: Exiting the game doesn't dodge?
yea, riot took sides. They had to choose between helping people dodge or helping people with bad connection get into the game. and they chose.
: Clash finally worked almost properly and THAT is what you are gonna be complaining about? Can't you be happy it worked for once?
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: Illaoi's tentacles attacking hitbox are no longer visible
afaik replays don't show hitboxes. also, are you sure she didn't ult? Her ult makes tentacles around her have invisible hitboxes. The bug fix was about tentacles revealing themselves when attacking, not their hitboxes, so it shouldn't be related.
Rioter Comments
N o (EUW)
: League of Bugs. Literally.
you cannot displace illaoi during her ult
Gladiator (EUNE)
: Master Yi, 2 buggs found
illaoi can kill you during Q if she grabbed your spirit
: I think the players themselves decides this thing?
fnissar (EUW)
: Suggestion: Short champion information in loading screen and in-game
not knowing how champions work is cool too i remember when i was fighting against zed at lower lvls. He came at me, hit me with everything, then he disappeared, made me think i survived, then randomly i die, and i'm like WTF. These WTF moments are hardly seen now that i know every interaction in the game, and this makes stuff less interesting. I remember seeing Illaoi's tentacles around the map, and i could kill them. It was cool at first. Now, well, i just kill them without a second thought.
: I think the players themselves decides this thing?
i don't think the players could decide how to name anything. from 2011 to 2017 it was consistent. I just think riot messed up
Rioter Comments
Rioter Comments
Rioter Comments
Grandvolt (EUW)
: As the last patch was 2 weeks before i was expecting a new patch that would have made me not able to download a replay of the game. I've known Kayle for years and you literally can't take damage, except for fountain, when it's used on you. The entire premise of the ability.
was there a bard, kindred, taric in your game? / did you use stopwatch / zhonya? the bug happens when one invulnerability finishes, the other is not taken into account instantly i.e you are in kindred's ult. Kayle ults you. When the kindred ult finishes, the kayle ult invulnerability also cancels for 0.25-0.5 seconds, during which you can take damage
Grandvolt (EUW)
: Kayle Ult Bug
The last new patch was 2 weeks ago. Your game was earlier than that? ps: There're ways to get damaged in kayle's ult
: Have you tried to falsify this by trying the same with other champions?
pretty sure it only happens with him. I play lots of champs but only with him i felt "omg why can't i basic attack". I tested other charged abilities, i.e Vi Q and Sion Q, and they don't have this issue.
Rioter Comments
: > [{quoted}](name=AnataBakka,realm=EUW,application-id=ETj6EdvQ,discussion-id=YPtRAlIo,comment-id=,timestamp=2019-02-21T14:32:21.586+0000) > > It should grant 10% but it grants 10% once, and then another 1%, 0.25 second after. > > An easy test can be done with Illaoi's W. There're so many healing numbers coming on the screen that you can't understand how much you got. u sure u dont have the healing Hunter rune on spells ?
yep this happens on all champs tho. Better seen at lvl 18 with high ads If you should get 50 healing, it gives you 50+5
: Did it make you stronger?
If Illaoi's E% is higher than 90% then this is a buff If not it's a nerf. So... it's a nerf
Rioter Comments
Rioter Comments
Peαnut (EUW)
: Now people can correct me if I'm wrong, this is just an assumption. But, I believe the close W is counted as a basic attack whereas the dash W isn't since the dash W is out of her auto attack range. I think that's why it happens.
that's what i also thought at first, but nah, it still reduces the cooldown from her other abilities it just doesn't reduce the cooldown of her own W the same way her close W does
Rioter Comments
: > [{quoted}](name=AnataBakka,realm=EUW,application-id=ETj6EdvQ,discussion-id=J8HO9vyd,comment-id=00000000,timestamp=2019-02-17T14:17:14.905+0000) > > that's what this inconsistency is about lol I don't really think it's inconsistency, but rather necessity. For Swain to use his ult, he needs to have his soul fragments. If you could block him from getting them, you'd essentially remove the strongest part of his kit for very little cost. Soraka, on the other hand, is the designated healer of League. The thing that limits her ability to heal is her own health bar. If she was able to regen from her Q without recourse, then it would likely cause balance issues as time went on.
i mean, yasuo blocks entire ults for very little cost this isn't any different.
