Cryptidian (EUNE)
: Since when is trying hard beneath some players?
Ever since PvP games exist. Remember the rule: if someone is better than you, then he is a tryhard. If someone is worse than you, then he is a noob.
RayleighTT (EUNE)
: just 1 question...
Only the first S of each champion counts in each season, if that's what you are wondering.
JuiceBoxP (EUNE)
: How does pyke deal with vel'koz's high amounts of true damage?
>Based around the fact that pyke is a front liner... This is your mistake here. Pyke is a melee champion and he quite literally dives into the thick of the fight, that is true. He is also very combo oriented and this will be a disadvantage here that i'll come back to later, but he is not a front liner. Let's start with an example: you have played against Blitz. You know in the early game, if he misses his Q, he is effectively harmless for the next 20 seconds, right? The threat of him having his Q is in a lot of times a lot more powerful than the skill itself. If it's off CD, then just by walking around, Blitz can force his enemies to hide behind minions, to back away from a wave or simply from staying stationary at any point. And if he gets to walk into an unwarded bush, then that whole bush effectively becomes a big Blitzcrank, because you can't know where the next hook will come from. Vel'koz counters Pyke, because with Pyke you usually want to combo your CC. Q-E or E-Q to set up a target for your teammates and your R too, but the moment you do this, Vel'koz can freely cast his ultimate, since you don't have a way to stop it anymore. This is how counters work. They do not allow you to do your optimal strategy on your champion. You wanted to side push? Well, they have a Jax, so forget about it. You wanted to just farm in the jungle? Their Shyvana has probably cleared both sides by now. You wanted to focus ganking bot? Their Shen tells you that it's a bad idea. You wanted to CC lock someone to start a fight? Vel'koz would very much like to have a word with you and any teammates behind you who wanted to help. In these situations always look for some way you can still be useful to your team. Even if your champion was not mainly meant to do that, at least it's still something. For example, Vel'koz can't really start his ult safely until Pyke has his E ready. Sure, he has enough damage without it to burst you down if he catches you, but he can't go all in on your team and if you have your W too, then he is also forced to move around a lot too. Or, while it is true that catching someone with Pyke's Q and then running away from the spot with W is not an optimal play in most circumstances, you still gave your team a potential target without offering yourself up for a trade in return. This is how you play against counters. You know they will have the advantage if you do everything as usual, so you have to think about what other options you have. Maybe it's not optimal, maybe your champion was not designed for that. But not giving the enemy the upper hand is the most important.
MrTeTe (EUNE)
: The Issue With AutoFill And How Riot Can Fix It
Back in the day, we told people to not play Ranked unless they can handle at the very minimum 3 roles, but anyone who takes ranked seriously should play all 5 roles, or at least 4 with support being one of them. Over the years the suggestion changed to "main one role and maybe learn a secondary one" so autofill was created. You want to put an end to autofill? Then start playing all 5 roles and tell everyone else to do so too.
: Yes, Noxus only sent Sion but you had to use 5 champs (includding kennen) to deal with 1 Sion. Enjoy your 1 v 5 Ionia {{sticker:slayer-jinx-unamused}}
I think this is an inting Sion. See how he used ult to get to the objective with only the minions? His team is nowhere in sight and he starts the 1v5 with his ult. Irelia face-tanks it so Sion doesn't reach the tower and while everyone is already busy fighting him Yasuo is just in the back, farming the minions so that Kennen's AoE doesn't take too many of them. If you ask me, this is the most realistic depiction of a soloqueue game Riot has done to date.
Cryptidian (EUNE)
: Awaken (ft. Valerie Broussard) | League of Legends Cinematic - Season 2019
Well, i was looking for a new wallpaper anyway. Seems like Riot wants to keep the production value quite high for the animated shorts. A nice, catchy song+music, very good animation and the detailed style we've seen in Call of Power or Welcome Aboard. A good way to mark a season.
DunQ (EUW)
: FLASH ON D OR F???
It's OK if someone wants to go for the D, but F stands for Flash.
Gabresol (EUW)
: > [{quoted}](name=Sefi,realm=EUNE,application-id=39gqIYVI,discussion-id=g7HJEyss,comment-id=00030000,timestamp=2019-01-19T23:13:10.979+0000) > > TF? Twisted fate is a marksman? Since when? > {{sticker:zombie-brand-mindblown}} He was in Season 2
Yeah, and Ezreal was an AP support, but both of them got changed hard. :)
Magneset (EUW)
: An opinion piece on toxic behavior and how to deal with it.
About the Tribunal and similar systems. In general i'm with Shiwah here: the Tribunal was very useful and it's model is good. In S1 when LoL had 1-2 million players it worked really nicely too. But during S2 when the playerbase exploded from 2 million to 34 million in one year the system quickly broke down and accumulated a backlog that it could never handle in it's form. It would need a lot more updates than what you are suggesting here to make it work again. But i think there was a value in the Tribunal that i haven't seen anyone else mention besides me on the boards: education. People who were able to participate in it are way better informed on how the punishment system works than the average player. So i think that even in a limited form, handling only a small fragment of the reports, there is some form of value to be gained from investing into reviving this system. ----------------------------------- On the other hand i'm in complete disagreement with you on the mute function. It does not handle verbal toxicity and it is completely useless to me. My problem with muting is simple: random players can't upset me, especially not in chat. A lot of them tried over the past decade of my moba experience and not a single one succeeded. I don't need the Mute options we have. What i need and what could solve verbal toxicity for me is a button which stops my teammates from seeing each other's chat if i press it. Verbal toxicity does not get me upset. It gets my teammates upset and they stop playing, so i get into a disadvantage. That's my problem with it. Now i realize that this kind of button i'm requesting here could easily be abused by trolls, so i'm still waiting for a real solution.
Hansiman (EUW)
: For every class, there's always going to be champions that are out of meta, and in. A lot of them naturally rotate in and out as the season goes. You won't find a time where every single marksman is viable, just like there's no time where every single mage is. --- > And I believe the game is somewhat designed and balanced around bot lane having a Marksman + Support As my reply to Tenchuu Khan indicates, supporting non-marksmen bot lanes is something Riot has been working on for a year now. Read these [gameplay thoughts](https://boards.na.leagueoflegends.com/en/c/developer-corner/iGclmY4q-quick-gameplay-thoughts-january-26) from last year.
