Wits End (EUNE)
: About Aatrox rework
I think they nailed the revenge demon that cleaves through many enemies in one strike much better with the current version of aatrox compared to the old one. It doesn't make sence to remove the revieve from a lore perspective so i'd like to give him this back in a more balanced form if possible. His old version was also heavily underplayed and the only reason why he recieved so much backlash when he was reworked is that aatrox surprisingly became meta, since his release almost noone played him after they nerfed his revive back then (he was played in pro because of his old bloodwell passive which was then nerfed..). If it wasn't for his peak before his rework i am sure he'd be recieved much better, I like the current one.
Memeless (EUNE)
: Varus is weak
play him more and you have to know what he does before you write on the forums..., he has high damage and good range but is very squishy as a trade off. his wq does so much damage against low hp enemies and usually he either carries hard or feeds hard, there is no inbetween
: Qiyana is useless in base
That's just how she works, she is restricted by where the fight takes place.
: dude its legit flat 1 damage
> [{quoted}](name=Gíorno Giovanna,realm=EUNE,application-id=39gqIYVI,discussion-id=NqP5XAfR,comment-id=00060000,timestamp=2019-07-19T20:23:47.520+0000) > > dude its legit flat 1 damage I feel like the initial change was already a nerf to his passive :D yea that nerf is compleatly bs
: Minion block
Imagine there would be no minionblock: you could stand inside a minion and basically dodge every skillshot just by moving inside the minion. This is especially problematic in a melee vs ranged matchup, the melee is getting zoned but can't hit his skillshots because the ranged toplaner can just walk over the minion. If you have minionblock the enemy already has to stand further back right. Now the more important reason, the enemy can stand on the minion and then what do you leftclick? 50% the minion for the lasthit and 50% the enemy? You could lose so much lasthits and even get minionagro because of that.
: Yasuo op
Yasuo players usually play him a lot, they probably understand this champ better than the players playing against him which is his main strenght. Yasuo also has a strong laningphase which is underestimated because you'd expect a lategame melee dps champion would have a weak earlygame. This combined leads to early advantages and then snowballs into game wins. But remember, for every game they win they also feed just as much. They would climb in elo if they wouldn't.
: I get huge fps drops since the new patch
I also had fps drops, but mostly the disconnects at the start of the game annoy me more. They will probably fix these issues over some time.
: I need help understanding Riot balance team
Maybe corrupting pot proc healed you when you had 4 base on his passive or someone laned against kaisa and suddenly his q didn't kill fizzyboi anymore. I like what riot does most of the time but this change is questionable
Evoki11 (EUNE)
: Patch 9.14 bug list
Scoliidae (EUW)
: Avoid Hecarim dash?
you can cc him before he gets melee to you, morgana shield stops the dash
: wait, what is the bug?
> [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=5Ek2MXVg,comment-id=0000,timestamp=2019-07-18T11:23:55.387+0000) > > wait, what is the bug? projectiles are sometimes not blocked correctly. If the projectile is midflight it has a almost a 50% chance to go through the wall, if you are fast enough to create it before they finish their animation it should be blocked correctly
: Aatrox drew his last breath today
get a grip, if he is too weak they will buff him. Same with galio, they just wanna see if he will become the midlane monster again and if not they will buff him
Hopy (EUW)
: Why are people suddenly building Ravenous instead of Titanic?
titanic is good for all ins while ravenous is good for splitpushing (you can heal of minions after trades effectively and you get that extra auto). Some champions go ravenous because they can use it as an animation cancel (renek, riven, camille etc)
Zounatic (EUW)
: AP Bruiser Morgana (Top Lane)
The problem is that toplane is a long lane and morgana wants to push you in early in the game by maxing her w and she has a short autoattack range. This means she can be ganked easily and made useless, unless your opponents jungler is just not ganking i wouldn't go toplane with her. By the same argument you could take any character toplane and some do work, azir was played toplane recently (lcs though). In the midlane she can afk push and dodge ganks by walking to her tower with her shield on. I am certain you can try that build in the midlane.