: I'm pretty sure it's because they aren't coded as projectiles, whereas Soraka's Q return is.
Rioter Comments
Eambo (EUW)
: Hey everyone, We have made some changes to try and alleviate this issue. Can you please test and let us know if things are fixed, better, the same, or any worse? Thank you!
no longer always happens at minute 6-10 it seems. but it still happens at minute ~2 however
Eambo (EUW)
: Hey guys, A few questions for you on this one: 1) Do you have Avast antivirus installed? Some players have reported issues like this with Avast. Unfortunately it has taken some to uninstall Avast to clear it up :-( 2) If you don't have Avast, do you have this issue consistently (100% of games), or intermittently? If intermittent, at what times? (IE: Only during evenings? Random times of the day?) 3) Have you opened a [support ticket](https://support.leagueoflegends.com)? If so, please provide the ticket number here so we can take a look. Thanks!
1) nope. I've got bitdefender if that matters and i don't think all euw players should disinstall their antivirus to play lol... This issue started this patch so something weird should be happening on your side. 2) 100% of the games. Times differ tho. The range is 2:00-2:50; 7:30-10:00 3) nope. I usually do that if i'm the only one who has that problem, but other of my friends also do so
Rioter Comments
Rioter Comments
Tarolock (EUNE)
: i think this is true for every stat, maxing out only one of them is pretty bad, but once you mix and match you can get more powerful
other stats have formulas and they show the real amount of, for example, reduction armor / mr give you What my bug report was about, is the mismatch between the tooltip value and my test. Below 1.00 attack speed the values are the same in both the test and the tooltip. After that however the tooltip races forward
Rioter Comments
Playerh8a (EUW)
: Thanks for the responses as that has cleared a lot of my questions. Riot ARedHerring thanks for the super amount of information as that's really going to help me play the character correctly. So many things i was doing wrong that i can now correct. I guess my next line of thinking is where should i be playing Master Yi? Middle? Bottom? I got the feeling from my games last night that he is more a "wait until they are near then and pounce" kinda character. Once close they are in trouble. I thought teamed up rather than solo worked well. From a gear perspective i pushed for Attack Damage, Then Attack Speed, Then Crit & finally Life Steal. I added in some HP for defense. Thanks again for the assistance
As other said. Usually in jungle, but sometimes he can also go top, depending on who's against. If you try top i suggest you to max your W. This will let you keep regenerating your hp while staying in lane. Some very pro stuff you can learn with Yi is auto cancelling your basic attack by using W. Each champ has a delay before they start their next basic attack, but there're some abilities or effects that let you reset that delay. For Yi it's his W. You can try it in practice tool if you want to. Follow this order: Basic attack W Basic attack and you will attack much more faster than doing: Basic attack Basic attack Just a little tip that made me become a better yi player xD. Also, while keeping in consideration top lane, if you use your Q most players will know at which location you will appear at, and might exploit that knowledge to stun / attack you the moment you appear. I use the Q on an almost dead minion, so that when it dies i appear at the location i casted the ability (just what the rioter below said), sometimes making the enemy top laner waste his ability on nothing. Also in top lane, for summoner spells you should consider teleport / ignite with flash / ghost. Just try them and take what you prefer. Flash is good because it lets you flash-q on people, killing them by surprise because of the massive range. Ghost will let you stick to targets, which is definitely fun as a master yi player. Even if you go jungle you should take flash / ghost.