Sorry, but i'm firmly with Cryptidian on this one. To begin with, even during all the years when ADCs firmly had the bot lane there were lots of them that were out of meta. But each time Riot tries to make ADCs "share" their lane with the other classes, the ADCs are simply forced out of their position. This happened back in Season 1 when every ADC was nerfed in the same patch and had to move from mid to bot and it happened again in S8. Marksmen is the single weakest class in the game. At basically any point in a match if one of them gets caught by almost any other champion with an even item number, then the Marksmen is the one in trouble. Heck even whole classes like Tank, Juggernauts and Fighters were specifically designed to be able to get close to Marksmen through their fire and survive long enough to get a kill. The matter of fact is that Marksmen were designed to have a stable and reliable damage output if their team keeps them safe. Combine this with a stable, almost completely homogeneous item build and a meta that has evolved in order to give Marksmen a stable and relatively low risk source of income. The result is a class that is essentially the basis of the game's speed. I know that designers by their nature want to experiment with the possibilities. That they want to change things up and see how new ideas work in practice. But based on the blog posts and the patch notes we saw over the years they do not see the basis of the economy of their game. Apparently Riot created something good and stable by accident and they have a lot of people determined to put a stop to it. The game can still be balanced even after this, but they are intentionally trying to break one of their biggest and most fundamental levers of balance they have and so far they were not be able to bring up any logical reason for it, basically just saying that they want to shake things up.
Mak3M3Happy (EUNE)
: Dude you are talking about dodge without a counter - no accuracy! When there's both there's a chance to counter it. And yet aoe attacks wouldn't be dodgeable in any case
Even if there is a counter, a % based dodge is an extra random factor that is outside of a player's control within a skirmish. It also stacks with other random things in the game, namely crit chance. For example if an ADC that has 0% extra accuracy and 40% crit chance attacks a bruiser who has 40% dodge, then out of 5 fired auto attacks it will be possible that the ADC will deal absolutely zero damage or 5 consecutive crits. That throws the AD balance right out of the window, even if there is a counter stat like Accuracy in the game. It also greatly affects other classes too. For example if Accuracy is not readily available on any standard build anyway, then against dodge based builds Mages would become vital. That would mean that most mages would need to be able to kill champions who build dodge in a 1v1 or the balance would break instantly. Back when dodge was in the game, Mages deal massive amounts of damage, for example Zilean's bombs were targeted and had 1.4 AP ratio. Then there are the ADC casters, most of them are fighters or assassins. They could mostly ignore building Accuracy since their damage is based on skills (many of which are aoe) and not AAs, so without massive nerfs to them, they could quickly become dominant, especially if the Mages have not been overbuffed yet. In the end i get what you are trying here: to bring some fresh idea into the game and to brainstorm about fun possibilities. I don't like to be the one to ruin the fun, but without completely rebuilding this game from scratch, dodge is just not a viable option. You need to look for something else.
: > [{quoted}](name=Zanador,realm=EUNE,application-id=NzaqEm3e,discussion-id=MhHT4KAz,comment-id=0003,timestamp=2019-01-19T13:32:11.392+0000) > > You do realize that Riot gave you a chance right? If you get back to honor lvl2 before a deadline then you will get your seasonal rewards. It's a one time offer for those who only got chat restricted just before the season ended. > > You have until 11th of February. > Source: > https://boards.na.leagueoflegends.com/en/c/developer-corner/TGYs0hwO-2018-end-of-season-rewards-and-honor I did not know that
You still have a little over 3 weeks then. Stay positive and i wish you the best.
Mak3M3Happy (EUNE)
: How about making new stats
Ohh, we had dodge. It was the first mechanic completely removed from the game. Ninja tabi and Phantom Dancers gave it, if you ever wondered why do these items seemingly randomly give you some kind of protection against auto attacks. The fun part came with Jax, who was able to get 100% dodge chance and his E allowed him to stun around himself just like now EACH TIME HE DODGED SOMETHING. For those who thought that Jax is OP in late game now. But even on everyone else, you could just use one of your Seal slots in your Rune page to give yourself 1% dodge chance and there is nothing more insane than an Annie randomly dodging your auto attack that could have killed her, before she bears you to death. Oh, and if there is one skill in game that thematically should be able to lower your dodge chance, then it is precisely Nasus' W, so you won't get to dodge him that easily. :)
: Punishment too heavy?
You do realize that Riot gave you a chance right? If you get back to honor lvl2 before a deadline then you will get your seasonal rewards. It's a one time offer for those who only got chat restricted just before the season ended. You have until 11th of February. Source: https://boards.na.leagueoflegends.com/en/c/developer-corner/TGYs0hwO-2018-end-of-season-rewards-and-honor
Evoki11 (EUNE)
: Are you excited about Sylas?
3 jumps, can be increased to 6. 2 CCs, can be increased to 3. Sounds to me that someone came up with the idea of stealing ultimates and since not having a fixed, reliable ultimate causes too many variations, the rest of his kit was designed to be as bland and current meta as possible to give him a reliable fighting power. An interesting character in the lore, a weak design in the game at best and a mistake already in line for rework at worst. We will see.
BleupizZ (EUW)
: So you all guys want to keep playing in the same looped map with the same object and same game-play for years and years with no change. *Okay it's your call* but quick question between you and yourself do you really enjoy playing this game do you get that taste of fun when you play it or you just play this game to increase stress and anger and only think you care about is that tasteless Victory ?
Well, after 9 years of LoL + 3 years of the original DotA, i still enjoy the map. I do think it is good that Riot created maps like the Howling Abyss, Twisted Treeline, Crystal Scar or the Nexus Blitz, but let's be honest: there can by only one main event in the pro scene and as long as it's played on Summoner's Rift, then that is going to be the game mode that is taken most seriously. Regardless all the valid complaints, it will still have the best balance, the most players and thus the best matchmaking too. Both Twisted Treeline and Crystal Scar has been created and released with the intention of them becoming just as important and often played maps as Summoner's Rift, because at both times Riot feared that a competition would knock out their game if the classic MOBA map, SR was the only playable game mode they could offer. But while both maps attracted a dedicated fan base, their numbers were comparatively unnoticeable. The players have voted on this issue at least twice already with landslide results. I'll also say this: i enjoyed playing some matches on every map that has been created so far, and i absolutely support Riot if they want to create more. I would also like to see new skins for SR, mainly lore themed ones. But so far it just seems like that even if Riot wanted to create a main map to rival SR that they would be able to do so. People would not take it seriously and just continue maining SR.
WarlockBN (EUNE)
: here you go
Wrong boards. This belongs to the joke section. "Every patch is literally the same". Says this after a season where ADCs were completely unplayable for months for the first time since League started? We are dealing with a pro analyst here. "NA moved from No.1 to the bottom of the list" NA was only number one when it was the only region with a server. Ever since EU joined we were higher ranked. NA was always the weakest of the big servers. And he implies that Koreans are so good because they stop playing a match when they find out they have a foreigner in the party? That's quite an amusing claim. This guy is desperate for views and he didn't deserve the one i gave him now.
Thresh af (EUW)
: Is it possible to get good at the game just by practicing?
