: What happens when adc gets one little nerf, compared to adc mains when other roles have issues:
Most of your argument is valid, but just a couple of things: > allowing adc who have been non meta for ages to be picked Except now there are only 3 ADCs that can be picked if you actually care about winning - explained below; Ezreal, MF and Lucian - who were not affected by the nerfs and in fact benefited because it now takes longer for other ADCs to out scale them. > It's not even that the ADC late game has been nerfed, only their early game. I wouldn't have a problem with this if the game hasn't also been changed in a multitude of ways to make games finish faster, not least the massive buff to herald tower damage. 2 of my last 10 games on this account lasted 30 minutes or more; 80% of my games in the last week have finished before late game arrives. On my smurf account its a similar statistic (ive played more games there this week), 5 out of 20 lasted 30 minutes or more. Still 75% of games ending before late game. This means that early and mid game ADCs have a huge advantage, because in 70-80% of games they are not going to get out scaled by a crit build ADC (unless they %%%% up and feed). So there is now very little incentive to pick a late game ADC (i.e. most of the marksmen champs); when support is nerfed next patch its going to make it even harder for those late game champs to make it through laning phase. Late game ADC is going to completely disappear. This is taking a lot of strategy out of the game; it's becoming league of dash, flash, one shot and pray you win the coinflip.
Enjutsu (EUNE)
: Medler is expecting players to rush Botrk first, guess then zeal item and then IE. This is a pretty old adc build meta.
Yes except in that meta everything wasn't one shotting you from minute 8 to minute 30 and you were actually able to reach your power spikes.
: Amen, I'm only really able to play Lucian now, and to a lesser degree Jhin. I miss my Jinx, man.
Rito just want the sweet 2700RP purchases from GG MF I guess! She is weak when they release the skin and 2 months later, meta shifting patch.
Rioter Comments
Naranjo1 (EUNE)
: Riot, thank you for killing most of the ADCs
Ezreal and Kai'Sa are not so great now either since the hotfix nerfs. Only MF + Lucian are actually good. In fact, these are the only 2 ADCs in the top 30 win rates now in just about every elo bracket. In my current elo bracket (plat) there are currently only 3 ADCs in the top 60 win rates according to OP.gg statistics from this weekend. The role has been gutted. Seems like everyone is just supposed to play early game 1 shot assassins now and hope to win the coinflip.
: A little bit of ranting but, i just need to get it off..
You can't win every game. As long as you are happy with your performance, that's what counts. 70% win rate is not maintainable unless you are smurfing. As long as you play better than your opposing laner you will win more than 50% of your games, that's all it takes to climb. Don't let a lucky win streak inflate your ego too much; it will just make it harder on you when the bad games come along.
: Because Riot hates this champ and nerves him to death
Because it's a piece of shit anti-fun champ.
Febos (EUW)
: > [{quoted}](name=ˉˉsorry,realm=EUW,application-id=39gqIYVI,discussion-id=JQnJJfGd,comment-id=000000000000000000020000000000000000,timestamp=2018-05-25T19:48:34.896+0000) > > So basically, Riot have explicitly said that smurfing will not result in a ban or other punishment and therefore permitted it. Stop mixing stuff up. First and foremost, I never said they ban smurfs, did I? I never said "they don't allow smurfing" either, did I? What I said was they don't endorse nor condone smurfing. That doesn't mean they allow it, but they don't prohibit it either. It's just semantic, but you need to be precise with your words. They never specicfically said "We allow smurfing". They just don't say anything about it, so it's a grey area. The reason why, I already explained. *** [Let's Talk Smurfs](https://na.leagueoflegends.com/en/news/community/q/lets-talk-smurfs-snow-and-bans-ask-riot) > ##Is smurfing okay? Why don’t you have better solutions in place for this? > It’s complicated. > > **WookieeCookie:** We don’t endorse smurfing, but tackling it is a very difficult issue because of our player population size and the ease of account creation. > > **Ghostcrawler:** That said, taken on the whole, I’m not a fan of smurfing and worry the potential harm to other players outweighs the benefits to those players with unmet needs. > > **WookieeCookie:** Agreed! That’s why we can’t endorse it. Instead of trying to restrict or prevent smurfs, various teams across Riot try to minimize issues caused by smurfing. Where do you see them saying "We allow smurfs" ? This is what I've been saying. They neither allow nor forbid it. As I said before, not prohibiting doesn't mean they allow it. That's not how logic works. A: Allowed B: not forbidden If A then B (A -> B) : Allowed then not forbidden. So far so good. If B then A (B -> A) : Not forbidden then allowed ? No, you can't do that in logic. B doesn't implie A, so you can't infer anything about A if you only know B. You'd have to negate both to change direction. ~B -> ~A : Forbidden then not allowed. Here's the table of operations: |A||B||A -> B| |:---:|:---:|:---:|:---:|:---:| |1||1||1| |1||0||0| |0||1||1| |0||0||1| ||----------||----------|| We are in the 3rd case and that result is "true". ######What you are saying is that "allowing" is equivalent to "not forbidding" (A <-> B), but what I'm saying is that the problem is more complex than that. I already gave you the proof for my claim. Riot never said "we allow", so you can't assume (A <-> B) just because they said "we don't forbid".
