negativ0e (EUW)
: i cant climb of bronze
Right off the bat I can see that your Rune and item choices make zero sense and you should probably look up what items to build and what runes to take on the champions you play. You take TP instead of Ghost on Darius which is highly questionable because you lose A LOT of kill pressure. You have almost 300k mastery points on Darius but yet, after watching some of your games, you seem to have absolutely no idea how to play the champ or even execute basic combos and animation cancels. This combined with the fact that you get things like runes, items and even summoner spells wrong, leads me to believe that you don't actually care about the game or even the champs you play. You autopilot every game without ever questioning what you are doing wrong (because there are a million things you do wrong consistently). E.g. farming, staying in XP range, trading, pushing, wave manipulation, taking free damage for no reason, back timing, not realizing your own champs lethal even if the enemy obviously just killed himself, taking like 20 seconds to buy in the shop and not moving before, ....... and that is just the really obvious stuff in like the first 2-3 minutes of laning phase. You litterally just have to get better at *ANYTHING* to get out of bronze. But with the amount of time you have already spent with the game and not even tried to get the basics right, I highly doubt that you sincerely try to get better. You do the same stuff every game on autopilot and hope to magically improve by some miracle.
: Camille W's Arcane Comet Build - Ancient Technique lost in time
Why would you go Doran over Corrupting if your game plan is to harass? Also, I don't quite get what resolve is doing for you here.
: RIOT FIX UR MATCHMAKING! -.-
> [{quoted}](name=Quarantine KDA,realm=EUW,application-id=yTagKVTg,discussion-id=iNL3RtAd,comment-id=,timestamp=2019-12-04T07:39:58.085+0000) > > WHY AM I IN PLAT AND PLAYING AGAINST DIAMOND AND HIGH PLAT BUT I GET %%%%ING SILVER 1 ADC IN MY TEAM The entire enemy team was Gold and you are duoing with a Silver 2 so why are you even suprised. That duo partner of yours - by the way - did a lot worse than the ADC you are complaining about so heavily by virtually any measure other than vision (especially, he did most damage of your team). Also, someone who plays Glacial Augment AP Support Irelia and other nonsense every other game and hard feeds probably shouldn't be to suprised that his MMR is in the dumbster. There is not a single Diamond or even anyone higher than Plat4 in your match history so why are you lying?
: Ranked Placement ?
Because Riot unfortunately set the starting MMR to be around Gold Elo :-/ Don't know why but this is really frustrating for both new players and veterans in those leagues. You will have to get shit on for probably like 20+ games until you reach your destination. There is no solution I know of. You could try to write the support a ticket and ask if there is anything that could be done for you.
: (MMR) Need Advice. Make a New Account or Not?
You don't need a new account, you need a red pill. ASAP. You've played ~1200 ranked games this year. You aren't where you are because of bad MMR or matchmaking. You are where you are because you belong there (right now). A new account might start out higher on the ladder but you will end up dropping down to where you are right now. Somewhere along the grind from Iron to Silver you have lost your mindset of trying to improve and switched back to autopiloting. You think you know a lot more about the game than you actually do. But you have convinced yourself of it. And that is the problem. You need a coach. Someone who sits down with you, watches your gameplay and calls out your mistakes and bad habits. If you improve your MMR will naturally go up as well. Especially with the amounts of games you play.
: sure, after malphite, olaf, tf, trist, soraka, sivir, alistar, singed, mumy, rammus, anivia and blitz.
> [{quoted}](name=Idgaf I am iron,realm=EUNE,application-id=Mpd1UjGe,discussion-id=QaB76pWF,comment-id=0000,timestamp=2019-12-02T19:16:01.316+0000) > > sure, after malphite, olaf, tf, trist, soraka, sivir, alistar, singed, mumy, rammus, anivia and blitz. Blitz actually got a VFX update earlier this year.
