: Diamonds are one of the best players I've encountered
depends, if you think you'll fight him over a long time yes, if you want to burst him as an ad assassin rather not unless you are late in the game...
: For {{champion:238}} : Dodge Q/Build tanky/{{item:2420}} to avoid ult For {{champion:11}} : Don't let him get fed early, Hard CC makes him useless, especially in teamfights For {{champion:86}} : Is easily harassed by ranged champs, especially those with disengages, he offers no peel in a teamfight except for a very brief silence. Also {{item:3153}} For {{champion:17}} : {{item:3194}} For {{champion:122}} : {{item:3123}} For {{champion:21}} : Hard CC to stop her ult, or {{summoner:4}}
Probably mf in lane. Don't be behind your minions, don't give her kills early.
ΓΘΝIΝ (EUW)
: I support LS' opinion on champion balancing. And you should too!
I agree to an extend; the balance history in league was usually to nerf the top champions which has continiously decreased the overall powerlevel in league. Simulatiously the modern kits have become much better at doing what the champion is supposed to do, which led to the same champions being played competetively because they just are safe or more effective compared to the alternatives. That's why so many descrepencies are visible between soloQ and competetive. However just buffing champions and creating hard counters is dangerous, especially for high end soloQ. This would mean that everytime you have to blindpick a champion your opponent can counter it. LS mentions that teamcomposition counterpicks should be implemented, but i doubt that this has a great effect on soloQ compared to the lane hard-counters. I'd find it also very interesting and healthy for league if riot would decide to add "creativity" to champions, similar to volibear's e knockback that they have added. Similarly they also could add an animation cancel such as graves used to have, that way some champions would gain burst damage which might help in matchups. (it was a good thing that they removed it from graves because he had too high of a burst)
Pixelbits (EUW)
: How do I get hextech keys without buying them?
The higher your honor level is the faster you get the keys i think
: Why do i get 15 lp when i win in ranked
You are playing a lot of supports. Especially yuumi shouldn't be played in low elo, this is because half of the low elo adc's actually can't carry. Learn to play a lane such as midlane, toplane and from that position you can climb if you are good. Playing yuumi in low elo relies on your teammates too much, you can't engage on your own, you have poke but worse than that of brand, you can heal your adc too but that doesn't matter. Play annie, jax (which you do, good stuff), and other champions that rely on decision making so that you can climb and learn the game
: Green Smite
Well first of all, you can abuse the trinket swaping (after you use both ward charges change to the red trinket, the cooldown is shared in % !!! and therefore you don't have to wait about 3 minutes for both charges but only 75 seconds) and the problem with the green smite is competetive, too much vision.
: > [{quoted}](name=ActualObama,realm=EUW,application-id=39gqIYVI,discussion-id=LbmWXaOH,comment-id=0003,timestamp=2019-07-24T07:56:39.584+0000) > > Is there a single thread without white knights on a payroll? > I've just described with numbers that getting champions is slower, you still defend BE.. Okay so I sat down and actually took the time to do the maths. Frist of all, you used to get 150 IP for the first win, not the 300-350 you claimed in your post (see the patch history https://leagueoflegends.fandom.com/wiki/First_Win_of_the_Day). tl;dr In the leveling process to 30 you get more than 60% MORE BE than the old system would have given you in IP. Always choosing the most expensive Champions will give you ALMOST QUADRUPLE the BE of what you would have gotten in IP. So I will make the following assumptions; 1. Until Level 15, Coop vs AI Intermediate is played. You get normal Draft at level 10 but the first win isn't avaiable until level 15. Playing other modes from 10-15 doesn't matter all too much in the grand scheme of things. 