: i think the blackout would be the only one picked if thats the case
and if it were this case? 1) Dark Sightstone - **Stats** +500 health **Passive** - changed from Ruby sightstone. UNIQUE: After being neer a ward that get cleared by your team get a charge, haveing maximum charges will leave a Farsight Ward (blue ward) at the ward place instead. **Active** UNIQUE – WARDING: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop. **Limitations** A player may only have 3 Sight Stealth Wards on the map at one time.
Rismosch (EUW)
: We already got enaugh vision in the game. We have Sightstone, Trinkets and Control Wards and this is more than enaugh. In Path 5.22 they even nerfed Sightstone by reducing it's charges from 4 to 3. And that barely made a difference. People never complained. They even removed Stealth Wards from the Shop and we still have enaugh vision in the game.
Sightstone nerf didn't change the fact each one could put only 3 stealth wards, same with buying them in the shop, i and my friends still think they should bring it back to the shop, i believe there are players that think like us, i don't feel there is enough vision tools but you may think otherwise.
Rismosch (EUW)
: I am aware of the reforged runes and I like most of them. The thing is, currently the Zombie Ward is a **Major Rune**, meaning the player has other options to fill that slot. The other options are "Watchfull Poro" and "Trophy Collector". And those are equally as impactful. One gives you basically a free ward and the other one gives you AD or AP (adaptive) for each champion and ward cleared. All of those options are impactful, and if you want to pick one you need to decide which you will take. So, if you decide to get the Zombie Ward, you are giving up on those other mechanics. [Check this out for more details.](https://boards.na.leagueoflegends.com/pt/c/developer-corner/9ls3OEo8-runes-corner-domination-major-slot-sneak-peek) This is how you create differences, by impactful and different mechanics. This way, it doesn't matter if the mechanic is broken, because each player has the option to choose other mechanics that are equally as broken. I imagine most supports will take one of those runes, meaning it will be mandatory to take one of those. And since all of them seem to be broken and everyone has access to them, they are balanced again. When everything is broken, none is stronger than the other. As for your new idea, it seems okay. Maybe too strong, but not broken. It is an interesting mechanic, a new one not to mention. The original you had was just currently available mechanics slapped together, which for a developer is just lazy gamedesign. As for this new one, you have different ways to balance it: Increase/decrease charges, or remove the blue ward if that is too much. As you can see, these balance changes don't add restrictions like prize or cooldown, but weaken the mechanic itself. This is why I think it is not broken and definitely a better idea. Your original idea couldn't be balanced around this way, or how do you weaken a sweeping effect, other than nerfing it's availability? However, I am still confused why you would want such a change, since you seem to be aware of the new reforged runes. Especially the Zombie Ward would fill in what you want on one of your upgrades. And I don't see why Sightstone should be made any stronger than it currently is. As already said it's already a strong item, providing tons of utility. And I don't think even more is needed; I have never seen anyone that complained about having too less options to ward, only players that complained about others who don't ward xd
My problem is that Sightstone not equal to other final items, sometime i feel like because i am support i lose an item, sometime i want Face of the mountain for example but don't need the Ruby sightstone upgrade. There should be more options for supports in this means. I think there are 3 ways to solve it 1) make more upgrade for sightstone. 2) make other items equal to sightstone that give vision. 3) making sightstone out of the items room like the trinket As i see it the 3rd one won't be a good idea ever. The second one is much harder thing to do, i guess it will be item with 3 charges of sweeper or something wired. So i went for the first option. And i feel like there should be more vision tool in the game, i feel like it don't get the focus that it need to get as is so crucial in the game. Sometimes i stay (under level 9) with sightstone and yellow ward just to make sure i have 3 wards on the map or for replacing a ward. As i wrote this i had new idea, sightstone upgrade that can get one of your team stealth wards that will give you a charge so you will be able to replace it's placement, but maybe it won't work :S
