 2 unit, you're first to drop dead, even if you started rerolling after realizing your bad luck. Well thats the luck of the draw, i mean there isn't anything riot can do about that > Games take too long for the value they give, very rarely you get entertaining win and most of the time it's just random luck if you get good outcome, I'd halve the health bars and start the game faster with more gold and units like I said before. I mean 30 minutes isn't that bad to be honest, i mean matches used to go faster but then people had no chance to actually try to make a comeback, so either you end up with fast unwinnable games or slower ones where you can still pull it back, i think most people prefer the latter > Not every game has to start like a freaking tutorial... Seriously was this game made for people with amnesia? Just make a separate tutorial and slow start mode for new people and let people with over 20 games play the first round more aggressively. Again its there to make sure people are paying attention and to make sure theydon't miss too much by taking a piss during loading etc > Crafting is very odd.... most of the items with Armor or Magic Resist are quite useless, unless you plan building some insane tank, but most of the time doesn't matter because Assassins and long range and aoe spells. Much like not every item in LoL is useful and some are situational, you're not going to stack MR against people playing AD etc > Reducing player count to 4 Why though, i'm not seeing an issue with 8, 4 people would be too boring and small and be over too fast for there to be any real point playing > Reducing max health to 50 So i'm sensing your main issue is impatience, we can't fix that for you :P > Reducing the power gap between unit levels 1 to 3 by making level 1 and level 2 difference 50% and last step 25%, also increase the odds of getting high tier units They don't want high tier units everywhere though > Increase normal gold gain to 5 from very start of the game Why though? gold income seems fine to me as is > Make UI better inform you about the odds and who is getting what And while you're at it why not have the game auto pick the best champs for you and to make sure you're always counterpicking while you're at it, yeah that isn't going to happen, riot wants you to engage your head meat :P > Grant extra gold only when combining units, even if you would sell them later. This would make it harder to stack on minions to upgrade and gaining extra gold at the same time. Why would the game grant you more gold for spending more gold? > I generally like what the items do and I don't think they're too strong. I actually wish the combat was more active like you could use summoner on a single unit to either avoid damage or give damage. Yeah i don't really see summoner spells being a thing here
"i mean there isn't anything riot can do about that" You do realise that Riot is the one creating the game? It's not like they prayed to Allmighty Game God and it handed them perfect game. Rest of the responses were the typical fanboygasm.
Surma (EUNE)
: Team fight tactics suffers from major issues (update)
Lets not forget the fun fact there's no balance on entire game. I tried to build Tristana with double Seraph Embrace and tried to spam his bomb, but it deals so bad damage it might as well not exist. Like Tristana is severely bad. I can do same with Lucian and he can spam his passive with lifesteal and be basically immortal, except the fact he got sniped by Phantom to 100hp and he rushed into enemy range to get killed. I tried build Phantom team and it always sucked. Like 75% of units are unusable. But hey GLACIAL CAN PERMASTUN AND ITS ALL GREAT! Like you devs even testing this game?
Rioter Comments
Surma (EUNE)
: Team fight tactics suffers from major issues
I was last 3rd guy alive and I've been rolling and rolling for attempt to get Yasuo (as my 6th blademaster) and I never got it, lost game cause of it. Next game I keep rolling and expecting Gangplank only to lose game against one player who has him level 2. Why can't I just see that there's 0% chance to get it? Do I have to keep guessing because game lacks efficient tools to give me the basic information to actually play without just throwing a dice like a f---ing moron.
Rioter Comments
: > So you didn't see a conflict between targeting casual audience and marketing game as competitive? There isn’t one. Every game is competitive, if there’s a winner and a looser it’s competitive. That doesn’t conflict with being casual HotS focused on lowering the learning curve that mobas have to target a different audience to the other mobas, which is a smart business idea, and this doesn’t conflict with it being competitive as all mobas are competitive. It failed cause blizzard had too much on their plate trying to support 4 other AAA games as well as a card game... HotS just fell to the wayside cause blizzard couldn’t take it where it needed to be. > If you've played the game more than 20 games, a new game isn't going to give any more new content. It's going to be the exact same RNG fest. Except it won’t, we know autochess doesn’t become like this as there’s already a ton on the market > Trying to just put pure massive randomness on a game of a company that makes --- or at least used to--- make competitive game is just sheer lunacy. Just because a company has made a competitive game doesn’t force them into only making competitive games... this doesn’t have to be a high stakes esports something low energy and relaxing appeals to this audience. > Like the main point of doing ANY business is KNOW YOUR CUSTOMERS, that's why Apple initially succeeded in marketing, they marketed the products as breaking the old hierarchy and being revolutionary, polished the tech and had big sexy screens to show for. DotA auto chess came from a moba and a lot of their player base plays it, not only that there’s a large amount of league’s player base playing it as well... like I said you’d be surprised how many players play autochess or trading card games while they are idle... great for loading screens. ___ The rest of your comment is just more of the same so I won’t respond to each one. Basically what I’m guessing is you’ve got no idea what competitive means, you don’t understand the league player base, and if you where in charge of league it’d be dead already... you speak of business models but show no business sense at all.