: Still waiting on mastery 8
they already did that, previously you could only get to tier 5 and they included tier 6 and 7... i doubt they'll add tier 8 to it
: Funny how people call Jax a lategame champ but he gets unkillable from reaching lvl 6
spear of sojin just breaks his dodge and makes him too strong in teamfights/duells...
RougeKat (EUW)
: September Event
probably 10 year riotgames :)
: Revert Morde
Similar skillset maybe, they can recycle old abilities so chances are they might in the future. I doubt the ult is coming back though because of all the bugs it brought.
: I don't agree with you on that one. Riot purposely included TFT in the league client. They also called it a "game mode" instead of a new game and they clearly said that they want to integrate everything into 1 streamline experience. And completely separating TFT is the opposite of that. I really understand where you're coming from, but think about it. In the long term (after all the TFT hype disappear) when people will have the choice to play come classic game modes to gain exp/be and buy new champs or play TFT, I'm pretty sure they'll go for classic game modes. Playing TFT don't help you advance and it's like wasted time (in term of advancement) as a league player. People constantly want to level up and buy new champs, and since they can't do that in TFT, they will just let it down after a certain time. Maybe not give exp/BE directly, but they need to integrate some rewards related to classic modes. I don't know, maybe "Upgrade X champ 50 times to 3 stars will give you it's shard" or any other way. Isolating the game mode will kill it in my opinion over the long run. As a side note, the current pass is also really bad since it only gives icons and emotes. So again, no real progression that will make keep you coming back to the mode.
> [{quoted}](name=Doom emissary,realm=EUW,application-id=39gqIYVI,discussion-id=QE5ELloh,comment-id=0003,timestamp=2019-07-08T14:23:54.725+0000) > > I don't agree with you on that one. > Riot purposely included TFT in the league client. They also called it a "game mode" instead of a new game and they clearly said that they want to integrate everything into 1 streamline experience. > > And completely separating TFT is the opposite of that. I really understand where you're coming from, but think about it. In the long term (after all the TFT hype disappear) when people will have the choice to play come classic game modes to gain exp/be and buy new champs or play TFT, I'm pretty sure they'll go for classic game modes. Playing TFT don't help you advance and it's like wasted time (in term of advancement) as a league player. People constantly want to level up and buy new champs, and since they can't do that in TFT, they will just let it down after a certain time. > > Maybe not give exp/BE directly, but they need to integrate some rewards related to classic modes. I don't know, maybe "Upgrade X champ 50 times to 3 stars will give you it's shard" or any other way. > Isolating the game mode will kill it in my opinion over the long run. > > As a side note, the current pass is also really bad since it only gives icons and emotes. So again, no real progression that will make keep you coming back to the mode. I feel like the inclusion into the league client doesn't divide the playerbase too much and you can change to another gamemode once you get fed up with league. Yea they need to figure out how to combine them and make it worth playing it, but then again there are dedicated players that do enjoy tft and with the inclusion of ranked it might get a huge boost. Since they also plan on patching regularly i don't think tft will be very unpopular.
lrelià (EUW)
: Help meee
How are your games going generally then? Some general tipps: Are you dying early? - Get a champion and play it more often then, best would be to use a champion that is easy to execute on like annie, garen, ashe etc. That way your shotcalling also improves. Also maybe you are not playing to your best ability if you are dying early (bad trades, overstaying etc). Is there someone feeding in your games? - Use teleport and use it to countergank the botlane or toplane, use the f1-f5 keys to check on them regularly and if your enemy adc is about to overextend you can teleport to get kills/ prevent kills etc. Just be careful so you don't teleport into a lost fight. Are you losing long games? - Play a champion that is easy to execute on. I feel like in lower elo there is a debuff where your chances to win go down the longer the game goes on because the champion might be too hard. Therefore if your opponent has a hard champion to play, such as irelia, akali etc it is a good idea to extend the game :).