: They are.... this isn’t even looking at damage numbers. There’s too much unavoidable anti tank in the game... anyone with half a brain (or even less with black cleaver given the game even tells you to buy it) can instantly render a tank useless. Why play tanks and build them as tanks when they die just as easily if they went full damage, at least when going full damage they do something before they die. Here’s a stat for you, highest pick/ban rate top/jungle tank which is actually built tank in worlds is Orrn at 17% (again only cause of G2)... highest pick/ban rate tank who is built full ap like a mage is gragus at 72% presence... even in pro play they aren’t bothering with tank items, why would they you die just as quickly might as well kill someone on your way down. Tanks are dead, that’s a fact
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=IMENvVhi,comment-id=0003000000000000,timestamp=2019-12-01T20:38:05.562+0000) > > There’s too much unavoidable anti tank in the game... anyone with half a brain (or even less with black cleaver given the game even tells you to buy it) can instantly render a tank useless. This is actually not true - due to the Conqueror change. If you compare a fully stacked Black Cleaver to the 8% true damage conversion, you will realize that old conq was stronger at about >300 armor. This is because the damage reduction is calculated by Armor/(100+Armor) which means that even percentage armor penetration becomes less relevant as you stack more and more armor (while the conq conversion never fell off). The healing also changed from 8% **premitigation** to 15% **postmitigation**; that means that at 100 Armor the new healing is actually *weaker* than before (132 Armor if you consider a fully stacked Black Cleaver). This means that, at high armor values, conq users **with a fully stacked BC** now deal *less* damage than before and also heal *less*. Yes, they get more AD from stacking conq, but they also have to actually buy Black Cleaver now instead of more optimal damage choices (e.g. Trinity Force on Darius/Garen). Also, the removal of Klepto helps tanks a lot since they are no longer a source of free gold for hyperscaling toplaners such as Kayle, Gangplank or Vladimir. So citing stats from Worlds isn't quite honest in this context since Worlds was played with Klepto and old Conq.
StEvilas (EUW)
: How the hell matchmaking is done here ?
I've looked at your match history and your perception of your games is really skewed. Not only do your opponents have a lot of feeders on their teams as well, but you do a lot of feeding yourself in some games. You're playing in Bronze MMR. Both teams will naturally die a lot in that region. Including you. You average more deaths than kills on pretty much every champion you play. Your best death to kill ratio on a champion you've played not only a few games is 7.2 : 7.0. Don't blame your team for that.
: >dropped the Kindred point You don't get it at all. It is not about "pick rate" in proplays. Pick rate in pro means just another data source, if you want to understand what's going on you should get into more details. They present you with "pick rate" in Pro, with "gold advantage @15", "CS advantage @15" and other stats but this information is exactly the type of information you need as Viewer. Analytical experts look into other factors, how big is particular threat, how to counter it etc etc. Is Kindred strong? She was kinda strong. Was she pickable in wide variety of team comps? Nope.
> [{quoted}](name=galoisgroup,realm=EUW,application-id=2BfrHbKG,discussion-id=Z92ATQm3,comment-id=0002000000000000000000000000000000000000,timestamp=2019-12-01T17:51:24.769+0000) > > You don't get it at all. > > It is not about "pick rate" in proplays. Oh I do get it; I didn't ask you specifically for pickrates. I've asked you for evidence in whatever shape or form. But you have continously failed to present some :) You still refuse to present some. Because you can't :-) EDIT: I will be the bigger person and stop talking to you know. It's quite obvious that you know a lot less than you think you know by any measure and that's clear to everybody reading what you type. So keep on living in your illusory world, mate :)
: >where you have been hard stuck I knew that you would go %%%%-measuring contest, but I think that "Platy Puss" icon is not enough for that, at least do the favor and get Chally, just seen how this Platy pussies are playing on streams and was throwing up from their plays. Literally elo hell you are in.
> [{quoted}](name=galoisgroup,realm=EUW,application-id=2BfrHbKG,discussion-id=Z92ATQm3,comment-id=00020000000000000000000000000000,timestamp=2019-12-01T17:01:46.401+0000) > > I knew that you would go %%%%-measuring contest, but I think that "Platy Puss" icon is not enough for that, at least do the favor and get Chally, just seen how this Platy pussies are playing on streams and was throwing up from their plays. Literally elo hell you are in. I clearly said that neither your nor my rank matters to the question weither Yuumi was banned due to proplay or not. Since you've completely dropped the Kindred point after I demanded evidence and you clearly would rather bash me with ad hominems instead of giving evidence for Yuumi, I think it's quite clear that you have none and your point is utterly invalid :-) Thanks for clarifying :)
: Can we skip that part where I say that you played only 30 games in this season, so you better just take Yuumi and play her to figure out why. Literally all you do with Yuumi is chilling under tower in hope you won't catch Thresh hook or die from something else while your Garen/Mord is chilling near minions trying to get squeeze CS and you both just wait for level 6 because your only gank is possible when you R into them. If you aren;t playing against dump n00bs, you will see Thresh or Naut with 100% chance because they know how yo counter you in the hardest way. PS. Btw Yuumi does not exist anymore, Garen cannot take Relic.