> This is what I've been saying. They neither allow nor forbid it. As I said before, not prohibiting doesn't mean they allow it. That's not how logic works. Sorry but it is. The definition of forbidden is: > not allowed; banned. This does not apply to smurfing. I'll repeat myself; if something is not explicitly forbidden then it is implicitly permitted. That is simply the premise of the systems of rules, regulations, terms, conditions, and laws that have established over time operate. Rules/laws/terms etc. generally do not tell you what you may do unless they are granting you a right or privilege. Instead they tell you what you may not do, since it's pretty much impossible to create exhaustive lists of everything people are allowed to do. Since there is no explicit rule that says smurfing is forbidden, it is permitted. Regardless of whether or not Riot like the fact that smurfs exist, they have not yet taken steps to forbid it.
Febos (EUW)
: Instead of saying "your answer is wrong" why don't you quote **what** is wrong, so i can ram it into your brain?
Well first of all, you say this: > The term Riot uses is "allowed... for now". So basically, Riot have explicitly said that smurfing will not result in a ban or other punishment and therefore permitted it. Making the rest of your point moot. Second of all, I don't know what the laws are around booby trapping your own home. There may be health and safety/building regulations that prevent it and make it illegal. But IF NOT then you cannot be punished for doing so, even if someone that breaks in harms themselves. When it becomes a grey area is if, for example, the law said "you may take defensive measures to guard your home and install devices for the purpose of defence" some might interpret that to be a burglar alarm, others more extreme measures (mouse traps in the cookie jar). **That scenario does not apply to this discussion**, because as above, Riot have explicitly said that creating smurf accounts is not forbidden. Just like if the law said "you may take defensive measures and cannot be prosecuted if someone injures themselves on mousetraps you place in your cookie jar". Now even if that scenario did apply, and the law only said "you may take defensive measures to guard your home and install devices for the purpose of defence" - it would be very difficult to bring a case against someone that put mousetraps in their cookie jar.
Febos (EUW)
: I gave an answer here https://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/JQnJJfGd-bring-sms-verification-to-soloq-asap?comment=000000000000000000030000
And the answer you gave is wrong.
Enjutsu (EUNE)
: Sorry, I don't fallow. Did i write it weird and left room for interpretation?
Nope my mistake, I replied to the wrong person. Meant to reply to Breakhz.
