Tarolock (EUNE)
: first of all the reward for ppl who play all roles is that they win more games, which comes from the fact that they are on equal skill on all roles, so it does not matter that they get autofilled, they can win that too secondly: >a gold top laner that is bronze at support and silver at the rest of the lanes gets the average of them to show his mmr (as I have understood the whole idea of the ranked rework). this idea was scrapped already, the tests on na and korea finished earlier than they wanted to since there was a lot of backlash and riot reverted the whole thing
Wasnt aware of that! Thanks for letting me know!
: >When I say multitasking I dont mean hearing something else, I mean like holding a burger in one hand or be like "sorry guys brb" and come back after 10 minutes because they had to take out the trash or something And these people get addressed by Leaver buster - they already get a punishment if this is more than a "one time thing". >FIrst I said 4 games for that same reason, keeping that one game for the dc player. Still a player knowing about the fact that he will get ranked temp ban will change the way players deal with ranked. Not really. It's not going to make me play any differently in game. My skill level isn't going to expenontially increase now that you've not only threatened me with LP loss, but also a ranked ban. All this would do is shove a bunch of people into normal games for no reason other than they had a ban run over a few games - which again is not fair. I reiterate the point that losing in ranked is part of how ranked works. These people will lose LP and equalise to their appropriate skill level. The same stands for those who deserve to be at a higher rank - you will eventually climb, as the chances of these people being on your team is less than the enemy (4 chances vs 5). --------- This is all apart from the fact that Riot has used ranked bans in the past, for other reasons, and they didn't work. It didn't change any behaviour patterns at all.
I am not talking about getting a leavebuster ban, if I play just with my mouse leavebuster wont do nothing about it, if they afk farm leavebuster wont do anything, going for 1 minute afk for each 5 minutes at a whole game (standing at fountain after respawn, standing undertower, **walking from lane to base instead of recalling**) are things leavebuster doesnt manage. I dont expect your skill to increase because you are "threatened" but I expect you to get a bit serious when you queue for ranked and not normal.
: > I am not saying that a support should get 20% more lp than the rest because he is support. I am saying for example, if a main jungle autofills any lane, even support, he gets some lp more than the rest. But why ? What makes you think anyone would deserve more LP than the others ? Support and top are the least played roles right now. So going fill in ranked, will most likely grant you one of those two roles. Why should a player that is efficient on those two, or in fact ALL roles, climb faster, than someone who is efficient in other roles ? If my personal performance is 65% win-rate in diamond, as a jungler/midlaner. And the next guy has a 65% win-rate as an all around player, we're equal. It doesn't matter that he can play more positions than me, no1 cares. So why should he climb faster than me, if we're equal ? Does it feel normal to you, that two players who have the exact same KDA, same win-rate, same MMR, same number of matches, to climb at a different pace ? Sounds pretty dumb to me.
if there is a person that can actually play all lanes at the same skill, doesnt he deserve to be rewarded? This rank for each lane that comes out is a good follow up for what I am talking about, a gold top laner that is bronze at support and silver at the rest of the lanes gets the average of them to show his mmr (as I have understood the whole idea of the ranked rework). Yes it feels normal to me if a player that keeps playing his one trick to get a normal reward and the player that got autofilled and tried harder to play a champ he doesnt main to get something more since he showed the same performance. As you said (or someone else from this post said) everyone gets autofilled sometimes, if you dont accept your autofill and play through it you will lag behind players that have accepted it, thats a sweet spot to give ranked games more of a "ranked" feel where players play to win.