2. Starting level 15 you play 3 games of normal Draft everyday and win at least one of them; over severaI days I assume a 50% winrate and average game length of 30 minutes. So let's start. To get to level 10 you will need 3360 XP and a further 4896 until level 15. A Coop vs AI game with an average length of 22 minutes will grant you roughly 150 XP [exact: (22x60x0.0825 + 4.95)/0.75 = 151.8 ], so you will need to play 23 games to reach level 10. Starting level 10, you will only get 90% XP from those bot games, so you will get only 135 XP (136.6 exact) per game. This means you will need to play another 36 games to reach level 15. So now the first win becomes avaiable. You play 3 games of Normal Draft a day, so averaging win and loss XP gains you will get roughly 180 XP per game [ (30x60x0.1 + 6) = 186 ] which yields 3x180 + 400 = 940 XP and 50 BE each day. You need 40,560XP to reach level 30; since you are already level 15, it's 40,560 - 8,256 = 32,304 XP, so it will take you 35 days to reach level 30. In that time you have earned 50 x 35 = 1750 BE through the first win mission. (I took all numbers from https://leagueoflegends.fandom.com/wiki/Experience_(summoner)) Now we take into account the login and level up rewards. According to the official Support site on rewards, you get a total of 25,010 BE by leveling up (assuming you disentchante ALL shards you get) and Champions worth 11,550 - 31,800 BE depending on who you chose. All in all you get 26,760 BE you can spend freely and at least 11,550 in champions. This is NOT counting the Glorious Champion Capsule you receive at level 30 since I have no reliable Info on the drop chances of those capsules. I'd assume it will translate in at least 2000 BE. This is the new system. Let's look at what the old system would have given to the same player. We had a total of 23 + 36 = 59 games to level 15, 35 x 3 = 105 additional games to level 30 and 35 First Win of the Day boni. According to https://leagueoflegends.fandom.com/wiki/Influence_Points, we get 7+2.312x22 = 57.864 IP for the Bot games before lvl 10 and 7+1.965x22 = 50.23 IP for the games between 10 and 15. This means we get roughly 58 x 23 + 50 x 36 = 3134 IP by level 15. Now we starts playing normal Draft and averaging over win and loss we get 17 + TIME/min x 1.86 IP per game which means 73 IP per game. So we end up with 3 x 73 + 150 = 368 IP every day. The total IP gain up until level 30 ends up being: 3134 + 35 x 368 = 16,014 IP. Thus, even if we ignore the Glorious Champion Capsule and the champions worth up to 30,000 BE (!!!), you get 26,760 BE now while the old system only gave you 16,014 IP. So at least for the leveling process the new system is A LOT more beneficial than the old one; it's not even close. If we include the BE worth of the Champions you get we can easily say that the new system genererates DOUBLE the BE you got from the old system.
AND you get championshards from chests every now and then. Good maths
BangRos (EUNE)
: Is shaco agood champion right now s9
Shaco is a champion that can look broken in the right hands, but you need to play many games on him to understand what you can and can't do. He is fun to play so maybe you can pick him up and find some fun playing him :). Best would be to look how shaco mains play him, so that you know where to set up boxes etc .
: thats what i thought, but he did that 3 times in the game, and tbh he was the only champ to do that. Yeah btw, I confused heca's E with Q but I meant the dash
> [{quoted}](name=StunnerMan,realm=EUW,application-id=39gqIYVI,discussion-id=9yf32TRx,comment-id=00000000,timestamp=2019-07-24T10:35:51.134+0000) > > thats what i thought, but he did that 3 times in the game, and tbh he was the only champ to do that. > Yeah btw, I confused heca's E with Q but I meant the dash I think it is intended to work this way ;)
: Looking at the PBE changes makes me puke.
Maybe they really want to push a champion into "op" state to shake up the meta. Especially since worlds is coming around the corner. Karma for example was buffed, gianed 4% winrate, nerfed and she still has the winrate. Maybe they also want to push some champions into the "proplayer champion pool" so that these champions get played in worlds.
: Why did Swain get buffed?
Problem is, his ult was fine in the laningphase but as soon as teamfights came he can't get the stacks easily. If you hit your e-w-passive combo you pretty much started the fight already and then your ult has only 2 stacks for the teamfight. So changing the ult that it doesn't rely on the stacks is a great idea. Before the rework his midgame was godlike but lategame he'd get basically oneshot before he could get his ult off (that has only two to four stacks...). The change and buff was a good idea, he lacked in the lategame where he is supposed to be strong. Also, if you didn't notice, they nerfed his damage from the ultimate :).