"Every game is competitive" "if there’s a winner and a looser it’s competitive." If every game is competitive, might as well stop using the word altogether. Yes there is strict definition of being competitive that goes something like: "wanting very much to win" when it relates to people, but I guess when normal player talks online about some game being more competitive than others, they actually mean that the game itself has more MECHANISMS to allow for skilled people to exceed other players. In this way saying stuff like Rock Paper Scissors is a competitive game means as much as saying that plate is a mode of transportation. "Basically what I’m guessing is you’ve got no idea what competitive means" Yes you clearly seem to have it. And no, HotS didn't die off because Blizzard just didn't update it enough. DotA did have very slow updates for plenty of years, and Valve had other projects to work with... and the playerbase didn't leave to the level of HotS. Nothing else explains it but poor business model, poor decision making as whole. They had plenty of good programmers out there and very fluid game with barely any glitches in my 10 000+ games I played and nice updated interface especially since 2.0 patch. I was the one warning day 1 about Blizzard doing wrong step, I was begging them to implementing tools to help with Quick Match, something to the level of Summoners in LoL. That begging never went anywhere. A lot of people complained about wrongly being kicked out of game and silenced because of the report system got abused. I got banned just from saying the F--- word once in a game. I also had plenty of re-design posts for my favorite heroes like Kael'thas, they never went anywhere either. I told that the game lacks the SOUL from the Blizzard franchise, everyone kept saying no no no, this is the way Blizzard does it. If they wouldn't know how to make games, they wouldn't be there. A dude on forum can never be right against the heads of Blizzard. And ever since those days they made so many more bad decisions like the reveal of Diablo Immortal that completely blew off their stock price. People to this very day are saying they're not listening to their target audience, they say to the customers "you think you want it, but you don't" and refuse to see why their new expansions aren't selling, why things are just generally considered average at best. - I'm not claiming to be some sort of genius, but when I see a problem in business model, and overall feel of the game, I %%%%ing complain, then I get people like you to stonewall the fix to the game. Just keep bringing more casual people to Riot audience, it'll turn just fine. Keep ignoring the ACTUAL fateful fanbase that played the game since open beta. Every time a big company starts to change for the sake of change, they often fail. Google and Facebook are pretty much in the path of failure ever since they removed the approval process for accounts. Why did they do it? Because actually verifying accounts and keeping content on some level of quality, yeah that's terrible for business, you could make so much money just allowing people to post absolute crap. "Oh wait advertisers are leaving because conspiracy theorists are spawning everywhere. Oh wait come back, I didn't mean to promote Nazi propaganda. Oh wait what is this shooting video doing in kid-section. Why is there porn in YouTube? No, advertisers, please wait. I promise to change, I promise..." And people had been shouting that YouTube has been garbage for 10 years soon, when fringe starts hitting the mainstream you know your company is doomed. This is just lonely cracking voice in the void, sure you can ignore me. You can ignore 100 or even 1000, but sooner or later you as provider of service have to realize who the %%%% you're serving. We aren't serving you, you are serving US, the players.
tomo3003 (EUW)
: > Like there's 10+ ways I could make the game experience immediately more enjoyable for everyone and increase the skill aspect of the game I mean if you're such a Chad why don't you make your own game and show Riot how it's done, steal all their money, that will teach them a lesson. > I mean game developers are such freaking cowards. There's like 1000+ ways to innovate on the genre See point 1. > I'm so freaking disgusted of being a part of this... community? You could always disappear to My Little Pony or something, I'm sure you'll fit right in and I don't think you will be missed here.
"I mean if you're such a Chad why don't you make your own game and show Riot how it's done, steal all their money, that will teach them a lesson." Maybe I will, and when I do, well you're not going to know me anyway, I was just casual guy on LoL forums, you can't ever make the connection. Also this question is %%%%ing stupid. If I don't like certain type of manufacturer because they made a fault in the car, I should start my own company? If bank made my money disappear and I make a complaint, I should just make my own bank? This speaks more about you than it does about me. A desperate fanboy who can excuse any sort of wrongdoing by saying it's the customers fault. Are you perhaps Apple user? "No, you're holding the phone wrong"- type of guy? "You could always disappear to My Little Pony or something" The irony is strong on this one.
: Saving up really isn't always the best strategy It's easier to 3 star your units while pre lvl 6, so stayin at around 20 gold or so is what I've found to be best, you get to roll a bunch and still get a nice unit lead with a few 3 stars early letting you stay at a healthy > 70 hp until the later rounds It's also important to know how to transition from an early build to something more suited to what units and items you're finding The best moment to stack gold is when you're trying to level up to get more units on the board and flush out your teamcomp once it seems unlikely you'll get any more 3 stars And it's best to play for items, trying to get items that fit well with the comp you have, while staying open minded as you might not get the mots optimal items It's also in your best interest to check what everyone else is building by spaming 1 so that you don't build the same things they do as that's just gonna make it harder for you to get the units you need Anyway that's just how I play the game and I consistently get first or second place, so feel free to think it's just RNG and i'm just on a luck streak, or maybe there really is some things that you can do to win more games But to me what really let's someone win more on TFT is to know the champs, the items, the origins etc and to **adapt** a lot to the situation you're in, changing your comp, changing positioning, selling champs and moving items around when the need arises etc
"I consistently get first or second place" Doesn't happen. Maybe that's just how you feel on a good day but you must have given up a ton of times. Or maybe you just started and are still like level 1-3 where all the newbs are, you get level 5 your account and soon you're getting hammered with level 3 units at level 7-8 all the time, it's starting to get really unfun at that point. I'm just curious how many games have you played so far? "the items ---- adapt a lot to the situation you're in" You can't adapt with items when you already got those. You're having to adapt into whatever you get given. Lets say you've chosen 2 armors twice in row, now you're pretty much left out any rational Assassin combo because they would get shut down with their low health pools. So you'll eventuially end up with a very mixed bag of items and units which both try compensate eachother, end is some kind of hybrid, almost always, or "you're just building up to 1 single enemy" by going full evasion or something. Just realize it's just a coinflip of a game that is extended over 30 minutes of watching minions beat eachother and 5 minutes of actual decision making.