> [{quoted}](name=galoisgroup,realm=EUW,application-id=2BfrHbKG,discussion-id=Z92ATQm3,comment-id=000200000000000000000000,timestamp=2019-12-01T16:38:00.731+0000) > > Can we skip that part where I say that you played only 30 games in this season, so you better just take Yuumi and play her to figure out why. You'd like that, huh? Because you would definitely like to skip the part where you have been hard stuck bronze for years and barely managed to climb to silver 4 with 700+ games. So your opinion about balancing the game doesn't really bare any weight - which is irrelevant anyway because your entire point was that the champ was nerfed due to proplay. Neither my nor your match history have anything to do with your original point. So please, give an argument why Yuumi was nerfed due to proplay. > [{quoted}](name=galoisgroup,realm=EUW,application-id=2BfrHbKG,discussion-id=Z92ATQm3,comment-id=000200000000000000000000,timestamp=2019-12-01T16:38:00.731+0000) > > Literally all you do with Yuumi is chilling under tower in hope you won't catch Thresh hook or die from something else while your Garen/Mord is chilling near minions trying to get squeeze CS and you both just wait for level 6 because your only gank is possible when you R into them. This is not how you play Yuumi, lol. Not at all. Before the nerfs Yuumi was an insufferable lane bully with almost unavoidable but really high damage output. Especially Mord/Yuumi doesn't exist. It has a huge anti-syngery with his ult. Why would you do that?
: >due to the Garen-Yuumi combo but definitely not because her ult is so strong. Her ult wasn't even touched God frikin hell if they reduce her ult she will instantly be 25% winrate instead of 43%. That's why it's not being reduced (yet). Garen-Yuumi, may be you didn't know but it's her best laning phase, but it's still worst bottom lane performed during Worlds... They didn't have prio for whooping 20 minutes or so.. >I can't recall Kindred being strong in proplay S8 she was played very extensively for her early ganks. Check out the game from LCS when Dhokla on Yorick was killed by Kindred in first 2 minutes or so.
> [{quoted}](name=galoisgroup,realm=EUW,application-id=2BfrHbKG,discussion-id=Z92ATQm3,comment-id=0002000000000000,timestamp=2019-12-01T13:35:27.484+0000) > > God frikin hell if they reduce her ult she will instantly be 25% winrate instead of 43%. That's why it's not being reduced (yet). Where do you take this from? Do you have any legitimate source for this? > [{quoted}](name=galoisgroup,realm=EUW,application-id=2BfrHbKG,discussion-id=Z92ATQm3,comment-id=0002000000000000,timestamp=2019-12-01T13:35:27.484+0000) > > S8 she was played very extensively for her early ganks. > Check out the game from LCS when Dhokla on Yorick was killed by Kindred in first 2 minutes or so. This is an anecdote, a single case of something that happened once. Do you have any statistics to back up this claim and the patch notes after that where she got nerfed? When I look thorugh her Season 8 patch history, I see a bunch of huge buffs followed by some minor nerfs later in the season.
Kurotsu (EUW)
: I can't find how the prestige ward looks like anywhere, does it look good?
> [{quoted}](name=Kurotsu,realm=EUW,application-id=2BfrHbKG,discussion-id=jK1L8m0t,comment-id=00010001,timestamp=2019-12-01T14:45:20.649+0000) > > I can't find how the prestige ward looks like anywhere, does it look good? Here: http://www.surrenderat20.net/p/current-pbe-balance-changes.html#ward
Bæka (EUW)
: Prestige skins won't be available via Hextech Crafting anymore next year. Right now they are (I think..)
> [{quoted}](name=Bæka,realm=EUW,application-id=2BfrHbKG,discussion-id=TjR02A3w,comment-id=00010000,timestamp=2019-12-01T13:09:54.130+0000) > > Prestige skins won't be available via Hextech Crafting anymore next year. Right now they are (I think..) Although not explicitly stated, this article https://euw.leagueoflegends.com/en/news/game-updates/features/prestige-updates implies that all Prestige skins will still be obtainable via the loot system since they state that getting the skins from Hextech crafting and rerolls will not grant you the prestige borders.