Rismosch (EUW)
: This is not about if the item is OP or not, it's about if it is _broken_ or not. A broken thing cannot be rebalanced, because it is fundamentally flawed. Like Ekko. He was broken, he had too many slows and thus was viable as a tank. He also had good basedamage, meaning you could delete targets as fast as assassin Ekko, but because you where a tank you were impossible to kill. Ekko's kit is a prime example of what a broken champion looks like. Today it's balanced, because they removed some slows on his abilities, giving him less CC and thus making tank Ekko less viable. Ekkos kit was overloaded. As for your black Sightstone, it does ward, aswell as remove wards. It is overloaded. It is broken. The reason why Duskblade is "balanced" in case of Vision, is because assassins usually don't buy vision denial. Vision denial is a helpfull tool for roaming, something assassins do alot. So why not slap a sweeper on it? It is more used to ignore wards, rather then destroying them. If an assassins roams he can just walk up to the lane and gank, he doesn't have to clear the ward. If he would clear the ward, it would just cost time. You will see junglers who run the sweeper and assassins who use Duskblade don't clear wards with it, because it is better to gank fast before you notice it. But what is the Supports job? To ward and deny the enemy vision. This is why everytime the Support builds Sightstone and the Sweeper, to ward as much as possible and to clear wards as often as possible. If you give sightstone a sweeper, then the regular sweeper become obsolete and the Support can run the blue trinket. This makes it outclass every other Sightstone. Now you again want to balance it with a high cooldown, essentially making it useless. If it has a high cooldwon, then you won't use it often, meaning the normal Sightstone does the same for way less gold. As I said, broken things can either be overpowered, or underpowered. There is nothing in between. If your kit, your stats, your design is so much better than everything else, it is overpowered. But if you give it drawbacks to make it balanced, you give it drawbacks that other things don't have, making it useless. And yes, the green and yellow aren't any different from each other. The reason why blue and yellow trinkets exist, is because they offer different styles of warding. One makes stealth wards, the other one visible wards that can be placed from any distance. This is a huge difference. Also, the blue one is better than the yellow one, because it does the same as the yellow one, but far better: You can ward without leaving lane. You get large vision the moment you place it, making chasing easier. It never expires. And this all for the downside that it is not stealthed. This trinket is so good, that usually the best lineup of trinkets would be 2 red, 2 blue and 1 yellow. You should still use 1 yellow in your team, because it is stealthed which is better for warding baron and dragon. Now what does your upgrade do? One makes the cap bigger, the other one makes the vision of individual wards greater. In case of warding, in both cases you need to walk up to the area you want to ward, and set the ward. There is no difference in playstyle. They do the exact same and accomplish the exact same: More vision. If you would really want a difference, why not throw the yellow or the green one out the window and replace it with a new one, that functions like the current blue trinket? That would be a different playstyle!
>Also, the blue one is better than the yellow one, > You should still use 1 yellow in your team You say yourself the blue is not better, it different if something better anyone should use it, they have other uses. I don't think to give sightstone stacks of blue trinkets is a good idea as there is no cap about them, and it refillable. In addition i don't think adding starts that are not connected to vision will achieve the purpose. And about having clearing and warding together there would be a new mastery that have this ability, you should check it. http://na.leagueoflegends.com/en/news/game-updates/features/coming-preseason-runes-reforged EDIT: lets say i go with your thinking, is this better? 1) Dark Sightstone - **Stats** +500 health **Passive** - changed from Ruby sightstone. UNIQUE: After being neer a ward that get cleared by your team get a charge, haveing maximum charges will leave a Farsight Ward (blue ward) at the ward place instead. **Active** UNIQUE – WARDING: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop. **Limitations** A player may only have 3 Sight Stealth Wards on the map at one time.