: >Lets see, almost 3 out of 10 players dont care if they lose lp. In the middle of each rank (II and III) this is more intense since they can "lose all they want" until they fall to IV and play a bit better when they get worried they will drop a rank. Can you provide a source for this statistic? I'm pretty sure most players don't enjoy losing. >ts not about punishing someone who is not playing well, its about getting him in his proper rank Which will happen if they lose. They will continue to fall until they are placed with people within their skill bracket. >When I say in his proper rank I mean in the effort he puts in his games, you might be worth platinum, because you know all the combos, items, pathings, builds, you main 2 champs and still perform really well even if they get banned (for your division), but at the end of the day, if you play league while multitasking, and not pay attention to the game you are not platinum, but gold or even silver I'm not sure where you're pulling the multi-tasking thing from, as this was not mentioned. Nor would this be unique to low elo. I have a movie playing on my second monitor when I play, for example, but it does not impact my game play (usually just background noise). >Let me change the numbers to show you my original idea: > >3 consecutive losses (not 4) get you banned from ranked, without caring about division, rank, 0LP safeguard, promos, loss of promos. 2 out of 10 times you play 4 ranked games, you will be inflicted a simple win in normal draft even with a 5 man team will lift your ban I recently lost 3 games in a row. One we had an unfortunate DC, one was 100% my fault, one was an unfortunate team throw. With your new system, this would result in me being forced to play Normals. This isn't really fair. Nor do I want to play Normals, unless it's with friends, because I play to try to improve. All you're doing with a system like this is punishing someone for having a few bad games in a row. You would yield much more false positives with a system like this, than it would actually rectify any problems (which I don't believe it will - at the end of the day, this is a game where 1 team has to win, and 1 has to lose. If you can't accept the losses too, then you may need to look into a new game).
I worked during the past 2 months in an internet cafe with about 80 computers, about 50 of them are always filled with people playing LoL (ages from 15-25). None of them get tilted from losing and keep losing until they almost drop a rank (I wasnt over their heads, just hearing them shout and talk). April is here and in bronze there are iron and silver players, and silver is the same. Where is the proper filtering? Its the same as last year and the year before that. When I say multitasking I dont mean hearing something else, I mean like holding a burger in one hand or be like "sorry guys brb" and come back after 10 minutes because they had to take out the trash or something FIrst I said 4 games for that same reason, keeping that one game for the dc player. Still a player knowing about the fact that he will get ranked temp ban will change the way players deal with ranked. I wont comment your parenthesis
: KDA has nothing to do with carrying. There were requests of performance rewarding, it just can't be done. The 1/7 can have a higher lategame impact than the 30/0. The current reward system is as objective as possible. It's near perfect IMO, and working as intended. Riot should never change it. The game should not care if you're autofilled or not. Everyone in your ELO gets autofilled once in a while. Getting out of silver for example, would mean that you beat the other silver players, who got as much autofill games as you. It's in the whole "package". Also, the system would be highly abusable. Once you get into champ select, you'd get your role. The game would put you into "autofill boosted LP gains"-mode. Then you request your main role, simply carry the game from (again- your main role) - and you get more LP than you should have. Don't like the idea, no matter how I look at it.
go play a normal blind pick and see at the end screen where it says your lane, riot knows when you switched lane with someone, and they even know when someone runs it down mid, through that I will know if you are at your given lane or if you have switched lane. I am not saying that a support should get 20% more lp than the rest because he is support. I am saying for example, if a main jungle autofills any lane, even support, he gets some lp more than the rest. Game impact has nothing to do with league points a good amumu 5 man ult can get an ace for the team, but it has nothing to do about autofill and getting temp ban from ranked, if you got aced bfrom that amumu and lost 2 towers one inhib and 2 nexus towers its in the game, nothing to do with what I am talking about. Having a team comeback from 5k gold difference has nothing to do with the whole idea.
: >losing 3-4 games in a row means that you are not in the right division uhm, what about no, it doesn't mean that? >there is no "greater reason" when you troll, you troll, you have no other goal than to just lose the game because you act like a child and not surrendering or trying to win. again, no, trolls want to ruin other players fun for various reasons, if they know they will make you banned too it would only exacerbate the problem and give them more power than they already have
if you lose continiously at gold 4 you stay at gold 4? No, you drop at silver 1, if you keep losing at silver 1 you go to silver 2. When you play ranked all day without actually wanting to climb and reach a goal ( gold 4 for the rewards for example), or even if the silver 2 rank isnt competitive enough for you then you climb ranks. Around there you should reach an point where you feel you put your best and the game is challenging. Where there a system of ranked temp ban implemented, trolling would subside from ranked games, I dont expect trolls to disappear, but they dont exist in ranked and its riot responsibility to remove the "Oh I see you got to level 30, you are free to play ranked, even if you stopped playing league for 5 months, had a permabanned account on your ip, was reported for trolling the past 30 of 50 games you played". Ranked needs to be better protected.