I think talent is about how much well spent practice time you need to achieve a goal. For example someone can be incredibly talented, but if they don't practice even a little bit, then their last hitting will still be horrible. I think everyone will agree here that basically anyone is capable of reaching gold rank. Which is already top 15-20% of the playerbase, so technically not that low. The talent comes from whether that someone needs 1 hours of playing a day to achieve this or 10? This is also how our limits are formed: If someone would need 20 hours of practice a day to reach challenger, then it is not a realistic goal for them. And if someone is talented enough to be able to reach challenger with 7 hours of practice per day but he puts in 14 hours instead, then he is on his way to a pro team. But a key phrase i used is **well spent practice time**. As everyone so far has pointed it out, it is absolutely possible to basically just waste your own time without improving if you don't know what you need at your state. Someone who just installed the LoL for the first time can watch weeks worth of pro matches, but he would do better if he practiced basics like CS and warding. And someone who has been playing for years can play co-op for fun or for a quick first win, but he isn't going to learn anything from it. So the advice i usually give to people is the following: **Know yourself.** Either learn how to look at yourself objectively or ask someone to do that for you. Identify your strengths and weaknesses and give yourself smaller objectives that you want to improve. And make sure that they are the ones you need at your stage. And you especially need to find out how you improve yourself the best. Some people can learn from watching others, some can only improve by doing things on their own. Which one are you? Maybe a mix of the two? People usually are, but the percentages vary. Feel free to just do or watch things for fun, after all, that is one important objective in a game. But if you want to improve, then you might want to learn how to learn something from any situation you find yourself in.
Zovers (EUW)
: [Seeking advice] Yasuo Haters ruining my League experience
Unfortunately for you, Yasuo pretty much became the figurehead of bad design the moment he was released. His kit is extremely overloaded. P: Free shield from walking or dashing + doubling his effective AD when he gets 2 items. Bonus: Resourceless. Q: An AA reset AOE skill which can crit and scales it's CDR based from AS, which happens to be the main component of all the crit items. Bonus:2 potential ways for aoe knock up. One long range skill shot, one guaranteed melee ranged. W: A fan favorite. Blocks entire champions or classes from effectively participating in the fight for almost 4 seconds. Bonus: spaghetti code makes Yasuo immune to projectiles while casting this skill, so he can block them even after they have passed the wall or even when the projectile has already reached Yasuo. E: A mid ranged dash that effectively has no CD after it was maxed and deals decent damage. Bonus: this skill gives Yasuo the highest potential mobility in the game among every champion. R: A low CD long range Dash+CC ultimate with instant shield reset+ very high damage. Yasuo also gets an upgraded Last Whisper for free by using this skill. Bonus: This skill has a combo with the most common, yet single strongest CC type in the game and Yasuo does not have to be the one who uses it. Meaning that Yasuo's main weakness, that he either has to walk into the face of his enemy or hit a long range skill shot can be negated by his teammates. -------------------------------- Yasuo is a design mistake, and it was quickly highlighed in the first tournament where pros have picked him: he was able to win 1v4 and nobody could say that his enemies were just bad. Add to this a champion that has steeper item scaling than Marksmen do and you find someone who is never just reliable. He is almost always either dominating or getting crushed, because if he is not crushed, then by the 2 item point he is already winning. He is not unstoppable, he was never the single strongest champion in any meta and his win rates were never a problem. But he is a bad design and he is drawn towards extreme results. In short: i don't see any way his situation could change without a significant rework. Either his kit must change, or the whole LoL around him.
Zanador (EUNE)
: Sorry, but you lost this one right here. To begin with, even that 30% of League's playerbase is vastly bigger than what most other games have. You could add up CS:GO plus every game of Activision-Blizzard and you would still need every game of either Ubisoft or EA to get a playerbase that's bigger than League's 30%. Still, you openly talk about how you don't care about improving the experience of 70% of League's playerbase because apparently they don't matter to you. That's not an attitude that wins you anything and it leaves you wide open to counter attacks. Your suggestion needs to be improved and your attitude left behind before you try again.
You know my point, you just try to deflect. There are two possibilities: either your suggestion is better than the current system, in which case, you show a complete disregard towards the majority because they don't matter to you, and that is, by definition snobism, or your you know that your suggestion is worse than the current system in which case why are you even here now? And the difference is simple: the Tribunal worked perfectly while League had somewhere between 500k and 1 million player. Same playerbase as CS:GO now, by the way. But it quickly broke down as the playerbase increased in size. The simple fact of the matter is that not everyone will review matches. A majority of the players are only here to play and so we will not have 30 million reviewing 30 million. If that were the case, then the Tribunal would never have slowed down to the point where it took months to review a case. We will have less than 100k reviewing 30 million.
: You are talking about the size of what? The playerbase? 70% of the players aren't playing ranked games ( the only ones that should count for the tribunal ). I've also said that the tribunal shouldn't watch every report, but the players that have been reported 5-6 times in a day or something.
Sorry, but you lost this one right here. To begin with, even that 30% of League's playerbase is vastly bigger than what most other games have. You could add up CS:GO plus every game of Activision-Blizzard and you would still need every game of either Ubisoft or EA to get a playerbase that's bigger than League's 30%. Still, you openly talk about how you don't care about improving the experience of 70% of League's playerbase because apparently they don't matter to you. That's not an attitude that wins you anything and it leaves you wide open to counter attacks. Your suggestion needs to be improved and your attitude left behind before you try again.
Cryptidian (EUNE)
: By raging and flaming you're just digging your own grave
What i found to be the common theme is how a lot of people think that the only natural reaction to a mistake or bad teammate is rage. Everything else is supposed to be fake, censored, suppressed or something similar. "How am i supposed to react?" is a very common question, often followed by the mentioning of kindergardens or sjws and censoring. Personally, i'm at a point where i've had tens of thousands of bad teammates and i've made and saw millions of mistakes. I don't feel anger about them. If i see one, then i either feel amusement or the urge to help out someone if i get the chance, or simply i just found my challenge in this match or something i need to practice next time. Contrary to popular belief, raging is just one option out of the many natural ones.
: Thanks for the info all. But against bruisers and tanks with 3-4k hp, even if they get 50% damage reduction from armor, the AA bonus damage is still really massive for the first 2 - 3k damage dealt. But okay I completely forgot that the bonus damage from BOTRK's passive does not increase ability damage that scale with AD so any champion that relies on ability damage should mostly not get the BOTRK I guess. And the passive damage is not doubled by crit% indeed. But say I'm playing {{champion:222}} with {{item:3046}} {{item:3031}} {{item:3085}} {{item:3036}} and I encounter a full tank {{champion:75}} on Nexus Blitz with 900+ stacks _(which is very common due to his totally OP stack bonus buffs there)_, what item should I get? It feels as if BOTRK does nothing and I'm better off with a QSS to remove the slow and run away before he oneshots me. Is there like a rule or something for when to buy a BOTRK regardless of what AD-champion you play? Like say the enemy has Mao, Nasus, Cho and Galio and you play Jinx or Draven. When should you buy the BOTRK? Versus how many tanks/hp?