Rismosch (EUW)
: Don't come at me saying my argumantation is wrong, just because you don't like it. It isn't polite and you are provoking instead of discussing. Sightstone is the most costefficient item in the entire game. In one game a Support places around 30 wards. Before Riot removed them from the shop, wards cost around 75g. This means buying Sightstone (800g) wich places many wards with a value about 30*75g=2250g. This means the item is around 280% gold efficient. Of course these numbers are innaccurate, but they wont go below 200%. Most Items barely even have 90% goldefficiency. Now giving it a sweeping effect adds even more value! Not only would it be stupidly gold efficient, more than any item was in the past, but it would also has so many things in just one item. You can place AND remove wards. We can only have one kind of trinket, either ward or remove wards. Having the ability to do both would make current ones absolutely useless. The same with Sightstone. If you would give Sightstone a sweeping passive, you would make any other one useless, since they do less for the same costs. Now your idea to balance this is to give it a higher cost. But this would inturn make it useless. Why would you build an overexpensive Sightstone? The time and gold you would need to complete this item goes to waste and building any other item would give you more value. If it has the cost of one entire item, instead of building Sightstone, buy another item instead which could give you good stats for laning. This makes you fall behind. And as valuable as Sightstone might be, you can't recover from this because you already lost too much. A broken thing can either be overpowered or underpowered. Overpowered, because of it's pure design it outclasses everything else. But if you give it drawbacks, it will be outclassed by everything else. Remember Evelynn? That's what happened to her. Her kit is so strong, that Riot nerfed her to the ground. Now she is useless. Her kit is still one of the bests in the entire game, but because she is nerfed so much and because she has so many drawbacks, she is outclassed by everyone else. This is what would happen to your Sightstone upgrade. It does too much. It's pure design is overloaded, making everything else obsolete. But if you give it drawbacks, like a high cost, it will not be worth buying it. The item is broken. Now you asked, if it's so gold efficient, why does only the Support buy it? Because it's base stats suck. Most champions don't scale off utility, they scale off stats. If an item does not provide stats, it is useless for carries. On top of that it takes up a whole item slot. Why would you buy something, that locks one item slot of yours and doesn't provide any useful stats to you? You don't buy it, it's that simple. The Support however does not scale off stats, the Support doesn't scale whatsoever. That's why they have a low gold income. That's why their items are cheap. And that's why they are the only role that buys Sightstone. The Support doesn't care about the terrible stats it provides, but the utility it gives them, which is actually pretty darn good. So finally lets talk about dead content again. You talked about the different smites, but they also give different uses for different champions. A Jungler with alot of CC doesn't need the blue smite, while a Jungler with no CC might need it. The green one already is rarely build, because the other two option are so much better. Their balance however has little to do with what we are talking about here: About Sighstone and your ideas. You want to have all of them balanced, favor different styles like smite does. But how do you want to achieve that? One will definitely be better than the other two. If the green one gives you more vision, why would you want to buy the yellow one which lets you add just one more ward? Vice versa: If it's better to have more wards out, why would you ever want to have wards with more vision? Either way, both grant you more vision on the map and one will do a better job at it than the other. And because that is the case, you will never ever build the one which is currently not the best. A simmelar thing happened to Luden's Echo and Rabadon's Deathcap. Deathcap gives more AP, but Ludens costs less. This way Ludens get purchased more often. While it doesn't provide as much damage than Rabadons, it _almost_ provides as much while being significantly cheaper. When people rush AP nowadays, they rather rush Luden's instead of Rabadons. People build Rabadons more towards the lategame, because Luden's has a better buildpath. It is simply not worth it to rush Rabadons. However despite all of this, in the lategame Rabadon's becomes more appealing to build, because it gives more raw AP and you don't need many cheap stats since you already finished your main items. But since games become shorter and shorter, Rabadons will be build less and less, making Ludens more popular. In this situation, Ludens is a better choice and people don't buy Rabadons anymore. But both are still in the game, because while one is more popular, they are still different enaugh and important enaugh. Now what differenciates your suggestions? One places one more ward, the other one gives more vision. There is no difference goal-wise. Ludens and Rabadons also have no difference, but one is an midgame item while the other one is a lategame item. You have a reason to build one instead of the other. Your suggestion doesn't even provide something like this. They both give vision, and they both do it better than the regular Sightstone, but other than that it doesn't make them special enaugh to make them independent from each other. They both do the same. So the only thing we can expect is, that one of them does a better job than the other. Why? Because they do the same with a different mechanic. And since the mechanics are so different, one has to be better than the other, making the other one obsolete.
