: As a jungler what do you expect the laners to do?
Not a jungler but here's what I expect from my Jungler: * Don't just gank with all you got without any indication of what you want * Don't come to my lane if I spam-ping you to stay away - Trust me, I know why I don't want you to gank and it's nothing personal * If you disregarded the two points above, don't get mad that I didn't follow up on your gank * Don't ping me to enter a fight in river if I'm pushed in with 20 minions infront of me - 1 kill is not worth losing all those minions and a tower plating while there's also a risk of dying for that stupid scuttle crab * If you cover my lane, never push it if I'm already back on my way to lane * Don't smite my canon minions just because we didn't get a kill * Don't be mad if I don't want to flash engage on level 2 * Don't try to be challenger and flash under the enemy tower. Even if you get the kill, if you die it sucks for me. * If you gank and there's a ward infront of you, just continue the gank, don't clear the ward first, especially if I already engaged the fight for you. Alot of this should be common sense but many junglers don't seem to realize that you can't just leave your lane at any given moment, that you can't follow every gank up and that Minions are a pretty reliable gold-source for laners. Also the last point is something really annoying to me. Just recently I got pinged by a nocturne that he's going to gank and as a former nocturne main I knew his ult range and as I had a perfect window of opportunity I engaged knowing he could follow up. He didn't. The fight took 5 seconds, I used everything and died, when I looked at noc, he just did the last hit on a control ward, then ulted onto my laner. Don't be like this.
Tusk (EUNE)
: Testing champions in ranked games.
No. Champion level has nothing to do with knowledge and imagine the pain if you started maining a new champ and had to play 20+ normal games just to be allowed to play him in ranked. This would be ridiculous. Also, think about smurfs or people who played the champ during free rotations before.
Pxerkza (EUNE)
: let me paraphrase your concern 2+2 = 4 and it makes no sense It's a different ladder it's not a sub ladder of solo/duo it functions completely seperately and thus SHOULD ignore your achievements in solo/duo
It's a different ladder but the same gamemode with the same rules. The reason there are two ladders is so people can either play solo/duo or with more than 2 firends at the same time (even though there are those people playing solo or duo in flex, too) In no way you can tell me it's fair that diamonds can destroy silver matches. Also, there could be different methods to determine mmr for flex matchmaking, it wouldn't need to be the highes out of both Qs. It could also be some sort of combination or just balancing out the matchmaking a little more by taking highest mmr in concern. The system could easily determine the highest mmr and games where 3 diamonds play against one or even 0 wouldn't be a thing anymore if they just atleast pair up people in a way that makes some sense if they search for a game at the same time.
: Yup, they are different MMR systems, Normal MMR, Solo Ranked MMR, Flex ranked MMR (at least the main ones), and matchmaking is matching by either of those 3 (depending on game mode you're playing).
I feel like you're not really getting my issue here. I already explained what you just said in the original post. My point is that this system makes no sense.
: rank means nothing, MMR does.
Sadly that's not the issue here. They have a high mmr, but Flex Q matches you with people of the same flex mmr, even though their highest mmr might be way above.
ˉˉIˉˉ (EUW)
: I get it Riot, you don't want me in plat.
Also, I don't wanna blame any individual of my team, all of them (kind of) did their best. But especially my botlane got simply outmached.
Rioter Comments
: 95% of the player base can not play yasuo
I guess it's because that one time they got fed but most yasuo players just don't know how to play it safe - all they know is engage. I'm a shitty Yasuo too but whenever I play him I barely ever go super negative as, if I fall behind, I just stop engaging fights and farm myself up till I can compete more or snatch some kills in teamfights. Also alot of Yasuo's I see are killtraders thinking it's worth to go 1 for 1 everytime.
: About ss
Best is when they call you out for no ss, while you actually spam pinged them and they just go like "oh.. sorry" Or when you spamping them to get tf back to the tower because 3 enemies are heading bot and they die and then you ask them why they stayed and all you get is a "chill we didn't see it" Or botlaners that spamping the mid tower as soon as your laner sets foot on their lane, ignoring the huge as Voli Jungle defending the mid tower. Like what you want me to do?