Febos (EUW)
: > [{quoted}](name=Killy,realm=EUNE,application-id=39gqIYVI,discussion-id=JQnJJfGd,comment-id=000000000000,timestamp=2018-05-24T21:55:09.329+0000) > > But smurfing is allowed in TOS, and even pro players smurf. There's nothing in the ToS that says "we allow smurfing". Not saying "we are against" isn't the same as saying "we are in favour". In Riot's words, they don't condone neither encourage that behaviour. So don't say "smurfing is allowed". It is neither allowed nor forbidden. It's a grey area. They can't prohibit people from making new accounts, because it's a free game. They could enforce the 2FA upon creating a new account, but that could detour new players from making an account. We can't have both. *** > [{quoted}](name=Killy,realm=EUNE,application-id=39gqIYVI,discussion-id=JQnJJfGd,comment-id=000000000000,timestamp=2018-05-24T21:55:09.329+0000) > > Everybody in league has more than one account, its a common thing in league. You know what else is a common thing? The killing of animals. Doesn't mean it's the right thing. ######I could have picked something more extreme, like poverty in 3rd world countries. I hope you get the point.
If something is not explicitly forbidden, then it is implicitly permitted. For example, you can't be arrested for something which there is no law against.
Enjutsu (EUNE)
: League is not a single player experience, everyone can't be winners.
Simpy not true. Most players are "average"... so it makes sense that most players will be stuck in average elo brackets. Put me on a bronze/silver/low gold account and I will have 70-80% win rate until high gold.
Zéűs (EUNE)
: ping and ms
Sounds like your ISP is throttling your connection during the day. Call them.
davidian92 (EUNE)
: what the hell? i mean really? its a verbal abuse like others...so if i verbal in 5 games saying the word f@ck i am terrible but if i say the word %%%got once i go straight to hell for eternal torment????
It's not verbal abuse like the others, it's hatespeech and Riot treats it as such. Would you be asking the same question about racist terms?
: It's time for a NEW healer support :/
Why do we need _another _ healer? Give me something new, some interesting debuffs or something. Irelia's new disarm mechanic is an example of the kind of stuff I'd like to see in support.
ˉˉsorry (EUW)
: Your reasoning is perplexing. Tell me what happens to your MMR if you win 80% of your games?
Are you trolling? Losing games also reduces your MMR. Silver 3 player at silver 3 MMR wins 80% of their next 50 games. Silver 3 player at silver 3 MMR wins 52% of their next 50 games. Who has the higher MMR? Consistently winning MOST of your games, like 80% most, gives you a hugely inflated MMR. I'm not going to reply after this. It's like you are just trying to make this conversation more difficult than it ever needed to be. Winratio does not directly impact matchmaking, but it does impact it indirectly (by adjusting your MMR).
ˉˉsorry (EUW)
: Your reasoning is perplexing. Tell me what happens to your MMR if you win 80% of your games?
As you win, your MMR increases, as you lose your MMR decreases. Of course it has to do with winning.
Enjutsu (EUNE)
: You make it sound like matchmaking is based on overall winratio, which is not true
Your reasoning is perplexing. Tell me what happens to your MMR if you win 80% of your games?
Enjutsu (EUNE)
: I'm making a big deal because you made it sounds like matchmaking is based on winrate and intentionally screws people over, trying to keep people in low elo.
Yes when you have a consistent 80% win rate match making will make your games harder. That's how MMR works. You are twisting what I said and trying to make it sound like I was comlaining; I was not, simply stating the facts. By duo-ing with another smurf you can decrease the control MMR has over the outcome of your games.
Enjutsu (EUNE)
: Let's back up a bit. I reread your original post. Why are you surprised that your winrate drops when you climb up higher? You're playing among better players. It should be natural to expect for your winrate become closer and closer to 50% as you get closer to your true rank. There's also the fact that because you're smurfing it's very likely your rank doesnt reflect your mmr. If you're high gold it's likely you're actually low plat.
Like I said, when you win your lane consistently (ofc, you are smurfing). But lose 40% of your games because your other 3 lanes lose, that's frustrating. I'm not saying match making isn't doing the right thing. I said it's frustrating. Duo-ing makes it more fun - like I said in my original post. Sheesh idk why you are making a big deal of this. If you are not playing for fun I suggest you see a therapist.
Enjutsu (EUNE)
: I don't know, not playing your main champions/role on your smurf, you're playing differently on your smurf than on your main, bought account/boosted?
