Rioter Comments
: Basically you want every adc like ashe
yes kind of. Without the slows though obv. I love how she at least has reliable and consistent dmg.
Rioter Comments
Snowbrand (EUW)
: Yea, they should make it like every 4th or 3rd or 2nd is a crit instead of a random system. That would be much healthier and better designed.
What do you think if Riot made crits scale on crit dmg? The first crit item you bought would make all your abilities crit but only for 125% extra dmg. Then the second item would make them hurt 150% and third 175% and be capped at 200%. The dmg output overall is still the same as it is now with crit chance. 4 autos that deal 50 dmg each with 25% crit is 50*3+50*2=250 dmg. With 125% crit dmg on every ability critting is 50*4*1.25=250. Now you wouldn't get randomly lucky and you'd know your actual dmg output which would be nice when trading for example.
Rioter Comments
Rioter Comments
Drekiigar (EUW)
: I'm stuck at Bronze 5.
If you actually win your lane most of the time then that means you throw your lead at some point. Not going for objectives and going for kills, chasing one enemy when you could get baron ect. You can be getting outscaled because you refuse to take baron and make the final push, instead you just try to end the game with super minions, it doesn't work out and you get outscaled. It doesn't matter if you win your lane if you just continue on killing enemies the whole game, eventually they will catch up. It is just plain truth that objectives win you games, destroying the enemy base is an objective and killing champions may have nothing to do with it. These are some of the things that happen in low elo constantly. Getting out of bronze is more like a solo/duo carry than a team effort because your team most likely in bronze just does every mistake I have stated above. That is why I would suggest you play some other ad carry than Jhin. He is not exactly a solo hyper carry. He works better with coordinated teams which you don't find at all in bronze. Climbing duo out of bronze should be easy really, I got placed in B1 in s7 and I was so ashamed, I had never been bronze before, in my first placements ever I got to silver straight, solo. It wasn't exactly that hard of a climb, it took a while but eventually i got to silver. I ended season 7 at s1, could have pushed myself to gold but just kind of gave up. I constantly play with gold players anyway, one game I had a diamond in my game and did better than him. Anyway what I was saying is that while in bronze all I wanted was somebody with a brain other than me and you have that. Together you should succeed. So these are the advice I would give to a duo botlane who are trying to climb out of bronze: 1. Try to solo/duo carry, force the enemy to surrender, coordinating with your team is impossible in bronze anyway. If you get a team by some miracle that is willing to go for baron then great, even an easier win for you. This is why I would advice you to play a hypercarry adc (jhin is not a hyper carry). Twitch is the best hyper carry in game right now but he might be a tad bit too hard to pick up because he requires superb positioning skills. Although with a duo botlane he becomes easier I would still advice you to go for another ad carry: Tristana. She is long range, which gives more room to positioning, easy to pick up, with her jump she is even easier to postion with, she does amazing damage with the attack speed steroid in her q. Tristana is just all around the queen of bronze ad carries. Other hyper carries you could play are: Jinx and kog'maw, both of which I don't recommend because of the skill they require to play. If you absolutely want to play jhin you can pick him up again at low-mid silver where there is some coordination in teams already. 2. Together with your duo you can get drakes at opportune times, if you kill your lane opponents or kill the enemy jungler you can start doing the drake. Usually (even in bronze) if your jungler is around and sees you have already started drake without him he comes to help you out and smite it in the end. Don't necessarily wait for your jungler's permission because that may never come in bronze. Understand also that you don't have to kill the enemy jungler to go for drake, he just doesn't have to be around. If the enemy jungler is top side then call for your jungler to go get the drake, there is no competition if the enemy jungler is not around so it should be an easy drake unless you are too low and fear the enemy bot lane and roaming mid could still kill you. Have a control ward with you so when an opportune time comes to take a drake place it down in the pit and the enemy has almost no chance of stealing it (unless they have a control ward which is highly unlikely in bronze), other thing you also need to know is that if the nemy places normal wards in the pit and you have the control ward DO NOT ATTACK THE ENEMY WARD, this is very important since attacking the ward actually gives the enemy vision from the ward, just ignore it until you have finished the drake. They can't see a thing if you have your control ward down. This is why in LCS players never attack the enemy wards in the pit. 3. Csing is another thing you need to master especially as a duo bot lane. With more and better items you can duo carry the game. If going for a trade means missing one or two cs it is probably better to go for the cs. Try to trade with the enemy between your last hitting. Don't sacrifice cs over hurting the enemy and getting hurt yourself. Cs is just as important as kills if not more important. 