> Don't come at me saying my argumantation is wrong, just because you don't like it. It isn't polite and you are provoking instead of discussing. This is what you did to me, i just said you use your opinion as fact, i checked things before answering you i promise. For the cost-efficient we won't agree as the vision wards was only to complete the trinket stacks so not every ward it equal to the gold, calculation. Jungler can do both things with Dusk blade and Tracker's Knife, so i think it kind of the same, thing here (and there are control wards). Again "broken" as you say is your opinion, i don't think it broken, and i didn't suggest a gold balance, if you think the passive for clearing wards is too valuable then we can change the cooldown for the passive, since i am not from RIOT balancing team i just copied it exactly from Dusk blade. Every item that is OP most of the roles buy (for example ADC with lethality), and as you say most of the players won't waste an item slot for Sightstone, i think this why the Sightstone should have more upgrades instead of Ruby that good for only Active items abilities. For the Rabadons and Ludins they are for different time in the game as you say, and i don't see that the games started to be shorter or something, i don't play mages so i can't give my insight on this. I don't think for the Yellow and Green they are different as much as yellow wards and blue wards (they are balanced, you need both on your team). The Yellow will give you more vision but in more places around the map while the Green will give you more vision but in the same place, it better for different things, you would want the Yellow for deep warding and the Green for warding neer objectives or a big junction (or tribush). So over all you don't like the idia to bring new upgrades to sightstone other then Ruby? For not double posting i recommend [this site](https://www.jspell.com/public-spell-checker.html) i use it every post.
Rismosch (EUW)
: The idea is broken. There is no way to balance it. If you think a high prize will make it balanced, then it is just useless. A broken thing is either overpowered, or underpowered. A good example of a broken item is Ardent Censer. It's so broken, that either it is useless or OP. Currently the latter case is true. Sightstone already is the most costefficient item in the entire game. Why do you want to add even more to its usefulness? Especially a sweeping mechanism makes it overloaded. It does too much. There is no way to balance such an item. Either it is useless, not worth the prize, or simply too overpowered, so everyone will buy it. Speaking of everyone buying it, why would anyone buy any of your suggestions, if one is clearly better than all the others? The jungle enchantments provide different stats. This means not every chanpion provides the same from every enchantment. And we already got Sightstones with different stats, combined with support items. Now as for their actives, literally every Support does the same with Sightstone: They ward with it. There is no reason to have enchantments, because people want to pick the best. One stands out and makes the other ones obsolete. Your idea is terrible, because not only is it broken, but it essentially creates dead content, content that no player will use. (Ohmwrecker for example is dead content)
First of all, it feel like you bring your thoughts as a fact, i don't believe in this quote > The idea is broken. There is no way to balance it. If you think a high prize will make it balanced, then it is just useless. A broken thing is either overpowered, or underpowered. > A good example of a broken item is Ardent Censer. It's so broken, that either it is useless or OP. Currently the latter case is true. In addition if Sightstone is the most "_costefficiant item in the entire game_" why don't every one buy it? As you say or OP or NOT. (after checking online it isn't) "_Speaking of everyone buying it, why would anyone buy any of your suggestions_" because they are different as the Red smite/Blue smite/Green upgrade, this is the only different between the 3 first parts, there is no one better anyways. All my suggestions give a choice between different vision play styles. "_Sightstones with different stats, combined with support items._" But these are only for supports, and if i don't need the passive of the Ruby sightstone and want to upgrade my Support item into his tree?, i want to have more then one option that can benefit or make my gave versatile. " _There is no reason to have enchantments, because people want to pick the best. One stands out and makes the other ones obsolete._" there is Ruby sightstone already ask riot to cancel it. "_Your idea is terrible, because not only is it broken, but it essentially creates dead content, content that no player will use. (Ohmwrecker for example is dead content)_" The problem with Ohmwrecker is that its active is for a specific incidents and the other stats just don't worth it or corporate with it's ability. This is not the case since i just suggested other Passive ability to the Ruby sightstone since i have a lot of games that i don't even want to upgrade it into Ruby. (if it wasn't clear i talked about upgrades and not to improve the **blue** Sightstone. If you don't think it good idea you can think like it, but base you answers more on facts and less on your opinion only please.
Rismosch (EUW)
: You forget that this basically means that you can kill enemy wards without sweeping them. This is a big deal you know, vision denial is almost as important as warding itself. And if you have an item that can do both, well this is just broken.
i don't under estimate in but the cost of an whole item it just equal to the price i think. Most of the players don't buy any sweeper except control ward, and especialy since the Dusk blame came, i think this should be one of the tools that support should be able to consider. If you think there is a better way to balance it just say
PepijndM (EUW)
: Dark Sightstone is OP, and I would like it better thematically if Grass only increases range when placed in a (permanent) bush.