Muuaahh (EUNE)
: Prestige Point Shop
I'd rather say they come out about a patch before the Prestige Points expire. That would make sense at least. Although the Prestige Ward skin is on PBE - so chances are that those options will come with the next patch.
: About prestige skins
I think you have completely missunderstood the concept of Prestige Skins. There are two types. Event Prestige Skins and Prestige Shop Skins. The first type can only be aquired by participating in the corresponding event and farming enough event Tokens. The second type can only be aquired by purchasing them with Prestige Points in the Prestige Shop. Those two types don't mix and have never mixed. However, this will be changed in 2020 where all Event Skins will be purchasable via Prestige Points at the end of the year (although you will miss out on the Prestige Borders which will stay event exclusive). (Both types of Prestige Skins can be obtained via Hextech loot and rerolls)
: really??!! not even a mention about tahm kench whos gutted more then all those champs together.
> [{quoted}](name=Kitty Cat Nap,realm=EUW,application-id=2BfrHbKG,discussion-id=Z92ATQm3,comment-id=0003,timestamp=2019-12-01T11:48:13.601+0000) > > really??!! not even a mention about tahm kench whos gutted more then all those champs together. To be fair, Tahm got hit by the double nerfs. He was so prevalent as a support in proplay and at the same time a soloq nightmare as a toplaner especially in lower ranks. So they released nerfs to both playstyles which left him as the mess he is right now.
: Yuumi, Kindred, Reksai all nerfed because of proplay. Yuumi = strong ult impossible to utilize in casual trash games (the guy you linked will run in wrong direction and not Flash for your ult). Reksai = radar detection of enemies for the comms. Kindred = super strong LvL 2 gank impossible to dodge.
> [{quoted}](name=galoisgroup,realm=EUW,application-id=2BfrHbKG,discussion-id=Z92ATQm3,comment-id=00020000,timestamp=2019-12-01T12:27:14.998+0000) > > Yuumi = strong ult impossible to utilize in casual trash games (the guy you linked will run in wrong direction and not Flash for your ult). If you want to make the point that Yuumi has been nerfed due to proplay, than it is due to the Garen-Yuumi combo but definitely not because her ult is so strong. Her ult wasn't even touched. They nerfed her obnoxious Q which is what made her strong. > [{quoted}](name=galoisgroup,realm=EUW,application-id=2BfrHbKG,discussion-id=Z92ATQm3,comment-id=00020000,timestamp=2019-12-01T12:27:14.998+0000) > > Reksai = radar detection of enemies for the comms. The radar hasn't been touched so what is your point here? Her ult got changed but that was at a time when noone was playing the champ in proplay anyway. > [{quoted}](name=galoisgroup,realm=EUW,application-id=2BfrHbKG,discussion-id=Z92ATQm3,comment-id=00020000,timestamp=2019-12-01T12:27:14.998+0000) > > Kindred = super strong LvL 2 gank impossible to dodge. I can't recall Kindred being strong in proplay anywhen in the last past years. Maybe you can give me the patches and regions she was strong in and the corresponding nerfs?
kiwishrew (EUW)
: Stop killing unique and interesting champions because of pro-play
The only champs on the list who got nerfed due to proplay are Azir and Kalista. Kalista got recently buffed whereas Azir was pretty much the only viable midlaner (together with Corki) a few months ago so I don't quite know why you think they got "killed". As for Taliyah - she didn't get "nerfed" into jungle. She got her Q changed which resulted in her being **the best jungler in the game** for several patches. I wouldn't quite call that a nerf. After that she received some changes becuase Riot actually wanted her to be played mid and her jungle obviously needed nerfs - but those left her in an awkward spot. ASol and Kassadin, for example, have barely had any presence in proplay for the past couple of years (although Kassadin has been a massive threat in soloq for some months now). I don't quite get where your impression comes from.
Šternberg (EUNE)
: Senna still not getting nerfed in the next patch?
I think they are holding back with changes a little more than usual since it's preseason and there is no real reason to balance ranked right now. I guess that's why conqueror is allowed to exist in it's current state as well.
: I don't have all the time in this frikking universe to play this game just to be able to play this game.