For ADCs the crit route now is basically always better. Ironically Riot changed the items in order to create multiple build paths for this class, but crit ended up outperforming all of them more than before. So the few exceptions are basically what i listed: Lucian, Kog, Quinn, Kindred, Ashe, and _maybe_ Twitch and Varus in certain situations. Unless you are playing one of these, you should forget about BotRK as things are now. The true damage component of IE made it great against armored targets and Crit is always better against squishies already. But just for the sake of it, let's go back in time to a point where IE didn't have true damage in it. Under which conditions should a Jinx buy BotRK? Well, again, not too often. As you guessed, Botrk becomes better if the enemy has multiple tanks or bruisers. Basically if they have 2-3 of these, then they can already form a front line and the ADC is usually just forced to attack them most of the time, so building against squishy targets is a wasted effort. The problem is that Jinx wants to kite these champions from as far away as possible, so she will use Fishbones, and those rockets scale from AD and this bonus can also crit, increasing it from 10% to 20% (25% with old IE), and you lose a lot of this bonus if you buy Botrk instead of crit or raw AD. Still, there is technically a very niche opportunity to use this item: utility ADC. When the enemy team has 3 tanks, and your team already has other AD champions or mages who can burst down the enemy ADC and support quickly, then you have the option to give up some of your damage output in order to become more consistent. This is not common and definitely not meta for all of the above reasons, but builds like {{item:3149}} {{item:3085}} {{item:3036}} {{item:3071}} with an optional {{item:3022}} for maximum kiting can be viable. Your damage will be a lot lower than with other builds, so it only works if your team already has enough damage output and if it's highly unlikely that you'll ever have to duel with the enemy ADC in 1v1. Then again, this is almost the standard Lucian build, so you could have just picked him and do a lot better than on other ADCs with this build.
: Why isn't BOTRK like the best item ever?
Well, first of all, it's about current health. So yes, on the first hit it is massive, but it becomes worse after each point of health the target loses. Second, this item is quite bad for scaling skills. Very few champions have AS scaling in their kits and most AD champions who could buy Bortk also have a lot of AD scaling on their skills. Example: Bortk is still incredibly strong on Trundle, since he is AA based, and his skills don't really scale with AD anyway. Third, the damage of Bortk is simply outclassed by other builds. For example, IE gives 70 AD, but it is a combo item for crit built, and every critical hit doubles your damage on AA. As 100% crit chance is easy to get, ADCs will tend to go for IE instead, since at that point _every_ AD they have is effectively permanently doubled. And finally, but most importantly: Armor. Your calculations are correct, but by the time an ADC gets 2k HP, they also get 80-90 armor too, or up to 140 of they bought GA. That instantly means that the 185 damage you calculated on the first hit will be reduced to somewhere between 102 and 77. And this is a squishy target. Meanwhile IE alone as an only AD item (+2 zeal items for 100% crit) will give 140 damage + 100 or 120 (avg 110 for calculations now) from doubling the base AD of the champion. It also converts 10% of the crit hit's damage to true before armor is calculated. So against the same ADC with 80-140 armor the damage is between 117,7+36 true and 89+36 true, only from IE. If you buy additional AD items, IE will boost their scaling too. In short: BotRK is a very nice item and it fills an important role, but basically anyone that wants to use it well will need to pair it up with some Armor penetration / reduction options. Champions like Lucian, Quinn, Trundle, Xin, Vi, Kogmaw all frequently build some lethality or armor reduction along with botrk and others who can use this item well like Shyvana or Kindred have very nice AA resets and damage amplifications of their own.
: Kalista Rend doesn't proc manaflow band?
Sivir is exactly the same. She can only stack manaflow band with Q.
SenseiSai (EUW)
: Did any one else get Yasuo as both their most killed and most killed by?
I got Irelia as both. S8 in a nutshell. :D (plus 71.4% win rate as and 55.6% against her. S8)
Gabresol (EUW)
: > [{quoted}](name=Zanador,realm=EUNE,application-id=NzaqEm3e,discussion-id=0mNHTft2,comment-id=00120000,timestamp=2019-01-13T19:08:58.021+0000) > > That is pretty much the core of the whole issue, summed up. The current punishment system is not perfect, there is no denying that, but quite simply nobody was able to come up with a better one in the past 10 years. > > Banning someone from PVP would just dump them all down to the co-op matches where the new players would have to deal with them. And co-op is already full of trolls, afks and flamers, at least i've never seen a match without one. > Banning toxic people from ranked is also often suggested, but competitive players would just start a new account just the way they do now, since they are not interested in playing normals, or they would be just toxic in normals now, which is again not a solution, just a displacement of the problem. > Other suggestions usually can be broken down to people only wanting to get punishments they can ignore. Yeah, basicly. Tough now that you want deeper into the matter, people at least had no reason to complain about investing money into the game with the "remove from ranked" thing. So it would at least have one thing over actual bans.
That's true. Then again, the argument that perma bans take or steal the money of players are based on ignoring two legal contracts signed by these players. I'm not entirely convinced that their side needs to be supported. And the current system was designed to work in the same way for everyone. 80% of the players never even play Ranked, so being banned from that game mode would absolutely make no sense to them. Then again, a bit more "personalized" punishments could be very interesting, even if they do not fit our current system, and having enough of them might lead us to an interesting alternative. For example i had a similar conversation with someone, and as a creative way to punish ranked players without banning them i suggested the following: make their ranks invisible. They would have the same MMR, ranking etc as before, but their ranking would not be listed neither in the client, nor the website. After all, ranked players play to either see their standing and progress or to show it off to others.. taking this away seems like a natural way of punishment, right? The "getting what you want without having the fun of it" kind. I know this also has flaws. But it is not a perma ban and it also does not force people to play a game mode they do not want to play and doesn't just displace the toxic ranked players into normal queues. This punishment would also not have to be permanent. Lasting until the end of the season or half a year is enough, since i doubt anyone would want to repeat the experience of flying blind in ranked.
Gabresol (EUW)
: I have a problem with perma bans as well, but the only other punishment I came up with were: - block them out from PVP for a certain amount of (won) games or time. - just remove them from Ranked and force them into autofill with chat restriction. - reduce their LP gain (not increase LP loss). and I do not think these are that good... The strategy behind them is too annoy a player into thinking that their toxic behavoir is just not worth it. Perma-Bans have more of the strategy to get rid of them or frustrate them out of their behavoir. The issue is that a perma-ban also ereases the track record of that player, since they will play on a account with a white-west, then. But as long as no-one comes up with a better punishment, they are necessary. Chat-Restrictions are not punishments for toxic people, but rather a punishment for their entire team, since the lack of communication can set them at a disatvantage. Especially in higher elo, where pointing out summoner timers uptimes, can be crucial for roam and ganking behavoir of your team (instead of having to scroll through hundred lines of pings to find a ping about the enemy summoners that may or may not indicate them using up to a minute before the ping). The lack of communication already turns Solo/Duo-Q into an entirely different game from 5-player-Flex. Not to mention that people with chat-restriction can also be these people who spam-ping just to annoy you, once they have their pings up again. And a ping restriction would be really stupid.
