ˉˉIˉˉ (EUW)
: I get it Riot, you don't want me in plat.
Agreed. Though it is a good thing to have separate mmr for different queue, this kind of matchings are just unfair and not at all fun, because the games become one sided. There should be some sort of transfer of mmr/rank from solo queue to flex to normal, so as to make games little bit fairer. Don't get frustrated and keep playing it, at one point after grinding you will eventually promote. Gl hf {{sticker:slayer-pantheon-thumbs}}
Rioter Comments
axilirate (EUW)
: Real talk.
I care for some players and some topics {{sticker:sg-ahri-2}}
: PSA: You Can't Expect The Support To Always Be There
+1 Maybe bit trollish: ADC should always follow support instead of asking supp to follow adc {{sticker:sona-playing}}
: I have twice more defeats than victories in ranked games.
You draw bad luck or bad RNG; just grind your way up to gold/plat. Don't get frustrated :) gl hf {{sticker:slayer-pantheon-thumbs}}
Wannes (EUW)
: Yeah man.... was a long journey once again..... but I made it.
I am at level 4 and hope i reach level 5 soon{{sticker:sg-ahri-2}}
Kravixman (EUNE)
: How... do you feed a Jungler's lane if he was toxic XD ?
Take his camps and feed opponent jungler xD
Wannes (EUW)
: Just got my honor LVL5 rewards!
Nice {{sticker:slayer-pantheon-thumbs}}
Kravixman (EUNE)
: Account Suspension till 28.09
You want to teach toxic kids a lesson? Troll them and feed in their lanes to make them flame more to get bans for them to have the last laugh {{sticker:sg-syndra}}
ShacoOrTaco (EUNE)
: Why zoe has?
{{sticker:sg-ezreal}} OwO
: No. If you are 4th or above you get lp, but if you are 5th or lower you lose lp.
https://www.reddit.com/r/TeamfightTactics/comments/ceq%%%/i_hit_the_fourth_place_but_lost_lp/ https://boards.euw.leagueoflegends.com/en/c/bug-reports-eu/TFZXfaXE-got-4th-in-tft-lost-lp https://boards.na.leagueoflegends.com/en/c/TFT-bug-report/m6RvEB6u-losing-lp-for-4th-spot ^ Even if you get placed 4th, you can lose LP at certain conditions, possibly due to MMR differences-which we can't confirm because it is invisible.
: Will i get demoted?
You lose any more you will be demoted; I haven't played TFT ranked-but afaik you can lose LP even at 4th place, so try to aim for top 3.
xTigax3 (EUW)
: you can flame all u want, if you use nice words for it, they can't ban people using nice words, else everyone would get banned at some point due to ragereports
Ah it's good that some words are caught like that, but bad that players still find way around it.
: Can we PLEASE bring The Tribunal back
It is a good idea, but needs some sort of proof to avoid players singling out one player; from my experience I can see that many players blindly blame jungle for all mistakes they do and due to this, someone who is actually not trolling can be voted to be punished for trolling. Getting proof for some things can be really difficult, feeding topping the list. If the player writes they're feeding to end fast, it is fine-but what if they don't write anything and just feed? A video should be enough, but again I can feed and make it look like I got killed unintentionally because I got ambushed. Your idea is good too, but needs to be modified for being effective against such smart trolls/feeders. A good example is one can write fk you or fcuk you in place of f*ck you to not get detected as abusive player by the bot checking for verbal abuse.
: The ultimate guide to never get hit by the auto-punish-bot aka "trigger words" [Rioters hate this]
We can actually flame and get away with it if the trigger words are modified. I have seen lot of players doing this and it is like this: instead of writing F*ck you, just write fk you or fcuk you. Those who read will understand this, but the bot can't find it as abusive. Players are getting smart in negative direction and if only they used it for winning game then wasting it on flaming {{sticker:sg-shisa}}
: this guy on boards...