I don't think that Blackout will make the item OP because it don't have another think that improve it, it just for warding, remember it take a space of a whole item, and this item gives only health other then the wards. I think to limit the Grass ability to work only in bushes will make players to place bad wards sometime, maybe to reduce the bonus will be better balance choice.
Mcgalakar (EUNE)
: > UNIQUE – BLACKOUT: When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby enemy wards (90 second cooldown). (same as dusk blade) This one would probably make a non-support roles buy sighstone. So I doubt that Riot would agree to this. But for the other changes, especially of the Yellow and Grass I completely support your idea. One more ward - it is something that I always wanted (next to two pink wards on the map at the same moment).
A lot of players buy Dusk blade but mostly because the second passive, i don't think this ability will be abused by other roles because it instead of buying an item. But it won't be bad think if other roles will start to build for vision especialy when there is a jungle item for it too.
: I love the idea! This way people will buy more of them, like the "Dark Sightstone" would go perfect for junglers and the Yellow for supports.I think there could be even more new wards cuz map awareness is realy important. {{item:2055}}
Didn't think it would be for other role then support but you are right, maybe it will start be something new such as the green jungler item
Rioter Comments
: So do you think this is fair?
you should have use the mute before this happend
: Premade 5 missions really?
You have this forums for this thing :D
: This jewel was just sitting here...
I fear not the man who has practiced 10,000 kicks once, but I fear the man who had practiced one kick 10,000 times
: [Skin Concept] Trashmaster Yasuo
What is brown and sticky? A stick!
Rioter Comments
SeekerK (EUNE)
: Aram Mystery Rush EUNE -
missed it this time, lets do one sometime without a contest :D
Syndragossa (EUNE)
: Bug when naming mastery page
you can turn off the censor thing, in the setting, but you will see whatever anyone writing
: I think what you are describing was always a constant in the game. Whenever changes like these happen, and they do happen a lot and they are gonna keep happening, ADC's suffer the brunt of it. As far as we talk about soloQ, ADCs will predominantly be the focus. Even more so now due to botlane focus etc (clownfiesta memes). Its not something special that lethality and duskblade brought up. Everytime something new and strong gets implemented, riot sits there and waits like a month or two, lets all the adcs get pounded down. After some time eventually people try to adapt with picks and items, and if that doesnt work they try to nerf the changes.(fine tune, they call it?) ADC's are basically the guinea pigs for Riot. Anyone denying this hasn't played the game long enough. The funny portions are when you look at the doublestandards that keep welling up. Assassin 1/5 oneshots adc because of an item? Tank 2shotting adc? 0 counterplay? *insert copy pasta nr1-9* as an excuse Have any AD caster abuse those mechanics or items. *%%%%ING OP; NERF THIS SHIT; IMPOSSIBLE TO COUNTER" hahaha..i just %%%%ing love it tbh
just buy some armor (GA) or even one defencive item (DD for example) that will make you survive this one burst
: The 12 second cooldown is the charge cooldown. There is nothing wrong with Taric, you are just misinterpreting things as bugs.
it should be only the charge cooldown but it isn't go check
Rioter Comments
xSmileOrNot (EUNE)
: Maybe a bug for Taric Q from last update.
the bug is that it don't need to be 12 sec cd and just 3, i open new discuss for making it more understandable
: Hi Strategical, As mentioned, the intention of the system isn't to get levels quickly - it's to show sustained, progressive honour over time. The system has been out for ~2 weeks now. If people were getting level 4 or 5 already, that would be pretty meaningless. The intention is that you gain that community trust over time, and that when you do achieve them - they're meaningful. So not everyone is going to be running around with level 5 - but those that do you know have earned it, and you can trust that they've put a lot of effort into being darn sportsmanlike to achieve that :-)
i think there should be a proggretion bar so you will be able to see where are you inside each level.