: That's the problem, support item wards are taking a slot, and control wards are also taking another slot. So supports have only 4 slots available for real items. It's very frustrating when you have a lot of gold to buy some good item components but you can't because you need to keep a control ward in your inventory. Losing one slot is fine, but 2 is quite a lot, especially when the game advances and you start having multiple items.
Honestly my experience through silver up to plat was that never buying a control ward really pays off. Alright, hear me out. I know that control wards are great and all - but I feel like if you're not playing in high elo it's a huge waste of money. Not just are you spending 75 gold on it, you also give 25 gold to the enemy clearing it - this makes each control ward you buy giving the enemy team 100+ in gold difference - which is only good if you actually get something out of it. As someone who mained supp alot I faced thousands of supporters buying 3 if not even 4 or 5 control wards in laning phase, placing one as soon as I cleared the last one, handing me over free gold every time. And now that I play jungle relatively often, I gank even if I know the lane is warded because guess what, either they don't have any map awareness at all, or their reaction time is way too slow anyways. Control wards in low elo are a complete waste of gold. However, placing a good amount of wards around the map and especially around objectives and the enemy jungle is very helpful - but one single control ward wont do the job. Vision would be way less of an issue if people learned to press the 4-Key on their keyboard. It sickens me to see my toplaner die 5 times to the enemy jungler till min 10 while having a vision score of 0
: In my short career of climbing as an adc (for the past month or so) I've never happened upon a support that I've blamed, they were always trying their best at times. The only thing that pisses me off is that I've had a huge variety of non-support champions aiding me on botlane. It's so tilt inducing and I had to get used to it. Quinn support, Ezreal support, mfking Irelia support etc. And when I happened upon good supports they always apologized for stuff they accidentally did, were it a ks or a misposition. I realized that most of adc players are just straight up bullies lol.. Good luck on your games and hope you won't get a bully adc. P.S. Last game I've had a 1/10 Braum, both him and I know our deaths (my score was bad too) but I've never told him a single word about it. Meanwhile our jungler spammed that phrase "report bot" even though he died on our lane twice by himself (hence, contributed to the heavy snowball of enemy adc). He won't get banned of course, but if I had talked back I'd get that juicy 14-day reform card. League's a mess.
My experience with support so far is "If my adc seems to have a brain, I go full support and try to peel as much as I possibly can - if they seem to be barely awake however, Imma go full damage and try to carry the lane on my own" This also often resulted my adcs being fed after laning phase and then throwing everything away as soon as I wasn't attached to them 24/7 anymore - which is why I now tend to also take kills if my adc behaves stupid.
: So, the idea is to drop people out of the Ranked Ladder for Trolling and Inting (two of the hardest things to detect unless they're on "Captain Obvious" levels), and still allow them to play Normals ? ... This sounds awfully familiar. And that familiar turned out to be bad.
Even worse is the fact that reports should trigger this system. We already got people who call someone going 0/2 in lane "inting" so take a guess how many players a game get reported for trolling (spoiler, all of them)
Kálel (EUW)
: Seperate Ban Timers
I mean, you get the punishment because you're wasting everyone's time. Either stop wasting everyone's time and learn to play something else or accept the Dodge Timer.
ˉˉIˉˉ (EUW)
: Yeah recently the matchmaking is kinda screwed and also the seperate mmrs for seperate Qs is absolute bs. Like I get to play with high diamonds to master in flex even though I'm in my plat promo and even in solo/duo I only faced full gold teams when I still was silver. I literally had to face a Master Rengar in my last gold promo game {{sticker:sg-lux-2}} I got used to play against and with diamond so much over the past month that I think I actually improved alot but I'd also like to have some chill games on my own elo again. It's also not like those games aren't unwinable - we actually won many of them - but it just doesn't feel right if I have to go full tryhard mode to win against some high elo guy who most likely isn't even trying. And no, I'm not playing with other high elo guys. One of my friends is SoloQ Plat 2, and flex plat 4. I'm solo G4 and flex in my plat promos. Everyone else is either inbetween those elos or below.
In my opinion all Qs should use the same MMR given the player is already ranked. And the best solution would be to just use the highest elo they reached in one of the Qs. So lets say I reach Gold 4 in Solo/Duo, now that should be the elo I'm matched with in Flex too aslong as I'm below Gold 4 in Flex. If I'm Plat in Flex, I should also face plat in Solo Duo and vice versa. It's simply not fair to play against people way above your skill level just because they barely play flex or Solo/Duo. After all they should have all the experience and knowledge that comes with their highest own elo.
