Instig (EUW)
: > [{quoted}](name=ØLDMAN,realm=EUW,application-id=NzaqEm3e,discussion-id=MnKW5tj5,comment-id=,timestamp=2017-09-08T01:29:58.473+0000) > _**until you win a normal game on any champ with grade A or better**_. My conjecture is: if you read a sentence 3 or more times, you might start to understand how stupid it sounds. First, let's start with 'normal game'. As you know, normal games are different to ranked games. Less communication, team mates are random and matched less to your skill level (e.g, you could match with Bronze 4 players as a Plat 4 player). Plus, a bunch of other issues that normal games provide. > [{quoted}](name=ØLDMAN,realm=EUW,application-id=NzaqEm3e,discussion-id=MnKW5tj5,comment-id=,timestamp=2017-09-08T01:29:58.473+0000) > _**any champ with grade A or better**_. Well, you really should read this again to see how flawed this system is. What if I have a group of players that are dedicated to giving me all the kills and assists? What if I am a support, but stole every single kill from the adc? What if I went out with the sole purpose of taking all the cs from my team, kills, and refused to work as a normal team member because I am a support who needs to get an 'A' to play ranked. Does that sound fun to you, if your support begun doing that in normal games? Also, if that's not flawed enough, why not look at the implicit meaning too. **any champ**. Well, I could play Mid lane, my specialist lane, play Zed, get an A+, then in ranked, I could switch to support (through autofill for example), and feed the entire lane, and go 0/12 in 15 minutes because I never play support. I don't have time to go through every reason wrong with your idea, but they are a few.
Ranked games offer just as wide a variety of issues as normal games, such as ELO boosters and smurfs (so that what you actually thought was a Gold I is actually a Masters that got bad placements or is purposefully playing just to stomp on noobs) with the added bonus of ruining your competitive gaming experience and stopping your climbing in ranks, which is the only point in playing ranked games to begin with. Also, MMR functions in normal games as well. Second, what you call a problem doesn't sound like much of one to me, since every decent player (that is: anyone who should even think of playing ranked) will have a champion pool sufficient to allow him to fill any role at least passably and not feed like you described. Or would you just have them dodge/AFK/pick-whatever-anyway if they don't get the roles they wanted? In which case we have another proof of said people's inability to play ranked.
: I care enough because its amuzes mii, put zertanli not enuf to justifei chekking mei posts for spelling errors
Look, you've already embarassed yourself enough, now have some dignity and grow up.
: Not really, I merely repeat the facts what you said, and what you did not.
It's only too bad then that. as soon as I made a counter-argument, you started this litany, having run out of arguments yourself.
: It's actually a matter of a) me typing on my phone and b) I only proofread if I deem the conversation worthy of the effort
Ah yes, ye olde "not worthy of my attention", as if after posting two dozen times anybody could even read it and not laugh to tears.
: And you just continue on on exactly the path described above...instead of trying to communicate and discuss, you lash out against everyone who does not share your opinion. As long as you continue to do so, people will not take your words seriously. Attempting jokes straight out of a 90s highschool B-Movie that failed even as Direc-to-video, will not change that. >We obviously have different opinions on what "lots and lots" means The boards are a small subset, but in their behaviour representative. And I see zero support for you here. >I simply argue a fair point No, you don't, because "argueing" requires something called an "argument".
And I would take you seriously if you could spell the present continuous tense of "to argue" correctly. It's a matter of image.
: You basically just said **_"no, you are wrong!!!"_** and now for some reason, expect that to be taken seriously, which no one does.
That is your personal, and misguided, interpretation.
: No, no one can see that, not even you. Because as stated above, this is not a smurf account, this is an account i created long ago as a forum-vehicle, and played just high enough for it to have full posting and voting rights on. To state that you can deduce anything about my play-behavior from this account, makes about as much sense as saying, you can determine the size of my shoes by looking at my doorknob. And you know that of course, at least I hope so, because if not, I am going to have to ask you, how you could possibly miss such an obvious fact. That leaves only one possibility for your post: You don't like it that I have proven you wrong in my above posts, and now seek to devaluate my posts with such made up statements. Needless to say, the attempt failed completely.