: And yet auto chess has been taking off, DotA autochess has been a big success and this simply capitalises off it. And don’t worry about RNG killing the game off... if trading card games have been as successful as they have despite relying completely on luck then autochess won’t have any issue. And HotS failed cause of blizzard, had nothing to do with the premise.
"And HotS failed cause of blizzard, had nothing to do with the premise." So you didn't see a conflict between targeting casual audience and marketing game as competitive? They kept up the illusion for years until people wisened up, they basically only played for the free loot of skins, not for the game itself. When they never actually fixed the overwhelming competitive issues, the game was just declared dead. If this game doesn't see some form of re-branding and re-thinking the competitive aspect, it's going to meet exact same fate. If you've played the game more than 20 games, a new game isn't going to give any more new content. It's going to be the exact same RNG fest. Trying to just put pure massive randomness on a game of a company that makes --- or at least used to--- make competitive game is just sheer lunacy. Like the main point of doing ANY business is KNOW YOUR CUSTOMERS, that's why Apple initially succeeded in marketing, they marketed the products as breaking the old hierarchy and being revolutionary, polished the tech and had big sexy screens to show for. Riot is going backwards every possible way, every single season is just worse than earlier. Newer champions are just more broken. And all they do is focus on stupid meme videos and giving money for streamers to play their game so others might spend money on their game by attempting to be like them, and the viewership has still sunk despite all their effort to maintain audience by questionable efforts. They're just delaying their inevitable death by dropping into obscurity. They could have made a legacy of hardcore fanbase, a game to be recognized and slowly grow over tens of years, instead Tencent just decided to throw it all out for a quick buck or appealing to casual morons who see big titted 9 tail fox in a music video, they even promoted a stupid Elders React video on it. I mean how dishonest you have to be to your customers... and to your self. Know your %%%%ing customer Riot, know what made you great! Embrace the past, not escape it. If Riot was a man he would be some successful buslness leader going slowly insane and paying off other people to promote their inferior product to others as some form of great success story, and seek to cover up themselves in news to stay relevant. It's all just a big bluff.
: I love TFT. And even if, it dies in a month, that is one month that i escaped coinflip botlanes. If TFT has allowed me to not worry about my teammates poor performance for one month, then TFT in my opinion would be a massive success.
"If TFT has allowed me to not worry about my teammates poor performance for one month, then TFT in my opinion would be a massive success." You know you could just play some other game than what Riot makes?
Tarolock (EUNE)
: so what really is your point? if you dont like the game dont play it, but let the rest enjoy it
There's a way to make game more interesting by applying some actual skill, to make the game more competitive and not just casual slot machine. There's a way to make game more casual by for example hiding the ability to see opponent boards. This current game is just weird mix of both that make little to no sense. And you guys don't think Battle Royale is dying genre when it gets surpassed in viewership by some brand new game some sweatshop made in less than a month? A popular free game doesn't equal the game is great in any shape or form, only the eyes of blind consumer it might be. It's like saying Wolkswagen is more appealing to consumers than Bugatti because there are more Wolkswagens out there. Just because you can't afford a real game like... I don't know Dark Souls 3 or Devil May Cry 5, Mortal Kombat 11, even some indie games on Steam... you choose to play this free game because hey it's popular, not because the gameplay is appealing to you? I mean the major driving force on even League of Legends success was social aspect, playing with your friends, climbing ladder and being respected. Now it's all taken down by shitty decisions and everyone has had their friends leave the game. Sure there's some new jackasses who enter the game because their friend recommended it, thinking they know everything about gaming as a whole, when they've played less games in their live as they've had fingers in their hands. - Like why is this 8-9 enemies the best number they came up with? Why not 4? That's twice more wins than losses. And you can play with 2-3 of your friends on same time. Rarely would anyone ever get 7-8 friends to do anything together. Why not just reduce the chances and make it all the way to 100 people, like Battle Royale? At least AutoChess in DotA had the excuse of having to limit the players either to 8-10 because game doesn't let more than 10 players into any given game. I'm just left confused about the whole decision to copy and MIMIC EVERY SINGLE POINT of the DotA autochess without changing absolutely anything. What did innovation suddenly become toxic word for Riot? - I guess copying others is what Chinese companies are known for. They don't have any intellectual capacity to form new ideas, they just abuse the existing ones with their loop holes and manipulate their currency while allowing foreign companies to abuse cheap labor just so they can steal some tech.