: Matchmacking
Yeah recently the matchmaking is kinda screwed and also the seperate mmrs for seperate Qs is absolute bs. Like I get to play with high diamonds to master in flex even though I'm in my plat promo and even in solo/duo I only faced full gold teams when I still was silver. I literally had to face a Master Rengar in my last gold promo game {{sticker:sg-lux-2}} I got used to play against and with diamond so much over the past month that I think I actually improved alot but I'd also like to have some chill games on my own elo again. It's also not like those games aren't unwinable - we actually won many of them - but it just doesn't feel right if I have to go full tryhard mode to win against some high elo guy who most likely isn't even trying. And no, I'm not playing with other high elo guys. One of my friends is SoloQ Plat 2, and flex plat 4. I'm solo G4 and flex in my plat promos. Everyone else is either inbetween those elos or below.
: Revert Aurelion sol
I like the new A Sol. He's more dynamic and just feels nicer to play.
Menardy (EUW)
: Why pick Aurelion?
Not an A Sol main but I played him like 2 times after release and absolutely hated it and then played him a few times after the rework and had alot of fun. I feel like wave management became alot easier, being able to recast Q faster now is helpful against anyone jumping on you and overall he just feels better to play now imo. And the winrate (according to League of Graphs) is also positive and goes up in higher elos.
: > [{quoted}](name=Shamose,realm=EUW,application-id=eZuvYsEr,discussion-id=HHa43c49,comment-id=00000000000000000000,timestamp=2019-09-10T12:14:08.901+0000) > > I mean wouldn't you think that is it was viable and profitable for Riot to put a server in the middle east they would have done so already? they must go and do their research more carefully there is of course more players in Africa than the 24 million population country Australia with dedicated server, are u telling me that Australia is more profitable, or are they waiting till they throw some diamonds of oil at them to put the server up LUL
Profitable does not just mean alot of players, it also means alot of good paying players. Countries in the middle east range from very poor to very wealthy, people in poor coutnries tend to pay less for FTP games. Even though the middle east does maintain a positive economic growth (according to wikipedia), that does not guarantee they can actually profit alot if the gaps between rich and poor are too high (or the poor outnumber the rich). Age and culture also plays a huge role in how profitable different countries really are. I'm far from being an expert on this topic, however, I believe that Riot has quite alot of people on payroll to think about what's profitable and what's not (or rather Tencent does). And yes, Epic Games did it, who cares tho. You don't even know if it was very profitable for them to do it, you just know they did. Also, different games in different cultures get different results.
: Tank vs AP and AD the difference
I agree but my guess would be thatt would unfair towards Burst Mages. The thing with ADCs is that they can kite any tank and got AAs they can spam no matter what. However, if a tank catches some skillshots from a mage they're on cooldown and the mage turns basically useless for that time. Sure, there are many mages that are not affected by this, like Cassio for example, but just imagine the pain of having a 5 seconds cooldown on an attack that doesn't deal any damage if you hit the wrong target (which you somehow still have to kill at some point). ADCs should usually be capable of killing a tank in a 1v1 given they know how to kite them (and they are kite-able) while APCs would struggle with a tank if they had the same damage reduction towards them as they have towards ADCs. This might also be why almost all the MR Items focus on long lasting fights instead of burst damage. Tanks should be a direkt counter to Assassins and DOT Mages, but not directly ADCs and APCs. Bruisers and Assassins are usually there to take care of them. Also, note how this is also a little champion specific at times.
Player 123 (EUNE)
: It's S9 and people are still not getting punished or 1st timing a champ in your ranked games
I remember my first Camille Ranked right at her release date which actually also got me a pentakill on her. Just because you can't adapt to a champ fast doesn't mean anyone else can't.
: So let me get this straight. You got perma-banned on your account and you don't know why. You send support tickets to Riot asking for clarification and they either don't respond or give you the answers you want. You then send more tickets at which point they close your case and IP banning you. Have I got that right so far? If so, what part of the ToS have they broken?