: Gnar's E
do you mean hecarim's e, the dash attack? I think gnar's hop is interruptable by cc and is intended to do that.
Ardent loli (EUNE)
: About Aatrox rework
I think they nailed the revenge demon that cleaves through many enemies in one strike much better with the current version of aatrox compared to the old one. It doesn't make sence to remove the revieve from a lore perspective so i'd like to give him this back in a more balanced form if possible. His old version was also heavily underplayed and the only reason why he recieved so much backlash when he was reworked is that aatrox surprisingly became meta, since his release almost noone played him after they nerfed his revive back then (he was played in pro because of his old bloodwell passive which was then nerfed..). If it wasn't for his peak before his rework i am sure he'd be recieved much better, I like the current one.
Memeless (EUNE)
: Varus is weak
play him more and you have to know what he does before you write on the forums..., he has high damage and good range but is very squishy as a trade off. his wq does so much damage against low hp enemies and usually he either carries hard or feeds hard, there is no inbetween
: Qiyana is useless in base
That's just how she works, she is restricted by where the fight takes place.
: dude its legit flat 1 damage
> [{quoted}](name=Gíorno Giovanna,realm=EUNE,application-id=39gqIYVI,discussion-id=NqP5XAfR,comment-id=00060000,timestamp=2019-07-19T20:23:47.520+0000) > > dude its legit flat 1 damage I feel like the initial change was already a nerf to his passive :D yea that nerf is compleatly bs
: Minion block
Imagine there would be no minionblock: you could stand inside a minion and basically dodge every skillshot just by moving inside the minion. This is especially problematic in a melee vs ranged matchup, the melee is getting zoned but can't hit his skillshots because the ranged toplaner can just walk over the minion. If you have minionblock the enemy already has to stand further back right. Now the more important reason, the enemy can stand on the minion and then what do you leftclick? 50% the minion for the lasthit and 50% the enemy? You could lose so much lasthits and even get minionagro because of that.
: Yasuo op
Yasuo players usually play him a lot, they probably understand this champ better than the players playing against him which is his main strenght. Yasuo also has a strong laningphase which is underestimated because you'd expect a lategame melee dps champion would have a weak earlygame. This combined leads to early advantages and then snowballs into game wins. But remember, for every game they win they also feed just as much. They would climb in elo if they wouldn't.
: I get huge fps drops since the new patch
I also had fps drops, but mostly the disconnects at the start of the game annoy me more. They will probably fix these issues over some time.
: I need help understanding Riot balance team
Maybe corrupting pot proc healed you when you had 4 base on his passive or someone laned against kaisa and suddenly his q didn't kill fizzyboi anymore. I like what riot does most of the time but this change is questionable
Evoki11 (EUNE)
: Patch 9.14 bug list
Scoliidae (EUW)
: Avoid Hecarim dash?
you can cc him before he gets melee to you, morgana shield stops the dash
: wait, what is the bug?
> [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=5Ek2MXVg,comment-id=0000,timestamp=2019-07-18T11:23:55.387+0000) > > wait, what is the bug? projectiles are sometimes not blocked correctly. If the projectile is midflight it has a almost a 50% chance to go through the wall, if you are fast enough to create it before they finish their animation it should be blocked correctly
: Aatrox drew his last breath today
get a grip, if he is too weak they will buff him. Same with galio, they just wanna see if he will become the midlane monster again and if not they will buff him
Hopy (EUW)
: Why are people suddenly building Ravenous instead of Titanic?
titanic is good for all ins while ravenous is good for splitpushing (you can heal of minions after trades effectively and you get that extra auto). Some champions go ravenous because they can use it as an animation cancel (renek, riven, camille etc)
Zounatic (EUW)
: AP Bruiser Morgana (Top Lane)
The problem is that toplane is a long lane and morgana wants to push you in early in the game by maxing her w and she has a short autoattack range. This means she can be ganked easily and made useless, unless your opponents jungler is just not ganking i wouldn't go toplane with her. By the same argument you could take any character toplane and some do work, azir was played toplane recently (lcs though). In the midlane she can afk push and dodge ganks by walking to her tower with her shield on. I am certain you can try that build in the midlane.