Report those posts. Sometime back someone was baiting players for coaching by claiming he is master/diamond -while he was like silver ranked and one player actually paid money to him. Don't know what happened after that, but at least those posts were taken down.
: Matchmaking
Matchmaking algorithm as per the support article should give equal priority for queue time, fair games and position/autofills. But from my experience and various games I see, it seems that matchmaking is inclined more towards giving games faster sacrificing the quality of games. If made fair and with no/less autofills games will be coin flip due to champion matchups, player mental state and other factors, but on paper the games are matched to give equal chance of winning for both games. In-game factors can't be controlled by Matchmaking, but can be limited to minimum influence if punishment for trolls/afk/feeders are given. Punishments should be as severe as those for toxic players at maximum level and at minimum level all LP in that division is to be taken away. Players having bad games is acceptable reason and finding whether a player is feeding is harder. This means that something like tribunal+proof of him/her inting should be there for deciding whether a player should be punished for feeding. But if someone is having bad game every game, LP take away is the solution. Don't bother yourself with ranks, because it is just rng and GL hf {{sticker:slayer-pantheon-thumbs}}
Go Won (EUW)
: Why can Iron DuoQ with Silver?
Duo inflates ratings of lower ranked player and it is one of the indirect boosting methods. Those two players maybe friends and not playing for boosting, but just want to duo to get reliable team mate. One of the main problems with iron elo is that population is too low and are matched with low silver too, many times. I agree that there is skill difference at such matchups, but to get lower queue times this sort of matchups occur even without duo. And the restrictions on rank differences becomes high in higher elo only (see ranked gameplay FAQ on supp) because in low elo skill differences doesn't matter much.
Rudekaizer (EUNE)
: This is what i find annoying : https://imgur.com/s6hZmmB
Ya, and I have seen players spam ez ez ez even when they got smashed and their team carried.
: Yeah its a pretty dumb behaviour, you can easily counterinvade while waiting in a bush as 5 or just guard the river when standing in a safe spot or ward...
Yes, I rarely invade-but ward/wait. If my team mates gather at first it is easy to counter them and get some flash advantage.
Jesi Oni (EUNE)
: Pings dont do anything for them when /muteall is enabled 🤣
Ya, in that case aren't they supposed to be smarter than the smart ping 🤠
: Short answer: Yes Long answer: YEEEEEEEEEEEEEEEEEEEES
: Lulu kog is always fun. Machinegun lulu + yuumi works
I think I saw like 4-5{{champion:96}} in my last 100 games or so, but yeah-that is another duo that works great for {{champion:117}} acc to stats.
: Lulu is better for Adc. Yuumi is better for any hyper carry role.
Haven't played {{champion:350}}-even with nerfs she seems stronger imo, but I think {{champion:117}} got nerfed hard and never got any buffs after that.
: About roam metha
I am not sure about Gold2+ ranks, but afaik upto Gold 3 I can say for sure that support roaming is not at all a problem. I am not saying this because I am a supp main, but the real reason that adc players don't progress/scale/farm well /die often is because majority of adc players are always pushing and even with free wards they won't ward in lane or in river. Forget about support roaming and adc dying, I have seen many players simply playing to feed because they don't play-but simply stand still to auto attack. If you get time, play supports like {{champion:63}} {{champion:143}} {{champion:99}} {{champion:161}} to easily poke and kill them early game; they won't even dodge 25% of abilities and are they having perfect farm? NO. Because they don't last hit, but aa (with aa setting on) and don't even bother to move in between the attacks. This is the reason why mage supports work really well in low elo; supports roaming are essential part for vision control and helping mid/jg to get ahead, which will be useful when bot lane literally has no impact. Unless ADC is super fed, they can't carry and with jg and mid the top two roles in order of impact as a support I will prefer to help them as much as possible because all game most of the ADC players are going to be farming and feeding. Support is to help them scale up and I have no issues to do so if they're playing to scale up, trying to maximize the gold lead and playing safely; but if they're soft inting to literally bring the team down, to bring balance someone has to be put ahead and there is literally no other way to win game, if jg/mid/both aren't getting ahead. If supp is in mid/river/jg/base there are simple solutions for adc: play safe, farm under turret, thin the minion wave so that opponents can't tower dive and simply stay in the safe zone till supp comes back; anyway adc is not going to get like 105 farm in 10 minutes and what's the harm in missing few cs to be safe and not give enemies free kill+free cs while getting behind in xp and cs more? Will they have perfect farm if supp is with them? No. Will they have like 7+ cs/min if supp is with them? No. Will they do something useful with farming all game? No. Will they position well to maximize their damage in team fights? No. Will they help in getting objectives faster? No. tldr: I agree that support players do mistakes (I too make a lot of them), but don't push all blame onto supp when ADC are ruining the games for them, for supp and for team{{sticker:sg-ahri-2}} .