Your posts devaluate themselves by showing very little understanding of the topic being discussed, which makes my job a lot easier if you ask me.
Shiwah (EUW)
: ***
Consistency in what? If you really can read, you'll notice I've only talked about marks, not LP gain/wins. Or even wins, for that matter. Diamond players are consistent in their winning streaks and that's why they land in that ELO. Getting an A in a match has nothing to do with it and everything to do with playing well and having the right attitude, regardless of the end result. In fact, you can achieve good marks even in losses. Which, as you've missed again, is the point.
archerno1 (EUNE)
: > [{quoted}](name=ØLDMAN,realm=EUW,application-id=NzaqEm3e,discussion-id=MnKW5tj5,comment-id=000100000000000000000000000000000000000000000000,timestamp=2017-09-09T22:04:38.176+0000) > > Exactly, you only further proved my point. You dont really have any point.Ranked wont ever be restricted based on skill or anything u are suggesting. Its simple as that. Nothing u say here will change system that has worked fine for 7 seasons.
That's basically what they say until it happens anyway.
: If you are sieging down towers and inhibs by yourself pretty quick and you do it right, you are doing macro plays = getting your team to a better position and most likely to an advantage = you are a better teamplayer But letting your team down by only splitpushing and not participating in teamfights can cost you the game. It is not only individual performance, it is overall performance.
And playing like that would in fact, and justly, point out your inability to make decent plays by giving you a score below B.
Shiwah (EUW)
: ***
I'm not sure if you read before posting or what, anyway I said baR, not baN, it's only a letter but it makes a lot of difference. Also would only be temporary, unlike deletion. Please read the post better and come back later.
archerno1 (EUNE)
: > [{quoted}](name=ØLDMAN,realm=EUW,application-id=NzaqEm3e,discussion-id=MnKW5tj5,comment-id=0001000000000000000000000000000000000000,timestamp=2017-09-09T20:59:45.842+0000) > > So? So.
Exactly, you only further proved my point.
archerno1 (EUNE)
: > [{quoted}](name=ØLDMAN,realm=EUW,application-id=NzaqEm3e,discussion-id=MnKW5tj5,comment-id=00010000000000000000000000000000,timestamp=2017-09-09T18:51:28.003+0000) > > There are already requirements in place such as being level 30 and owning a minimum of 20 champions in order to play ranked, so no, it's not "open for everyone", sorry. The inclusion of being able to perform passably would be only natural, if not demanded since the average god-awful mentality of the large majority of players today. 30 lvl requirement is because of masteries and 20 champions is to protect player in case 10 of his champs get banned and 9 get picked.
Shiwah (EUW)
: ***
I personally play a lot of tank top and supports and get S even when I lose simply because I keep trying to win and make decent plays. So, you're wrong.
Shiwah (EUW)
: ***
Isn't reading the map necessary to get a decent KDA in the first place? (yes, it's rethorical)
archerno1 (EUNE)
: > [{quoted}](name=ØLDMAN,realm=EUW,application-id=NzaqEm3e,discussion-id=MnKW5tj5,comment-id=000100000000000000000000,timestamp=2017-09-09T15:11:37.376+0000) > > That's faulty mentality. > Since it's a team game but made of individual performances of 5 people, not 2 or 3, you're too likely to get punished for other people's shortcomings and lack of skills for it to be "a happy place fit for everyone". Some people shouldn't play ranked, but since we as a species lack the ability to admit our faults, something has to tell tou instead. Dude, who are you to decide whether some people shouldnt play ranked? You think my mentality is wrong yet you here act as god all mighty? One reason League is most popular game in the world is that its open for everyone.
There are already requirements in place such as being level 30 and owning a minimum of 20 champions in order to play ranked, so no, it's not "open for everyone", sorry. The inclusion of being able to perform passably would be only natural, if not demanded since the average god-awful mentality of the large majority of players today.