: > At least in Poker you kinda understand what the odds of getting something like a straight flush are and are most likely to just hold onto your 2 pairs and just bluff and keep all your cards. Just because you don't understand Auto Chess this doesn't mean it's hard to understand. All the required numbers are available. > only to realize they end up winning the game against those heavy armored opponents on the #1 spot you're building against. Yeah, well, it's not exactly smart to build against ONE opponent when you play against 7. Maybe you SHOULD lose if you do that. > In this game you have NO WAY of seeing who exactly is the biggest threat to you Not exactly, no, but you can make estimates based on what you see and numbers. Whoever does that and adapts best to the situation has the highest chance to win (or at least stay in the game long). Pretty much exactly like Poker. > Game is too fast to be actually super insane competitive Don't mix up "competitive" with "Streamed tournaments". Auto Chess is indeed very hard to show in a tournament stream...that doesn't make it less competitive. > I mean you don't see Twitch streamers playing-- or to that matter seeing huge audiences of playing poker, why should this game be any different? Actually you do. Prices pools in Poker tournaments are even bigger than in Esport. And they are even broadcasted on TV, which is still rare for Esport. So no, RNG doesn't really stop games from being extremely popular. > He can't seriously make statements like "this game makes player skill shine", can he? Just because you don't understand the game this doesn't mean there is no skill involved. It actually shows nicely that skill is indeed involved. It's just not focused on mechanics like League (partly) is, but instead on knowledge, creative thinking, problem solving, flexibility and understanding of statistics/probabilities. > First this freakin Battleroyale casual garbage and now this? What's next, we're going to have Candy Crush-clone tournaments on Twich? Compare what you wrote here with your headline. Candy Crush, Battle Royale and Auto Chess are all EXTREMELY popular. Yet your headline says it's going to be dead soon, which didn't happen to ANY of those extremely popular games/genres. Long story short and your entire post in a nutshell: You confuse your own personal preferences with general facts. YOU don't like this genre, YOU don't understand it, YOU think it's too quick and random. That doesn't mean it is.
"you don't understand Auto Chess" Baseless claim. You don't even know me man. It's like someone talking to phone manufacturer about weak signal and the guy would be like "well you just suck at holding the phone", immediately, without any evidence judging the worse of the critic, meanwhile the actual "critics" who review games can't even pass first level of Cuphead. I probably have more credibility behind anonymity than you could give off to some BS streamer like Donkey who was silver like 90% of his league career, but because he has a voice you might recognize he might seem more credible to you... why is that? Do you look people who talk towards you as some form of authority figures? Weak ego with bad father relations? Dude spending time on internet is the wrong way to solve your real life problems. "Yeah, well, it's not exactly smart to build against ONE opponent" I never said I was, but EVERY SINGLE UNIT COMBO is strong it's own way, and thus either you end in rock paper scissors scenario (which I guess this game attempts to do), or you end up in situation where some unit composition is just most powerful / easiest to build up stronger. And I was just enemy 2 health away from winning on pure evasion team so don't say that building against one opponent doesn't really work. You can't really decide what enemy is building before mid game, and during mid game you must already have some units to work with... or maybe you just do fresh start from there and build on... I don't know, some form of overpowering combo goal... only to realize in 10 rounds left (until either you or last opponents die) that the combo that you build up didn't get enough strong high tier units. It's a joke and people like you are the prime carriers of it. You don't see the rediculousness of trying to counter 8 other players? "Not exactly, no, but you can make estimates based on what you see and numbers." Again, this is coming the supposed expert who tells me I don't know what I'm talking about. No, you can't make even estimates on anything, until heavy late into the game, to actually see what combos work. In mid game there is high likelyhood of any combo that enemy might match with maybe 1-2 starter units, so yeah they might go full casters with 2 druids or they might just take 2 druids with tank team... Majority of the units never reach level 3 anyway, and getting any unit to level 2 could be as easy as making A SINGLE LUCKY ROLL, so no. I don't see skill playing ANY PART of this game, outside of knowing the "meta" of what is strongest. "Don't mix up "competitive" with "Streamed tournaments"" I'm not. I didn't even bring out tournaments. I was talking as in general the only "skill" you could actually use in this game (outside of knowing the candy crush level of putting 3 units together does something) is in actually monitoring other players and their units. But this game doesn't exactly have tools for such plays. No casual person is going to swoop by the 8 other boards and their pick areas just to see if they can build up some unit or go against the board some way. It's just too much details, and given you got like maybe 10 seconds between each rounds when you're supposed to spend time thinking your next moves... you simply just got too much junk thrown at you in too short time. It's like trying to play the actual chess game with just 3 seconds of thinking, it's just not enough for casual player to even start predicting 1 move ahead. Like I said it's too casual and too completitive at same time, doesn't work and proof is Heroes of the Storm, which tried to be casual competitive game. "Just because you don't understand the game this doesn't mean there is no skill involved." Again, baseless claim after another. I do understand the game just fine. I finished the game many times (far more than just 11-2% of time which is more than 1/9th) by winning. I was looking up nice combos and I did win. But it's just like Battle Royale games, I do understand them just fine. I've won several games in CSGO Battle Royal Danger Zone game mode when it came up. I got good aim and I also know a bit of strategy to not just wildly run in middle aimlessly. But I do realize that those type of games rely on far too much luck to be competitive. You can dress the game with premade teams, but then it's basically just