Rioter Comments
: Normally I would say I should have just played it through. BUT the person in question who made me leave was an enemy player in my prior game, they trolled and inted and flamed the entire game and they promised to do the exact same thing this game knowing it was me. What pisses me off is that people simply refuse to lose 3LP for dodging and use the "I'm in promos" excuse, when they are in fact not in promos at all. Why do people insist on losing 18-20LP for a troll being in their game as opposed to losing 3LP and a 5 minute queue timer.
It is better to dodge than play it and get tilted. Many Players are not worried about rank or LP or mmr and simply want to pass time a.k.a enjoy the game with trolls. This is exactly the reason why majority is not at all worried about games being ruined by trolls. Promos seems to find the worst possible team mates, so being in good mental state is important especially if you're going to play all games in one sitting. GL hf{{sticker:slayer-pantheon-thumbs}}
: the banning system and the art of running it down without getting banned
Yes. I agree toxicity should be punished, but same way int/troll/afk should also be punished. IMO instead of asking players to mute chat, riot can simply code to replace all abusive words with funny stuff or simply OwO {{sticker:sg-miss-fortune}} I mute chat if anyone is flaming, but doing it in most of games is just annoying. Language filter is indeed good option, but I would like OwO in place of ** ** **.
Rioter Comments
: Do the trolls really exist?
In normals they're plenty and currently they're increasing in number in ranked too. There are players who have bad games due to first time/learning champion or high ping/disconnection issues or getting hard countered/camped and there are players who "can" play good-but they won't because they want someone in team to lose, so entire team should lose. I have seen a lot of adc, intentionally feeding and trolling-walking straight to opponents to feed and wantedly missing cs, wasting summoner spells/abilities, warding in lane and all this because I pick mage supp or jg dint' gank. Junglers can't able to take first camp tends to go to top/bot lane to become the additional laner there to farm there, to give jg camps to opponents for free. Likewise, there are so many examples, where they're playing to lose the game-which is not playing bad and this is what frustrates everyone. Most common example is someone dying 1-2 time due to opponent jg gank and getting tilted because team mate(jg) isn't ganking; so they troll to make sure the jg loses the game.
: What is wrong with ranked?
I agree with you totally and really happy to see that more players are seeing that matchmaking is bad as well as games ruined by trolls/feeders/afk who receive no punishment {{sticker:katarina-love}} . p.s: where are the players with consolation comments that mmr is same or you're constant factor in games?
: no one can be arsed to dodge games just cause autofill %%%%s them over. If they wanna play Darius support then so be it, i cant blame them
If someone is {{champion:122}} otp and if he/she play {{champion:122}} support to win or worst case: not to lose, I have no problem there. In this case, {{item:3302}} should be the starting item.
ryandub (EUW)
: Because the way the match making is working recently... You would be dodging nearly every game.
Yes. It is because uneven distribution of players across roles and if someone is playing autofilled role, they should atleast know how to not lose in it.