Shamose (EUW)
: Future market let's you go into debt to buy items. You can go 150g+5g per minute into debt plus an additional 50g as a lending fee. So you have 0 gold and you buy a potion. You'll be 50 gold in debt, after leaving base the lending fee of 50 gold will be added. You'll be at -100 gold.
my example above is different i buy an item with debt. I've -30 i leave the base. a big writing shows up saying "-100g" i look at my money and i've got -80 that's what the bug report was about. a simple vfx bug
Shamose (EUW)
: You are 100g in debt. After leaving base it adds another 50g.
Rioter Comments
Peαnut (EUW)
: It might be caused by the trigger. Since the slam triggered from your W may be layered on with the same effects as your W, so proccing conqueror WITH your W will make it so the slams also "trigger" conqueror. May or may not be intended, but I think it's down to how the slams were coded to be with the W. Haven't tested that and not sure if you actually can.
Yea i know they're coded like that. And that's the reason why i consider it a bug. The problem is not only W but also E as seen in the video above. I would also agree if the first Tentacle Slam doesn't gain Conqueror's effects, but the bug above causes **all** tentacles slams after that to not gain Conqueror's effects unless you use W or E again **after** Conqueror has been triggered. And as far as Illaou goes you're very likely to use those abilities **before** Conqueror is triggered. Anyway as i think i've already said, this isn't only Illaoi specific. If you trigger Darius' passive, talon's passive, the same stuff happens, but a little better because the first tick of damage benefits from Conqueror's bonus ad, unlike Illaoi's first wave of tentacle slams
Peαnut (EUW)
: I can't seem to do it fast enough. I tried for 5-6 minutes straight WITHOUT auto-refresh cds and couldn't reproduce it. Every single time my slams were being treated as with the bonus AD and the conversion. Maybe it's something to do with timing/auto-refresh cds?
You need to trigger Conqueror with W Once you do that, every tentacle that auto-attacks afterwards won't benefit from Conqueror. They will start benefiting if you command them to attack again once Conqueror has been triggered already. But in my games it happened to many times that the enemy engages on me, stun me etc.. i stack conqueror, E-R-W and Conqueror does nothing, for two waves of attacks. (apart from the bonus ad on the second wave)
xXenzaXx (EUW)
: [GAMEPLAY] Ardent Censer and Summon Aery activated by Rift Scuttler
Eambo (EUW)
: > [{quoted}](name=AnataBakka,realm=EUW,application-id=39gqIYVI,discussion-id=AgPtZjZj,comment-id=00060003,timestamp=2019-01-06T00:20:29.648+0000) > > Can you point this up to the champion team tho? > > Illaoi's E slow still gets blocked even tho it's an after-effect. > > Following the logic above, E slow should only get blocked if Morgana manages to block Illaoi from grabbing the spirit first of all. That one seems logical to me as is. Illaoi's E hitting you isn't a guaranteed proc. of the slow - only when you go out of the area or your spirit is killed. At that point, it's a "missile-esque" impact that hits you, which can still be blocked. If you've been hit by trouble bubble, there's no escaping it at that point - it's already been proc'ed essentially, and is just counting down to it.
other than Fiora's W and Olaf R, i guess, right? or does Zoe's E also go through these? If it does then i agree with you, if it doesn't then i don't. Fiora basically makes her immune to further ccs, which, if i read morg's E correctly, morg does the same thing.
Peαnut (EUW)
: From what I see in the video, you never actually proced the conqueror. You stacked it, but didn't auto attack to proc it, then you proceeded to use your ult which started the first wave of slams then proced conqueror with your W afterwards.
how did the first wave attack lol. Randomly using R doesn't cause tentacles to attack. I R-ed then W-ed to make the tentacles attack Before using W i had to make tentacles spawn, or else they wouldn't have been made to attack.