That is pretty much the core of the whole issue, summed up. The current punishment system is not perfect, there is no denying that, but quite simply nobody was able to come up with a better one in the past 10 years. Banning someone from PVP would just dump them all down to the co-op matches where the new players would have to deal with them. And co-op is already full of trolls, afks and flamers, at least i've never seen a match without one. Banning toxic people from ranked is also often suggested, but competitive players would just start a new account just the way they do now, since they are not interested in playing normals, or they would be just toxic in normals now, which is again not a solution, just a displacement of the problem. Other suggestions usually can be broken down to people only wanting to get punishments they can ignore.
: Cause I know how business works I can tell you that perma banning losses money than winning. Plus new players don't make you money cause a lot of them dont play the game ,but watch Pro leagues and in pro leagues u get money from ads and merch. Actually if we look in reality, Riot games doesnt make who knows how much from skins. That's just an excuse to make over-priced shirts, toys, mugs, caps and idk what else so people can buy them. The player base isnt even that important anymore, only the twitch viewers and the people who buy the tickets. That's all that's important. All these game con meetings, buying the merch, buying the ticket for their too that's it. That's just a plain fact, a huge amount of the people are too busy doing cosplays, pretending to stream half naked, drawing art, writing sexual fiction and what not. A lot of the ppl who are currently playing dont even give a F about Esports and bring the lowest amount of money. This is why nobody at the high spots cares that this ban system is abusive. Plus I wanna refund my Overwatch. =}
Indeed. I'm sure that the revenue from the skins is a nice pocket change, but Riot didn't earn their billions by selling Assassin Master Yi. Deals with other big companies and media outlets must outweigh the money they get in game from the players at this point.
: After your first 10 words I totally ignored you cause I've finished exactly company management, economy and accounting . Even if it was simply in high school it was the exact same level as university as it was a specialized school, so you basically come out with more than one diploma :))) And I've already got many of my "conspiracy theories" proven correct over the time. P.S Overwatch was a top game at the first seasons, it became a mess after the reworks and the new characters. Exactly the same BS Riot has atm, but it just didnt have as many loyal fans before the reworks started unlike Riot games. P.S you didn't change my mind, you just tried to write how nobody likes Blizzards and how you think Im wrong cause of that.
In which case it was time you used what they have taught you. You know about image building, opportunity cost and costumer base management. They are simple terms. What does your knowledge say about Riot if you consider these? And i've been proven to be right quite often in the past decade and a half too, so here we are. Overwatch had a bad foundation and the hype carried it over the first season. But even then Blizzard still expected it to have a lot more players than it did, so they became desperate. And well, Blizzard had an absolutely horrible track record of balancing games since ~2004. Riot is not much better at it either especially in certain aspects. Yeah, balancing a game like LoL is a nightmare, but Riot too often just band-aids the problems instead of looking for the long term solutions and root causes. Finally, no, i can't change your mind, only you can do that. But i did show you that your post and your position in this discussion is based on ignoring half of the facts in order to better suit your narrative. That is a technique commonly used by groups you don't seem to like as you have brought them up multiple times. Whether or not you change your mind is up to you. I'm just here to show that your post was wrong.
: > [{quoted}](name=Hansiman,realm=EUW,application-id=NzaqEm3e,discussion-id=0mNHTft2,comment-id=0000,timestamp=2019-01-13T00:27:34.022+0000) > > Bring back? They're the standard penalty for verbal toxicity, so what's there to bring back? > --- > > Where do they do this? > --- > > They do, but that doesn't mean it's ok to be a jerk. > --- > > Depends on the acronym, and if the violations are repeated. > > You don't get banned for "mass reporting", unless you have a source to this claim. > > It's highly highly unlikely you'll be banned for a bad game. And even if you do, the bans are reverted. > > Toxic behavior is one of the major reason people decide to quit the game. Why should Riot allow toxic behavior when it directly harms their business? > --- > ban for a week > nothing more > just a week > > But why? If a person comes back after a week, does the exact same thing, and you ban them for another week, and they come back and do the exact same thing; Why bother spending more time on them? > --- > > Those that are permabanned usually come from a 14 day ban. If that didn't make them "tranquil", why is suddenly a 7 day ban going to do so? F2P game, you can come back anyway. Only difference is you wont spent a single cent the next time cause you just lost skins for 1000 bucks. People Quit cause they lose skins for 1000+ bucks, not cause someone called them stupid or a noob. The people who quit cause of insults dont actually like playing video games to begin with and most likely would of played 1-10 games a month and wouldn't buy anything at all. CSGO is a pure example, verbal and vulgar abuse is common and people still waste thousands and thousands on steam marketplace to buy knives and gun skins and season passes. Being a jerk is one thing. Being angry at jerks is another. Clearly nobody is paying attention that the way people troll has changed drastically cause they are scared of speaking and getting chat banned. They will steal your champ, refuse to lane with you or do other stupid things that a "chat detection" system will never detect. P.S you got no proof that toxic behavior is why ppl quit. A minority of SJW who wrote it as a ticket or added it in a poll doesnt make it a majority. The majority is the silent part of the community that games without giving a F about the chat or reporting or writing tickets or anything. Pretty sure if someone observes the tickets, there will be noticed constant reports from the same people. If the community is really as Riot claims a lot of millions, a single million of such ppl reporting is a no factor minority that gives no money. You can see the forums already, the people who waste thousands of dollars or euro on skins are toxic af and dont give a f if they get flamed. Or better, visit the steam forums, everyone is insulting everyone and everyone still spent thousands and thousands on video games there. You don't see valve complaining how their game sales go down cause toxic community. Do you? There's tons and tons of examples of this. For example Blizzards will soon stop to exist after their SJW agenda, trying to bind Twitch chat to OW chat and banning people for saying naughty words on Twitch and doing stupid things instead of fixing/optimizing/balancing their stupid games. Oh and Diablo 4 is on mobile, dont you have phoneeeees? Overwatch tried to copy what Riot started and went few steps ahead and that got them in a very, very bad state. They are firing people and closing games and their comp status. SO PLEASE, don't tell me how me calling u a F is going to make u quit. I'm pretty sure if we meet ingame and i insult you 50 times u wont quit, you'll just forget after the match is over and go playing again. #ChangeMyMind
All right, let's see. >F2P game, you can come back anyway. Only difference is you wont spent a single cent the next time cause you just lost skins for 1000 bucks. A common misconception among people who don't know much about economy. In short, a single player's money if never worth taking if it comes from the risk of losing the money of others. I'll come back to this in a moment, so don't jump on it just yet. >People Quit cause they lose skins for 1000+ bucks, not cause someone called them stupid or a noob. The people who quit cause of insults dont actually like playing video games to begin with and most likely would of played 1-10 games a month and wouldn't buy anything at all. Here's your mistake throughout the post and the link back to the first part: you forget to consider the potential players. I'll agree that comparatively very few people have left LoL because they were flamed once. Then again, people did quit because of getting flamers in their games too much, but i'm not here to discuss that. The most important majority here is the group of potential players. And anywhere you go, anywhere you look up League, you will find one constant comment: "the community is toxic as hell". And this, more than anything else has caused Riot to lose millions of dollars they could have otherwise earned. Losing a potential buck or a thousand from banning a flamer is nothing compared to the hundreds