Shiwah (EUW)
: ***
Since individual performance incorporates teamplay, you are completely wrong.
: > Wrong. MMR and ELO collect results and establish a global level of ability over the span of an entirety of gaming experience You are right, but I am not wrong, because this doesn't contradict what I just said. Skill is statistical value, of course a big sample is required to make it somewhat reliable. Every skill system that wants to rule out coincidence has to do that. > in this case introducing any kind of treshold would bar millions of people from playing ranked for a long, long time. Maybe I wasn't clear about that (my bad!), but that's not what I suggested. I don't think there should be an MMR restriction/threshold for ranked. If it would be up to me, there would be no restriction at all, not even level 30. > Mastery/grades depend on your performance in a single game Precisely (except that they depend on only a PART of your performance in that game). That's why it's not suited to judge a players general skill. Coincidence is a MASSIVE factor in the mastery system. I am actually a perfect example. In my last ranked I got an S+ on Sona. But I didn't get this S because I am so awesome. Hell, i started playing Support a week ago, I am probably awful. I got lucky in that game and it says little to nothing about my actual skill.
Well, coincidences happen and you can be either at the good or the bad end of it, it's just inevitable. However, consistency in grades is far more likely to happen if you're actually a good player.
Shiwah (EUW)
: ***
Individual performance is still more important overall since lucky plays happen only once in a while.
archerno1 (EUNE)
: > [{quoted}](name=Argail,realm=EUW,application-id=NzaqEm3e,discussion-id=MnKW5tj5,comment-id=0001000000000000,timestamp=2017-09-08T10:11:51.232+0000) > > That doesn't mean they're the same as unranked. Or incapable of being decent people. However that does mean that there is place in ranked for everyone, regardless of skill, connection, performance, mental state, disability, grades, mastery. Ranked isnt place for "skilled people". Ranked is place for everyone and ypu are rewarded/ranked based on your skill, performance and other stuff that i mentioned.
That's faulty mentality. Since it's a team game but made of individual performances of 5 people, not 2 or 3, you're too likely to get punished for other people's shortcomings and lack of skills for it to be "a happy place fit for everyone". Some people shouldn't play ranked, but since we as a species lack the ability to admit our faults, something has to tell tou instead.
: but you do not seem to understand that your suggestion leads to tryharding (you have to get kills) by everyone.. and flaming can easily turn into a flamewar.. for example a jungler that goes in... but his top does not react... jungler gets shit on since he had faith in his teammate that failed... the jungler now gets a lesser score.. even though he technically didnt do anything wrong.. but his teammate left him to die.. hell its not that hard to troll someone into a bad score either (or at least being behind) again.. you can ping for a towerdive.. should be an easy one for 2 people. jungler goes in from behind.. you do nothing.. jungler dies... jungler has to pay for trusting you... also you did not address the point of facing of against a superiour foe that manhandles you. i've had the fantastic pleasure of facing the same guy on the same champ 3 games in a row... manhandled him in 2 (jungler camped in the 3rd) now in your mind he should have failed at least one of his "provisionals" because he simply faced someone better (also got countered each time.. i picked later than him... and who bans heimer anyways) those who are on the losing side of the game in general gets a lower grade than those on the winning side.. mostly due to getting killed more lets say you do a decent early game (well within your parameters) but mid game is dominated by the 10/0 yi that just jumps into your lane and shits on you on every chance he gets.. the other lanes is so far behind that they cant fight at all then he comes in. he camps you into a horrible horrible score.. no more farm.. no more kills.. just a bunch of deaths.. farm under tower? he dives and back off its simple... people who are that bad will fall in ranks.. ending up in bronze.. so they can keep trying to get better in something more serious than normal games (many dont take them seriously... trying new things you know) but then again.. someone made that point and it flew straight over your head.. and as rumple said.. someone playing very well during lvling will face better players in normal games when they hit 30 (one smurf i lvled ended up with facing high diamond / masters only in normal games) by this.. if i were to get to play ranked i would have to get a good score against master players... in comparison a completely shit player that gets to 30 after grinding hard will face bronze people and will have a MUCH easier time getting to play ranked than me
Well, unfortunately there would be side effects, although minimal in comparison to the advantages that keeping unskilled players out of ranked would bring. The "unlucky" can still count on luck changing.