4. Learn better positioning as an adc and learn the nature of your support champions. Positioning is the most important skill as an adc, next comes kiting/attack moving. Always stay at the maximum attack range as an adc. This is why I love tristana btw. When the enemy is low enough and you know you can finish them off or they start running away you can just jump in as tristana and burst their final health bar down with your stacked e and ultimate and just jump back out. Until it is time to finish off the enemy adcs are about poking and just dealing as much damage as possible from as far away as they can. Next learn the nature of you support cahmpion. With tristana I find Taric quite deadly. Tristana can easily follow up with his stun and Taric can ult trist at an all in to make it even safer. They are both low cost champions and Taric is also relatively easy to pick up. Tanky cc heavy supports excel at three things: engaging and stopping the enemy engage and being a meat shield between your adc and the enemy, do not let the enemy get to your adc. Enchanters excel at poking and usually either engage and/or disengage and protecting their adc with spells, the tradeoff however is that when focused they pop a lot easier, this is why they stay behind their adc and rely on their spells to be effective enough to block enemy damage and amplify their adc's damage. Enchanters (such as janna, nami and lulu) rely on their adc to play better while tank supports put focus on how they themselves play. I would suggest going for a tank support since the concept is easier to understand and execute, also a tank is always useful to the team while encahnters if behind tend to be not as useful since they get bursted down so easy at that situation. 5. Do not chase one kill over an objective, it is never worth it even if you get the kill, always objectives first (baron, dragon, towers, inhibitors and all that). When duo carrying you need to push your lead as much as you can. Objectives do this the best. Chasing goes hand in hand with the next rule actually which is overextending, if your team hasn't gotten a second T1 tower don't go for a T2 bot lane tower, instead rotate top or group mid to push for other towers. While overextended bot lane you are certain to get in a 3v2, often even a 4v2 and that is a huge risk to throw your lead and get killed for nothing. Also overstaying is a thing you need to avoid, if you got the objective you came for let's say bot lane there is no need for you to stick around further again DO NOT CHASE KILLS MINDLESSLY. If the kill doesn't open up an opportunity for an objective it is a risk not worth taking in mid - late game. 6. If you play tristana or other hyper carry you don't often get outscaled so you can afford play the game slowly to the victory. Always notice if the enemy has a Twitch try to close out the game as soon as you can. Here are the tips I've got in mind if you want to climb out of bronze, there are other things but these are the most radical mistakes bronze players make so focus on these. If you guys practice on these things I'll be damned if you don't get out of bronze. If anyone here has anything to add or questions feel free to ask and comment b low.{{sticker:sg-ezreal}}
Rioter Comments
Rioter Comments
Vixoun (EUNE)
: I am so sad Skt T1 Syndra is her best skin by far ;-;
You could actually give like a 'chroma' option for all the team oriented skins. They would be renamed and all the logos would be removed. The new Skt T1 skins in particular are so beautiful it would be a real shame for people like me not to be able to use them because they don't support the team the skins represent.
Rioter Comments
Rioter Comments
: Not saying I have never dodged, but if I have to play the game anyways with the weird comp I am going to try to have fun and win instead of going babyrage
You have totally missed the point here x). This post was not about how weird comps suck. I have played games with adc Soraka and other bad stuff, I have and always will give weird comps a chance. Once I had a Draven top laner, he turned out to be a god and single handedly carried the game. I never said in my original post that I dodged because our team comp was weird, I dodged becuase we had two autofilled players in our team who may not have been familiar with their role. If there is a weird pick then assumaply the player at least knows how to play in the role he/she is given. I dodged becuase I had two players who were going to compete against players who are familiar in their role, that is the reason why I dodged, like I said in my post. And also they were argoung quite a lot in the chat right from the start. Now then, if you have dodged then what happened to me could also happen to you. And wouldn't you be annoyed if you had to wait for 30 minutes before you could play again for something that wasn't your fault? I'm sure you would.