Greylinx (EUW)
: Even simpler to fix that, then. Just change those icons ID...
first of all it not a problem so it don't need a fix, second it realy doesn't matter and the problems from changing the ID will not worth it, you just need to wait until there will be icons with ID that will come befor them
Greylinx (EUW)
: Riot, can you change these "Summer/Pool Party" icons?
it was already answered in other dicussion. the icons are ordered by their ID, not by the time you got them or they added to the game
Rioter Comments
Scrinnid (EUNE)
: Hmm...silent nerf. They removed that shield ratio was based on how many champions are around you...that or either i missed the changes. That said, it is still strong, but it basically rewuires you to be ahead to do it's job. Not something support would build unless in constant teamfights or ahead. So yhea, have to agree
The changes are > Shield strength reduced to 60 - 434 (based on target's level) from 70 - 665 (based on target's level). NEW EFFECT: Active shield strength now scales with 2% - 36% (based on level) of caster's bonus health. The things that depend of how many enemies are neer you are _Colossus_ and _Gargoyle stoneplate_. it wasn't a nerf it was more like an adjust, but because most of the shield won't be used if you have a lot of HP it would be somthing that supports will by, even the not tankier ones.
11wildy (EUW)
: > [{quoted}](name=orrvaa,realm=EUNE,application-id=39gqIYVI,discussion-id=AOBEyOgP,comment-id=0000000000000000,timestamp=2017-06-17T20:49:08.923+0000) > > so wouldn't it be better with 1.5 sec shield that doesn't decay and maybe less shield?, 1.5 sec would be more for a single assasin engage That's exactly what I'm using it for... So yes I prefer the super burst shield over a consistent weak shield. Relic Shield line already gives a consistent one.
i ment it would be more bursting shield if it will be for less time but stronger then half of the shield so in total it would be more for bursting. think of it that now after the rework it have value of HP that won't be used (you will need more luck then skill to use it).
11wildy (EUW)
: > [{quoted}](name=orrvaa,realm=EUNE,application-id=39gqIYVI,discussion-id=AOBEyOgP,comment-id=00000000,timestamp=2017-06-17T20:18:07.944+0000) > > I was in the practice tool and tried to check the item look the out of 1874 shield it used only 564 Max, couldn't make me take more damage as the new minions waves was out of range and skip me, > > used it some times to try use it as soon as the tower shoots for Max shield > > http://imgur.com/a/miUm7 > > It a very deceiving item as I see it. > > I don't say it a bad item (I use it 95% of my games) I say that I can't relay on what it writes, and as I see it I won't build health especially for making this item better. As you would do with_ Face of the mountain_ or_ Redemption_ (with % heal & shield). > > (sorry for duplicate, i answered to you both on the same comment) I see what you're saying. You're right, it looks to be stronger than it actually is. But I would rather not have it changed, I like how it is like a burst shield.
so wouldn't it be better with 1.5 sec shield that doesn't decay and maybe less shield?, 1.5 sec would be more for a single assasin engage
Scrinnid (EUNE)
: As a instashield on hp heavy tanks, it can make or brake games. It is the most underestimated item against strong instaburst in a teamfight.
I was in the practice tool and tried to check the item look the out of 1874 shield it used only 564 Max, couldn't make me take more damage as the new minions waves was out of range and skip me, used it some times to try use it as soon as the tower shoots for Max shield http://imgur.com/a/miUm7 It a very deceiving item as I see it. I don't say it a bad item (I use it 95% of my games) I say that I can't relay on what it writes, and as I see it I won't build health especially for making this item better. As you would do with_ Face of the mountain_ or_ Redemption_ (with % heal & shield). (sorry for duplicate, i answered to you both on the same comment)
11wildy (EUW)
: I don't see this as a problem. It's a huge burst shield that saves people. After that it has done it's job. If you block most of an Assassins damage with it, that's fine, even if some of the shield is lost.
I was in the practice tool and tried to check the item look the out of 1874 shield it used only 564 Max, couldn't make me take more damage as the new minions waves was out of range and skip me, used it some times to try use it as soon as the tower shoots for Max shield http://imgur.com/a/miUm7 It a very deceiving item as I see it. I don't say it a bad item (I use it 95% of my games) I say that I can't relay on what it writes, and as I see it I won't build health especially for making this item better. As you would do with_ Face of the mountain_ or_ Redemption_ (with % heal & shield). (sorry for duplicate, i answered to you both on the same comment)
Rioter Comments
: Why, Riot? WHY? Nami is NOT A BLOODY SUSHI!!