: You seem to be under the wrong Impression that mastery/grades says anything about your skill? It simple they dont, like a a guy tried to explain to you (which you simply ignored) mastery/grades dont mean jackshit. You can be the biggest Feeder of all but afk farm 24/7 and still manage to get A-S . Or you can carry your game with the decisions you make and still get unnoticed by the System with a B.
You'd make a good point if only you CAN'T be the biggest feeder and still get an S.
: And you do of course have the summoner name of my account, and not just of this board posting smurf, which I have not used for active play in 2 years. What's that? Oh, you don't? Well, then I guess you are out of luck in this regard.
We can all see why you don t smurf anymore, is the point.
: I think you missed the crucial point of his post. The important part here is that immunizing yourself against different opinions by insulting/talking down to everyone who disagrees with you in advance is the worst possible way to start a constructive discussion. Why even start a discussion if you obviously have absolutely no intention to consider the possibility that you are wrong and others are right? What's the point? Discussions are meant to exchange different opinions and (more importantly) arguments. But you made it pretty clear that you don't want opinions that are not identical to yours. So why even bother creating a discussion?
Scrinnid (EUNE)
: Las time i checked, they are low elo=mostly conciously or unconciously unskilled
That doesn't mean they're the same as unranked. Or incapable of being decent people.
: well that was the bullshit statement of the week... by your statement being a support is basically impossible to carry.. even though supports can easily be the primary reason for winning... hell i've manage to get praised for being the sole reason for why our jungler got intensly fed... in his oppinion i carried the entire game... by going 0/0/0 (sent their top and jungler low several times.. forced them to back away from their tower... took to long ofc so i got no assists when our xin showed up to simply jump in and get the kill. supports can be godlike in defending a shit adc... but the adc does not die and gets the damage done... even though he does so many mistakes that the support save him from.. ofc costing the life of the support splitpushing can be the thing that actually breaks the enemy team. (done that plenty of times) forcing 2 or more people to go into your lane for long enough to have the rest of the team get shit done... or the enemy team stays gathered... the 4 people are smart/good enough to stay alive and not getting pushed away... oh shit.. now you got towers in addition to splitpushing you can do the part where you push a lane hard.. then when people come to stop you.. tp to the rest of the team and get shit done in addition to this you get those great games where you simply get shit on their top/jungler work together to towerdive you into oblivon.. so that they get fed hard and you have next to no chance to get back your grade will be utter shit.. even though i've seen that tactic done and work in everything from bronze.. to a pro game this will only apply more pressure to someone who had a bad game.. increasing the chance of tilts and / or flaming
That's the point. If you can't handle the pressure and tilt 24/7 it's on you, not your team and they shouldn't suffer for your shortcomings.