In season 7 I played: 1 acccount to dia 4, on 60% win rate at end of season. 2 accounts to plat 1 2 accounts to mid plat. I'm really not here to justify why I think my elo peak is currently around low/mid dia, and I won't continue to do so to you - I have nothing to prove to you, believe me or don't. I really don't care. I'm here to answer OP's question. Simple.
Enjutsu (EUNE)
: What if you're wrong, what if you don't deserve low/mid diamond?
Then why would I be there on my main? Look, I know that when I'm 3/2/10 and my top laner is 5/17, jungle is 0/6. It's not me.
Enjutsu (EUNE)
: Do you expect to go all the way to challenger with 80% winratio?
No but I don't expect to be losing 40% of my games in gold 2 either when I know I should be in low/mid dia.
: about ppl posting to duo smurf
Well the problem is, when you have an 80% win rate over 30-40 games or so matchmaking starts to screw you over. Even as a dia smurf some games are uncarriable if 4 enemy players are better than your other 4 team mates. So, in my experience, my win rate tends to drop to around 60% once I hit mid/high gold. This actually keeps you in low elo for longer, and is also quite frustrating because you find yourself getting stomped in low elo when you otherwise wouldn't if matchmaking wasn't killing you. By duo-ing with another smurf you make it easier to maintain a higher win rate and get out of low-elo quickly - even if match making makes 3 enemy players better than your other 3 team mates, 2v5 is much more promising than 1v5. It's also more fun (wow what a shock right? people play games for fun?!) People have their own reasons for smurfing, for me it's generally so I can learn a new champ or role. I like to have champion/role specific accounts.
opappi (EUW)
: Pool Party Thresh
Well I think his R would be better as volleyball nets. And his souls beach balls. His W a cocktail or beer instead of lantern
Zeromatsu (EUW)
: It won't deal 1000+ dmg unless you have 700 ap and enemy has 0 magic resist, so yeah. I don't get either why they buffed her ult cd so much. On top of the 30 second cd (with 40% cdr) she gets 50% refund on kills. Her problem never was the ult. She is totally fine with 50,5% winrate. Some might even say she is on the weak side.
A champion can have a 50% win rate and still be un-enjoyable / frustrating to play against. 50% win rate doesn't mean that no changes are necessary, imo Lux is one of those champions that feels like some power should be shifted from one part of her kit to another. Fixing her Q animation so that it actually shows the hitbox would be a good start.
BlueFoxNL (EUW)
: Losing confidence
Losing streaks happen but just try to die less to ganks. Two key things you can do to improve in this area: i) If you don't have vision / know where the enemy jgl or mid are, don't play aggressively. ii) Don't overstay. If you have pushed your lane up to their tower and have run out of wards, just tell your ADC to recall. I'm sure you get that "feeling" where you think "this isn't safe"... listen to it.
F1 Rammus (EUW)
: Bringing "Refusing to communicate" back as bannable offense?
Idk, in >50% of games (i.e. more than half) there is someone tilting/toxic so I /mute all. Seems unfair to punish people for that when the community is so toxic. I don't mute pings though unless someone abuses them. Truth is, this is a competitive game and you're going to get this in SOLO queue. Don't like it? Go play flex.
xPannik (EUNE)
: Uhm, a lot in silver and bronze, yeah, but what about the challenger yasuo players? Yassuo, ArKaDaTa, imaqtpie, RedMercy, Voyboy, Dyrus even LL Stylish plays him because they all know he's broken.
Again they play him because he is fun... and also because they can handle his mechanics, he is highly situational and mechanically challenging.
xMisuto (EUW)
: > [{quoted}](name=ˉsup,realm=EUW,application-id=39gqIYVI,discussion-id=6pNiKslN,comment-id=00010000,timestamp=2018-02-27T21:42:33.671+0000) > > This is true but, sometimes I will surrender when the game feels so far gone that it&#x27;s simply no longer enjoyable. Particularly if team mates are toxic or whatever... I value my time more than some virtual LP and have no intention of wasting it on a game when I&#x27;m not enjoying myself. i agree on that you could surr early cuz its not enjoyable, but honestly the most experience is gained when playing an non enjoyable game and trying to make it enjoyable :), surr is really a challenger thing only cuz they know its useles to keep playing, hence "open mid" is made by high elo korea cuz they didnt want to wait for the game to be that long, not out of not enjoyable just out of 100% defeat
I don't think you have to be challenger to know when your odds of winning a game are really low. And I'm not going to learn much in a game as ADC where we have no frontline and my support is a 0/15 gragas at 20 minutes, you know? I enjoy challenging games, I don't enjoy stomp games where the enemy is ahead and team compositions/toxic team mates make it really unlikely we can comeback.
