Rioter Comments
Rioter Comments
: Are you sure it's not your FPS? I had an issue where it would feel laggy even though I had 300 FPS at max settings I googled it and they said to disable "Predict Movements" and Cap my FPS to 144 and that did the job. Let me know if this helps!
nah it doesn't help, its the game having pocket loss and the pingchecker not updating in the same time, i have the same problem
Purejoyce (EUNE)
: rip logic, putting a spell in line with other spells suddenly makes it "dead".
{{summoner:4}} can't hear you
Aezander (EUW)
: According to the patch notes, they removed the AS reduction and the Resistance shred. That means that the Assassins/Burst type mages/spellcaster ADCs, who use abilities to mainly dish out their damage, got no indirect buff or outofthisworld nerf. ADCs that are AS reliant got a slight buff. So what is exactly the issue?
ad assassins, like all the time.
: Because -10 Armor and MR matter against a ~2k HP Zed when he gets focused by 5 people
yes ii does, he can still escape after a kill very easily and just keep on spamming q during rest of teamfight, but that armor/mr and attack speed mattered because of early game, and they were just a compensation to begin with for the damage reduction nerfs {{item:3142}} {{item:3814}} {{item:1053}}
Infernape (EUW)
: At least Kassadin is somewhat viable thanks to his anti mage kit. LeBlanc just got Olafed.
nah, kassa is an evelynn without utility and bad sustain, he still sucks
Infernape (EUW)
: So a champion, who did not age well and whose kit that was the antithesis of itself and was frustrating to play against due to the fact that you never knew if they were going to heal more than you can dish out damage didn't need changes?
he was a gargolye with a decent kit and visuals, now he became a cheap chinese mass produced hero rip-off with the usual 2 seconds of glory then nerf to oblivion like riot does it every time
: welcome. As Janna players know E is for Elo
false, e is for E-ye of the storm
: They should rename him into "Foll" after second unsuccessfull rework
hmm champion xyz is too op, what are our options? 1. nerf irelia 2. rework ryze 3. buff assassins 4. nerf janna 5. nerf every support 6. remove more tits from game 7. make a crappy champion overpowered at release then gut it to shit 8. make something incredibly overpriced for the weebs
Rismosch (EUW)
: Very bad idea. Getting good grades requires a certain playstyle, which is not neccessarily the best way to win. Also, on some Champions it's easier to get good grades than others, the same with roles. If your idea would be implemented, then oh my...RIP support mains.
np, we are already dead since exhaust nerf, and sighstone becoming a must to have
Eveninn (EUW)
: That kinda sounds like it's a good thing that LP are focused on team performance and nothing else. :o
we could still get a rank based system for sol/duo queue (though more statistics would have to be checked than current one)
Solash (EUW)
: Galio... Do you even read the news.
the news are exactly the reason i made this post, his rework was uncalled for
Solash (EUW)
: And i'm going to assume that Yasuo is also on this list?
he needs an update so windwall won't delete aoe projectile parts it doesn't touches (some spells are already being detected, and being seperated, but needs and update) changes in passive, and clearer focus whether riot wants him to be a fighter, an assassin, or a melee adc, would be nice, but he is fine
Infernape (EUW)
: > outdated {{champion:98}} {{champion:3}} {{champion:6}}{{champion:14}} {{champion:28}} {{champion:44}} {{champion:83}} >unbalanced {{champion:13}} {{champion:114}} {{champion:18}} >annoying {{champion:83}} {{champion:3}} {{champion:6}} Sorry, what were you saying?