> [{quoted}](name=galoisgroup,realm=EUW,application-id=39gqIYVI,discussion-id=jEx1hAZl,comment-id=00020000,timestamp=2019-11-30T23:58:29.519+0000) > > I don't have all the time in this frikking universe to play this game just to be able to play this game. Actually you seem to have an insane amount of time to play this game with ~800 ranked games this year. Iron players can duo with silvers so why wouldn't you get them in your games? Also there are a lot of 30% winrate players in that MMR because new players start at roughly Gold MMR. So if they are actually low silver/bronze, they will acuumulate a really poor winrate until they get there. That's the real problem. Unranked players starting with way to high MMR.
: "Nice" Matchmaking
> [{quoted}](name=SnoringSnorr,realm=EUW,application-id=39gqIYVI,discussion-id=Hj6AxnBM,comment-id=,timestamp=2019-11-30T00:49:53.654+0000) > > but this should still not be possible in normal games. Why? Such that people can't play with higher/lower ranked friends anymore?
: Past ranked banner not shown.
If your honor level was below 2 when the season officially ended, you can't get your rewards.
: report heroes
: > [{quoted}](name=Bananenschnder,realm=EUW,application-id=39gqIYVI,discussion-id=yKI5oE8E,comment-id=0000,timestamp=2019-11-27T10:27:03.890+0000) > > She doesn't really have spammable spells. While her Q has 1.5 seconds cooldown, it costs 100 energy early. That's half her energy bar. So early, she can Q twice every 20 seconds and deals about as much damage as a single auto attack by her. Her E and W have huge cooldowns that are punishable. > Also she is really squish; if you land an E with Ornn you basically take half her HP off of that. > > The reason you felt that you can't do anything is rather that you faced a Diamond 1 player than that you faced Akali. The skill difference between D1 and G4 is probably far greater than the difference between G4 and Iron. Imagine that you play versus someone who is Iron/new to the game and how you would stomp.; it's about the same here. That player could probably pick Janna Top and still make you feel like you can't do anything. > > PS: Conq is overtuned right now and that's not a secret. Although the new conq healing is actually **worse** once you reach ~100 resistance. The moment you said "You faced a diamond 1 player" you lost me. Look, I face diamonds all the god damn time, even all the way up to grandmaster. And let me tell you, I have whooped diamonds left right and center, so don't bring that crap. What I struggle with is champions, not the players. Here is the gimmick: As Ornn I can never land my E on an akali with brains, because he does not use his little shuriken dash for the SOLE purpose to avoid my E. And trust me, her cone attack done twice with her passive and her stealth removing all chance to fight back added with 1 ability used only for engage, escape, dodge or chase there ain't much you can do. That means I must eat her Q AND her basic attack if I try to fight back. So already there, if it's someone who just knows the basics of akali properly I'm automaticly at a disadvantage because of the champs design. Him being a diamond is meaningless to me, because that is the majority of what I play with and against. Either I want too or not, so nothing I'm not used too there.
> [{quoted}](name=Story For Glory,realm=EUW,application-id=39gqIYVI,discussion-id=yKI5oE8E,comment-id=00000000,timestamp=2019-11-27T10:51:09.670+0000) > > Look, I face diamonds all the god damn time, even all the way up to grandmaster. And let me tell you, I have whooped diamonds left right and center, so don't bring that crap. > > Him being a diamond is meaningless to me I've checked your match history. When you face Diamonds, it's usually D4/D3 and you lose more than half of those (compared to your opponent's performance). I could only find two games where you had to face a D1 and both games you got shit on REALLY hard. D1 and D4 are insanely far apart in terms of skill. But sure dude, you are God. You beat them all - and if not, it's the champions who are op. That's why you have been in Gold for five years. I don't think there is any point in talking to someone this delusional.
: How do you actually lane against an Akali?
She doesn't really have spammable spells. While her Q has 1.5 seconds cooldown, it costs 100 energy early. That's half her energy bar. So early, she can Q twice every 20 seconds and deals about as much damage as a single auto attack by her. Her E and W have huge cooldowns that are punishable. Also she is really squish; if you land an E with Ornn you basically take half her HP off of that. The reason you felt that you can't do anything is rather that you faced a Diamond 1 player than that you faced Akali. The skill difference between D1 and G4 is probably far greater than the difference between G4 and Iron. Imagine that you play versus someone who is Iron/new to the game and how you would stomp.; it's about the same here. That player could probably pick Janna Top and still make you feel like you can't do anything. PS: Conq is overtuned right now and that's not a secret. Although the new conq healing is actually **worse** once you reach ~100 resistance.