: Difficult top lane champs
GP, Fiora, Irelia, Akali, Aatrox, Jayce, Sylas to some extend, Yasuo you can also go vayne toplane, similar to jayce she isn't that hard in lane but hard outside of it. GP can be really easy if your opponent is bad, but if your opponent knows how to play against him he can be hard especially with his combos, fiora doesn't seem that hard at first but you have to know when to fight and when not, irelia requires creativity in her plays and so does sylas, akali is not that hard in the laningphase just remember her range on her q but her teamfights are sometimes hard to pull off, aatrox has a higher skillfloor but not a high ceiling imo, yasuo is hard to hypercarry with
Dewritoes (EUW)
: HOT TAKE: I don't think you should get Blue Essence for playing TFT.
I agree completely, this game has nothing to do with the main game besides the shared universe... I think this also ties to the ranked rewards, I don't think you should get a victorious skin for getting a high rank in tft, and viceversa (if they will include ranked rewards for tft).
: Sad to say but Katarina is way easier than Qiyana. You can learn Katarina combos (the only one) in like 5-10 min in Practice Tool. After you are good to go and after 15 games you have nothing to learn anymore about Katarina. Katarina combo: Q on the minion in the front of the enemy, E on the enemy and press fast W to walk to the dagger dropped by your Q, walk to the dagger dropped by your W, E on the enemy and press R. If something went wrong you just retreat in the middle of the combo and you just wasted your W and E and some HP, but the enemy wasted something too.
> [{quoted}](name=TheToysTracker,realm=EUW,application-id=39gqIYVI,discussion-id=o4eMmJWA,comment-id=00000000000000010000,timestamp=2019-07-07T08:16:30.086+0000) > > Sad to say but Katarina is way easier than Qiyana. You can learn Katarina combos (the only one) in like 5-10 min in Practice Tool. After you are good to go and after 15 games you have nothing to learn anymore about Katarina. > > Katarina combo: Q on the minion in the front of the enemy, E on the enemy and press fast W to walk to the dagger dropped by your Q, walk to the dagger dropped by your W, E on the enemy and press R. If something went wrong you just retreat in the middle of the combo and you just wasted your W and E and some HP, but the enemy wasted something too. Katarina isn't about combos, her combo with gunblade is probably the most of a combo you'll have (there are videos on yt if you are interested). Katarina is about fast reactions and knowledge when to go in. Qiyana also has fast combos, but it's less intense than katarina's resets, she does require a lot of decision making on the spot and they have to be correct (which element etc.). Riven might be mechanically more intense than Qiyana because of how perfected your combos can be, but requires less decision making. Maybe Qiyana isn't as broken as Riven and kata were when they were released, which is why she is getting this little attention right now. She is strong but i don't think she has a much higher powerlevel than other ad casters, just different spikes. She may have a too strong early game for how strong her lategame truly is.
: Picking Qiyana especially first timing in ranked is literally griefing.
There you go: 49% wr in high elo already. She scales pretty well into the lategame for an ad assassin and is very slippery in the right hands. Her damage maybe isn't as fast as zed's damage, similar to akali. She has more counterplay than akali had so i don't think she is broken, she is just good. https://www.leagueofgraphs.com/champions/builds/qiyana/master
SaKRaaN (EUNE)
: TFT Ranked Rewards
Tft has nothing to do with SR, the rewards should be split. Maybe the reward might be a little legend or something similar.
: Can we get a visual rework for Mega Gnar on the Dino Gnar skin?
Dino gnar looking old... it's a feature :D
: Is it okay for a support to intentionally steal kills?
as an adc it's important to "learn to lasthit" ;)
: nasus is aids to play against, here's why
nasus is just very boring to play against because after lvl 6 he beats most champions in a 1v1 and all he will want to do is stack that q.. if you are a good gankplank you can outscale him and be more useful in teamfights or if you pick a bruiser you can beat him before level 6
253IQ (EUW)
: Nerf Vayne
okay wth is wrong with you, play her against some sivir yuumi lane or draven + something and then tell me how op she is in laningphase xD her redeeming quality is when she gets bork she can 1v1 you. she was designed as a marksman assassin, she was designed to 1v1 people. there are much harder carries that do aoe damage and can duel bruisers (kaisa comes to mind, which is fine.. she was intended to be a hypercarry such as vayne). her problem is that she can go toplane because she is designed to 1v1 and she can use her e as a disengage, but hey dear toplaners that are complaining here because she beat you in your soloq games, get better. she doesn't have the burst of a riven or a renekton in the laningphase. just learn to beat her, its just a teemo 2.0.