CS:GO but without a shop in start of the round and all items are random, which again makes some side having a benecial advantage in a fight that may or may not end up in their advantage, but on a long run luck actually does matter widely on who gets to be a winning team. Even in CSGO you could see pro players missing 5 rounds of bullets just for enemy to turn on them and instantly headshot. It's just rediculous people like you keep complaining about people like me who hate luck in video games and just say things like "uuhhh you don't get it" I do get it, for the 4th time, I do get it. But I don't see the large appeal outside of the hype for this type of game genre. There used to be animated chess games 20 years ago, did any of them become successful? Nope. Because people hate strategy games overall. And now you're mixing a "strategy game" with actual complexity and far too much skill required for average player to know what the %%%% is actually happening in order to maximize their odds of winning, combine that with 8 other random players so your odds of winning are already low, then combine that with 95% luck in casual games with 5% of players actually winning by being a mouthbreathing moooron but still managing to throw stuff like level 3 Enigma with Refresher by having no gold throughout the game. I know why it initially feels like a fresh new game, and of course it's free. But if you actually had to PAY for this game, even just 5 dollars nobody would pay a dime. But don't worry, Riot will find those whales that spend 2000 dollars on a freakin mobile game because they felt sad one weekend to pay up the fact you refuse to pay for actual content. I'm not saying it's going to die off COMPLETELY, but the numbers will drop very much after initial hype and only people would be left are streamers attempting to milk Twitch money and their blind fanbase and maybe couple of players who actually enjoy the mechanics to the core so much they would pay full price of triple-A level of game like Sekiro. - What could be done to increase the level of fun in game? How about add a freaking SUMMONER SPELLS for example? Allow unit to be ignited of flash away from a situation. Let units have 2 spells instead of just 1 and maybe drop the amount of maximum units to 5, make the combo mechanic easier to accomplish by adding couple extra slots per roll. Reduce the power creep of level 3 units and/or reduce the cost of roll by 1. Remove boring need of 50 gold and give every player 10 gold per round... There's SOOO MUCH things to improve on this game "genre" than just blindly copying a failing attempt of success because it manages to be hot topic on twitch a month or two. ____ to your last point... "YOU don't like this genre, YOU don't understand it, YOU think it's too quick and random. That doesn't mean it is." No I do like the idea of the genre. It's just very poorly implemented idea. Or if the genre is based on the "auto", yeah maybe I don't %%%%ing like it, because it basically takes the player out of equation and turns the game into a freakin slot machine. You said the game isn't based on luck, that it isn't too random, but then at same breath are agreeing it's following the blueprints of Candy Crush and Battle Royales... so are you even aware what your opinion of the game is? I think you're just for some odd reason (perhaps it's because you're Riot fan?) on the opposite side of this debate even when you agree on very same things I just agreed to. It's just confusing for you to not seek any common ground. Yeah I guess it's just a blind fanboy post.
Surma (EUNE)
: Auto Chess is going to be dead in 1 month
Overall the whole economic aspect of saving and investing is just stupid. Anyone who's attempted to play this game more than 5 games knows you have to save up to 50 gold (or just make 1 or 2 level ups before that), where the rest of the game outside of maybe having 20-30 health you're just going to keep saving that gold and putting money into the levels. Why do I have to spend 75% of the gametime on a freakin gold management? Like there's 10+ ways I could make the game experience immediately more enjoyable for everyone and increase the skill aspect of the game... but because then it wouldn't be called "auto chess" if you actually had control over your units or at least some way to interact with the board. I mean game developers are such freaking cowards. There's like 1000+ ways to innovate on the genre and what does Riot choose to do? Absolutely nothing. Bring out the exact same shit others have come up with and add some cute'sy graphics and call it a day. I'm so freaking disgusted of being a part of this... community? More like screaming %%%%%%s who can't put 1+1 together and immediately jump into new bandwagon that doesn't actually require them to, only to immediately claim huge skill ceiling. Even this game, even in it's hardest days, didn't require a lot of skill. It required SOME skill, and rest of the skill came from being on the same level with your opponent. Again Riot could have made the game harder and thus more competitive, pushed the boundaries of what is to be called MOBA, and what has it done? Went into the same direction as Blizzard with their failed attempt of MOBA. - Am I the only sane person here?
Rioter Comments
Rioter Comments
Surma (EUNE)
: > [{quoted}](name=The7thSeal,realm=EUW,application-id=39gqIYVI,discussion-id=5fQfE9lm,comment-id=00000000000000000000,timestamp=2019-01-31T13:01:03.843+0000) > > Oh, Season 8 was a weird one, no one's saying it wasn't. > Also, 'change is good' is something that has been said innumerable before Kha ever existed. And what was before season 8? How many 1 tricks we had in challenger? Now it's like DongHuaP releases a new video on someone getting to rank 1 and all they're doing is maining Irelia, or maining Tryndamere, Or maining Aurelion Sol, Or maining Garen. Every single new challenger is pretty much 1 trick, where those pros who play on tournaments now end up in diamond tier. Not because they're unable to adapt, but because the game itself is now so stale, that people can play the exact same strategy over and over again get to high rank. There's no longer need to apart to a certain playstyles, to a certain counter picks. All you do now is just pick your main and carry. Faker for example was known for his Zed plays but he actually very rarely played Zed in past seasons, because it generally sucked against most setups with a shield or hard CC like Malzahar. The dude was able to adapt to a new counters and his strongest champions being banned and still come out top. Now it's like you need to ban the top champions on enemy team by using 3rd party tool to find out their mains, and then hope to god they don't have good enough skill to play with their second best.