of millions Riot's analysts have no doubt projected they have lost due to the image of the community. >CSGO is a pure example, verbal and vulgar abuse is common and people still waste thousands and thousands on steam marketplace to buy knives and gun skins and season passes. Because CS:GO is known to have been one of the major causes behind the current rise of gambling addiction. And Valve didn't complain because they loved all the money flowing in, even tho they knew a lot of it came from psychological manipulation and scamming. That is not the business model Riot should copy in my opinion. >Being a jerk is one thing. Being angry at jerks is another. Clearly nobody is paying attention that the way people troll has changed drastically cause they are scared of speaking and getting chat banned. They will steal your champ, refuse to lane with you or do other stupid things that a "chat detection" system will never detect. The problem is simple: these are all valid tactics in the game. If Karthus ever comes back to the meta, the will take the Raptor camps, because he would be wasting his wave clearing power if he didn't. And if a support finds out that the ADC is just not good enough to carry the game or they just can't work together, then even the highest raked players in the game will tell them to look for someone else to support. The difference between a troll and a legit plan can be the intention behind them, and proving intention is not a simple task. And a lot of so called trolls are just trying some desperate plan. Often a really bad one, without question. And there is also a difference between being angry at jerks and being angry at desperate people trying to win against the odds. I've already addressed the next 2 paragraphs, so i'll skip them now, unless you want a reiteration. >For example Blizzards will soon stop to exist after their SJW agenda, trying to bind Twitch chat to OW chat and banning people for saying naughty words on Twitch and doing stupid things instead of fixing/optimizing/balancing their stupid games. Oh and Diablo 4 is on mobile, dont you have phoneeeees? Blizzard is bleeding from a thousand wounds. They have been making bad decisions in a row since 2008 and it is finally catching up with them. Their only successful games in the last decade have been WoW and OW and OW has been a mess since the beginning, while WoW is only a shadow of what it used to be. They are grasping for straws, hoping that this sjw nonsense will bring them enough "positive" publicity, but it is not the cause of their fall, just a symptom. Similarly Diablo Immortal is also just a symptom. Blizzard sees the pitfall it is headed to and they need a quick influx of cash if they want to avoid it. And mobile games are famous for conning a lot of money out of their players for a low investment. >Overwatch tried to copy what Riot started and went few steps ahead and that got them in a very, very bad state. They are firing people and closing games and their comp status. Again, OW has been a mess since launch. It never attracted the amount of players Blizzard hoped, it became famous for reasons Blizzard didn't intend it to be, it's whole economy is based on scam loot boxes and those are on their way out, and whenever they tried to fix something, they messed up two other things in the process. There is no one decision that caused OW to be in trouble. So, here you go.
: fun fact is just fun and have no meaning ... There were newer permanent chat bans like permanent account bans...will not answer to rest because you wrote a book there and i am not here to read a book from some random forum guy
Well, that's one way to abandon your position in a discussion. Bye.
: ***
Fun fact that will delight you: Riot did not issue permanent bans for a very long time. They all expire somewhere between the year 2250 and 2600 and the owners can collect them and resume playing as if nothing happened. So it's all ok, a hundred or five hundred years is not permanent either, so the discussion can be closed. Second: obliviously i don't know what everyone wants. Neither do you while we are at it. But unlike you, i've read a fair amount of those threads in the past and even spoke to some of the punished players personally too. Also keep in mind that i never claimed to speak on behalf of everyone, just informed you on what happened in the past. Do not confuse things baby. You also say that you would be fine playing without chat. That is fair, i've known a lot of players who were similar to you in this aspect. But here is the thing: a punishment is not a punishment if it does not hurt you. If the punishment for trolling was that you could no longer see other players flashing their mastery icons, then would you consider that a punishment? My guess would be no. In a functioning system a member who breaks the rules eventually have to face a punishment they do not want to. If you can suggest a better system, then please do so. If it is good, you will have my full support. Third: when literally every public space concerning League has been flooded with thousands of people talking about their CR, it pretty much becomes a common theme among the players. And when it's on everyone's mind, people got creative in finding it out. But here is the thing: people who want to troll or just give up and blame it on someone else do not need confirmation. They just need suspicion and for their target to be unable to dispel those suspicions. And i dare you to say that trolls need a better reason. In the end, that season ended up seeing a big rise in trolling, both by the chat restricted players and by those who hunted for them. And ever since i've been playing League to my knowledge nobody has ever said that he wants more trolls in the matches. Will you be the first one to say so?
: wee had this while back??? what are you about??? there were newer perma chat ban.... Second most of people who are toxic in chat want to win game ,and rarly int... inters do not flame coz they do not care about game ... u are stupid after all and you are senior emissary here that tells a lot about this forum...
Season 4, if i recall correctly. People got chat restricted for anything between 10 to 1000 matches and when the restriction expired, if their behavior didn't improve then they immediately got a new restriction for even more matches. If you google it, you can still easily find threads about people being chat restricted for over 3000+ or in a few extreme cases i remember 7500+ matches. Considering how after these punishments expired, they would most likely get a new one, either a longer or a shorter one, these punishments were effective permanent chat restrictions. There were also a lot of players who knew they were toxic in chat but never inted or trolled and didn't want to get banned, so they asked Riot to put a permanent chat restriction on their accounts. CR was a new thing back then, up to that point pretty much only timed bans existed, so people saw a lot of opportunities in this concept. The interesting thing was this: back then if you asked the people who got hit by permanent CR, they usually said that they would have preferred a perma ban instead, so they can just start fresh without being forced to abandon a crippled account on their own. Remember, perma CR also means fixed 0 Honor level, no season rewards, no Clash, no hextech crafting and all that fun. And when people saw chat restricted players in their matches, they often turned hostile towards them. They were blamed more often than the junglers. So in the end a lot of them snapped, decided to troll, to finally get their accounts banned so they can move on and start with a clean slate instead of a hopeless one.
: The Moment You Loved LoL
Strangely enough i think i stayed for the community. Let me explain, because it might not make any sense at first. :) I used to play DotA with friends for 3 years, either among ourselves if we had two full teams or against randoms on bnet. DotA actually fit me a lot better than LoL, because the denying mechanic and obscure game knowledge can give a massive advantage to players and LoL cut these hard in order to become easier to read and pick up. Still, a lot of the things that gave me my power in DotA does not exist in League. So when from one day to another my friends moved over to this new game nobody has ever heard of i decided to come along with them, just to keep them company. I still played DotA mainly for months afterwards tho. Then came the artists. Yeah, DotA had some plenty of montages and a song or two occasionally made by fans, but LoL exploded with a lot of comics, lore theories, fan art and music early on. The first Songs of the Summoned already has some song i still occasionally come back to (don't chase, 6v4, pantheon jumping in etc). Full bands like AoD, The Yordles and Falconshield formed around this game, and even tho i've been a playing games since the first time i saw a computer, this was something i never experienced before. Yeah, this community can have rough ways to settle differences, sometimes combined with temper issues. But there is also an incredible amount of creativity, humor and willingness to help if you know where to look. And i don't want to miss out on all this.