Yeah to me it just sounds like he didn't like the answer he got and therefore annoyed them so much they just banned him from issuing any more tickets on his thousands of alt accounts. Supporters are normal workers. They go there, do their job and if someone spams too many tickets they have to sort these kind of players out so everyone else has a chance to get heard. You got permabanned but that doesn't make you the center of the universe.
Sefi (EUNE)
: Riots tilt test...
Yeah kinda the same. I got the veteran one even though when the question was something like "You have to end a session with a win otherwise you'd be mad for hours after" was answered with "Strongly disagree". I never cared alot about loses and I barely ever tilt so I was confused when the thing told me that I am too stubborn to just end a session with a lose. Even though it might be true that I don't really take breaks while gaming, the reason is mainly that I just don't feel like I need one as I never feel affected by bad stuff in league for more than the moment it happened. So basically the System just takes your answers and gives you a tilt-type disregarding all other reasons beside tilt you could have for the answer given - which is very inaccurate.
: most players think that inting is the same as feeding i hate this community sometimes. also, how did you get banned for inting? no one else does
Totally agree. Sometimes you die twice in lane and get called "inter" because you let the enemy toplaner freefarm now as you can't contest. Like, excuse me? I'm trying to die less by sacrificing farm (which a good player would get anyways no matter my efforts) so atleast be happy I'm not feeding him kills anymore. We all got bad days and bad games, like I recently had 8 games where I had insanely good KDAs on Urgot and then the next game went 2/8. It just happens. Intentionally feeding shouldn't be hard to understand - it's when a player intents to feed the other player. If you feed without it being your intention, there's nothing against the rules (also, note how even in many pro games people have terrible kdas sometimes)
: Kled is balanced
Yeah I agree Kled should be deleted.
DonAttel (EUNE)
: Gaming laptop for LoL (and some other games too)
I got my most recent Laptop for around 550€ and it can play league on highest settings, I can use Blender and Unreal without issues and the only downside is the battery if not plugged in (which isn't an issue for me). From my experience you can pretty beefy laptops relatively cheap if you search long enough. Especially HP often releases some weird af combinations that can do quite alot. I mean, sure, a 1000+ one will be better but if all you wanna do is play League that's just Overkill imo.
Adrular (EUW)
: unfair permaban
A friend of mine got banned for this too, he checked up with supp and they found out the one using third party applications was someone who stole his account data. He got unbanned right after. They're usually good at checking this stuff so no worries if you're really innocent.
MISSIO (EUW)
: Riot Games
Because sometimes the system takes time. It does make sense. Imagine you murder someone and then be friendly to everyone. If everyone likes you for 20 days while noone knows you're a murderer yet, can you still be charged? Your argument is invalid. If you did something wrong, no matter if 20 games ago or just 1, the system can punish you - and that's totally fair.
ˉˉIˉˉ (EUW)
: True. All I'm saying is you can make Trynda support work and his W can win fights easily. But yeah, Trundle would be a much better pick as he does not just steal AD, but also shreds tank supports and his CC is way better especially in many bot combs. But I also don't see Trundle as supp very often anymore - might still be strong situational tho.
I might wanna try Ap Trynda supp soon. Going Crit definitely is a bad idea and tank trynda is just useless - AP might still be somewhat viable due to low costs but even then you'd need to have a good plan in mind on how to run this.
JustClone (EUNE)
: Iron 4 level of competence. This is why they do not know. Trynda support is very strong early game. (Trundle is better thou...)
True. All I'm saying is you can make Trynda support work and his W can win fights easily. But yeah, Trundle would be a much better pick as he does not just steal AD, but also shreds tank supports and his CC is way better especially in many bot combs. But I also don't see Trundle as supp very often anymore - might still be strong situational tho.
ˉˉIˉˉ (EUW)
: 0 redeeming qualities for support? His W maxed is a 60% slow that steals 80(!!)AD from the enemy ADC. I played this too last season for a few games and setting the enemy's AD to literally 0 at level 7 for 4 seconds is far from useless. However, you shouldn't build the typical crit build if you go for trynda support.
That being said - I would still not recommend it at all. I just want to explain how there are some redeeming qualities for support even in Tryndamere. Also, barely anyone knows about the AD reduction for some reason.
: Trynda support punishable in Ranked?