: > When riot queues a bronze 4 player with four iron 2 teammates, and the enemy team is 5 bronze 4 players, the iron players deserve more than 20 measly league points and the bronze 4 players deserve to lose more than 20 league points (20 is a number set as an example, being accurate with numbers isn't my point here). Yes. That's how the MMR system works. It's already implemented. > Winning an autofill should also give you something extra People in autofill tend to perform worse than in main roles. You'd basically reward people for (MOSTLY) being in the lucky coinflip team, and getting carried.
People in autofill are expected to perform worse, but a win is a win. Even if you can do a backflip whenever you want doing it in front of someone who doesnt know you can gets you an applause, its not rewarding to actually fill when you get autofilled. I prefer to talk in kda ratio because saying that a 20/2/3 vayne bot that has a 2/3/30 blitzcrank as a support, is the one that carried then you dont realise that both did their part. The essence of saying "get carried" is when you go 0/10/3 but still get a win because of an akali going 30/0/30.
: > which results in them not understanding any difference between normals and ranked. The only difference is that one gets graded and one doesn't. That's it. Otherwise it's the same game (with the exception of lack of draft phase from Blind pick if comparing to that). >There should be a way riot to control the "passive" players like if you got 4 losses (in ranked) you are banned from playing ranked until you win in draft normals. This should never be a feature. People have losing streaks all the time - sometimes self inflicted, sometimes it's just bad luck. Punishing someone for not playing well is never the answer. This is ontop of the fact that a player is much more likely to have a decent chance in a ranked game, where they are matched against players of similar ranks, as opposed to Normals which doesn't take rank into account, and can pair Iron IV players with challengers if the stars align correctly.
Lets see, almost 3 out of 10 players dont care if they lose lp. In the middle of each rank (II and III) this is more intense since they can "lose all they want" until they fall to IV and play a bit better when they get worried they will drop a rank. Its not about punishing someone who is not playing well, its about getting him in his proper rank, you cant blame a gold player losing to a challenger, but you will laugh at him if he loses against an iron player, and I dont mean to sound mean, but thats how a ranking system works. When I say in his proper rank I mean in the effort he puts in his games, you might be worth platinum, because you know all the combos, items, pathings, builds, you main 2 champs and still perform really well even if they get banned (for your division), but at the end of the day, if you play league while multitasking, and not pay attention to the game you are not platinum, but gold or even silver. Before you mention that you can do whatever you want while playing league, riot ask you for an undisrupted gaming session. Let me change the numbers to show you my original idea: 3 consecutive losses (not 4) get you banned from ranked, without caring about division, rank, 0LP safeguard, promos, loss of promos. 2 out of 10 times you play 4 ranked games, you will be inflicted a simple win in **normal draft** even with a 5 man team will lift your ban ( I switched the number 3 to 4 because 2 out of 10 is too much)
: and you really think that would work? by knowing that i will be punished if i don't win next game i will "focus" and hence automagically win the game? so an iron just need to "focus" in order to climb? what about learning the game first? in addition, imagine the trolls that now will have another great reason to running it down mid and ruin the game for everybody else, now not only they can ruin the game, they can also get you banned from ranked. wow.
"focus" is my general way of saying that you must do better, either by learing or actually focusing. If you want to take it that way, since when there are no trolls and run it down mid players?, is my idea going to make them appear?, there is no "greater reason" when you troll, you troll, you have no other goal than to just lose the game because you act like a child and not surrendering or trying to win. My idea is to simply weed out bronze players from silver and silver players from gold, by either making them better or going to the division thats most suitable for them. losing 3-4 games in a row means that you are not in the right division, and even if you get 4 random consecutive bad matchups, you can play your normal, WIN IT, and then try again in ranked. simple
: being banned from ranked after a n losing streak? and what should that accomplish? other than augment frustration and hence toxicity?
the goal is to refrain you from keep losing (and losing other peoples' games), if you know you lost like 4 games in a row you realise you must **focus** because league isnt about having fun while losing. Its about having fun while winning and to be honest when you lost 3 times in a row you are already on the edge of being toxic.{{sticker:slayer-jinx-catface}}
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VulcanAxel

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