Rioter Comments
CJXander (EUNE)
: Dear ADC players
Or play {{champion:67}} {{sticker:slayer-jinx-catface}}
CJXander (EUNE)
: It's always these types of players that make report calls and QQ
Blame the jungle always {{sticker:sg-ahri-2}}
: most frustrating role?
1) Jungle 2) Adc 3) Sup 4) Top 5) Mid {{sticker:slayer-pantheon-popcorn}}
: Another major mistake made in low elos
hmmm, I am not being biased here but if someone wants to climb in low elo, support is the last role I would recommend. Imo Jg>Mid>Top>Adc>Support is the order of impact on game and it is easy to carry as jg, mid or top in low elo; bot lane just doesn't have any impact because atleast one of the duo will be feeding. You play supp, adc will be feeding and you play adc, supp will feed; if both play good, opponent jg/mid will be camping them while team mates will not even ping for warnings-which makes the impact they have very very less. I know {{champion:40}} {{champion:16}} are good supports, but in low elo-I don't think they will work out. Gold and plat, yes their win rate is higher but silver, bronze and iron they've low win rate because mages are simply better for support because no one is going to dodge abilities; apart from mages I will recommend {{champion:111}} {{champion:555}} {{champion:53}} ({{champion:412}} is good , but hard to learn) winning with macro sounds cool but in reality players don't even see the map or pings-especially adc players. Playing {{champion:20}} or {{champion:11}} is better than playing supp if someone wants to climb as well as to understand the game.
: Is it a good idea to flash for kills?
If it is a sure kill (make sure that opponent isn't going to escape or instead kill you) and it is going to give you a positive trade (like even if it is 1-1 if opponent has bounty, you get more gold) it is worth it. But if you're the player with bounty and if you go 1-1, it isn't even because the gold advantage goes to opponent. Sometimes players do autoattack without seeing what's happening around them, so try to catch them off-guard. Most of the times flanking to engage is also good, which may save your flash and keep it for next fight. Imo saving {{summoner:4}} is good if you're on immobile champ like {{champion:82}} -atleast early game, because that is his only escape tool; late game he becomes difficult to kill, but depending on how ahead you're you are not at same level of risk. Of-course if you're able to play safe and manage 1v1 or 1v2 without it always flash for kill because many players don't expect it.
This happens because matchmaking is bad, as it is inclined more towards giving games faster and not towards giving games fairer; imo there should be option for players to set prerequisites for their team mates-level, rank, winratio, kda, kp, damage, no autofill, vision,.... Atleast by this way we can check for the fairness of games and don't have to console with mmr is same jokes. Sadly the only option is to just dodge games if there is an unranked player or new player who isn't smurf-check match history and always utilize the first dodge. Second and third dodges are also good and if you're using third dodge in a day consider not playing ranked for few days. ps: just curious, is {{item:3742}} better than {{item:3800}} for {{champion:111}} ?
Kurotsu (EUW)
: I finally hit plat!!
Nice {{sticker:slayer-jinx-wink}}
ryandub (EUW)
: Most unfair week I have ever experienced
It is indeed frustrating when matching is forcing you to 50% win rate and playing adc is very hard. I will suggest you to reduce how much you play especially in weekends; because of duo and bad matchmaking, getting unfair matchups happens-so always dodge games if you see new unranked players who doesn't appear to be smurfs and support who is like 2+ ranks below your rank. With autofilled supports more in number, try to duo with a support main or a jg main. And regarding trolls, afks=they're simply not punished and unless the punishment changes, games are going to be RNG. Other than sitting and grinding, we can't do much there; try to play for objectives rather than going for kills. One thing I see is that your team isn't getting rift herald(atleast in last 30 days), which is really bad. I know it is more of top lane's responsibility, but try to plan pushing for rift herald always; {{champion:22}} E is great for scouting objectives and tracking jg objectives, so try to use it to max effect; if you're ahead, try to get it before 13 mins and snowball well and if you're behind stall them from getting it or get it for team to reverse the flow. Push your support to get more vision; with good vision and objective control you and supp can actually get a lot for your team. Idk much about {{champion:22}} as ADC, but I think her E is simply good especially when vision is low and I see that you're getting ahead in lane more than you lose in lane. So, try to use E and R to make plays happen elsewhere and get other lanes ahead; with poor vision they don't even contest many objectives and try to sneak drake or rift herald. gl hf {{sticker:slayer-pantheon-thumbs}}
: "most of the times behind in level and items" Because bad ADCs cannot shoot minions properly.