PKLark90 (EUNE)
: TFT Pyke
agreed
: Can these situational mechanics just go away already?
but after 20 minutes renekton isn't a champion anymore, unless he got kills on him. The w mechanic would atleast give him something after the laningphase
: Help with jungle
Jungle in lower elo is pretty much 'just' ganking and farming the camps. The higher you climb the more you have to understand the laningmechanics, when you can invade, when you have to go to a lane and help to shove it, when you have to give up a buff because your laners are pushed under tower etc.. But really you could improve the most when you rewatch your games, check what your opponent makes and where he paths through. Some questions you can answer for yourself: Do the junglers you face do a similar first clear? How could you get an advantage of that (steal a buff, camp in the early game for example)? What kind of champions are you playing and what are their/your strenghts, are you good in teamfights or ganking or are you playing shyvanna that outscales the enemy jungler? What are your win conditions in a team comp, do you need the fed caitlyn or can your irelia and vladimir carry the game. How and when did you gank? Have you been in the proximity of the lane that is struggeling (before it gets killed): for example your toplaner is chunked and gets pushed under tower, your opponents' toplaner and jungler could dive him but if you are there to protect him the kill can't happen and he can reset. Did your jungle ganks work? Where do your opponents ward usually? Where can your champion path through to gank the lane? What is the correct timing, you did get a kill but how is the lanestate after that (this matters a lot as your laner might be behind after a successful gank if he misses a lot of minion xp). What objectives were you able to secure with your team? Do your teammates follow your calls? Can you rely on your team to help you in your jungle or do you have to give up a jungle skirmish so you don't die? And probably the most important tipp, know your limits. You usually can't 1v2 a fed enemy darius or illaoi so try to stay on the other side of the map.
: > [{quoted}](name=AiFted,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=000700000000,timestamp=2019-07-04T14:37:38.459+0000) > > well probably harder than garen, missfortune, annie, mordekaiser, hecarim, ahri, ammumu, alistar, brand, bard, blitzcrank, braum, tk, camille, cho.. etc. > > Also if you really can't keep her contained in a 1v5 you are either really behind as a team, drafted badly (no cc), are intoxicated or you couldn't predict where she'd roll. She is not undamageable only invisible, so get a sweeper and use some aoe abilities on her. it is really not that hard... Or you don't understand High ELO teamfighting where the 2 bruisers and the support focus on peeling the ADC? Those champions you listed are only found in low ELO most of the time, they also have nothing to do with vayne. Theyr "skill caps" are low, yes, but they're not obnoxiously broken nor are they pick or ban in high ELO. If you can't see the issue in Vayne, you really have no idea what the current state of the game is or just play her yourself.
> [{quoted}](name=RespectfuIRobbie,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=0007000000000000,timestamp=2019-07-04T14:41:11.726+0000) > > Or you don't understand High ELO teamfighting where the 2 bruisers and the support focus on peeling the ADC? > > Those champions you listed are only found in low ELO most of the time, they also have nothing to do with vayne. Theyr "skill caps" are low, yes, but they're not obnoxiously broken nor are they pick or ban in high ELO. > > If you can't see the issue in Vayne, you really have no idea what the current state of the game is or just play her yourself. alright go get that sweet elo if you think she is that good
: > [{quoted}](name=AiFted,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=0006000000010000,timestamp=2019-07-04T14:05:11.164+0000) > > Yea well, as you said in your last post, it is most effective against tanks, not squishies. Also I don't think that you can really build enough resistances against the hybrid damage from kaisa. Vayne was made to win almost every 1v1 because she is the only hypercarry with a stun, so don't 1v1 her and you are fine. > > I can only understand your frustration with her if you are a kalista main, because that matchup is tilting. Can you hear yourself talking? "Don'T 1v1 hEr AnD yoU aRe FinE" Then when am I supposed to fight her? When she has a team that can protect her? When her support is nearby? When she's invisible? Oh wait definitely when I'm glued to a wall for 3 seconds without being able to play the game and getting chunks of my hp taken every 2 autos. "JuST wAit FoR hEr TO bE alOne" Yeah because every good ADC player goes picking flowers alone around the map, sure man