{{champion:31}} {{champion:84}} {{champion:11}} {{champion:90}} {{champion:107}} {{champion:254}} {{champion:106}} {{champion:6}} {{champion:9}} {{champion:36}} {{champion:3}} {{champion:421}} {{champion:91}} {{champion:23}} ,,also minus points for failing to choose the actually outdated/unbalanced/annoying champions and kits"
Solash (EUW)
: Lemme guess, you're one of those people who thinks Yi should be reworked
Rioter Comments
zxwmaxPTz (EUW)
: I also forgot , you can get {{item:3053}} if the enemy comp is very bursty. If you try it then let me know how it was.
it works well in mid game with pd, but rarely worth to build
yoniame (EUNE)
: if you take scaling runes ,buy ap scaling gylphs first, flat ads and armor are quite nice in themselves, most champions who use them utilise them at early. idk what runes and ratios you have exactly but a kindred with flat ad and ap could go with a build like this {{item:3124}} ,{{item:3153}} / {{item:3146}},{{item:3087}} ,{{item:3091}}, {{item:3006}},+a tanky item (if you are behind rush statik for farm, and get vampiric scepter fast)
if you need practice i can support you for a round or two
: i'll try some of those, unfortunately i can't afford good runes (i only have flat armor, AD, AP and magic resist level 3 runes) i'm trying to save up for better ones (like scaling) but i'll have to wait for discounts. why couldn't they leave the "recycle rune" function?
if you take scaling runes ,buy ap scaling gylphs first, flat ads and armor are quite nice in themselves, most champions who use them utilise them at early. idk what runes and ratios you have exactly but a kindred with flat ad and ap could go with a build like this {{item:3124}} ,{{item:3153}} / {{item:3146}},{{item:3087}} ,{{item:3091}}, {{item:3006}},+a tanky item (if you are behind rush statik for farm, and get vampiric scepter fast)
muontvis (EUNE)
: Playing against illaoi
take ezreal with trinity build, or graves with black cleaver+life steal build, or ww,
: need help building a sheep
{{item:1418}}/{{item:1419}} {{item:3153}} {{item:3009}} {{item:3085}} {{item:3091}} {{item:3036}} runaan and botrk build order can be swapped, ocassioncally {{item:3046}} {{item:3033}} are better alternatives, its important to take rune page with as much lethality as possible, kindred sucks hard at scalings, so if you hesitate what to take, take cdr, scaling armor or mr, lvl w first, q second, e third but be prepared, kindred sucks in pvp, even when you are 12 kills ahead some champions can still shut you down in 1v1 {{champion:23}} {{champion:19}} {{champion:106}} {{champion:254}} {{champion:119}} {{champion:11}}, and if you make a single mistake you sure as hell will feed whole game, also be warned of various bugs with passive non/activation, not being able to use q through many walls even though blue indicator arrows show that you could, wolf getting bugged trying to move to other side of walls, glitching out and dealing no damage at all, and lets mention your e needs 4 shots to be activated, and only gives 1 sec super-small slow, and your ultimate has no longer has cast range, and it ISN'T instant-cast. personally i prefer it as adc to counter lower tier mage supports and champs with long cd super-cc ( {{champion:25}} {{champion:89}} {{champion:53}}{{champion:412}}) adc builds have mopre variations, here is an example: {{item:3087}} {{item:3153}} {{item:3085}} {{item:3009}} {{item:3036}} {{item:3115}}
Wen294 (EUW)
: 50 seconds? More like 20.
: If it's played, and it works, then who are you to question the "state" of support picks? People have different styles, just because the meta of champions changes very fluently and frequently, it doesn't mean it shouldn't ever be allowed. I play Tahm and can go 1v1 top laners mid/late game and still dominate lane, protect my ADC and carry hard with roaming. Can do the same with Braum. Can fore-see a game where Janna will be an excellent pick to counter the enemy and just dominate in that regard (yes you can play Janna agressive in lane) With support, especially defensive/utility supports it's about picking smart and playing smart to disrupt and neutralize the enemies strategy. E.g. Literally any CC or "kill mode" ult like Zed, WW, Skarner etc ult on my carry and I just completely Erase that with Tahm or Janna etc. Can do the same vs massive wombo cone ults etc as Braum.