All I'm saying is that when Riot Games makes video stating "we want people to pick a champion and get good with it" what they really are saying "Don't you guys have phones"? They are not meeting the expectations, they are REDEFINING THE EXPECTATIONS. They know this new season promotes one tricks, so they make videos about promoting playing 1 tricks. Or maybe they just really want to promote this extremely stale changing meta with certain champions and 1 tricks getting up there in challenger ranks, meanwhile rest of the tournament pros struggle in diamond 1 solo. Maybe that's what they really wanted, that the old pros get replaced by bunch of nobodies because they completely reworked the meta and the ranked ladder. ************** And to top this all off, the co-operation level of teammates has sunk so low they start trash talking with just 1 %%%%ing death. And I don't mean like "of course Nasus f---ing survives with 1% hp", I'm talking like "you f---ing moron, didn't gank, died all the time", when they themselves never reacted to a single f----ing queue, died solo all the time and blamed others. And the newer changes even further just support the idea that you shouldn't f---ing roam in this game, at all. Roaming results you losing so much experience that you will likely lose the lane if you leave, and with all defensive runes out there and reduced gold, ganks don't even give you anything worth the time it takes to travel to the lane, unless it's Pantheon mid or something.
: > [{quoted}](name=Surma,realm=EUNE,application-id=39gqIYVI,discussion-id=5fQfE9lm,comment-id=0000000000000000,timestamp=2019-01-31T12:51:09.133+0000) > > Well I'd take a word of a man rather than fictional character in a video game. > > Also you can look Scarra or any other popular YouTube/Twitch streamer and see their same opinions about season 8, it really sucked balls and broke the game for almost if not entirely the whole season. > > To anyone who still lives on denial about season 8 you'd have to be playing the game probably less than once a month. Oh, Season 8 was a weird one, no one's saying it wasn't. Also, 'change is good' is something that has been said innumerable before Kha ever existed.
> [{quoted}](name=The7thSeal,realm=EUW,application-id=39gqIYVI,discussion-id=5fQfE9lm,comment-id=00000000000000000000,timestamp=2019-01-31T13:01:03.843+0000) > > Oh, Season 8 was a weird one, no one's saying it wasn't. > Also, 'change is good' is something that has been said innumerable before Kha ever existed. And what was before season 8? How many 1 tricks we had in challenger? Now it's like DongHuaP releases a new video on someone getting to rank 1 and all they're doing is maining Irelia, or maining Tryndamere, Or maining Aurelion Sol, Or maining Garen. Every single new challenger is pretty much 1 trick, where those pros who play on tournaments now end up in diamond tier. Not because they're unable to adapt, but because the game itself is now so stale, that people can play the exact same strategy over and over again get to high rank. There's no longer need to apart to a certain playstyles, to a certain counter picks. All you do now is just pick your main and carry. Faker for example was known for his Zed plays but he actually very rarely played Zed in past seasons, because it generally sucked against most setups with a shield or hard CC like Malzahar. The dude was able to adapt to a new counters and his strongest champions being banned and still come out top. Now it's like you need to ban the top champions on enemy team by using 3rd party tool to find out their mains, and then hope to god they don't have good enough skill to play with their second best.
: > [{quoted}](name=Surma,realm=EUNE,application-id=39gqIYVI,discussion-id=5fQfE9lm,comment-id=00000000,timestamp=2019-01-31T12:28:22.058+0000) > > And you know what Tyler1 said to that? "%%%% no it's not, and %%%% Kha'zix." > https://youtu.be/bFH3GoLRGQA?t=295 Because Tyler1 is fountain of ultimate knowledge...
> [{quoted}](name=The7thSeal,realm=EUW,application-id=39gqIYVI,discussion-id=5fQfE9lm,comment-id=000000000000,timestamp=2019-01-31T12:47:01.941+0000) > > Because Tyler1 is fountain of ultimate knowledge... Well I'd take a word of a man rather than fictional character in a video game. Also you can look Scarra or any other popular YouTube/Twitch streamer and see their same opinions about season 8, it really sucked balls and broke the game for almost if not entirely the whole season. To anyone who still lives on denial about season 8 you'd have to be playing the game probably less than once a month.
