![]()
lol said they deleted old champs ,it's not like they keep em somewhere, so they would have to make them all over again which is pointless since they believe there current version are improved versions of them and not changes,so 99.99% wouldnt happen, dun think bans is also a good idea, the main idea of this game mode is speed, game in game out, cut out all possible time, so picking in turns and bans are just nah, and this game mode is for fun, agree on your first point except it mostly zooms in on towers of the losing team so its not that bad
|
|||||
Rioter Comments | new Comment | Views | |||
Rioter Comments | new Comment | Views | |||
![]()
What if i said in a passive aggressive way like:"i think your home is missing an idiot",is it still bad?
|
|||||
Rioter Comments | new Comments | Views | |||
![]()
In ur example , yes beating someone is not the equivalent of killing someone, so they shouldn't get the same judgment, same with toxicity vs trolling, having a far worse unsolved problem, but still focusing on the small one and blaming everything on it, that is the issue i am trying to represent.
|
|||||
![]()
Proof that u didn't read anything, anyways gonna explain again, i didn't say it was right i said it was excusable and better because u can do something on your end, while trolling is smth u can't deal with on ur end and has no excuse, my point is trolling is far worse than flaming but people act otherwise, flaming is wrong but excusable because that is how some people let off steam and if anyone can't handle it they can mute and will get 0 effect from flame, anything else?
|
|||||
![]()
> [{quoted}](name=Korean Fanb0y,realm=EUW,application-id=NzaqEm3e,discussion-id=EJPGEEyX,comment-id=0000,timestamp=2018-03-24T14:04:53.897+0000)
>
> Id also rather have 100 flamers(that are trying to win) over 1 troll. However flaming is still against the rules so i would report all of them most likely.
Totally agree
|
|||||
![]()
Da truth has been spoken
|
|||||
![]()
I didn't say flaming is correct , I said it is justified in cases,and over all overrated,people should chill way more than this
|
|||||
Rioter Comments | new Comments | Views | |||
![]()
Right here is a prime example, of kids copying curses and defending their streamers no matter who's in the wrong, and not admiting that the streamer made a mistake.
|
|||||
![]()
Release ekko was fine, pretty fun,more fun w and shorter cd on passive, the only issue was tank ekko that abused his high ratios and high mobility so hard, that he got to the current state, i am not gonna lie ,tank ekko was my ticket out of bronze but still full ap ekko back then was more playable and fun.
|
|||||
![]()
Really appreciate your comment, thanks, you made my day.
|
|||||
Rioter Comments | new Comments | Views | |||
![]()
Guys look ,imagine if something like yasuo at 500 ap gets his e buffed where it's cooldown on the same target would be reduced to 1 or 2 secs or gets affecrrd by cdr , turning yasuo from a close ranged adc that has cc into a whole new champ with the closest thing to him being ekko i guess, that's a whole 180 him being able to buy and use lich bane amd nashor tooth, and all manaless ap items, maybe if he gets 1200+ hp,his tornado stays longer and he could move with it and it would knock up longer, offering tank and juggernaught builds to emerge creating a alistar like or ornn feel, that buff alone created a whole new champ that would be still fun without elimnating the old one and offering yasuo mains a ap choice, this small buff if applied to all champs but each in it's unique and fitting ad most game changing way, it could multiply the champ pool 3 times, such a huge change should occur in my opinion after all tge champs have cool looking abilities and models(#reworkFighters), it would be such a huge mess sor a month or two, im sure some will be bad shit crazy, so save it for a time like pre season but it's gonna pay off tremendously
|
|||||
![]()
I get what you're saying, but naming 6 out of 140 is still few, my point was, yes we would have a big mess to balance, but it's worth it for the fun and versitility, and adaptability shouldn't be unique, because as a player you should learn to adapt to the game and having champs that don't offer you that is just wrong, what if i main darius but my team instalocked 4 ad and you got no ap champs you can play, so based on your point then everyone should maim teemo and kayle, having a right answer to everything is wrong, but having your answer to everything is fun, hope you get what I'm saying, thanks for commenting
|
|||||
![]()
Fair point, but for me the higher the skill curve the more fun it is, balance ain't my game tho but i am sure riot team can do it, in my opinion counterplaying is fun and smart while counterpicking is the opposite, i think if we actually apply all these changes being ranged or melee would be less significant, thanks really for commenting, hope you get down soon
|
|||||
![]()
Having an idea from the champ select on how the game will go, and selecting champs having significance, is one thing, and knowing which team will win based only on picks is another, which happens 80% of the time, thanks for commenting anyways
|
|||||
![]()
I didn't write a whole article explaining my opinion, so that people would come in respond to the title only without having context and try to look cool while infact they look... Lame , but you're probably right, riot never reworks, reworked or will rework any champ, so your also showing your intellect on this point
|
|||||
![]()
If kai'sa's kit is made just so she would build hyprid items to get all three, then it's not that good
|
|||||
Rioter Comments | new Comments | Views | |||
Rioter Comments | new Comments | Views | |||
![]()
1. I like how in the tldr he also mispronounces to for too, so that even if people go fpr the tldr they can still see it, pretty good article but ruined by cringy too s
|
|||||
Rioter Comments | new Comments | Views | |||
Rioter Comments | new Comments | Views | |||
![]()
Iz cool, happens all the time
|
|||||
![]()
Jk=just kidding
|
|||||
![]()
Man i see yo passive aggressive micro-aggresions, dun fool me wid all dat "rant about" and" i wonder" baloonie, ain't noone be foolin me,.. Jk
|
|||||
![]()
Man, toxicity in and out of game, ieeech
|
|||||
![]()
They operate their weapons with their hands
|
|||||
![]()
Just read what i wrote
|
|||||
Rioter Comments | new Comments | Views | |||
![]()
His passive is to compensate for his lack of cc or mobility or healing and if they do remove it it should be repaced by a way go heal him or as such