: Still waiting on mastery 8
they already did that, previously you could only get to tier 5 and they included tier 6 and 7... i doubt they'll add tier 8 to it
: Funny how people call Jax a lategame champ but he gets unkillable from reaching lvl 6
spear of sojin just breaks his dodge and makes him too strong in teamfights/duells...
RougeKat (EUW)
: September Event
probably 10 year riotgames :)
Aces High (EUW)
: Revert Morde
Similar skillset maybe, they can recycle old abilities so chances are they might in the future. I doubt the ult is coming back though because of all the bugs it brought.
: I don't agree with you on that one. Riot purposely included TFT in the league client. They also called it a "game mode" instead of a new game and they clearly said that they want to integrate everything into 1 streamline experience. And completely separating TFT is the opposite of that. I really understand where you're coming from, but think about it. In the long term (after all the TFT hype disappear) when people will have the choice to play come classic game modes to gain exp/be and buy new champs or play TFT, I'm pretty sure they'll go for classic game modes. Playing TFT don't help you advance and it's like wasted time (in term of advancement) as a league player. People constantly want to level up and buy new champs, and since they can't do that in TFT, they will just let it down after a certain time. Maybe not give exp/BE directly, but they need to integrate some rewards related to classic modes. I don't know, maybe "Upgrade X champ 50 times to 3 stars will give you it's shard" or any other way. Isolating the game mode will kill it in my opinion over the long run. As a side note, the current pass is also really bad since it only gives icons and emotes. So again, no real progression that will make keep you coming back to the mode.
> [{quoted}](name=Doom emissary,realm=EUW,application-id=39gqIYVI,discussion-id=QE5ELloh,comment-id=0003,timestamp=2019-07-08T14:23:54.725+0000) > > I don't agree with you on that one. > Riot purposely included TFT in the league client. They also called it a "game mode" instead of a new game and they clearly said that they want to integrate everything into 1 streamline experience. > > And completely separating TFT is the opposite of that. I really understand where you're coming from, but think about it. In the long term (after all the TFT hype disappear) when people will have the choice to play come classic game modes to gain exp/be and buy new champs or play TFT, I'm pretty sure they'll go for classic game modes. Playing TFT don't help you advance and it's like wasted time (in term of advancement) as a league player. People constantly want to level up and buy new champs, and since they can't do that in TFT, they will just let it down after a certain time. > > Maybe not give exp/BE directly, but they need to integrate some rewards related to classic modes. I don't know, maybe "Upgrade X champ 50 times to 3 stars will give you it's shard" or any other way. > Isolating the game mode will kill it in my opinion over the long run. > > As a side note, the current pass is also really bad since it only gives icons and emotes. So again, no real progression that will make keep you coming back to the mode. I feel like the inclusion into the league client doesn't divide the playerbase too much and you can change to another gamemode once you get fed up with league. Yea they need to figure out how to combine them and make it worth playing it, but then again there are dedicated players that do enjoy tft and with the inclusion of ranked it might get a huge boost. Since they also plan on patching regularly i don't think tft will be very unpopular.
lrelià (EUW)
: Help meee
How are your games going generally then? Some general tipps: Are you dying early? - Get a champion and play it more often then, best would be to use a champion that is easy to execute on like annie, garen, ashe etc. That way your shotcalling also improves. Also maybe you are not playing to your best ability if you are dying early (bad trades, overstaying etc). Is there someone feeding in your games? - Use teleport and use it to countergank the botlane or toplane, use the f1-f5 keys to check on them regularly and if your enemy adc is about to overextend you can teleport to get kills/ prevent kills etc. Just be careful so you don't teleport into a lost fight. Are you losing long games? - Play a champion that is easy to execute on. I feel like in lower elo there is a debuff where your chances to win go down the longer the game goes on because the champion might be too hard. Therefore if your opponent has a hard champion to play, such as irelia, akali etc it is a good idea to extend the game :).