Rioter Comments
: looking at http://leagueoflegends.wikia.com/wiki/Illaoi the 'additional info' for her E states the following The redirected damage from triggering Conqueror on the Spirit will benefit from the true damage and will be amplified by the bonus ad. i would assume that the attack on the spirit is counted as 'seperate' from the redirected damage edit: also looking on the same wiki at the conqueror page states The attack that triggered Conqueror and its effects won't be affected by the damage conversion or by the bonus AD. Any damage over time or follow-up effects that come with the attack will be affected by the bonus AD from the second instance onward but not by the conversion and DoT effects that started damaging an enemy before the attack that triggered Conqueror will be affected by the conversion. as i said, i would assume here that the redirected damage counts as a 'follow up effect' rather than an 'effect' of the initial triggering attack (seeing as how it affects the player rather than the spirit) and seeing as how you procced the DoT (by pulling the spirit) before initiating conqueror with an auto on the spirit to me this is working as intended
rewording of the Conqueror page part done
: looking at http://leagueoflegends.wikia.com/wiki/Illaoi the 'additional info' for her E states the following The redirected damage from triggering Conqueror on the Spirit will benefit from the true damage and will be amplified by the bonus ad. i would assume that the attack on the spirit is counted as 'seperate' from the redirected damage edit: also looking on the same wiki at the conqueror page states The attack that triggered Conqueror and its effects won't be affected by the damage conversion or by the bonus AD. Any damage over time or follow-up effects that come with the attack will be affected by the bonus AD from the second instance onward but not by the conversion and DoT effects that started damaging an enemy before the attack that triggered Conqueror will be affected by the conversion. as i said, i would assume here that the redirected damage counts as a 'follow up effect' rather than an 'effect' of the initial triggering attack (seeing as how it affects the player rather than the spirit) and seeing as how you procced the DoT (by pulling the spirit) before initiating conqueror with an auto on the spirit to me this is working as intended
i'm a wikiaer and everything i find i put it on the wiki (i'm also an illaoi otp so i've put a lot of info of her on her page) This doesn't mean that everything i've written on her page is intended lol. It's just the stuff i've found. For example i've added to Bork's page the following "Spirit Visage increases the heal from the bonus damage twice, for 69%, instead of the usual 30%. This only happens if the heal comes from life steal. " I'm pretty sure that's not intended, SV increasing the lifesteal from bonus damage by 1.3\*1.3. But i've still written it on the wiki. (p.s same happens for ravenous hydra. Their heal from bonus damage is coded the same) Now, let's get to the important stuff. I'm going to try rewording this part on the wiki to explain it better "The attack that triggered Conqueror and its effects won't be affected by the damage conversion or by the bonus AD. Any damage over time or follow-up effects that come with the attack will be affected by the bonus AD from the second instance onward but not by the conversion" but yea, you're right. If you consider the spirit as a dot effect that started damaging the enemy before Conqueror was triggered then it's working as other dots. Until now i considered it as a follow up effect, and on the conqueror page, what i meant by the above, is that follow up effects never benefit from Conqueror's conversion when you trigger it with them (but will benefit if you use them while Conqueror is on. This part may be confusing). They only benefit from the bonus ad from the second instance of dot damage onward. And this is something different than what happens to Illaoi's redirected damage, which causes the first "dot" hit to benefit from both the redirected damage and bonus ad.
Rioter Comments
Rioter Comments
Eambo (EUW)
: I'm not a part of the game balance or champion team, so this is purely my own opinion as I play a lot of Morg :-P To me this makes sense in how it works at the minute - you've already been hit by the spell by the time the drowsy effect takes place. It's a good way to potentially counter a chunk of damage by popping it before you hit the sleep stage, but you need to spellshield before the bubble hits you.
Can you point this up to the champion team tho? Illaoi's E slow still gets blocked even tho it's an after-effect. Following the logic above, E slow should only get blocked if Morgana manages to block Illaoi from grabbing the spirit first of all.
Show more

AnataBakka

Level 284 (EUW)
Lifetime Upvotes
Create a Discussion