Rioter Comments
DarkG0d (EUNE)
: Apparently you did not since you still cant understand how it takes away from the random element. but let's agree to disagree
yea sure
: try playing a gnar/camille vs a nidalee/shaco/evelynn/velkoz/varus team and tell me about your first anal
Yea there might be one game like that but most of the games are all good.
DarkG0d (EUNE)
: I understand what you try to say, btw you dont have to downvote anyone who disagrees with you. what I am saying over and over again so simple is that you take away from the random element . thats way I do not like it. how is that wrong ?
There's nothing wrong if you don't like the system. You wouldn't have to use it. It's ok if you don't like it. I don't know why you wouldn't or how it still wouldn't be random but ok (because it still would be quite random). Btw I only downvoted your second comment cause you could have explained what you said in a simpler way and you thought that it would take me days to get what you said :P, it took me 1 minute. :)
DarkG0d (EUNE)
: how is that random when you remove elements from the list? Imagine an array of numbers with 10 elements *lets not make it 124 as the current number of champs* [0,1,2,3,4,5,6,7,8,9] and you take 5 elements from it so you are left with [0,5,6,8,9] as your new array , you are left with an entirely different list of numbers a modified one . this list can't be applied as a true "random" of the orignal list I wont get in depth with it cause it will take me at least a day or two to make you fully understand it. and I am sure you dont care that much but let me add another thing in to the mixure URF is suppose to be a fast game. I personally would not want to have a freaking banning phase before I get a random champion. I like URF cause I can just jump in the game just like aram
You would have to do the banning only once and it would be saved as a preset. From then on you could just jump in to games. Or if you want to you could not ban any champions at all that you wouldn't want to play if you so wish to do. I am not seriously proposing banning 1-20 champions yourself before each game (depending on how big your personal champion pool is). And so what if the system wouldn't be entirely random? That's not my point. It would be a modified one but it would be random enough for the game. The number of bans I have proposed are only very rough guesses by the way. If you have 10 elements then taking five elements out (banning five champions from champions you could end up with) is way too much. If you had only 10 champions you would probably get only 1 ban, or no bans at all. The amount of bans you get increases the more champions you have. If you didn't understand I try to explain this with an example: Let's say I own 10 champions. Two of those champions I would definitely not want to play in urf because they are either too weak in the mode or I haven't played them much at all. Because I have only 10 champions though I get to ban only one of those 10, so I have to make a decision between the two cahmpions. Let's say I decide to ban Nasus from my 10 champions. Now I have 9 champions I could end up playing, and only one of them I wouldn't want to play. Before, I had 10 champions I could end up with but two of them I didn't want to play. So now the chances of me getting a champion I would want to play are higher but there still is a chance for me to end up with a champion I didn't care that much about. The process is still random, yes it is modified but still random. Here's another thing though: I banned Nasus from my personal list right? Anybody else in the game could however end up with Nasus if they own him and haven't banned him. The list of the banned champions are entirely personal. It is a one time list you can make if you really hate a champion that you own and don't want to play it.
Antenora (EUW)
: Keep it all random but add bans. If a champion you have been given is banned, the game rerolls you.
No, people still want to play the 'op' champions in the game mode and it doesn't mean you automatically lose anymore. You just have to grow a spine and deal with the strong champions, the urf is still a lot of fun. The chances of people ending up with the strong champions is really low, if there are also bans people will never be able to play them.
DarkG0d (EUNE)
: by adding this the "random" element wont be random
You are 100% wrong. If you have all the champions (130 something?) you could get like 10-20 bans, which leaves you with 110-120 champions to end up with.