0 redeeming qualities for support? His W maxed is a 60% slow that steals 80(!!)AD from the enemy ADC. I played this too last season for a few games and setting the enemy's AD to literally 0 at level 7 for 4 seconds is far from useless. However, you shouldn't build the typical crit build if you go for trynda support.
Rioter Comments
Shamose (EUW)
: Oh shit I Figured out Riots master plan.
Damn yesterday night when we played and the servers were struggling we actually did went like "Damn... Brings back some good old season 3 memories"
: give me one reason Draven's q dmg shouldn't be nerfed
Because his whole kit revolves around playing this super high risk champion. You play something insanely risky and get rewarded with tons of damage. Draven is far of from being OP or braindead. All the people I've seen so far complaining about him have literally no idea about the champion and probably don't even know what his abilities are.
remamanija (EUNE)
: Losing LP instead of gaining it after first place in a TFT game
Yeah I've seen that happen in a DisguisedToast video too. I assume it's some mistake in the elo calculation system for tft.
: Win Legacy Skins courtesy of Pringles
Plottwist, they're giving out black alistar, the pax skins, cs riven and all those insanely rare and unobtainable skins. If they do that, the whole thing would look pretty damn good again.
: He went 1/19 in my game. Now he went 1/17 bc riot simple doesnt wanna bann this obv troll
The way the system works is that it checks if the player fought back when he died, if he tried to survive and how frewuently he died. It also takes into account how often the player usually dies, how fed the enemies were and how often his team already died and how well the player performs on this champion and role usually. So if an already bad player who now plays in worse conditions than usual and also has a bad day feeds alot more than usual - that's alright. It happens. I'm not saying it wasn't necessarily unintentional, but even if it was, the system often takes time before those bans are issued - and most likely they'd issue a warning first. **You wont get banned for one or two games of intentional feeding.** **Riot has to be extremly careful with those bans because other than flaming, it's really hard to see the intention of a player just by numbers - and nobody wants to get banned after having just a bad game.**
KerberosFi (EUNE)
: > [{quoted}](name=StalkinU 2point0,realm=EUW,application-id=NzaqEm3e,discussion-id=xQ2HVivE,comment-id=00000001,timestamp=2019-08-22T06:53:39.780+0000) > > Perma means nothing. ever heard of Tyler1, guess you figured it out. all acounts need to be unbanned now He got player ban, not account ban. His new accounts were instantly banned on sight. He never got his old accounts back after the player ban was removed. And while it could be argued that perma ban means nothing, at the same time people are complaining about their accounts being banned and I would see it quite annoying to lose access to all the skins I have among other content on account. To the thread:No. This was once tested and went horribly wrong. Perma ban is meant to both be punishment and intimidation. 2-week ban is meant to be last warning.
Yup - Tyler1 never got unbanned, they just allowed him to create new accounts again if he doesn't break the Summoners Code again.
: Unbanning old accounts.
That's kinda the catch with the word "permanent". It's meant to be.. well.. permanent. Releasing old perma banned accounts would instantly shift every perma ban to a temp-ban. This rule would have to be applied to every ban ever issued and hell would break out on the servers. Instead, Riot chose the easier and way less destructive way of just allowing people to create new accounts in hope they wont get banned again for the same stuff they did before to receive their ban in the first place. Might be sad and all but honestly it's the best solution for the community to keep all those accounts locked away.
: Smurfs in disguise
Smurfs are alright - not a big issue imo (and I played the game for about 7 years now most of them in lower elos silver-plat) Also, not everyone who goes insane in a few games in a row is a smurf. Me and a friend recently had a 8 games winstreak with no game below 20 kills and we both weren't smurfing - we just had a really really good run. And it's not the first time this happened. Besides that, most smurfs are actually not higher than gold on their main, many are even lower because people think they just can't climb anymore because they ruined their mmr earlier but could get higher with a fresh account - which isn't true in most cases.
: We need an option where we can put the minimap on top left
I actually don't see why people downvote this. I personally probably wouldn't use it but being able to move the minimap sounds logical to me.