: Difficult top lane champs
GP, Fiora, Irelia, Akali, Aatrox, Jayce, Sylas to some extend, Yasuo you can also go vayne toplane, similar to jayce she isn't that hard in lane but hard outside of it. GP can be really easy if your opponent is bad, but if your opponent knows how to play against him he can be hard especially with his combos, fiora doesn't seem that hard at first but you have to know when to fight and when not, irelia requires creativity in her plays and so does sylas, akali is not that hard in the laningphase just remember her range on her q but her teamfights are sometimes hard to pull off, aatrox has a higher skillfloor but not a high ceiling imo, yasuo is hard to hypercarry with
Dewritoes (EUW)
: HOT TAKE: I don't think you should get Blue Essence for playing TFT.
I agree completely, this game has nothing to do with the main game besides the shared universe... I think this also ties to the ranked rewards, I don't think you should get a victorious skin for getting a high rank in tft, and viceversa (if they will include ranked rewards for tft).
: Sad to say but Katarina is way easier than Qiyana. You can learn Katarina combos (the only one) in like 5-10 min in Practice Tool. After you are good to go and after 15 games you have nothing to learn anymore about Katarina. Katarina combo: Q on the minion in the front of the enemy, E on the enemy and press fast W to walk to the dagger dropped by your Q, walk to the dagger dropped by your W, E on the enemy and press R. If something went wrong you just retreat in the middle of the combo and you just wasted your W and E and some HP, but the enemy wasted something too.
> [{quoted}](name=TheToysTracker,realm=EUW,application-id=39gqIYVI,discussion-id=o4eMmJWA,comment-id=00000000000000010000,timestamp=2019-07-07T08:16:30.086+0000) > > Sad to say but Katarina is way easier than Qiyana. You can learn Katarina combos (the only one) in like 5-10 min in Practice Tool. After you are good to go and after 15 games you have nothing to learn anymore about Katarina. > > Katarina combo: Q on the minion in the front of the enemy, E on the enemy and press fast W to walk to the dagger dropped by your Q, walk to the dagger dropped by your W, E on the enemy and press R. If something went wrong you just retreat in the middle of the combo and you just wasted your W and E and some HP, but the enemy wasted something too. Katarina isn't about combos, her combo with gunblade is probably the most of a combo you'll have (there are videos on yt if you are interested). Katarina is about fast reactions and knowledge when to go in. Qiyana also has fast combos, but it's less intense than katarina's resets, she does require a lot of decision making on the spot and they have to be correct (which element etc.). Riven might be mechanically more intense than Qiyana because of how perfected your combos can be, but requires less decision making. Maybe Qiyana isn't as broken as Riven and kata were when they were released, which is why she is getting this little attention right now. She is strong but i don't think she has a much higher powerlevel than other ad casters, just different spikes. She may have a too strong early game for how strong her lategame truly is.
: Picking Qiyana especially first timing in ranked is literally griefing.
There you go: 49% wr in high elo already. She scales pretty well into the lategame for an ad assassin and is very slippery in the right hands. Her damage maybe isn't as fast as zed's damage, similar to akali. She has more counterplay than akali had so i don't think she is broken, she is just good. https://www.leagueofgraphs.com/champions/builds/qiyana/master
Seeko94 (EUNE)
: TFT Ranked Rewards
Tft has nothing to do with SR, the rewards should be split. Maybe the reward might be a little legend or something similar.
: Can we get a visual rework for Mega Gnar on the Dino Gnar skin?