recently i managed to win 1v3 with a nami.... though i agree with op, some supports would really need some minor buff as weapon/mastery reworks had bad effects on them, and overall they often suck at late game if they get too many support item
C9 Top Die (EUNE)
: This is coming from a diamond mid/toplaner, I played a lot of games against yasuo last season in mid and top. I found two basically free win champions against Yasuo if you get matched up against him. First one is Karma (midlane). Take thunderlords and max W, after autoattacking the passive shield from Yasuo, you really chunk his HP with one W followed by ultimate Q if he already had used the windwall, Q is not needed though. Just press E on yourself and run at Yasuo, press W on cooldown, wins me the lane every time. Second champion I played a lot at mid and top is Thunderlords ignite Pantheon. You should start with dorans blade to really punish the Yasuo and max E instead of Q. Windwall will do nothing against this kind of start on Pantheon. Your passive is also useful to block the nasty crits. Your go-to combo is Q or autoattack to break the Yasuo passive, followed by W Autoattack E Q. You don't want to fight Yasuo for a longer time, so just press E or W+E whenever he comes close to your minions and run away. Try these matchups, I promise it will work after a few practise games. (If you somehow fail the matchup, you will still be useful. On Pantheon you can ult botlane whenever its off cooldown, and on Karma your shield is always welcome in teamfights.)
or just technically any ranged champion, and stay away from your own minions, and get boots of swiftness, yasuo has 0 range, he has to flash or needs his ulti to be off-cd (i think that part could get a nerf, 50 mthing sec is too short cd for an ulti, same problem for ez and lux), or if you are really bad at kiting, and you are unskilled in general just take a for top yi, nasus, renekton, or olaf, or for mid, take swain, malhazar, ziggs and spam spells... oh sorry if format was wrong it was meant to everyone in general
yoniame (EUNE)
: i play quite a few supports but i barely buy it, unless you have an adc who has crit, stay in ranged close combat for a long time its not worth it work best with graves lucian veigar and trynda, picked by soraka nami kayle or tank build bard (some janna also picks it, but i dislike it on her) you also need some mobilty items/spell to control it, by staying in/out of range, to make the timing correctly personally i think it would need a longer window when you it activates (like 10 sec, or increasing by champion lvl, so ppl can't abuse it too early with the bonus i mention next), and using spells should also charge it, then we would have a support alternative for statik shiv and ludens, and i realy doubt it would cause balance issues
(i want old zekes harbringer and aoe will of ancients back T-T)
: Could we have a rework of Zeke's Harbinger?
i play quite a few supports but i barely buy it, unless you have an adc who has crit, stay in ranged close combat for a long time its not worth it work best with graves lucian veigar and trynda, picked by soraka nami kayle or tank build bard (some janna also picks it, but i dislike it on her) you also need some mobilty items/spell to control it, by staying in/out of range, to make the timing correctly personally i think it would need a longer window when you it activates (like 10 sec, or increasing by champion lvl, so ppl can't abuse it too early with the bonus i mention next), and using spells should also charge it, then we would have a support alternative for statik shiv and ludens, and i realy doubt it would cause balance issues
Wen294 (EUW)
: He takes too long to clear all jungle camps except raptors. In general if you ask me raptors is just a camp that you use or not depending on your champion. Some champs have a really easy time clearing it and some almost die to it. If you have a champ with a lot of AoE you can clear it faster than any other camp, because it doesn't have 1 monster with a huge amount of hp. On the other hand junglers that only damage 1 enemy at a time can't do shit against raptors.
: Will Mordekaiser be reworked again?