ˉˉIˉˉ (EUW)
: ^ Additionally, last hitting is different with every champion. There are some you'll feel more comfortable with and some that are worse. Back in Season 4 when I googled how to practice lasthitting people recommended going into custom games (nowerdays practice tool would probably be better), pick either zilean or Karthus and then try to lasthit without any items till you got 150cs, do nothing else. Especially Karthus is so incredibly annoying when it comes to lasthitting (if you're not using any abilities) that you're basically forcing yourself to learn the timing. And sure, now if you play another champ like jinx where the aas are basically instant the new learned timing does not work, but your sense has been improved.
That being said, my last hitting still is pretty bad. I can get an average farm in many games but usually I fall off in mid to late game Because that's probably the next part of learning how to get a good cs - not just killing the minions, but also to keep doing it at the right times and right places over the whole game.
HitYourHead (EUNE)
: - you need good ms(ping) to last hit ok, if you join eu server from outside europe and have 70-90-100ms ms vs 45ms some people have 20ms, they have advantages. - need patience, i play this game from beginning and I hate last hitting, i don't have patience ot do it, it's boring for me, some other people find it exciting to grind farm, so depends of each person personality - you also need to learn wave management and agro, to make enemy minions to hit in a specific orders yours, so you knwo which minions will die first etc, this is the most important thing to manage the wave and pre plan your lasting (for me this is most boring thing that I prefer to not care about) - on same note of wave management you need to manage the waves when to recall so you don't lose minions in tower, this only can give you farm advantage vs somebody that last hit good but don't manage his wave good, so you can get advantage or taste stay at same farm range as him (this I think was the case why ur enemy had time to roam and also over farm you, because he managed the wave very good so he did not lost cs while he was roaming) As a side note, I was never bronze or silver, but I was always gold, just one season I climb in platinum in season 5, so I can say I am eternal gold player, a big thing why I did not climb more it's the farm. So I tried to compensate by getting avantages in other things, better game understanding, beter map control, better roaming, etc. Also winning lanes by killing the enemy so gain gold from that, but when enemy start to be same skills as me or better than gold difference from last hitting come in play and I cant climb. So at least from my own experience you can get at least gold 2-3 by suckign at last hiting, iron to gold players suck at last thing anyway and ones that lasting good are so tunnel visioned on that that suck at all other aspects of game, so gold gained it get average overall and you have same strength so if you understand the game better in other non boring aspects you can compensate to win games, its more fun and to be honest more useful, lasthing its a patience/mechanical thing while understanding map rotation, vision, objectives priority, focus in fight, what each role/champ need to do, and the strength of each champs and so on it's far more important in an elo that everybody suck at last thing anyway.
^ Additionally, last hitting is different with every champion. There are some you'll feel more comfortable with and some that are worse. Back in Season 4 when I googled how to practice lasthitting people recommended going into custom games (nowerdays practice tool would probably be better), pick either zilean or Karthus and then try to lasthit without any items till you got 150cs, do nothing else. Especially Karthus is so incredibly annoying when it comes to lasthitting (if you're not using any abilities) that you're basically forcing yourself to learn the timing. And sure, now if you play another champ like jinx where the aas are basically instant the new learned timing does not work, but your sense has been improved.
: definitely just you, this might be the only skin where ahri wears a bikini or something similar to one
Bikini-like = Stripper skin? That's uh.. kinda sexist. I kinda agree with that we're getting too many ahri skins, but calling it a "stripper skin" - I don't know man. Sure she's showing alot of skin - but in a very "unseductive" way I'd say.
570 Scythe (EUNE)
: serious question is it possible to reach challenger and diff between euw eune
Hardstuck basically means you reached your current elo or are just slightly below/above. If you can't climb it's because your environment is as good as you and you can't get significantly more wins than loses.
KerberosFi (EUNE)
: > [{quoted}](name=Luther King Jr V,realm=EUW,application-id=39gqIYVI,discussion-id=1s39b2ef,comment-id=00020001000100000000,timestamp=2019-08-10T15:06:12.208+0000) > don't tell me this champion takes more skill to play than other adcs cause i played him and other adcs and that's not true at all That would be precisely because you are playing in elo where every single thing is valid, people position incorrectly by ridiculous levels, kill pressure is almost non-existent, wave management is non-existent, map awareness is non-existent and games in general take forever to be completed due to people having no clue how to close them most of the time. Yes, if you are arguing Draven doesn't need skill and are saying it basing on your experiences, we might as well state garen is overpowered, nasus is overpowered, malphite is overpowered etc. basing on how well those things work in bronze. And no, Draven mid isn't thing that would occur at least plat+. Draven is hard because not only do you have to manage kiting as you would on any other adc, you have your minigame to manage as well, one that may be easily punished by enemies. Managing 2 axes (actually 3 most of the time or even 4 in some cases) while kiting isn't easy by any measure made harder by the fact that only movement you have is your w ( or e I don't remember) and only your knock back to keep assasins destroying you.