Ðestîny (EUW)
: URF WW SKIN
You can probably just wait half a year and he will be back for the next emporium.
Teinakdo (EUW)
: Why are some chromas out of the Emporioum
The Emporium is twice a year and apparently you can only get half the chromas everytime, depending on when they were released. (Not 100% sure on this. Also not sure if the Emerald chromas will come back every emporium)
: ***
> [{quoted}](name=Distribution,realm=EUW,application-id=ETj6EdvQ,discussion-id=O6PUUTAy,comment-id=000000000000000000000000,timestamp=2019-11-25T13:31:16.737+0000) > > I dont need to look at your comment because I know you didn't show that I was wrong, as I know I am right. "Get those damn facts out of my sight. I know I'm right!" lol. 13 y/o rage kiddo at work.
: ***
> [{quoted}](name=Distribution,realm=EUW,application-id=ETj6EdvQ,discussion-id=O6PUUTAy,comment-id=000000000000000000010000,timestamp=2019-11-25T13:30:54.890+0000) > > Dont talk back to me. I dont care what youre saying Why? Because your arrogance renders you immune to criticism? :D
: ***
> [{quoted}](name=Distribution,realm=EUW,application-id=ETj6EdvQ,discussion-id=O6PUUTAy,comment-id=0000000000000000,timestamp=2019-11-25T13:18:26.594+0000) > > No how about stop wasting my %%%%ing time. Because of idiots like you I have to make a comment telling you why you are wrong, because otherwise riot will never fix these stupid bugs. I %%%%ing hate low IQ people, I hope you all die off soon I love how he gives you proof that it is not a bug and instead of accepting that you go on to prove his point about being an a hole :D
Sarokh JR (EUW)
: U know what... Screw this game =)
> [{quoted}](name=Sarokh JR,realm=EUW,application-id=2BfrHbKG,discussion-id=YbZmhfLZ,comment-id=,timestamp=2019-11-24T22:29:23.947+0000) > > it's unbelieveable how easy this game is now. Why aren't you challenger then?
Gin5Alive (EUW)
: What the hell did they do to Tahm Kench?
Tahm is a balancing nightmare due to proplay where he was way to strong as a support and still is viable even after all the nerfs. At the same time, Riot faced the problem of low elo and casual players %%%%%ing about how broken Tahm Top was (which was REALLY obnoxious. He could literally tank a full wave at level 1 and just run you down and kill you with ignite and corrupting pot, even tanks). So he received nerfs both for casual play and for proplay aimed at two different roles and different part of his kit so we are now left with a complete mess.
: Why Did i not get an S in this game ?
Also, you seem to lag behind in XP. With that many kills and no deaths you should be 1-2, maybe even 3, levels higher at that game time.
: About the support discussion
LS was pretty adamant about how disgustingly broken the new items are. After a few casual games as support, I can't quite say I disagree. You get item spikes so fast, it feels really dirty tbh.
Kasten4 (EUW)
: So why is support being gutted?
> [{quoted}](name=Kasten4,realm=EUW,application-id=39gqIYVI,discussion-id=fkkwVl4e,comment-id=,timestamp=2019-11-21T11:36:50.063+0000) > > Completely crippling their gold income because "hurr duur they dont have to buy the upgrade" is probably one of the most short sighted things I've seen in a while. Maybe you should actually do the math and you will realize that it's "completely crippling" the income at all. It's actually an INSANE midgame buff.
Uraraka (EUNE)
: First of all the name itself is bullying, because many times RIOT has said that cs doesn't belong to anyone and idk why they phrase it as "poaching". Next, I get that it is an indirect nerf to mage supports who can potentially carry if adc is bad(the case in most of the games, atleast upto Gold4) but it hurts everyone. Removal of cdr, mana regen, health regen, heal from relic passive, on hit damage from spell thief items means early-mid game is already weaker for any supp. If they make early-mid game weak, the compensation should be a stronger or atleast okayish late game-which isn't there. Free upgrade is totally a bad excuse because most of the Spell thief supports usually stop at Frost fang because Tier 3 was very inefficient and for Relic shield line though it was efficient, without the mana/health regen, cdr and the on hit/execute passive gold all Tier 3 items are inefficient compared to the previous items. Reduced gold generation is ok to some extent, but it will still make some supports dominate {{champion:555}} with his Gold generation and {{champion:235}} with her passive (~~because skins)~~.