Rioter Comments
Rioter Comments
: Maybe man up and try to win? I have won many games with weird compositions and I lost many against weird comps.
Man up? So you say you have never dodged a game? It is quite natural to dodge a game if things are looking chaotic in the lobby, it is definitely not about manning up. I didn't know that in my next game the system would glitch and I couldn't lock in a champion. I have won with weird compositions too but this post wasn't about that.
Rioter Comments
House x33 (EUW)
: > [{quoted}](name=Vixoun,realm=EUNE,application-id=39gqIYVI,discussion-id=3357i0nV,comment-id=00000000,timestamp=2017-02-18T16:17:53.658+0000) > > Support = a punching bag for your ad carry. So ? Carry your adc's ass
That's not what I said. I meant that supports are their adcs' punching bags in a sense that adcs can blame their supports for everything and everybody else is usually cool with that. The adc role is filled (am not saying all of them are, but you can actually find quite many of them, at least in lower elo) with narcistic people with no spine who are used to blaming others for their mistakes and it can be quite hellish. If you miss one hook as blitz your adc goes complaining to the chat how he/she is playing without a support and how I am so useless. And if you 'carry' your adc as a support, well that may not change the situation much. Because carrying as a support means feeding your adc all the kills and making his/her ego even bigger. If you did badly in the early game but stepped up in mid and late game your adc can still be a b**** to deal with even though he/she is doing good now... thanks to you. Oh and muting your adc may not be the best idea since you are in a duo lane and communication might be a big deal.
Tarolock (EUW)
: wtf is this autofill stuff? can i eat it? and why is everyone so obsessed it, i never saw it in my games :( <support main here>
Thank you for playing support dude :). Makes the game a little more enjoyable for the rest of us. Respect for you.
: Or, you know, just play the damn support. It's not the end of the world.
Didn't you read what I just said? Listen, supporting is usually fine for me. I don't hate supporting in itself nor do I like it, it is not 'the end of the world'. Except when I can play only one game. Then it sucks and I would much rather play that support game as a part of a longer session. This is just personal preference though and you can't really argue with that.
House x33 (EUW)
: Support = chilling.
Support = a punching bag for your ad carry.
Rioter Comments
: Then take an AP mage support. If your adc doesnt go in on set-ups then take the kills yourself. If you're then fed enough carry the game.
I'm a low elo player and in lower elo if you carry a game as support you can actually get reported. Once I played Annie support and got most of the kills (because my adc would have died if I didn't take them). Later on into the game I went beast mode while my adc is in all chat like ''report this Annie''... just because I happened to be fed and dumpstering on the enemy team. My adc got really tilted (as did rest of my team) and ever since I haven't felt like I should play carry supports. The other thing is that like I said in my original post supports get less gold than any other player and since I have to build at least a sightstone and maybe spooky ghosts for the gold income my carry mode build is delayed quite a bit and I don't feel comfortable with that.
: I find that whichever team has the non-autofilled support, that team wins. And I'm in bronze, so this ESPECIALLY relevant. But I'm a blitzcrank main in ranked, and my special build is tank/ap, so I can land grabs and being annoying AS WELL AS doing 3/4 of the ADC's HP with my Q E ULT combo, perfect for my bronzeness. I have a decent win rate with support, and I find that if you have a support that you're confident with that can also deal a fair amount of damage, then you can gift your adc plenty of kills. Usually, its not that your ADC is garbage, its that their support knows what they're doing. Also, I don't find playing support "anti-fun". Blitzcrank is fun because every time you land a god-tier hook, you know that you have tilted them that little bit more. *insert evil laugh* My overall comment - just get good at a support champion that you can rely on if you get autofilled. Because, believe it or not, you are not the only one in this position. The main reason I play support is so that other people don't have to (which is why I think that my win rate is decent - people are playing their preferred positions). Hope this helps!
You play support so other people don't have to? You sir are a legend!
Rioter Comments
Rioter Comments
Rioter Comments
Infernape (EUW)
: Might as well call it League of Dodges.