Rstonius (EUW)
: Expectations that need to be fixed in this game.
But THE single most frustrating thing is when you are winning your lane (i play bot) but mid and top just feed and feed, even when you politely ask them to chill and just farm. Making it impossible for you to do anything with your lead. If we are losing bot but I notice mid/top are doing ok I just play safe, no need to force anything... just make myself carriable. It doesn't matter if I can't farm and have no CS - at least my fed team mates will be able to handle the enemy AD. But if I continue to try and farm and get killed in the process, we are going to lose.
: I have made it my personal statement to not surrender in general, you'll be surprised the comebacks you can make when your opponents end up throwing the game because they think it's an easy/sure win from there on. I've had games that we ended up winning despite our nexus towers being down because the enemy didn't attack nexus but wanted to get more kills... :p I move the surrender pop up all the way to the side of my screen where I won't see it anymore and happy gaming~
This is true but, sometimes I will surrender when the game feels so far gone that it's simply no longer enjoyable. Particularly if team mates are toxic or whatever... I value my time more than some virtual LP and have no intention of wasting it on a game when I'm not enjoying myself.
xMisuto (EUW)
: early surrender should only exist in master or challenger where the chances of comebacks are almost 0% (in korea)
This is just wrong. It's in master/challenger that people understand their win condition and when they need to wait for late game or just focus a certain champ etc, or some other strategy. It's in lower elos they think that a score of 5-15 at 15 minutes means they should surrender, with no regard to team compositions, push potential, pick potential etc.
xPannik (EUNE)
: Yasuo fix so it won't be overplayed.
He is only played a lot in silver and normal games because he is fun to play. He's not that good.
: can i get some free rp for that ?
The game is free to play, so you didn't lose anything by being unable to play. So unlikely.
Astagos (EUW)
: I have a dream to become an Attack Helicopter and fly myself to Valhalla Where I will drink fuel with my Choppa ancestors for all eternity "Keep going, because You are the leader of your life." Im gona do it!!!! {{sticker:galio-happy}}
If no one tried to be great, no one would be... never try, never fail right?
: Good player is faster
It's just about understanding the enemy champion, and what threat that champion can present to your champion. E.g. I know that if I'm playing Vayne vs Caitlyn, I have to back off if she moves towards me because she probably wants to harass and her range is much longer than mine. So I'm always paying attention to her movement. I also know that if i try to last hit a minion, she's probably going to harass me. So I want to see if maybe I wait another second maybe she will need to last hit something too, making it safe for me to CS... so I'm also paying attention to her minions. At the same time I'm paying attention to whatever threat the enemy support might have, and also trying to be aware of our map vision and where the enemy jungler is. The difference you are noticing is that you are just reacting to whatever happens onfront of you, instead of anticipating what might happen next and planning in advance how you will respond to that. TLDR; it's all about awareness (and game knowledge to some extent) and all you can do is focus on that and practice a lot.
: Ivern has a win rate of 49% and his pick rate is 0.80 % that means only ivern mains play him his win rate should be 54% for his pick rate or 53% if ivern had a high pick rate then 54% was too high
Right but my point is that he is out of the meta and that's why he is weak. Can't just buff every champ that is out of the meta.