> [{quoted}](name=RespectfuIRobbie,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=00060000000100000002,timestamp=2019-07-04T14:29:47.398+0000) > > Can you hear yourself talking? "Don'T 1v1 hEr AnD yoU aRe FinE" > Then when am I supposed to fight her? > > When she has a team that can protect her? > When her support is nearby? > When she's invisible? > Oh wait definitely when I'm glued to a wall for 3 seconds without being able to play the game and getting chunks of my hp taken every 2 autos. > > "JuST wAit FoR hEr TO bE alOne" > > Yeah because every good ADC player goes picking flowers alone around the map, sure man maybe in teamfights you are equally protected and as jinx you are a harder hypercarry than she is, aoe crits and easier to play
: > [{quoted}](name=AiFted,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=0007,timestamp=2019-07-04T14:14:52.304+0000) > > also i don't understand why every bruiser should be able to strictly 1v1 every marksman in the game, especially if it is as mechanically difficult as vayne Did this man just say Vayne is mechanically difficult
> [{quoted}](name=RespectfuIRobbie,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=00070000,timestamp=2019-07-04T14:27:52.464+0000) > > Did this man just say Vayne is mechanically difficult well probably harder than garen, missfortune, annie, mordekaiser, hecarim, ahri, ammumu, alistar, brand, bard, blitzcrank, braum, tk, camille, cho.. etc. Also if you really can't keep her contained in a 1v5 you are either really behind as a team, drafted badly (no cc), are intoxicated or you couldn't predict where she'd roll. She is not undamageable only invisible, so get a sweeper and use some aoe abilities on her. it is really not that hard...
253IQ (EUW)
: Nerf Vayne
also i don't understand why every bruiser should be able to strictly 1v1 every marksman in the game, especially if it is as mechanically difficult as vayne
: i don't know how people think that vaynes W is only effective against tanks. If that was the case Fiora also should lose every single bruiser match up in the game later on because their not tanks but somehow she wins them. 14% max health true dmg become 14% of the max health against anyone they don't need to be tanks for it to be effective it has the same effect on anyone it only procs more often vs tanks
> [{quoted}](name=PaG VentusKing,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=00060000000100000000,timestamp=2019-07-04T14:07:30.317+0000) > > i don't know how people think that vaynes W is only effective against tanks. If that was the case Fiora also should lose every single bruiser match up in the game later on because their not tanks but somehow she wins them. 14% max health true dmg become 14% of the max health against anyone they don't need to be tanks for it to be effective it has the same effect on anyone it only procs more often vs tanks ii grouped bruisers and tanks in the same category, they do build a lot of health after all but almost no resistances. titanic hydra, steracs etc. I means squishies as in syndra etc. Obviously 14% health damage scales with how much health you build, not resistances.
253IQ (EUW)
: 1v1 me ? she can 2v5 me lol with a support .
> [{quoted}](name=253IQ,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=00050000,timestamp=2019-07-04T14:03:42.460+0000) > > 1v1 me ? she can 2v5 me lol with a support . Well if she gets fed yes, but then again almost every hypercarry can do that. Twitch can 1v5, same with kaisa. https://www.youtube.com/watch?v=tGGeiCiCtak See this is a real hypercarry.
: You atleast can build resistances against that to lower the dmg. Crits and max health true dmg are 2 way too different things to be put next to eachother
> [{quoted}](name=PaG VentusKing,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=000600000001,timestamp=2019-07-04T13:57:39.385+0000) > > You atleast can build resistances against that to lower the dmg. Crits and max health true dmg are 2 way too different things to be put next to eachother Yea well, as you said in your last post, it is most effective against tanks, not squishies. Also I don't think that you can really build enough resistances against the hybrid damage from kaisa. Vayne was made to win almost every 1v1 because she is the only hypercarry with a stun, so don't 1v1 her and you are fine. I can only understand your frustration with her if you are a kalista main, because that matchup is tilting.