he could be reworked to have slow heavy strike with big damage, casting slowing himself, and having a cc spell
: [Concept] Annie of Shurima
its nice, though i hate her guts from every view and she already has 9 skins
Febos (EUW)
: > [{quoted}](name=Funkyliani,realm=EUNE,application-id=39gqIYVI,discussion-id=RMOEzq58,comment-id=,timestamp=2017-01-09T13:49:46.303+0000) > > **1. ADC's power spike comes too late.** > ADCs damage comes from their autoattacks (most of the time). You usually need 2-3 (mostly 3) items to start making any visible difference. That's a problem. It takes too much time for ADCs to become relevant. Yet, once they do, they become the power house of the game and usually the deciding factor on each team victory. The best ADC usually wins late game. > So where does that leave the adc? From my own experience, laning phase can mean nothing. I often win my lane, go help somewhere else and get rekt. Why? Because you are not supposed to be walking around alone. ADCs are fragile, as they should be. I agree that there are champions which deal more damage than they should, but that doesn't mean every ADC should be able to 1v1 anyone just because they came out ahead in the laning phase. Again, ADC is a fragile position and they usually need protection. > **2. Bot lane parties are too common with very little counterplay in solo Q.** > So since the new drakes appeared in the game botlane became the favourite spot to hang out at. I don't know if it's because of the dragons or if it's just the meta now. I know why. Because, as I've said previously, the best ADC will be the deciding factor in winning the game, should it go to late-game. If you can steamroll bot lane out of control, then the game will end much quicker than if you'd steamroll any other lane (generally speaking). That's why (good) jungle mains will usually prioritize bot lane over any other lane (with some exceptions). Not only do we have more people in that lane to get fed off, but we'll also enable our "win factor" sooner. Some exceptions are the usual carry champions: Riven, Yasuo, ... We may chose to gank for those specific champions if we know they can end the game sooner. > **3. ADCs are easily dealth with** > tanks go in and don't care, bruisers are the same, assasins go in, they might die, but will always take someone with them, mages stay way in the back and spam you with high dmg spells, but ADCs? .. as an ADC it's all about positioning. (...) how many times have you played a marksman vs a good enemy team and you knew, that if you step just one step too close you will get obliterated. Why is that a bad thing? It doesn't only apply to ADC. Supports and most Mages are also prime targets if they step over the line. I'm repeating myself, but an ADC is fragile, as it should be, so if he over-extends he should be dealt with ASAP. It works for every role, even Tanks. In the case of tanks, if they are over-extended then we have a free pass to engage on their team. > **4. ADCs have no way of dealing with tanks and assasins.** > As a marksman, there is very little you can do to protect yourself against the way over the top buffed assasins and colossus abusing tanks. It's not your job to protect yourself from threats; it's your team's. You sound like you want to make ADC the best role to be played. They might not be as viable as others, because of the META we are in, but it doesn't mean that we should give them more tools to survive alone. Imo, an ADC should never be able to 1v1 someone other than the other ADC or a support. An ADC should not be able to 1v1 a mage, an assassin or a tank. It's not in their nature. An ADC should is useful to deal consistent damage over an extended period of time. *** One thing I agree with (sadly) is that junglers are way too strong atm.
actually an adc was supposed to be able to 1v1 a tank, and most of them actually can (except caster build adcs who build for spells/poke and not attack speed)
: Greetings. You might vaguely remember the outrage in the community when Riot decided to scrap soloQ for a season, and implemented DynamicQ. (You certainly should if you used the Boards back then) https://media.tenor.co/images/29533547f82bf83b8e76e2a340fb71a9/raw I think most people can agree that the vast majority of players are happy, or at least not upset that now solo Q has made a comeback. That was simply a move that needed to happen, but it had it's price. Riot couldn't simply return to the system they had in Season 5, since Dynamic Q, despite all of the vocal, hating minority, had a lot of users. Riot was (kinda) right: Players liked to play with friends in a more serious environment. That's why Riot decided to give their plan of splitting the queues a shot, and it's how we wound up with SoloQ and FlexQ this season. --- Unfortunately, some regions do not have the player quantity to support all of the queues that are now active. Riot does not want to have partially working features in their game, unless they absolutely have to (though they might be a bit hypocritical about this at times). And since Blind Pick was still the more popular normal mode (god knows for what reason), Normal Draft had to bite the dust... Some queue HAD to be removed. I believe that having no Draft Pick still causes less outrage than having no SoloQ would. --- If you want to talk about the removal of Draft Pick itself, I believe it's terrible. In my opinion Riot shouldn't have done it, it is a terrible experience to go back to Blind Pick, without any substitude for Draft Pick. Adjustments to Blind Pick should've definitely been made. I really dislike the call of removing Draft Pick as it brought a rapid change (for the worse) into the EUNE experience. I can however understand the logic behind it, and maybe now you can too.