Vatic (EUW)
: [EUW] P4 Player Looking For (Preferably) Free Coaching
So the difference between mid plat and low dia is not huge. Tbh it's part luck and part volume of games HOWEVER there are some notable differences. - It looks like you die a lot. Improve your risk calculations. Don't take fights / contest objectives that you are not more likely to win than to lose - if you don't know where your enemy jungler is then don't do anything in your own lane without your jungler. - Don't hesitate to punish mistakes. Your enemy will misstep at some point, make sure they don't get away with it. - You play a lot of champs and roles. It's hard to get your macro play up to dia level when you are playing champs that you have not "mastered". Narrow your champion pool.
: perma banned for this??
> i really dont think anything in this deserves a permanent ban XD Maybe you should read and understand the rules before you play the game / use chat.
: Give Ivern some Love riot
The problem with buffing his late game aggro strength is that his shield has such a low CD at that point. It would make him a bit too strong. Honestly I think he is pretty balanced at the moment, even if he is a situational pick.
: ADC main Summonername
: > [{quoted}](name=ˉsup,realm=EUW,application-id=NzaqEm3e,discussion-id=84lrorOB,comment-id=000000000001000000010000000000000000,timestamp=2018-02-10T13:36:30.850+0000) > > Your first argument is based on number of accounts. That is not what I&#x27;m referring to. I said League is the most played game - there are more hours spent playing like than any other game in the world. There are more people online in league at any given than on any other online game in the world. So no I won&#x27;t re-think the analogy, because you&#x27;re still wrong. Dude, do not think at all, not my problem ... if we are at the point where I have to explain that there is a correlation between an inflated number of accounts and the hours spent by the players of the game, then why bother .?. > And yes it is irrelevant, league is nothing like chess. A lot of games have ranking systems like chess, doesn&#x27;t mean the games are anything like each other, doesn&#x27;t mean the league systems don&#x27;t have to be adapted to the game. So, your "arguement" is that LoL is nothing like chess, but, despite that, LoL CAN take chess's ranking system and use it (even though you yourself find no relation between those game), but we cannot use chess as an example about anything regarding LoL and the system it loaned from chess and is still using till today (ELO/MMR). logic leaps for the WIN :)
> that there is a correlation between an inflated number of accounts and the hours spent by the players of the game People cannot play on more than one account at a time (unless botting), so no - there is no correlation that is applicable in this context. > logic leaps Comparing chess to LoL is not a logic leap?
: > [{quoted}](name=ˉsup,realm=EUW,application-id=NzaqEm3e,discussion-id=84lrorOB,comment-id=0000000000010000000100000000,timestamp=2018-02-10T11:11:00.748+0000) > > My statement was that they use gameplay psychology to attract new players and hook them. LoL being the most played game in the world literally means they succeeded in doing that. I assume that you had been here for years, so I assume that you know how they managed that ... they had a registration process that didn't even demand a real e-mail for crying out loud (that is why we get so many "I forgot my email" topics -- they didn't forget it, they never used a real email in the first place) ... you could register with the sfgswergwserg@srevsrvgser.com one day and with fdgdnvo@vmdoifmvos@.whatever the next one. Riot managed to attract people by being "free and easy" ( pun intended ) and considering that the game was good, that was an easy way to get to the top ... that doesn't mean though that all those ideas didn't have repercussions that LoL is struggling from even now. Something getting inflated and reaching number one in size means nothing about the competence of the people that got it there or their means to achieve that inflation. > Your argument about the US military makes no sense in that context. so, maybe now you can rethink that analogy ... > I can&#x27;t even be bothered with the rest of your post, because you continue to use metaphors that are not applicable (chess is a slow played 1v1 strategy game with low mechanical skill, lol a fast paced 5v5 mechanically intensive game). Whereas LoL is team played strategy game which "borrowed" is ranking system (ELO/MMR) from chess in the first place ... yeah, very irrelevant indeed my choice of example ... sure thing ... > If you don&#x27;t like the game, %%%% off. The game is still good and the playerbase is very "amusing" to me ... the marketing sucks, but that is just another source of amusement as far as I am concerned, so why would I go .?.
Your first argument is based on number of accounts. That is not what I'm referring to. I said League is the most played game - there are more hours spent playing like than any other game in the world. There are more people online in league at any given than on any other online game in the world. So no I won't re-think the analogy, because you're still wrong. And yes it is irrelevant, league is nothing like chess. A lot of games have ranking systems like chess, doesn't mean the games are anything like each other, doesn't mean the league systems don't have to be adapted to the game.