> [{quoted}](name=Uraraka,realm=EUNE,application-id=39gqIYVI,discussion-id=Uy4IIZUv,comment-id=00050000,timestamp=2019-11-21T11:02:23.210+0000) > > First of all the name itself is bullying, because many times RIOT has said that cs doesn't belong to anyone and idk why they phrase it as "poaching". They are not talking about Supports taking farm but about other roles taking the support items to get a massive goild lead. Because that is what has happened last season to support and jungle items and triggered a lot of changes. This is their best take on it yet in my opinion. It also gets rid of the duo bot lane with double support item. > [{quoted}](name=Uraraka,realm=EUNE,application-id=39gqIYVI,discussion-id=Uy4IIZUv,comment-id=00050000,timestamp=2019-11-21T11:02:23.210+0000) > > Next, I get that it is an indirect nerf to mage supports who can potentially carry if adc is bad(the case in most of the games, atleast upto Gold4) but it hurts everyone. Removal of cdr, mana regen, health regen, heal from relic passive, on hit damage from spell thief items means early-mid game is already weaker for any supp. Which is exactly what they intedended. Support was way to strong for quite a while and they finally decided to nerf it. The mid game is not weaker, it is a LOT stronger due to the gold injection you get from the new items. New Frostfang e.g. gives you your mid game powerspike about 10 minutes **earlier** and the effect is even stronger for the other support items that you actually upgraded last season. > [{quoted}](name=Uraraka,realm=EUNE,application-id=39gqIYVI,discussion-id=Uy4IIZUv,comment-id=00050000,timestamp=2019-11-21T11:02:23.210+0000) > > Free upgrade is totally a bad excuse because most of the Spell thief supports usually stop at Frost fang because Tier 3 was very inefficient and for Relic shield line though it was efficient, without the mana/health regen, cdr and the on hit/execute passive gold all Tier 3 items are inefficient compared to the previous items. The 450g you needed to upgrade still translates into 11 minutes of using old tribute **perfectly**. So realistically just saving this pity 450g offsets the reduced gold gen by ~15 minutes in an actual game.
Uraraka (EUNE)
: Remove Anti-Poaching from Tier 3 Support items
> [{quoted}](name=Uraraka,realm=EUNE,application-id=39gqIYVI,discussion-id=Uy4IIZUv,comment-id=,timestamp=2019-11-20T21:27:15.052+0000) > > Stop bullying supports with over nerfed supp items If you do the math you will actually realise that it is an absolutely insane buff to the midgame. (It's obviously a nerf to the early game due to stats but that was inteded as supports were way to strong anyway at the start anyway; this is coming from a support main) Removing the anti poaching would probably encourage just that - poaching. You would have different roles buy this item as the gold you lose is easily made up for by the stats you gain for free by upgrading. If anything they should probably increase the passive gold gen after upgrading or leave the gold gen active (maybe with reduces returns) after upgrading.
: Qiyana is mechanically harder to play well, but has a greater impact on matches than Illaoi. Even if Illaoi gets fed she is easily countered and dealt with in the mid-late game.
> [{quoted}](name=Wandering Mist,realm=EUW,application-id=00edEA0o,discussion-id=VREBEVek,comment-id=0001,timestamp=2019-11-21T06:28:36.898+0000) > > Qiyana is mechanically harder to play well People say this but I feel like getting clicked on by E + Q and instantly dying with no actual counterplay is like a Syndra ult on steroids :-/
: Aside from master yi and trynda what is the strongest champ for noobs like me?