so, a company which spends over 2 billion $ to host a crappy championship can't afford to hold up 3 server rooms. nice.
ion529 (EUW)
: Wtf is this messed up ranked algorithm lol
7/10 win bronze 3 clanmate: 8/10 win bronze 5
Perilum (EUW)
: {{item:3157}}
hooray, you just wasted 2900 gold to have 30 ap less than form other ap items, just to get killed 2 seconds later okey, more seriously, just stay out of range, and dodge the first time he uses his q, get close but out of melee range, and you can shut him down (well ofc you can't shut him down really well as any good talon has at least 2 defensive item and still function as assassin, but you can build normal defense items vs them at least)
Adama (EUW)
: damn +39 I have never had that before lol. My highest ever I think was +27 which made me skip platinum 4 back then. I never gained less then 20lp though, I hope that means my MMR has never been very bad.
its a minor things, but maybe it depends on the number of wins, from all player you have the least wins (even if you have the best winrate/mmr)
Adama (EUW)
: How does lp gain work again?
Hokuto (EUNE)
: If you didn't read, I've spent a decent amount on boxes XD I've got hextech annie and was wishing for vayne. I've received hextech annie in may last year, so a lot of time has passed since and I haven't received a single one even through the boxes that I've bought
you should waste less money on this i think
: Random, very unusual input lag without ping spikes or FPS drop
: The joys of Autofill, again.
draft pick, what is that? game without at least 2 person trolling each other on picks? eunever heard about that
ChiTenshi (EUW)
: The issue isn't Ziggs Bot, the issue is that Marksmen are pretty useless at the moment. Ziggs Bot is doing a better job at pushing lanes and taking turrets than most Marksmen. Immobile Markmen seem to get repeated hits to their viability as more Champions appear with insane mobility. Camille being the latest release has such ridiculous mobility you cannot keep a safe distance. Tanks are jumping to the back-line of the enemy teams and fighting the ADC with little-no consequence. They're tanking damage yet dealing damage (and you have the rest of their team to think about yet).
well adcs are the base of the game, and i have to disagree them being usuless
: Slow- check Hard CC- check Vision every 45 seconds- check Can go tanky and do more slow({{item:3116}} )-check I think your idea is perfect
actually i do supp ashe sometimes with various builds, old meta, but love it
Rioter Comments
: it's trying to give shaco more incentive to use his W in cleaver ways, as well as the drops from his ult as well. ya know, _actual_ mechanics other than just an E bot. I play shaco myself, I always found it frustrating how you can build AP and just E people to death.
but his w got nerfed also...
Trias000 (EUNE)
: Vision? You mean warding every possible gank route?
no, i mean just warding literally only 6 part of the whole map and using common sense, and usual camp spots
Antenora (EUW)
: Kindred's strong in the right hands.
have to disagree, she might be good at clearing camps, but no matter how ahead she gets she can lose evem to utility build supports in late game even when she gets all her stacks
Rioter Comments
Raptorz (EUNE)
: I'm just going to transfer to EUW. Right now EUW is better region.
don't do it, you should'nt support riot by wasting money 2k rp
True Sight (EUNE)
: Riot butchering Shaco's ap assassin playstyle
agree, ap shaco can already be countered easily just by vision and by staying on lane, this nerf was uncalled for especially as the boxes after new ulti are worth no jackshit-.-
Rismosch (EUW)
: I did not read her lore yet, but you are implying that her old lore was tied to the "Institution of War" or "League of Legends" and now it's not? If yes, then I don't see the problem. Riot stated that they want to remove "League of Legeends" from the lore. Without it, they can be more creative with lores. Riot plans that the game we are playing is just a represantation of Runterra, and not a object that has any meaning in the lore.
> Without it, they can be more creative with lores problem with new lores its the direct opposite, they replaced a good plot with cliched bullshit.
ExpStealer (EUNE)
: Personal opinion: pointless. They have no in-game models and their visuals are pretty scarce, but that's just me.
still a hundre times more usefull than chromas though
Show more

yoniame

Level 30 (EUNE)
Lifetime Upvotes
Create a Discussion