Dino gnar looking old... it's a feature :D
: Is it okay for a support to intentionally steal kills?
as an adc it's important to "learn to lasthit" ;)
: nasus is aids to play against, here's why
nasus is just very boring to play against because after lvl 6 he beats most champions in a 1v1 and all he will want to do is stack that q.. if you are a good gankplank you can outscale him and be more useful in teamfights or if you pick a bruiser you can beat him before level 6
253IQ (EUW)
: Nerf Vayne
okay wth is wrong with you, play her against some sivir yuumi lane or draven + something and then tell me how op she is in laningphase xD her redeeming quality is when she gets bork she can 1v1 you. she was designed as a marksman assassin, she was designed to 1v1 people. there are much harder carries that do aoe damage and can duel bruisers (kaisa comes to mind, which is fine.. she was intended to be a hypercarry such as vayne). her problem is that she can go toplane because she is designed to 1v1 and she can use her e as a disengage, but hey dear toplaners that are complaining here because she beat you in your soloq games, get better. she doesn't have the burst of a riven or a renekton in the laningphase. just learn to beat her, its just a teemo 2.0.
PKLark90 (EUNE)
: TFT Pyke
agreed
: Can these situational mechanics just go away already?
but after 20 minutes renekton isn't a champion anymore, unless he got kills on him. The w mechanic would atleast give him something after the laningphase
: Help with jungle
Jungle in lower elo is pretty much 'just' ganking and farming the camps. The higher you climb the more you have to understand the laningmechanics, when you can invade, when you have to go to a lane and help to shove it, when you have to give up a buff because your laners are pushed under tower etc.. But really you could improve the most when you rewatch your games, check what your opponent makes and where he paths through. Some questions you can answer for yourself: Do the junglers you face do a similar first clear? How could you get an advantage of that (steal a buff, camp in the early game for example)? What kind of champions are you playing and what are their/your strenghts, are you good in teamfights or ganking or are you playing shyvanna that outscales the enemy jungler? What are your win conditions in a team comp, do you need the fed caitlyn or can your irelia and vladimir carry the game. How and when did you gank? Have you been in the proximity of the lane that is struggeling (before it gets killed): for example your toplaner is chunked and gets pushed under tower, your opponents' toplaner and jungler could dive him but if you are there to protect him the kill can't happen and he can reset. Did your jungle ganks work? Where do your opponents ward usually? Where can your champion path through to gank the lane? What is the correct timing, you did get a kill but how is the lanestate after that (this matters a lot as your laner might be behind after a successful gank if he misses a lot of minion xp). What objectives were you able to secure with your team? Do your teammates follow your calls? Can you rely on your team to help you in your jungle or do you have to give up a jungle skirmish so you don't die? And probably the most important tipp, know your limits. You usually can't 1v2 a fed enemy darius or illaoi so try to stay on the other side of the map.
: > [{quoted}](name=AiFted,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=000700000000,timestamp=2019-07-04T14:37:38.459+0000) > > well probably harder than garen, missfortune, annie, mordekaiser, hecarim, ahri, ammumu, alistar, brand, bard, blitzcrank, braum, tk, camille, cho.. etc. > > Also if you really can't keep her contained in a 1v5 you are either really behind as a team, drafted badly (no cc), are intoxicated or you couldn't predict where she'd roll. She is not undamageable only invisible, so get a sweeper and use some aoe abilities on her. it is really not that hard... Or you don't understand High ELO teamfighting where the 2 bruisers and the support focus on peeling the ADC? Those champions you listed are only found in low ELO most of the time, they also have nothing to do with vayne. Theyr "skill caps" are low, yes, but they're not obnoxiously broken nor are they pick or ban in high ELO. If you can't see the issue in Vayne, you really have no idea what the current state of the game is or just play her yourself.
