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Enjutsu (EUNE)
: So you go into the next game and express your skill there.
Kinda hard when you gain 12lp a game, just to have someone int and lose you 20lp.
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Zanador (EUNE)
: Kog'Maw is the pinnacle of a "high risk high reward" champion. As you say if an enemy with hard CC can get to him, he is dead and there isn't much he can do about it. But if his team is able to protect him, then he is pretty much a default win for his team if the game is longer than 20 minutes. I always found it funny that Riot considers their assassins and fighters to be of the "high risk high reward" concept, when they are usually either safe picks or useless, depending on the current meta, while Kog'Maw embodies the idea perfectly.
I think most ADCs should be like that. Most of them nowadays have crap ton of cc/mobility, considering their early game is not as trash as some people think. They're literally assassins with more range and *slightly* less mobility for the most part.
: Where is your support?
Near me waiting for his cooldowns, because he peeled 2 guys already.
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: > [{quoted}](name=vipility,realm=EUNE,application-id=39gqIYVI,discussion-id=8yscnHqP,comment-id=00010000,timestamp=2018-04-10T17:41:54.369+0000) > > All of the above except for Vi, Jax and Jarvan. Which ironically are the only ones in that bunch that got almost unavoidable point and click CC. {{sticker:sg-miss-fortune}}
Yeah, but they are melee and they don't do EXTREME amounts of damage.
: I uh, think champs that have those features have weakness too?
Such as?
Zeromatsu (EUW)
: Irelia? Yasuo? Camille? Jarvan? Jax? Riven? Vi? Warwick? Something else? You should be more precise.
All of the above except for Vi, Jax and Jarvan.
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Level 160 (EUNE)
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