|
|||||
![]()
Other than making the e proc more significant and helping in jungling, it will make it so that the longer you fight the more danage per sec u deal if u manage to keep the e on an enemy champ without it fading u can stack w endlessly and i had in mind that it wouldn't be immediately spawn but more like the current one leaving the opponent some time to react making him worry about the crab and the q that follows in a few sec. And make u try to avoid his q to let the e fade and lose way more damage
|
|||||
![]()
the idea of the rework of giving both players whoever is playing malzahar and against him to have a chance, this malzahar needs to time his abilities more than 2 sec apart and land all of them to deal full damage,leaving opportunities for the enemy to have counterplay ,and spamming his abilities won't reset his e thrice making himi deal less damage than any nerf rito is gonna put on him, the whole idea of my rework is putting all his damage on reseting his e for it's initial damage,which can't be procced except once ever X seconds,so pro malzas can shine and noob malzas wont be as effective at all,and still having for the enemy a way out or a warning atleast
|
|||||
![]()
rome wasn't build in a day, lol isn't perfect but malza is one of my mains i knew how to fix him and still keeping his core idea so i just said it out and i encourage people who main who each and every one of those champs to try and do the same,thanks for your effort anyways totally appreciate u taking this seriously
|
|||||
![]()
You're ok with someone who's only skill needed is landing one ability and spamming all his buttons to deal more than a 1000 dmg and a percentage of your health while u literally can't do anything about it? Counter champs and counter spells shouldn't be the answer, counter play should, and as i said in his 1v1s he doesnt not need to press e more than once cuz he can just keep reseting it with his q making him unable to stack w or if he chooses to spam e he is just wasting mana for nothing, as a malza main i am not enjoying this at all, it's like a good gun with extra 5 buttons that do nothing and one of the wsstes bullet ,this rework)'s idea is to decrease his damage for unskilled players and rewarding skilled players while giving the opponent a chance to react in both situations
|
|||||
Rioter Comments | new Comments | Views | |||
A Red Herring
(EUW)
:
> ut i have a solution just remove his ult damage and just keep the percentage
This was kind of already a thing (except it had base damage) before it was altered to have an AP ratio to shift him away from the support role after his voidlings were nerfed to spawn after a delay. If Malz's ult had *all* of its damage removed and just had the % health damage he would probably be quite weak unless his % health damage was buffed.
> and nerf his q dmg its already a silence
His Q damage is fine for its unreliability, it's not really out of line at all. If I would change anything about Malzs Q it would be to reduce the silence duration slightly as the uptime on it is quite high, but at least the damage potential of that ability is gated based on Malzs location
> and give his e initial damage so that reseting his e with q or ult would proc that dmg and in my 1v1 example spamming e would be useful in fights,
This would be a realllly nice change as a Malz player as it would make last hitting earlier a lot easier.
Malz right now has the problem that he is really safe and the new runes have made his weak early game not as noticeable. Between Comet/Aery and Scorch he does a lot more damage in the early levels than he used to and his void shell is actually a pretty powerful trading tool. His biggest weakness is he can get pushed in by certain matchups like Ahri early game but he can completely dumpster Ahri specifically later on and most other mages only start to be able to push against him once he has Lost Chapter (at which point he can AFK farm with little risk using EW).
He's been strong since his mini rework a while ago that put a high AP ratio on his R and cut the base damage since it pushed him back towards mid where he could scale really well with items. He's sorta been sleeper OP since then and meta shifts have just made him stronger and stronger
Disclaimer: I am not on the balance team, but I play a lot of Malzahar on my alt account
His ult won't lose any damage it would just deal its current base dmg by ulting someone who already has malefic vision on him so at least u have a x time warning that he is gonna ult, the q would be nerfed also so i would get its dmg back by hitting it on someone with malefic vision too, the proc's dmg would differ from one another, and as i said he cant proc it except once every few sec, to give a delay time to react either choose to run without getting chain cced one shot, like Leblancs passive he still has his dmg but only a good player can deal it ,and from what I've noticed that everyone sees he sux at teamfights the only idea i have is that his q would a mark on every one it hits and if atleast on of them has malefic vision on him they all get it, maybe make it unappliable on minnions or smth, but if this idea does happen he's e will need to be changed totally it's unique and all but it has to go
Edit:maybe w would be a passive that a voidling would spawn everytime a e is procced on a champ or epic monster , and i rest my case
Last edit: the voidling will follow only the e that summoned it and won't dissapear untill that e fades away
|
|||||
![]()
thtas not the point, its like having a really good gun but with 5 buttons that do nothin u want them removed ,and malza as never a teamfight mage,and i had no buffs in what i said its a total new playstyle, where u have to leave a gap between every spel and the other for more dmg
|
|||||
![]()
or a lazy post
|
|||||
Rioter Comments | new Comments | Views | |||
Rioter Comments | new Comment | Views | |||
Rioter Comments | new Comments | Views | |||
![]()
give him an aoe heal and make him more tanky and make him the next ap juggernaut other than morde(morde really sux) so it would be the first successful ap juggernaut
|
|||||
Rioter Comments | new Comments | Views | |||
Rioter Comments | new Comments | Views | |||
![]()
But i dunn wanna get thunderlord on all my mages now, i want something for all my consistent ap damage dealers,l :(((, and i don't care much about healers's rune, they are this meta's cancee
|
|||||
![]()
Keep in mind they released yasuo, so the crazy barrier is already broken
|
zixus

Level 150 (EUNE)
Lifetime Upvotes