: > [{quoted}](name=ˉsup,realm=EUW,application-id=NzaqEm3e,discussion-id=84lrorOB,comment-id=00000000000100000001,timestamp=2018-02-05T12:25:55.533+0000) > > That&#x27;s why LoL is the most played game in the world? and the US has the largest military on the planet, that doesn't mean that they know what they are doing with it ... > There is also an argument that says this makes sure people &#x27;deserve&#x27; the elo they reach, and don&#x27;t just get lucky. Yeah, sure ... I do not see chess implementing a division and tier system, so suddenly chess is more "sloppy" than LoL and allows luck .?. > They have to perform to a higher standard than their current elo consistently over a period of time. Remember you don&#x27;t gain and lose the same amount of LP per win/loss either (unless your MMR and elo are the same which is uncommon). Also known as "SPAM SPAM more games for us to show off in the numbers" ... it is basic marketing, dude ... > EDIT: Just to point out, this same system stops you from getting demoted too easily when you have a bad day; but people only like to see one side of the coin. No, I see that side of it and I dislike it as well ... this is the reason why all fifth divisions suck so badly, because they feel safe from demotion ... so, you are silver I trying to climb and the game gives you gold V people that do not care anymore since they are safe ... well, we all know what happens then :) > This happens in psychology in many scenarios where the participants are anonymous, it just so happens that it is very easy to remain anonymous on the internet. But you&#x27;re right. indeed, it is the anonymity and the percieved lack of consequences that are to blame and not the internet per se ... the internet is just the means, the real problem lies within us and the society ... No wonder that exact question (what would you do if you could do anything without repercussions ?) has been around for millenia: https://en.wikipedia.org/wiki/Ring_of_Gyges it is a question that would have been nice if we all could answer it to ourselves ...
> and the US has the largest military on the planet, that doesn't mean that they know what they are doing with it ... My statement was that they use gameplay psychology to attract new players and hook them. LoL being the most played game in the world literally means they succeeded in doing that. Your argument about the US military makes no sense in that context. I can't even be bothered with the rest of your post, because you continue to use metaphors that are not applicable (chess is a slow played 1v1 strategy game with low mechanical skill, lol a fast paced 5v5 mechanically intensive game). If you don't like the game, %%%% off.
: Silver Morde ADC looking for Support
I've added you on a smurf, this looks fun.
Shukr4n (EUW)
: it s not a matter of taste. it s a matter of coherency. assassins? put vayne and twitch.
Vayne and Twitch need at least 2 items before they even start to become assasin-like. The cost of those items is around 5200 gold. They really don't fit into the game mode at all.
Saibbo (EUW)
: Sometime they are better staying afk than feeding : http://oi67.tinypic.com/16iaydl.jpg You'd find a good duo in mid/top so at least 1 lane is covered
... yeah I'm reaching out to some Jungle friends.
Jade Queen (EUNE)
: > [{quoted}](name=ˉsup,realm=EUW,application-id=39gqIYVI,discussion-id=Y2QB1d4T,comment-id=00040000,timestamp=2018-02-08T20:27:25.501+0000) > > Uhm what exactly does the pic you posted have to do with my games from today? It&#x27;s not even from my op.gg Just an example, i see you gave your op.gg and that's alright. It just seems kinda odd you post your games, but not the elo of your enemies/teammates. I mean a dia can feed just as well as a bronze. That won't say much imo. NOT stating rank will determine your win, but it certainly shows a tendency how are the ratios and the chances of winning on the two sides. You know just common sense. peace{{sticker:slayer-jinx-catface}}
I just didn't think it was relevant, given that I'm complaining about losing; if enemy is higher rank then that could explain it, if enemy is lower rank I don't understand why I have 2/12 Diana mid laner vs Kata. You know? Also season only recently started and a lot of people are currently outside of their rank.
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ˉˉsorry

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