Aezander (EUW)
: > [{quoted}](name=Argail,realm=EUW,application-id=NzaqEm3e,discussion-id=MnKW5tj5,comment-id=,timestamp=2017-09-08T01:29:58.473+0000) > > Let me tell you something about myself: I am fine with a player just having a bad day/week/month; on the other hand I'm never going to be fine with little kids trolling right off the bat or sissy quitters that call a FF vote at 15 minutes into the game with an overall score of 2-0 for the enemy team and then afk if it doesn't pass. > > During the previous 2 seasons, where this issue had become paramount, RIOT has moved a few steps, but to my personal opinion, there's room for improvement. > Like barring certain players from playing a ranked match until they meet simple requirements. > > Why is this necessary? > Well, have you ever had an Ivern support with smite, basically playing like a second, insignificant jungler, cost you an othetwise free win? > How about a "first time *insert champion* " that manages to get EVERYTHING wrong: masteries and runes, build, spell lvl up order, feeds a Jax or a Fiora out of his ass so they steamroll your entire team in under 15 minutes? > Or maybe the pure and simple blockhead whatever-laner with tunnel vision, completely unable or unwilling to so much as shoot a passing glance at the minimap and notice the presence of 4 other people that, up to that point, had to play 4v5? > This is why. Because you want to play with regular, clear-headed players more interested in winning rather than BM the enemy, insult and disrerspect their teammates or downright play to their detriment. > > Let me be clear: being a clueless deadweight without the first idea how to win a match isn't a crime, nor a reportable offence. Anyone can suck. > But it IS however reason enough to bar these players from playing ranked for a while; a place where the majority of people actually TRY their best to win. > How long a while? Simple: > _**until you win a normal game on any champ with grade A or better**_. > > And just like league demotions, in case you drop your grade below B- you get 3 provisional games, each one a chance to earn the ticket to stay: grade A or better. In case you fail, well, we'll see you when you do get it! > > Thoughts and ideas? No. It's one thing to ask for a Mastery 1 or 2 before getting a Champion unlocked for Ranked, so that people have at least read the powers and assembled a rudimentary build path and destination, and another thing to tie performance in a game for eligibility to enter the Ranked Ladder. For one, it is a completely elitist approach. And for two, you already have a system that "rewards" you for being a *deadweight*, it's called Ranked Ladder and deadweights tend to sink to the bottom of the ladder.
No one ever said anything about mastery levels, only grades. It's also common sense more than elitism. Players that have no interest in being amicable, clear-headed and driven to victory shouldn't be allowed to ruin other people's experience in the same way as we report people for afk or verbal abuse or inting. In other words: if you're one of those people whom enjoy making your teammates miserable and therefore constantly perform like shit, stick to normal games. If you're just unlucky once or twice nothing will keep you out of ranked so long as you take a deep breath and get un-tilted.
: Using the Mastery system is not at all viable to judge someone's skill. Let me explain it with an extreme example. Let's say Alice, a Plat1 player, has to play against SK1. Due to the massive difference in skill, she will most likely fail hard and get a very bad mastery score. Bob is B3 and plays against some random B5 players who are just horrible, even compared to other B5 players. It will be easy for Bob to get an A score or better. According to your system, Bob is skilled enough to play ranked and Alice is not. Of course, the example is unrealistic because matchmaking wouldn't allow such big differences in skill. But I an extreme example to make sure the general problem is clear: The skill-level you play on (i.e. who you play against) is not at all considered in the mastery system. Therefore it is an extremely unreliable tool to judge someone's actual comparable skill. Your first thought might be now: So why don't we let the skill of the enemies influence the mastery system? Well, we could. And Riot basically did. The system that does this is called MMR/Elo and it's what Riot is using to judge someone's skill. ___ That's not even all of it. There is another problem with using the mastery system: It is only a fraction of your actual skill. The general "skill" in League is a combination of a variety of different sub skills. Some of these skills like CSing, decision making, reactions etc are represented in the mastery system. Some other skills, for example, social skills, mentality, tactics, communication skills and many more are not. For example, a player who gets frustrated easily and gives up every time things get difficult, flames and drags his team down until they lose is definitely not as good as a player who doesn't do that but is equally skilled at all other things. But those players would have the same mastery score, because this very important part of skill is not measured by the mastery system. Luckily there is a system that measures ALL your skills. It measures the one thing that is influenced by all relevant skills: Your ability to win games. The system that measures this is called MMR. It measures your ability to win games by simply checking whether you have won or not and against whom you did that. This is the most holistic possible system that is guaranteed to not ignore any sub skill that might be important. It automatically includes every skill that is relevant. And that's why MMR is vastly superior in measuring skill in comparison to the mastery system.
Wrong. MMR and ELO collect results and establish a global level of ability over the span of an entirety of gaming experience; in this case introducing any kind of treshold would bar millions of people from playing ranked for a long, long time. The system I have in mind would instead fluidly block/reintroduce players that have been performing in a specific manner over the span of a handful of games. Mastery/grades depend on your performance in a single game, and they tell you if you were useful or not to your team in that specific instance, which I have to repeat is my point since you seem not to have noticed.