Krodam (EUW)
: Well, and what if you have a terrible game? Because i have many terrible games were i end up lets say 1/10 or 2/8 idk ... they say you int.... what you can do about that? You can be punished for being a bad player in this game even when you have been Gold in the past season (which was my case).
Take a look around the boards. Nearly every thread complaining about the justice system can be sorted into two groups: One, like this one right here, where people advocate for context to be considered, because in their opinion the their chat should not be judged without full context. And the other where people complain about trolls and feeders with stats like 1/10 or 2/8 not getting punished. Or a combination of these two. I know the reason behind both, and it's one part a long history lesson and one part technical limitations, but still it is safe to say that No, you will not be punished if you have bad stats. Both people who support the current justice system and people who hate it almost without exception agree in this. And we are still at my questions: what happens if they say you int and you know you didn't? You probably won't be punished if you don't reply to this. If you are already getting reported by one of the trolls who blame you, then additional votes won't matter, so it doesn't matter if others report you too. You still know that you didn't intentionally feed, so they are not convincing you, and aside from a bad match, they can't give you any burden that you have to bring to your next match. And if you are a person who likes to clear things up, then there are better places and methods for that, as i've said. It is quite unfortunate that the game does not provide us with a build in discussion options to solve these problems, but in the end we can't force people to spend their time and effort into understanding others, even if it would be nice. But yes, you can be punished at any time, regardless of your past behavior and achievements. On one hand this can really feel unfair and dangerous. After all, players can play thousands of matches without any problem and then get punished the first time they snap. However on the other hand this also means that people are never safe to be a&&holes to each other. I've played this game basically since EU has a server and i never received a punishment. But if i decided to act like these trolls did to you, then you would also want me to get punished, right? You wouldn't be happy if one of these trolls could just say something along the lines of "i was clean for 2 seasons, so in this match i get to say anything i want, so f&& off". I've also seen how it can take months of active playing to get the honor level back to 2 from 0. Quite a grinding process. If you decide to go for it, then really, just drop the report calling. It will effectively freeze your honor progress if you are under 2. Regardless of how you decide in the end, i just honestly wish you to have a good time.
Cryptidian (EUNE)
: Do you have any hobbies/passions outside of playing League of Legends?
Krodam (EUW)
: If you ignore or mute them, they will just keep talking shit and make other people's attitude change towards you. Haven't you seen how this works? There lots of social experiments out there. There are 5 Viewers. Viewer A has his own solid opinion of how he does see certain situation, while the other 4 B,C,D,E does see the situation in a different way. When they get asked about this subect A says his own opinion while the other 4 say their shared opinion (even if is wrong). A shrugs and wonders why they would say that. Next question is about another scenario, the same situation repeats, Viewer A keeps sharing his own opinion while the other 4 keeps answering with their own shared opinion. Viewer A begins to question what's wrong with this people, why they think the situation is different than what he thinks. Maybe he is wrong? So finally.... When they got asked the last question, guess what... Every subject gives the same answer, subject A changed, because, he wants to fit, that happens in a lot of social life situation, so yeah, if you let a lie spread and be repeated over and over, it becomes true in the end. You say everybody have suffered this kind of behavior but i highly doubt i am 100% sure nobody gets chat restricted for what i said in this chat alone, but a flawed stupid system that just makes me want to quit this game, because they treat you like you're a kid.
Yes, they can change the attitude of other random teammates towards you. But this raises a couple of important questions: First. Why do you care? Soon the match is over and you can move on. You will most likely never meet these guys again. It also does not matter if anyone or everyone reported you if you didn't do anything to begin with. Their opinion about you will be completely inconsequential to you in half an hour. Second. Do you think you took the most convincing approach? If this didn't happen to you. If you just saw this chat posted here by someone else. Would you say that this guy did what is best to convince the yet neutral players in the match that he just wants to calmly win? That this was the best approach to do so? Third. How long did it take you to write the messages sent me here? I'm all in for correcting misconceptions. I will support your right anytime to explain your point in a situation. But realistically speaking, this conversation between us, even in live speech would have taken several minutes. At least 5-10. A match of League unfortunately does not offer the right conditions for you to explain your points, bring up facts supporting your positions and to convince others. People will not pay attention to you and they will most definitely not give your points the needed consideration. Doing what you wanted to do in the chat of an action game is simply impossible.
Krodam (EUW)
: Don't be all negative. You didn't have a single line of chat here where you tried to work towards winning the match with anyone in the team. If your teammates are truly that bad, then you are better off not talking to them at all. Obviously since the chat log doesn't shows the chat with their comments, i will let you know why there isn't a single line of chat where i was positive. They were calling me noob from minute 1, because i get autofilled Support, i forgot that, and i get a Doran's Ring, i make up for my mistake and get it as soon as possible, i cover up with pinks, etc. ADC keeps dying to them, because he keeps suiciding and he keeps saying i am trolling and letting him die, and that i am toxic and that i should get reported. All of sudden top lane (which wasn't even from the same club does agree with them that i am trolling because my score at the moment is 0/2/0 and i bought a Doran's ring, so that was a CLEAR EVIDENCE that i was trolling and also said he was gonna report me. I start getting fustrated, the ADC keeps takling BS and TRASH, i get enough of it, and i mute him, and i felt so digusted and mad the whole game. UNFUN GAME if you ask me. And then i get punished for suffering this kind of people every few games. So yes, you want me to be calm for what? CALM after i've lost my progress 80%+ honor votes during this season (just reminding you) because this %%%%ing idiots decided i was trolling and started harassing me? Sweet Jesus, i hate when people defends this system.
You always had the option to ignore or mute them. You always had the option to just drop a line early on saying "the ring was my mistake, sorry. i corrected it as soon as possible. now focus on the enemy instead, because we have 20+ minutes ahead of us and we need a plan to win." Instead by the 2nd line in game you are already talking about bans. I don't doubt for a second that most of your teammates worked hard to earn their own punishment too. I hope they got it. But you had every opportunity to take the high road, and come out of this match in 15-20 minutes without any lasting problems and you ignored that path. If you think that i or anyone else on the boards who is telling you that you are also at fault here never had to experience what you did, then you are completely mistaken. This situation is something that unfortunately every player gets to taste eventually and we are all talking out of experience here.