I don't think people would be that stupid, Riot should at least give a chance for AR URF
: Greetings. There are many different opinions regarding URF, yours sounds like you'd like the idea of having URF as a permanent mode, am I right ? However, it is better if "good things" come in small doses. URF is supposed to be a special gamemode, Riot, and many players do not want to make it "just another thing" in League. And I do believe that the majority of the community would agree that it is a good choice to only get URF on rare occasions.
I have two options what I would like Riot to do: 1. Just make URF less rare, because atm it is waaay too rare. 2. Make URF permanent mode with all random picks, so when ever I feel like having fun without the fear of getting reported for trolling I can just go play URF. Now, if the mode is all random (Everyone gets a random champion which they can trade with other players) even massive amounts of playing URF doesn't make it boring. Why? Because when you get some op super fun champion to play with it keeps the game interesting. And so what if URF becomes a little bit boring? You just stop playing it for a while and when you feel like playing it again you just play it again.
Rioter Comments
Owyn (EUNE)
: Why not just enable queues for ALL modes and make it permanent? and show how many players are in the queue currently armageddon won't start if there will be not much people in the queue at some time unlike how Riot thinks
Because urf is pretty much all I care about ;). One 4 all and some others are also fun but there is no other like Ultra Rapid Chaos Fire-mode.
: Can't fight back assassins (Help an ADC out)
And THIS, is why I don't play adc. If your midlaner sucks you are gonna be in the greatest danger cuz he is bad. It is so annoying. Ur just telling your midlaner to stop feeding that fizz and BEHOLD... mid game is here and you are dead. I do realize that a fed fizz can terrorize any1 but especially as adc you have to avoid all brushes with no vision and glue yourself to your teemo support. It is so sad that you can't do much of anything because your midlaner sucks. (Am a solo laner myself, annoys me so much if I die in lane because of my support's or adc's decision. If I get 1v1nd or ganked I only got myself to blame)
Vixoun (EUNE)
: Some Season To These Modes
Rioter Comments
: cancelled forever? didnt they say that it never existed and every league player was just drunk for 2 weeks?
This comment chain
: they said its AT LEAST 2 times so its POSSIBLE that it will come again. although writing on the boards isnt gonna help.
Yea, that's what I also remembered. I try to appeal to riot's kind and loving heart with some sweet post full of manatee love and kindness. But hey Riot serously if you read this. Couldn't you make it so that seasonal modes (you could make more of them)(in other words LoTPK and URF) would be available when they used to be + the random mode. So there would be 2 modes at once during these specific times. And if you want to you can also do some crazy and annoying stuff for april fools if you want to. Wouldn't this be a great idea? Maybe I should do a separate post for this idea
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Rioter Comments
: 3rd day that EUNE doesn't work
Got this problem only today{{sticker:slayer-pantheon-popcorn}}
Rioter Comments
Viphor (EUNE)
: Dear Riot, i'm getting tired with s ranks, i have my lv 6 jhin, i did 3 victories(that doesn't matter), and i got 3 times s-. -.- i did everything , but its imposibble to die once.(i died twice in each game) 14/2/13 217 cs/ 9/2/15 240 cs/ 11/2/3 126 cs. idk how to get level 7, seems it so hard? i think so .....sadface, before this new lv 6-7 mastery came out, i did s+,but now i can't get an s rank.......
Sorry for a bit late response, but did you know that creep score has a ridicilous impact on the rank you get? Just farm allll game and never leave your lane, tax and after you have killed some1 overstay in lane and cs, maybe do jungle camps after you retreat from enemy base. Just CS CS and CS... you will get the S and S+ rank by farming all game. (I'm serious here, I also think it is not riot's best decision to give an S- to some1 who has an amazing KDA but just average creep score, what if we farm champions riot, have you thought 'bout that?){{sticker:slayer-jinx-wink}}
Rioter Comments
Enjutsu (EUNE)
: One question, what is your and your friends elos? And well dodging isnt exactly something Riot can fix, but if this makes you feel any better there are punishments for it.
I'm silver he is gold
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Vixoun

Level 96 (EUNE)
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