Shamose (EUW)
: [Like a wise void creature once said.](https://vignette.wikia.nocookie.net/leagueoflegends/images/5/57/Khazix_Select.ogg/revision/latest?cb=20121119065219)
> [{quoted}](name=Shamose,realm=EUW,application-id=39gqIYVI,discussion-id=5fQfE9lm,comment-id=0000,timestamp=2019-01-31T11:14:27.741+0000) > > [Like a wise void creature once said.](https://vignette.wikia.nocookie.net/leagueoflegends/images/5/57/Khazix_Select.ogg/revision/latest?cb=20121119065219) And you know what Tyler1 said to that? "%%%% no it's not, and %%%% Kha'zix." https://youtu.be/bFH3GoLRGQA?t=295
: > [{quoted}](name=Surma,realm=EUNE,application-id=39gqIYVI,discussion-id=5fQfE9lm,comment-id=00010000,timestamp=2019-01-31T11:40:10.755+0000) > > "League is most successful game ever" > Based on what? > > Call of Duty Modern Warfare 3 sold alone 30 million, that's 30 million times 60 dollars per copy (minus whatever 30% goes to cost of shipping and shop sales). > > League of Legends has like 50 million REGISTERED PLAYERS, in a free to play game, with maybe 10% being those who actually bother to pay for in-game goods. > > So you got actually something of 5 million people who pay to play, and whenever Riot %%%%s up the playerbase, they lose long time customer. > > ************** > > Those people who actually join the game, how many of them bother to start gringing the 200 champion pool? How many just give up with the frustration of having to learn all the champion capabilities. > > I have a friend / relative who I play occasionally and he doesn't understand anything happening in game because he's not been in the game from when it started. MOBAs do not tend to attract new population after hero pool has extended long enough and the learning curve is too big, that's why DotA has like 600 000 monthly players anymore, they just don't create any new tools for people to get interested on heroes. All the arcade modes are pretty much trash apart from maybe 5 okay-ish modes, and even those run out pretty dry after couple of play throughs. What I meant is one of most played online games, can't know the income of a free game compared to popular games that have a price.
Yeah but just because game is played a lot doesn't necessarily mean it's "successful". I mean it's free after all so maybe it's successful in a sense of attracting people who can't afford to pay for games... but so is game like Candy Crush, and I heard it's making quite good money as well from those single mothers who can't stop using those paint brushes and candy hammers... I don't know I haven't played myself, just heard about these stories. I mean wasn't Flappy Birds like some huge hit back couple years ago? And it's consistent of pressing 1 button on a screen and trying to hit a high score. Just because game got a lot of players doesn't necessarily mean it's good game and making a lot of money and being all successful. It just means it's exposed more than other quality games. Like Bad Piggies or Amazing Alex must be the two of the best games released by Rovio, the company that made Angry Birds, and YET, the best Angry Birds game is the Star Wars Angry Birds, because apparently the casual players perspective who don't pay for the product matters the most. And popularity usually builds up from already existing popularity so you can't really link the fact game is "fresh" into it's success, so this explains why the original Angry Birds never took into same level of success as it's successors. League might have all it's success originate from the Season 1 to Season 3 and lack of real competitors during that period, similarly how Sudoku is the most played puzzle in the real world games doesn't necessarily mean it's the BEST game to play while reading news magazine and having that extra time for some puzzle solving. All it really does mean that it's the most widely accepted form of puzzles that everyone already knows the rules to. And I literally couldn't imagine people staying up to date with Sudoku if it were to update it's rules constantly. All the signs actually point the opposite direction, that the popularity of the game is 100% based on it's startup value, and the popularity it builds upon that grounds, so league of legends being most successful game now doesn't really mean much. World of Warcraft was on it's peak on Wrath of the Lich King, and yet I'd argue that many people wouldn't consider it to be the BEST expansion Blizzard had released. Burning Crusade was in my opinion far better. The heroic dungeons were insanely hard but rewarding. Raids were really hard and interesting. But to say that World of Warcraft was successful because Burning Crusade would be 100% miss statement, it's success relied HEAVILY on World of Warcraft Vanilla, and even it's own success relied on Warcraft 3 and it's characters. So just saying Riot can't be doing anything wrong because they're most played game all time is pretty horrible statement. I'm not sure but I think there used to be a time where Heroes of the Storm was momentarily more popular to stream than League of Legends and people were very interested and Blizzard had a lot of fans installing the game. But the game still failed up despite it's hype and build up popularity. Now they're just putting the game on live supports, and this is what will happen to League of Legends sooner or later, some day it will become irrelevant, and it will not be because some recent bad decision, it's due to the long time of %%%%-up.
Hansiman (EUW)
: > League of Legends has like 50 million REGISTERED PLAYERS Where is this number from?
> [{quoted}](name=Hansiman,realm=EUW,application-id=39gqIYVI,discussion-id=5fQfE9lm,comment-id=000100000000,timestamp=2019-01-31T11:47:36.084+0000) > > Where is this number from? I just heard from other discussion but might be totally wrong here. I guess according to this it might be 100 million. **redacted** Doesn't really say anything however when there's like 5 smurfs for every 2nd player in the game and many players have left after playing once and some haven't even played a single one I'd bet. So even just limiting that 100 million by expecting half to be bots and smurfs, you'd get 50 million actual players who've registered. Then you take into account how many 30 level accounts there are and you're maybe down to 25 million. Then you take into account how many 30 level accounts who still have played in this current or season 8 and you're down to 15-20. Then there are those who are still playing the game this very season and also play more than 10 times a week, and you're probably down to less than 10 million. There's a reason why these player numbers haven't been reported recently. Every gaming company stops promoting these statistics when they know their game is dying. All the KD/A videos and reaction channel promotions were just setup to try to cater to young teenagers with sex appeal, just screaming of desperation by the Riot to try seek new people in as they clearly can see their older generation is no longer spending money on skins and is leaving, so f--- em.