Exactly. The lower the elo, the more mistakes you can allow yourself while still be on the winning team. If you really want to play something off meta in higher elos, it needs a solid foundation to why it works and most of the time it's still situational. I've been an AP Shaco main for years now and even though I've shifted into midlane last season, that still doesn't make me pick him into any team or matchup because I would just get stomped. Also, AP Shaco heavily relies on the enemy to make mistakes and to build on those mistakes to get kills early on so you can be useful later on - the higher the elo is the less mistakes people make and most of the time when I'm matched against plat or diamond (which, especially in flex q, happens surprisngly often) they just try to outscale me by farming, don't engage and are just harder to outplay. While I love playing my Shaco against any Zed till mid gold -it becomes a nightmare as soon as they're plat because now they're playing it safe, rather poking me down with W-Qs instead of jumping straight in on me with their ult just because I seem to be on low HP. **Just picking Draven mid with the full foundation being "he deals damage in lategame" is complete nonsense regarding he'd get screwed in basically every meta midlane matchup.** Draven is not hard just because of his abilities (even though axe management is something many people underestimate and needs alot of practice to do well), but because of all the enviromental aspects that pretty much doom him. It's quite similar to Kog Maw really. I love to play him, his damage can be pretty insane from already early in the game and you outrange basically everyone with W - but if the enemy team cares about you and you don't position well enough, even 20 kills wont do anything in a teamfight because you got 0 chance to escape anyone jumping at you.
EternalBan (EUNE)
: hahahahaha you obviously don't know what ezreal is
I feel like with you guys any champ that does damage is OP. Every champ does damage, especially when they got their build halfway through or are fed. That's literally the whole concept of the game.
: clicking on the ground repeatedly and spammming q with no cooldown isnt hard imo but u do u
Both of you obviously have no idea at all how Draven works. Also > spammming q with no cooldown Do you even know what Dravens Q is? If he misses an Axe he got a 12 seconds CD (8 on lowest rank) to get the next one. Without spinning axes Draven gets outscaled by basically every ADC and his spinning axes are his biggest enemy as they tell the enemy where he's going to move (and they also restrict him in his movement). Positioning is one thing, but positioning while having to catch 2 spinning axes constantly to remain usefull while also targeting perfectly in every fight isn't, especially when the enemy team is smart enough to set some focus on you. I know, in lower elos that usually doesn't happen and Draven can cut through as he likes, but trust me, if the enemy team got some brains he either needs a godlike peel or has to be really really careful with every aa he does. As I said, draven is a high risk high reward champ. You risk alot and you're super easy to outplay and counter, but if you somehow manage to go ahead, you can basically kill everything (assuming you still don't get oneshot by burst mages, cced or killed by assassins). Most of the times, it's a better idea to pick any other ADC that also does alot of damage but is less risky to play. Also, what do you guys expect? ADCs are meant to do alot of damage, they are meant to be the main AD source of your team and should usually be just as threatening as an APC.
EternalBan (EUNE)
: NERF RENGAR OR REWORK, DRAVEN NEED NERF AND EZREAL
Rengar is an assassin. He does what assassins are supposed to do. If he couldn't oneshot any squishy target, he would be completely useless. You just have to learn how to play against Assassins. Ezreal is weird to play against but he doesn't feel like a hyper carry. Sure, he got some damage especially if he hits his combo, but so does every other adc. Draven is a high risk high reward champ with low mobility. Learn how to play against him and you should be alright in most games unless he's a god. I only pick Draven when I'm 100% certain I will win my lane with him, which is basically never.
: only draven the the other two at least need some skill to play
Draven might be one of the hardest ADCs out there atm but alright go on.
Show more

ˉˉIˉˉ

Level 134 (EUW)
Lifetime Upvotes
Create a Discussion