: >If you feel differently, you're either being disingenuous or don't know how the scoring system works. _"Everyone who does not agree with me is wrong!"_, amirite? This line of argumentation doesn't work for Donald Trump, it doesn't work here. I know what scores I get, I know how I play in my own games.
We all do, your match history is public.
: There are different ways of carrying a game though. If i play a splitpusher top and pull 3 enemys onto me every time and die, but my team gets dragons towers and inhibs for it, my grade will be bad cause its impossible for a system to detect what im doing.
Carrying means only one thing: doing damage and earning gold. You can be a 0-12 Jax splitpushing the whole game and eventually backdooring to a far-fetched victory, but in this scenario you're also leaving your team to fight 4v5 for objectives the whole time, which means you're actually not carrying so much as desperately trying to win. In itself is not wrong, but how many times does this happen and how many does it work?
archerno1 (EUNE)
: No, we have divisions like Silver and Bronze so noone would be barred from ranked.
Silver and Bronze are ranked, last time I checked. What patch are you on?
Qbert (EUW)
: Well, I get your point but your idea goes too far. You can not expect, that a player wins with every(!) Champion a game while getting an A as well. That would take soooo much time Additionally it will open another door on the boosting market - but this is impossible to avoid. The idea with correct runes/masteries is pretty good. There you need to differ between "correct/incorrect" not "right/wrong" because you can go +ad or +scaling ad for example ... but lets say you pick lulu, therefore ad-runes(because she has no ad-scaling on her spells) is just incorrect. Furthermore I would like to implement a kind of barrier like "you need to play at least 100 games in normal mode(not aram etc.)" to be able to queue in ranked. Because this gives you an idea of the game at all, how jgl etc. works.
The average good player, between wins and losses, does get higher grades than the trolling feeders. In my scenario, playing a single crappy game doesn't bar you: you'd need to suck horribly 4 matches in a row for it to happen. And if you play 4 C-games you really should start changing something, right? And you can do it in normal games.
: I fed an entire game: i just had a bad day/week/month Someone in my team fed an entire game: throw these trolls out of ranked already
As I said to your carbon-copy: you people are still, hopelessly uninteresting. Also, unoriginal.
Mada (EUW)
: My normals are way harder than my ranked games! I might get an S in aram though, does this count?
If you play well, sure, that's the whole point. To create a barrier between the unmotivated, clueless, or simply asshole players and the good ones that do their best.
Perilum (EUW)
: TL;DR Whine thread about he is unable to climb and it's everyone else's fault.
Ah yes, I was expecting someone like you. You people are still not interesting.
: >Thoughts and ideas? Yeah: **Your idea is pointless.** Because the scoring system says exactly NOTHING about someones skill. I have scored highest marks playing absolutely atrocious games, and I have scored bad marks while solocarrying 4 deadweights.
The system needs refining, but as it is now you'll never get S- going 0-2-0 same as you'll not get a B- for carrying a team (i.e.: doing the most damage and taking the most objectives/gold). If you feel differently, you're either being disingenuous or don't know how the scoring system works.
Rioter Comments
: You have to be a real good nasus to roflstomp riven, for beginners i always advise to get darius or cho gath or olaf, pantheon if they have brain (i dont, so i loose against riven as pantheon xD)
I find Pantheon to be a better counter to Riven than even Darius, mostly because of the stun. Olaf is also decent but you can't really afford to go ham until 6, where as Panth you can zone her more easily and hurt her more effectively.