XZsolti0 (EUNE)
: Varus in the midlane
You can go for the onhit varus as well, he does have the damage of a hypercarry; depends on what you think the team will need in the game. I can imagine that he is bullied a lot by those glacial augment abusers, such as ahri, neeko etc, in the midlane.
: Everyone who comes with the argument that this is okay because she is suposed to counter tanks is delusional. Max health true dmg is a unfun unbalancable mechanic in the game which has no Counterplay. True dmg is suposed to be countered by HP. You can't counter max health true dmg tho. And fun fact you don't have to be a tank to get 14% of your max health shred away it actually deals 14% no matter on what champ :) Max health true dmg should be removed from the game allready
> [{quoted}](name=PaG VentusKing,realm=EUW,application-id=39gqIYVI,discussion-id=i9B0AFiH,comment-id=0006,timestamp=2019-07-04T13:50:25.622+0000) > > Everyone who comes with the argument that this is okay because she is suposed to counter tanks is delusional. Max health true dmg is a unfun unbalancable mechanic in the game which has no Counterplay. True dmg is suposed to be countered by HP. You can't counter max health true dmg tho. And fun fact you don't have to be a tank to get 14% of your max health shred away it actually deals 14% no matter on what champ :) Max health true dmg should be removed from the game allready yea but the empowered crit from caitlyn can do more than 14% max health damage to a squishy, how is that okay then? Same with miss Fortune... I really think vayne is fine, she has high single target damage but that is all she has. Her damage isn't bad early, but than again kogmaw and kaisa can do a lot of damage in the early game as well. She probably gets outcarried by jinx or twiggo in the lategame/ midgame, so i really don't see an issue with her.
253IQ (EUW)
: Nerf Vayne
Vayne was made to 1v1 you, she has high singletarget damage and stealth, you know she can't proc her w on more than one person at a time. I'd say that the other adc's provide something more useful to the team than she does. Ever since kaisa was released vayne can't match her damage and usefulness in the game, that's why they buffed her 1v1 damage. Vayne now does have high damage in a 1v1, but in teamfights she gets outclassed by almost every marksman. So maybe don't try to fight her once she gets her blade of the ruined king, because she was designed to 1v1 and play to the strenghts of your champion.. I don't think she is overpowered.
: Did they really just give us 200~ tokens (only)
i am pretty sure you will get more quests when time goes on, just like the last few events, it's so that you come back and play and don't just finish it within a week
: Give Diana some quality game play
Apparantly the quality of life changes this patch made her spike in winrate to currently 52%, they think they have introduced a bug which made her op and are looking for a fix :D.
: so,since there are no threads that are like NERF QIYANA shows how good she is
Imagine riven would come out in the current state, noone would know about the animation canceling because the practice tool is down. She'd have a terrible winrate but is she that bad? No, if you figure her out she is solid.
: i dontplay her as i said, and those buff she got, it been more than one year, so why now then?
> [{quoted}](name=Irelia My Soul,realm=EUW,application-id=39gqIYVI,discussion-id=Bzn11kh1,comment-id=00030000,timestamp=2019-07-03T15:02:50.577+0000) > > i dontplay her as i said, and those buff she got, it been more than one year, so why now then? Because the support build with aftershock was figured out a few patches ago, before that she'd get oneshot by nautilus or other supports like that ... they took four patches or so to nerf her but finally they do something about her. The buff was a mistake, but no player thought about maxing the shield because of the damage on e. Also lux support was thought as trolling in the past. After they made her q a one point wonder ability the usual build was to max e still. She was figured out recently and it turned out the aoe 300 hp shield, even without that 0.6 scaling, is too strong. There are pro games where the lux team had to sit on rumble's ult and they took no damage because of the lux shield, it's that powerful. But they have to buff champs and make them interesting to play, right now maokai might need some buffs, but when he gets out of control because of a build they'll have to nerf him. but if they don't buff him in the first place noone will experiment on that champion, almost noone plays him. i think buffing champions occasionally and nerfing them is a good thing, it keeps the game fresher and can change the meta. The most recent example is probably karma, and they had to nerf her this patch because the data of the pbe might not have been indicative of what she can do on the live servers.