> [{quoted}](name=RespectfuIRobbie,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=0007000000000000,timestamp=2019-07-04T14:41:11.726+0000) > > Or you don't understand High ELO teamfighting where the 2 bruisers and the support focus on peeling the ADC? > > Those champions you listed are only found in low ELO most of the time, they also have nothing to do with vayne. Theyr "skill caps" are low, yes, but they're not obnoxiously broken nor are they pick or ban in high ELO. > > If you can't see the issue in Vayne, you really have no idea what the current state of the game is or just play her yourself. alright go get that sweet elo if you think she is that good
: > [{quoted}](name=AiFted,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=0006000000010000,timestamp=2019-07-04T14:05:11.164+0000) > > Yea well, as you said in your last post, it is most effective against tanks, not squishies. Also I don't think that you can really build enough resistances against the hybrid damage from kaisa. Vayne was made to win almost every 1v1 because she is the only hypercarry with a stun, so don't 1v1 her and you are fine. > > I can only understand your frustration with her if you are a kalista main, because that matchup is tilting. Can you hear yourself talking? "Don'T 1v1 hEr AnD yoU aRe FinE" Then when am I supposed to fight her? When she has a team that can protect her? When her support is nearby? When she's invisible? Oh wait definitely when I'm glued to a wall for 3 seconds without being able to play the game and getting chunks of my hp taken every 2 autos. "JuST wAit FoR hEr TO bE alOne" Yeah because every good ADC player goes picking flowers alone around the map, sure man
> [{quoted}](name=RespectfuIRobbie,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=00060000000100000002,timestamp=2019-07-04T14:29:47.398+0000) > > Can you hear yourself talking? "Don'T 1v1 hEr AnD yoU aRe FinE" > Then when am I supposed to fight her? > > When she has a team that can protect her? > When her support is nearby? > When she's invisible? > Oh wait definitely when I'm glued to a wall for 3 seconds without being able to play the game and getting chunks of my hp taken every 2 autos. > > "JuST wAit FoR hEr TO bE alOne" > > Yeah because every good ADC player goes picking flowers alone around the map, sure man maybe in teamfights you are equally protected and as jinx you are a harder hypercarry than she is, aoe crits and easier to play
: > [{quoted}](name=AiFted,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=0007,timestamp=2019-07-04T14:14:52.304+0000) > > also i don't understand why every bruiser should be able to strictly 1v1 every marksman in the game, especially if it is as mechanically difficult as vayne Did this man just say Vayne is mechanically difficult
> [{quoted}](name=RespectfuIRobbie,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=00070000,timestamp=2019-07-04T14:27:52.464+0000) > > Did this man just say Vayne is mechanically difficult well probably harder than garen, missfortune, annie, mordekaiser, hecarim, ahri, ammumu, alistar, brand, bard, blitzcrank, braum, tk, camille, cho.. etc. Also if you really can't keep her contained in a 1v5 you are either really behind as a team, drafted badly (no cc), are intoxicated or you couldn't predict where she'd roll. She is not undamageable only invisible, so get a sweeper and use some aoe abilities on her. it is really not that hard...
253IQ (EUW)
: Nerf Vayne
also i don't understand why every bruiser should be able to strictly 1v1 every marksman in the game, especially if it is as mechanically difficult as vayne
: i don't know how people think that vaynes W is only effective against tanks. If that was the case Fiora also should lose every single bruiser match up in the game later on because their not tanks but somehow she wins them. 14% max health true dmg become 14% of the max health against anyone they don't need to be tanks for it to be effective it has the same effect on anyone it only procs more often vs tanks
> [{quoted}](name=PaG VentusKing,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=00060000000100000000,timestamp=2019-07-04T14:07:30.317+0000) > > i don't know how people think that vaynes W is only effective against tanks. If that was the case Fiora also should lose every single bruiser match up in the game later on because their not tanks but somehow she wins them. 14% max health true dmg become 14% of the max health against anyone they don't need to be tanks for it to be effective it has the same effect on anyone it only procs more often vs tanks ii grouped bruisers and tanks in the same category, they do build a lot of health after all but almost no resistances. titanic hydra, steracs etc. I means squishies as in syndra etc. Obviously 14% health damage scales with how much health you build, not resistances.
253IQ (EUW)
: 1v1 me ? she can 2v5 me lol with a support .
> [{quoted}](name=253IQ,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=00050000,timestamp=2019-07-04T14:03:42.460+0000) > > 1v1 me ? she can 2v5 me lol with a support . Well if she gets fed yes, but then again almost every hypercarry can do that. Twitch can 1v5, same with kaisa. https://www.youtube.com/watch?v=tGGeiCiCtak See this is a real hypercarry.
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AiFted

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