ShadWooo (EUNE)
: > [{quoted}](name=Argail87,realm=EUW,application-id=39gqIYVI,discussion-id=2YrRwrJ0,comment-id=0013,timestamp=2015-03-19T04:37:22.738+0000) > > Whenever I see the enemy pick Riven and my team starting to panic, i ask them to let me go top so i can shut her down. > And so I do, almost every time. > > With Nasus. > > Darius, Pantheon, or even Garen will pretty much manhandle her to a state of afk, but Nasus is in my opinion the single best counterpick for her. > So what if she harasses you? Start cloth 5pots, get Ghost and TP and just LET - HER - HARASS. You can take it, and it will result in you farming for free under your turret . If she starts to play passively IT MEANS GANK so be aware of the sidebushes, not just river. Save your mana and don't EVER use W or E unless she made a huge mistake and you are CERTAIN you can kill her over it, But, assuming neither of you fucks things up too bad, by the time you get FH and Sheen you'll probably also have 250/300 stacks on your Q. > > MAKE - HER - FEEL - THEM - ALL. > > Seriously, at this point she'll just be another +6 +300 gold, double if her jungler joins the slaughter. When she goes all in, LET HER. Take it until you're low enogh to make her think she's gonna make it. Then Ghost, and R for craptons of extra damage, W so she can't quite frogjump to safety, Q while you chase, and finishing touch of E + Q for that last 45% HP. > > Riven who? Well i lost it as a nasus, was 1/1 on lane, she killed me at 6 under my tower, then she was no longer able to do it because i had 6 myself. I went full armor and she still hurt me a lot early. I had miserable stacks because everytime I went for one she used WQQQE on me and that was 40% my hp. and she can do this combo even under tower - even if you trade and so she actually take that tower hit at least she still win that trade. Also she made it and escaped every gank because the second she saw him in bush she started EQQQEQQQ away. Even when I withered her, smart Riven will build QSS actually and this was smart Riven. But thing is that while I was stacking top solo (cus she found out she cant kill me anymore) she was ganking mid, counterjungling and helping them. I was gonna tp but it was always too late, Riven killed them all before tp ended and then I ran into 1vs3/4 situation and gave her another kill. So she ended 16/5/9 or something like this and carried game. I guess its not my fault when I am tank and Im doing my job and I lose but still, I had poor stacks (300 at 40minutes) so they all flamed me that I lost it.
Well dude, no offence but sounds like you need to pay more attention to the game. First of all, if anyone gets to 6 before you, just go back to base and buy stuff. As Nasus you'll probably always fall behind in CS versus an AD bruiser so keep that in mind as well. Plus, if the enemy laner goes away into the river but comes right back, you HAVE to tell your jungler that they warded, so they either avoid that route or smite the chickens and get the vision buff before they gank. Also, you need to manage your combos and your mana pool VERY carefully throughout the entire laning phase, especially versus a crappy no-mana-champ like Riven. Lastly, by what you told me about her getting her full combo on you, I can see that you pushed your lane way too far. If you're beyond 200 units from your turret, that's too far. You must keep your minions just beyond turret range, and it's ok if you take some aggro because Riven can't dive you. Her shield is too weak early and since they never buy any armor until late game, it would be suicide (all the better for you then). It takes some practice but trust me, when you get him right, Nasus will dump on anyone (... except Darius).
: "Wait for Riven to use her Cooldowns and then all in her"
Whenever I see the enemy pick Riven and my team starting to panic, i ask them to let me go top so i can shut her down. And so I do, almost every time. With Nasus. Darius, Pantheon, or even Garen will pretty much manhandle her to a state of afk, but Nasus is in my opinion the single best counterpick for her. So what if she harasses you? Start cloth 5pots, get Ghost and TP and just LET - HER - HARASS. You can take it, and it will result in you farming for free under your turret . If she starts to play passively IT MEANS GANK so be aware of the sidebushes, not just river. Save your mana and don't EVER use W or E unless she made a huge mistake and you are CERTAIN you can kill her over it, But, assuming neither of you fucks things up too bad, by the time you get FH and Sheen you'll probably also have 250/300 stacks on your Q. MAKE - HER - FEEL - THEM - ALL. Seriously, at this point she'll just be another +6 +300 gold, double if her jungler joins the slaughter. When she goes all in, LET HER. Take it until you're low enogh to make her think she's gonna make it. Then Ghost, and R for craptons of extra damage, W so she can't quite frogjump to safety, Q while you chase, and finishing touch of E + Q for that last 45% HP. Riven who?
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ØLDMAN

Level 30 (EUW)
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