KÌNDRÊD (EUW)
: its like this because riot has become too money hungry and micro transaction focused when i started in season 3 it was a really fun game but after season 5 it went to shit they focus more on putting out skins than fixing their game. I know its their source of income but whats the point of making 100 skins for a game that is not fun to play. many people including myself dont even buy these skins because we know what a piece of shit company this is. I bought about 5 skins my whole life and that was on my old acc back in season 3 and 4, after that i stopped for no reason but since last year i had a reason because thats when i realised how dog shit this company has gotten. the thing that pisses me off the most is the fact that nexus blitz may not come back because it cant be monetized but TFT is getting pushed into everyone's face now because guess what, all these emotes and spirits can be monetized, everything is shit in this company but we cant blame riot alone, tencent (parent company) had a major thing to do with this new riot if servers closed back in season 3/4/5/6 i would be hopeless and wouldn't have anything to do but right now i wouldn't care less if the game died tomorrow, i found myself playing less and less of this game funny thing is that probably 2 or 3 days ago i logged in but didnt wanna play because of the same reasons you mention in your post, and i ended up logging out, playing league before was a fun thing to do, now its a chore LoL is stressful and boring now, and you cannot have those 2 things at the same time, game can be boring but relaxful, or game can be fun but stressful BORING AND STRESSFUL DOESNT WORK edit: i came to the boards to ask why the client is so buggy recently, didnt expect to vent out my frustration with this game at 1:30 in the morning, i got a lot more to say but thats not for here
> [{quoted}](name=KÌNDRÊD,realm=EUW,application-id=39gqIYVI,discussion-id=RvHEAh9F,comment-id=0001,timestamp=2019-07-02T23:26:49.734+0000) > > its like this because riot has become too money hungry and micro transaction focused > when i started in season 3 it was a really fun game but after season 5 it went to shit > they focus more on putting out skins than fixing their game. I know its their source of income but whats the point of making 100 skins for a game that is not fun to play. many people including myself dont even buy these skins because we know what a piece of shit company this is. I bought about 5 skins my whole life and that was on my old acc back in season 3 and 4, after that i stopped for no reason but since last year i had a reason because thats when i realised how dog shit this company has gotten. > > the thing that pisses me off the most is the fact that nexus blitz may not come back because it cant be monetized but TFT is getting pushed into everyone's face now because guess what, all these emotes and spirits can be monetized, everything is shit in this company but we cant blame riot alone, tencent (parent company) had a major thing to do with this new riot > > if servers closed back in season 3/4/5/6 i would be hopeless and wouldn't have anything to do > but right now i wouldn't care less if the game died tomorrow, i found myself playing less and less of this game > > funny thing is that probably 2 or 3 days ago i logged in but didnt wanna play because of the same reasons you mention in your post, and i ended up logging out, playing league before was a fun thing to do, now its a chore > > LoL is stressful and boring now, and you cannot have those 2 things at the same time, game can be boring but relaxful, or game can be fun but stressful > BORING AND STRESSFUL DOESNT WORK > > edit: i came to the boards to ask why the client is so buggy recently, didnt expect to vent out my frustration with this game at 1:30 in the morning, i got a lot more to say but thats not for here If they were that money hungry they'd charge you to play for the game. You don't have to pay anything and you don't get any advantages if you buy a skin or anything else.
: Lux nerf 9.14
i don't know how you play her, but if you play her support, max her shield and build athenes first item you have huge shields AOE all 10 seconds that last 4 seconds, she has burst and catch potential as a support. I think it is a good idea to nerf her support strenghts and that removal of the ultimate reset is justified as well. it is still only 24 seconds with 40 % cdr...
: Is Qiyana a kardashian?
Does league have a really sassy, annoyingly shallow champion yet? Since everyone hates her personality she was designed 'well' as she fills that niche pretty well. She is the reverse Jhin when it comes to thematic
: Still I think he is too weak
> [{quoted}](name=The lord Rikus,realm=EUW,application-id=39gqIYVI,discussion-id=XcVU6OnH,comment-id=00000000,timestamp=2019-06-30T18:33:34.164+0000) > > Still I think he is too weak no
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