Kurotsu (EUW)
: The amount of unsexuality illaoi has counterbalances all the sexuality in every other champion. 50 Evelynns wouldn't be enough. xd
Have you seen all those uncensored tentacles around her? She might not be sexualized, but her opponent will be. :)
Krodam (EUW)
: > [{quoted}](name=Zanador,realm=EUNE,application-id=NzaqEm3e,discussion-id=E4w6y42n,comment-id=0003,timestamp=2019-01-09T18:51:48.432+0000) > > Why do you want to prove that? This info is official and available for everyone. The IFS is indeed fully automated and ever since the times of the Old Tribunal (season 1, may of 2011) the reports have been judged intentionally without looking at the context. > > Basically you want to force Riot into a corner by bringing up proof of them doing what they are saying they do. I don't see that working in your favor. Did youy read my conversation? Sincerely, you think i was being toxic? If that STFU got my honor to 0, then i want that everybody that said stfu once to get honor 0 .
Well, i didn't read it, because you edited that one in after i opened this thread, so i haven't seen your chat log. But i never commented on your punishment either, only on the fact that you are apparently planning to prove something that is openly stated by Riot. So your reply to me was quite irrelevant. But if you brought up the chat log, then we can talk about that too. It has a common case of negative attitude, report calling, spiced with a mild flaming. On their own this low amount of flaming is usually not enough to get punished, but there is a slight bonus in the process: report calling does not get punished on it's own, but it gets marked as a negative point towards you, and if you do anything that could be punished afterwards, then these negative marks will tip the scale towards a punishment. So if you have called for reports in the past, then those matches don't show up here, but they are also considered in your punishment. Suggestion: Don't call for reports and don't tell others that you will report them, just do it. Don't be all negative. You didn't have a single line of chat here where you tried to work towards winning the match with anyone in the team. If your teammates are truly that bad, then you are better off not talking to them at all. Don't call others disgusting.
Krodam (EUW)
: Report System SUCKS - I will prove to everybody this system can punish innocent people - FU RIOT ;)
>What will RIOT do when i show this system is automatic and doesn't takes into account what the trolls are doing or saying to you? Why do you want to prove that? This info is official and available for everyone. The IFS is indeed fully automated and ever since the times of the Old Tribunal (season 1, may of 2011) the reports have been judged intentionally without looking at the context. Basically you want to force Riot into a corner by bringing up proof of them doing what they are saying they do. I don't see that working in your favor.
: Lux relation with Sylas or Ezreal
Why let the fact that the guy wants to kill everyone Lux has ever known get in the way of some shipping, right? :)
Alluthe03 (EUNE)
: I am deeply concerned about League's future with champion design.
Personally i see this as both a good and a bad thing. First let's start with the good side: New champions are clearly designed by people who want to bring something new to the game. New skills, combos, personalities, concepts. Each new champion in the past 4 or 5 years have clearly brought something new to this game. And this is something to be appreciated. If we want a good and healthy game on the long run, this attitude is irreplaceable. But on the bad side, there are clear and visible trends among the new champions and reworks, which were probably needed in order to get the new and strange ideas working. Sylas once again has 3 built in dashes and 2 CC skills. Depending on what he copies, he can get up to 6 dashes (Ahri ult) or 4 dashes and 3 CCs (Camille, Kled, Yasuo, etc). Who else remembers the time when people didn't like Fiora because she could dash twice in a row, with a third one starting her ultimate? When Riven was one of the highest mobility champions in the game, even tho she couldn't jump over walls at that point with Q3? Remember the time when you had to pick slow, tanky champions like Nautilus, Leona, Thresh or Blitz if you wanted to have more than 2 CC skills? In conclusion: i like what Riot is trying to do, but not so much how they do it. As the old phrase goes: Just because you can, doesn't mean you should.
: Tristanas mechanics
The interaction of her ult and a blitz hook is quite easy to explain and it works like that with every other knock-backs too: blitz's hook will travel a set path after it was shot, and visually his arm stretches as much as needed. If he gets hit my any kind of knock-back in the meanwhile, then it is possible for his hook to grab someone from several times it's normal distance. He will also pull anything he catches to the position he was at when his hand grabbed the target. For more information, look up Blitz+Thresh combo videos. But yes, Tristana's rocket jump is one of the most unreliable skills in the game for the exact reason you say: apparently until she lands or gets hit mid-flight by a CC, she is considered to be on the same spot from where she started the jump. This is especially annoying against champions like Singed, who can simply press Q to flip Tristana back, and even if she was millimeters away from landing, he can just grab the starting point of the jump, instantly teleport Tristana back to him and then proceed to flip her further back as if nothing happened. Other CC skills like Rammus' Q or Gragas' R can also knock Tristana out of her jump simply by hitting he origin point of the jump, even if she was well out of the range of their skills by that point. Easy to replicate this, and it has been in the game for over 9 years now. I don't expect it to be fixed/changed any time soon.
Lari (EUNE)
: Is Lux dead?
Judging by his special interactions, Sylas probably wants to avoid killing Lux if he gets a choice in the matter. He would probably do it in a battle or if there was no other way of achieving his goal, but to me it seems very likely that he would break out of his prison in a way that would not directly harm her.
Kurotsu (EUW)
: What if Sylas copies Sylas ult?
He has a line just for this case: "well, this is going to be confusing". You can check it in the special interactions collection.
Lari (EUNE)
: You should be able to buy 4 items only
I clearly see at least a {{item:1036}} and a {{item:1038}} along with {{item:3153}} , plus a couple of potions too. I guess it's better to be an AD champion then.
: is there any reason why high elo players exclusively play ranked?
1) op.gg lists the ranked games very well, but it might not display normal games that are not recent. 2) If a high elo player like a challenger stops playing ranked, they will lose their position rather quickly due to a built in decay system. 3) as everyone has different MMR in each queue, a high ranked player who stopped playing normal queues early on would have quite a low rating there. They might be matched as low as gold, even if they are in challenger or master and that is probably not too interesting or fun to them. 4) as someone who has a decently high normal rating and has quite some games played up to this point, i can confirm that there are indeed challenger and master players who play an occasional normal match, mostly with lower ranked friends from what i've seen.
: Beginner champions for me
Welcome to League. In general, the champions with lower IP price are less mechanically demanding, with only a few exceptions. As Hari0nag0 said, the "staying back and helping the team" part sounds pretty much what supports often do. Janna {{champion:40}} and Morgana {{champion:25}} are both great support, with the option to deal some nice damage from afar. The can both help their team out by either catching enemies or just protecting allies. Blitzcrank {{champion:53}} is also fun to play, and can be very dangerous from both far away and in close range. A similar champion, that requires quite a bit of aiming, but who has a lot more damage would be Lux {{champion:99}} . She is extremely long ranged and can be used both as a support on bot lane or as a mage on mid. If supporting with a bit of damage splashed in fits you, but you are looking for someone who is mechanically easier at first, then Sona {{champion:37}} is a fan favorite. She has the simplest skills in the game, so you can focus on the flow of the game more. But if it turns out that you do want to stay at a range, but this pure support or mage style is not what you are looking for, then you might be interested in Ashe {{champion:22}} . She is and ADC (Marksman) who specializes in keeping her distance and she brings quite a bit of crowd control and damage to her team if you play her right. Feel free to ask for other suggestions if these weren't the kind you are looking for and have fun in the game.
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Zanador

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