No; I agree that not farming properly affects items and item power spikes, but for level it is because it is a duo lane-adc+supp shares experience which makes them both getting behind always. In only one case, it will not happen-which is constantly getting kills and only when adc/supp gets super fed like 5/0 in 5-10 mins while other lanes are like 1-1, they can carry. While bot lane does go into feeding mode one side or the other, solo lanes also do the same-which maintains the level and item differences. Idk if I am correct, but even with a heal/shield support I don't think it will be capable of keeping adc alive from burst damage. So, it is simply keep distance to be safe and sound for the squishies. https://www.youtube.com/watch?v=fjYszJd2OZ4 -maybe not be perfect for all games, but good one for adc players.
: everyone starts from 0 so hard reset
Soft reset during split season will be good idea, because hard reset will be against majority of players who are average players like me (in and around silver). Because if every one starts from 0, games will be over right after matching-game with better player(s) wins and it is pretty much bigger version of the problem with smurfs now; soft reset won't make everyone to start from 0 but 1 division below (like what happens at start of season now) and it will be beneficial for everyone if implemented during split season. This means that players don't have to wait one full year or to make smurfs to get to rank they want and if they improve in 3-4 months, let them climb faster.
: honestly if you watch any streams you would know its the same everywhere ... maybe its not as often up there but it deffinitely happens way more often than it should ...
Yes, I have seen those-tbh I always thought those as players trolling streamers; but yes, seeing some posts like this I guess it happens in all elo .
: Does anyone know good educational jungle youtubers?
Pault97 (EUW)
: I need a champ to counter assassins
It depends on what champion type you want to play; lux with aftershock can work too and imo{{champion:127}} is just anti-assassin champ from mages. Tanks can work as they are hard to kill and assassins can work too, due to their escapes. {{champion:103}} and {{champion:105}} are strong now, so try learning one of them. Fizz maybe the most annoying pick because the fishy can go bot Lane to eat them easily.
: reset ranks and disable duoq
Reset as in hard reset or soft reset? Tbh it will be better if there is no duo q-it can inflate ratings and for things like twitch+lulu or yi+taric just stop playing aggressive in that Lane. There are clear counters to such freelo tricks which we aren't even checking before game.
: I'm gonna do it one day I'm gonna pull the trigger because of this game
Don't get frustrated because of ranked and try to play for objectives-kills are good, but getting turrets, drake, herald,baron are important. {{item:2055}} is always worth, buy it whenever you can . Also idk how good it is to keep switching champ, but stick to 2-3 at max. Keep converting kill into objective and you can solo carry. If you play like kill and then do nothing but just farming, it won't work. Gl hf{{sticker:slayer-pantheon-thumbs}}
Pixelbits (EUW)
: So why is it hard to solo carry as an ADC?
Because they're squishy, most of the times behind in level and items unless they're super fed or have great cs. It isn't easy to carry as adc because, before they can even scale up someone will feed leading to opponent laners insta-deleting ADC. I have had good games with and without premade ADC, but usually game is lost because there is always someone feeding or going afk. Imo it is harder to 1v1 solo laners as adc and it is always better to play for objectives and not kills.
Show more


Level 110 (EUNE)
Lifetime Upvotes
Create a Discussion