> [{quoted}](name=Ciri Eomund,realm=EUW,application-id=yTagKVTg,discussion-id=iJEElw6U,comment-id=,timestamp=2017-06-14T13:17:01.669+0000) > > that she is the Queen of Oceans, First of her name, Mother of all Fish, The Undrowned.... You deserve a medal.
Lyroit (EUW)
: There are a lot of champs I'm not proud of having them on m5 and above :-( * I really liked to play Taliyah. She was my first m7 champ. but then ~~the fire nation attacked~~ they changed her W and now I suck with her. Everytime I die the enemies can see my m7. Such a shame. * I had a time where I liked playing Soraka, a lot. I got 100k points on her (lucky me, there was no m7 at that time :D) but now i don't want everyone to see that I play her that often. * I really liked to play Morgana. I accumulated 220k Points on her (my Nr. 3). But I haven't played her for a while, so now when I want to play her and fail every Q and everyone is joking about my m7 I feel ashamed to even pick her :-( * And then there is Janna (Why have I even upgraded her to m7?!) I feel so "complex" when I play her. But she is so relaxing to play on a saturday night. * ~~The last one is Lulu, my number one with 600k points, I just feel so~~. Nope I'm actually pround of that }:‑) It would be so good to have an option to hide certain champion mastery points from everyone (including the API)
> but then the fire nation attacked you man killed me there! i have a 300K mastery point m7 Taric (my only m7), and i am proud of it {{champion:44}}
Kurotsu (EUW)
: How to play ADC after you lose lane?
if you can't fight with the team without die, then split so you will be able to get stronger for late game. if you can fight but need to play safe then huge tower and even be farer then him if you can't farm without die, you can do krugs while you w8 for the lane to be closer/the support to come to help. but more defencive items (death dance, bt, maw and other adc defencve items, not tank items).
: People say Nunu is useless?
you got as much % of wining as any other of your champions, i think you just have more fun with him :D
: And at the same time, there are a lot of overly sensitive ppl on the Internet too. But good thing there are mature ones too. Like that one guy in my recent game. Playing Twisted Treeline Top as Renekton vs Vayne. Fun matchup. Chat at the start of the game. Me: "Ranged vs Melee Yay" Him: "not playing an OP bruiser Yay" Me: "I didnt say Ranged OP, just unfun" Him: "Fair enough" After some farming and getting down to 50% hp for trying to lasthit: Me: "Holy, Eat shit and die, no offense" Him: "none taken" Him: "you're playing well though" That's someone that understands that it can be frustrating to play in an unfavorable matchup and some banter vents the steam. We proceeded to chat like that, each smacktalked the other, honored each other after the game, hgot placed on same team next match and continued to play well together. No hard feelings. Words didnt hurt here. PS: I am aware that I used very strong words and its unlikely that I will face someone as mature as that guy in most of my games. I also usually talk like that but with that guy, I got a feeling it would be ok. He actually called me one of the most decent players he met, so there is that.
if this are your "strong words" you not toxic enough, continue that way :D
Meliodas (EUW)
: support item cooldown
happand to me too, in relic shield and his upgrades for a more then one game
KouOwO (EUNE)
: > [{quoted}](name=orrvaa,realm=EUNE,application-id=39gqIYVI,discussion-id=VPP0IdLb,comment-id=0000,timestamp=2017-06-09T17:27:25.181+0000) > > if you have more questions about it write me I have one more questions. Does {{item:3174}} heal apply by Locket shield?