: ************** Artists that paint or sculpt they sometime don't think at what they doing they just doing what hey feel and keep doing until something emerge, no pre plan or thinking just imaginations and feeling. If you wanted to write a fictional story without making a step back and process the information, good job it's an interesting fiction to read. But I hope you don't believe they are facts and real situation. ************** "_Like what are you doing to your game? You have any clue what you're doing?_" - League is most successful game ever and for 10 years is in top 5 of most played game most of time on first position, some time drop some positions because of new hyped games but when hype disappear League go back on top. So clearly they have no clue what they are doing SHAME ON YOU RIOT! (sarcasm if Sheldon Cooper is reading this) You realize having so successful game for 10 years is already an amazing accomplishment ? and to compete as an 10 years old game with new hyped games, only to be compared with them it's amazing, but the fact the stay in same numbers and most of time on top of them its mind blowing. All the changes they make, in champions, abilities, runes, items is to keep game fresh and in line with modern demands, while some changes are disliked by some players in special some old players, that's beyond the point, the point is that nobody would play this game for years if it was same as 10-6-4 years ago, the changes make people to still play this games because it feel all time fresh and new and the changes make it able to be compared and compete with new released games. ************** When game start you press TAB and see on every champion what rune paths they choose first and second and the keystone, so you can make an educated guess by what type of champions he play what are the other options since there are not hundreds of options. Willing to learn the runes it's not such big of effort since you already need to learn and know 140 champions, what their abilities do, their passives, their ability passives or you will be more surprised in the game then not knowing the runes. ************ Game is dying, you realize that even if RIOT announce that they shut down servers and discotinute the game tomorrow it's still huge success of 10 years game in top of all records ? Players say the game is trash and will be dead soon since season 1, and after a decade is still alive and at the top. ************** I didn't understand what you said about esport, you imply that the audience reaction and cheers at some plays are recorded sounds placed over the transmision as the laugh in comedy movies ? You realize that teams are not just a bunch of people that they decide they like a team in LEC, they are big rich companies with big money behind ? and it's serious business ? The place in LEC was 10 million euro + all the money for infrastructure, gaming house, equipment, mounty player salary, and all the staff salary, you realize how much money are behind a team ? Do you think those companies and the sponsor behind them will invest such money if they predict the League eSport will die soon ? or fans will lose interest ? Its opposite they predict will be here for years to come and will grow more and more. ************ Riot is a company not a nonprofit organizations, as a business and as any business they create a product and sell it to customers, that money then go in infrastructure, equipments, monthly costs for power, heat, office supplies, etc, employe salaries and of course profit for owners/shareholders since that's why you create a business. Riot did not sold League game to customers it give it free, did not made an monthly subscription to play the game you can play it free, and had/has no ads inside client/game. So what they sold to have an income is visual cosmetics (skins), and in time over 10 years (which is a huge time), they made more income ways by seling icons, emotes, missions passes and even real life merchandise. But those departments have nothing to do one with the other, so keep saying by you and other players on board that they keep release skins but not fix x,y problems it's just silly. They sold skins since beginning (so even when you like the game) they still sell skins+others now, creating visuals, since that's the product that they actually sell to make money of not the game itself have nothing to do with champion balance, with client errors, with server stability, with any other problems in the game. Those problems are fixed in parallel by other people then the ones making visuals, also some things are not fixed because they either exist only in some players mind or they are made like that intentionally to create fresh new feeling of the game (like champions rework, buffs/nerfs, new items/removing some old items, etc) ***************
"All the changes they make, in champions, abilities, runes, items is to keep game fresh and in line with modern demands" How is just adding more shit into a game make game fresh? Counter Strike hasn't changed a lot and it's still quite relevant. Fortnite hasn't changed a lot since it's release but it's gained massive popularity due to just general hype. League gained massive following during the beta to season 2 days, without it the game would be played now by just maybe a 1 million players monthly. Was League switching a lot during the seasons 1 to 5? No, the rune pages pretty much stayed the same, and masteries got swapped a little but didn't create any massive shift. I'd argue the games success didn't come from constantly reworking and reimagining basic concepts but the fact that they had the original design philosophy of champions and the graphics and free to play nature was more appealing compared to the competition. DotA2 is more slower paced game and also combat is quite slow outside of late game carries swinging maybe a tiny bit faster than League of Legends carries. Generally the roots of the games success originated from reaction based mechanics and the fact League of Legends got head start from DotA and competitors like Smite and HotS. If HotS and LoL were released the exact same date, I would bet that Heroes of the Storm would be the more played game today and we would be arguing about some changes over recent season on that game "keeping the game fresh" to try meet "modern demands". Quality of game really matters, but so does being there before competitors. Same goes to games like Runescape. If the game was released today, nobody would bother to play it, but now it still has like... 400 000 very active players. So just saying releasing new content to make game fresh makes as much sense as having a Coca Cola releasing new advertisement about sports. It's cool to keep yourself in the picture, but majority are drinking your product because of the taste, not because you show up. And it's not even like making these changes would get people outside of League of Legends community to be informed about games existence, I'd bet even if some game site would be writing news about these games in shadow of advertisement, I'd bet majority of readers wouldn't bother at all. So just keeping game "fresh" for the sake of freshness isn't really "modern demand". ********************** You want to hear real modern demand? Having game with CLARITY. Having a game with no luck factors. Having reduced RNG and putting focus on skill of the players. The reason why people watch League of Legends tournaments is not because some rune rework or because dragon now gets randomized out of 4 varieties. They watch because they want to see individual performance... and even people like Durys ended up with diamond rank at season 8. I really fail to see any reason to defend freshness for the sake of freshness alone.
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Surma

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