didn't try it, but if i look in what [lol wiki](http://leagueoflegends.wikia.com/wiki/Athene%27s_Unholy_Grail) says it should work: > **Healing or shielding **another ally consumes charges to heal them, up to the original effect amount. i can check tomorrow (2 am here)
KerberosFi (EUNE)
: > [{quoted}](name=orrvaa,realm=EUNE,application-id=2BfrHbKG,discussion-id=4BytZ6dd,comment-id=0003,timestamp=2017-06-09T16:28:08.182+0000) > > climbing 1 league in bronze is harder then to climbing all silver, so it pretty good :D I have tested this quite recently and can say pretty confidently that it's far easier to climb in B . The reason being that players give even more free kills than in silver, do even more their own stuff instead of teamplay(wow,in high silver we can perhaps see even some teamplay,hallelujah) and overall,tho difference is really marginal,have less knowledge about your champion etc. While I have had times when it has taken more games than expected to get through silver personally going through bronze went like with hot knife through butter. Rarely there were games I couldn't solo carry my 4/15 adc and 3/11 top (or something that levelish) . On the other hand there has been times when carrying team has proven to be more issue in silver and I sincerely has to confess there have been times I have played badly,though with champions with little to no experience. So,while both offer little from own team,it's far easier to carry 1v5 in bronze than it's in silver. Especially it's far easier to get to the point you can 1v5 in bronze.
umm you have a point, but in bronze i feel like a lot of players accept the fact and don't realy try to improve while in silver they are, but mabye it's only my luck. just try to improve and learn and you will be able to climb fast i am sure :D
Siaro (EUW)
: [Guide] Dark Seal
can you show the diffrent between some of the start buying option for example ring and 2 potion for the drak seal and 3 potions and so?
KouOwO (EUNE)
: Healing and shielding power
i checked it once, items and abilities work prety the same but i will write it twice. **ability** - your heal or shield * (%Heal&Shield power+%Heal&Shield power...) * (runic power if you have and it cast on you) > example: soraka heal (or any ability) * 40% (10% from mastery + 10% from redemption + 20% crucible) * 16% (runic power of the target champion) **item** - your heal or shield * (%Heal&Shield power+%Heal&Shield power...) * (runic power if you have and it cast on you) > example: redemption heal (or solari and so...) * 40% (10% from mastery + 10% from redemption + 20% crucible) * 16% (runic power of the target champion) good luck :D if you have more questions about it write me
l MrD l (EUW)
: Can we do something about people who ban who you intend to pick?
just don't show what you will play if you think they ban it more likely if you show.
: This Is Seriously Out Of Hand...
1. mute all befor the game starts so you will get less flame, and don't flame too, they maybe noobs they maybe do mistakes you don't care you continue to do your best. 2. don't play that much ranked a day, i usually play 1-2 if i lose i don't continue as a lot you get mad because the loss and you will start the next game in worse shape. 3. play for fun and not for climbing, play normals if you need, it the objective of the game. 4. try to get a carry champion or play only one champion this way your skills with this champion will improve drasticly so you will be able to carry (no you can't 1v9 it a team game), this way you will be able to improve your macro game too as the mechanics will need less attention. good luck and have fun :D
Foxynerdy (EUW)
: Questionnaire from a Soraka player :3 (Plz fill in)
i will answer what relevent for me as support main ** -Having Soraka Teammate-** 1.** as top **i don't count on it but it nice when it happend, **as jugnler** i count on it when i gank bot lane and see she have the ult or while dragon team fight. _2. i am not adc 3. same as 2_ 4. as soraka mastery 6 i know the big cost (mana and hp) and cd. 5. not adc but i think it should be **a) Ok, I have to play def now.** 6. i don't think there is true answer, and if there is the support knows it better. i build items depend on my team, the enemy team, and how the game is going. ** -Having Soraka in Enemy team-** 1. if i have stuns (leona, taric and so on...) i expect easier lane, if i don't have stuns i see it more hard (not early as w cooldown is high). and don't matter witch role i know that you need to focus soraka more then other supports. (even before adc most of the time) 2. no if my team mate don't reminds me 3. you should focus soraka as her hp means much more for other characters, but i attack who ever i can as soraka should know positioning (i play mostly mele champs) 4.**b) The enemy who dares BM at you when he couldn't have 1v1 you. **- because soraka did the play and not him 5. 3 as he noob and tilter :P wish you happy time on the game :D
: Rank
climbing 1 league in bronze is harder then to climbing all silver, so it pretty good :D
xdalawneh (EUW)
: Name for a lee sin main please
: In game Cursor
cursor skins, here is comes
Enalrem (EUW)
: Graduation project a Tank, Support and ADC
: Rotating Game Mode suggestion: Teemo ball
not sure if Teemo should be a player but sounds good
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orrvaa

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