Fynne (EUW)
: Bottom lane is a complete fiesta now
> [{quoted}](name=Fynne,realm=EUW,application-id=39gqIYVI,discussion-id=1RrEiTmx,comment-id=,timestamp=2019-11-20T20:25:45.148+0000) > > b) have much better stats They already have absolutely insane gold efficiency. Why would you wanna add even more? > [{quoted}](name=Fynne,realm=EUW,application-id=39gqIYVI,discussion-id=1RrEiTmx,comment-id=,timestamp=2019-11-20T20:25:45.148+0000) > -80% from CS, no quest, EXP starved too The 80% reduction only applies if you farm more than 50 CS/ 5 min which is what you usually don't even achieve if you try to farm as much as you can. The XP hasn't really changed that much. > [{quoted}](name=Fynne,realm=EUW,application-id=39gqIYVI,discussion-id=1RrEiTmx,comment-id=,timestamp=2019-11-20T20:25:45.148+0000) > > EXP changes need to be reverted — it's currently the norm for a well farmed ADC (8+ CS/min) to be 2 levels behind a solo lane. The EXP changes tell me to roam as a support, or else my ADC will be severely under leveled, yet the quest items tell me to stick to my ADC throughout the laning phase, or else I will be even more useless. The XP changes add up to a single caster minion every 5 waves which means you get a caster minion worth of XP every 2:30 minutes more on a solo lane. You can't tell me that you notice that a solo lane got about 5 caster minions worth of XP in a silver 4 game where people regularly skip picking waves starting at like 15 minutes. You are being delusional. It's like literally picking up a single side wave completely offsets the change they made and even more than that. > [{quoted}](name=Fynne,realm=EUW,application-id=39gqIYVI,discussion-id=1RrEiTmx,comment-id=,timestamp=2019-11-20T20:25:45.148+0000) > > If your jungler is in the top part of the jungle for anything but his camps he's basically inting right now. So on one hand Top is op because of the - in your mind - MASSIVE XP buffs but on the other hand it is completely irrelevant just because? What?
moonborn (EUW)
: Not really. You really only save 450 gold for an upgrade, since the third upgrade was usually only for very, very late game and only on several champions. For 450 gold, you lose the passive DMG bonus, you lose 10% cdr, and 50% mana regen. And after 1000 gold is earned through item - the gold gain from it is disabled also. At the end basically all you get is some "free" AP/AD and health. Just very basic stats that are welcome but not super efficient on everyone. But that 450 gold you "save" is not enough to get your 10% CDR, mana regen from other items (and passive DMG proc). As the game goes on past 20 mins, then the real deprivation starts as well.. Basically, it is just not worth it in the long run. It helps you to finish your first item tiny bit quicker, but after that you get no gold unless you get a kill.. So support gets less and less impactful on the game.
> [{quoted}](name=moonborn,realm=EUW,application-id=39gqIYVI,discussion-id=JiOvrFV3,comment-id=00010001,timestamp=2019-11-20T18:47:42.222+0000) > > Not really. You really only save 450 gold for an upgrade, since the third upgrade was usually only for very, very late game and only on several champions. For 450 gold, you lose the passive DMG bonus, you lose 10% cdr, and 50% mana regen. And after 1000 gold is earned through item - the gold gain from it is disabled also. > At the end basically all you get is some "free" AP/AD and health. Just very basic stats that are welcome but not super efficient on everyone. But that 450 gold you "save" is not enough to get your 10% CDR, mana regen from other items (and passive DMG proc). As the game goes on past 20 mins, then the real deprivation starts as well.. Basically, it is just not worth it in the long run. It helps you to finish your first item tiny bit quicker, but after that you get no gold unless you get a kill.. So support gets less and less impactful on the game. I definitely not arguing that it is not a nerf to supports early games because it is and it was intended to be if you read the patch notes. I'm only arguing that the new item gives you more gold up to at least 22 minutes. Offsetting the 450g you save by the higher income of the old frostfang takes around 11 minutes, btw, and that is if you perfectly use your tribute. So this "only saving 450g" is basically saving you 11 minutes of tribute farming. Maybe I should have attached the calculation earlier: S9 Frostfang if used perfectly grants you: G_9 = 66g X + 132g (T-X) where T is the game timer and X the time you bought the upgrade In S10 it's: G_10 = 90g T (This is not including the higher passive goldgen on the new items) Solving for T gives you T = 66/42 X = ~ 1,5 X which means that if you got the upgrade at like 8 minutes, we would have T = 14min. Now you also have to take into account the extra 450g you save which, as explained, would take you around 11 minutes to offset. So we are already at roughly 25 minutes and that is oinly if you use your tribute every single time it's up - which is usually not possible due to backs and the way the lane goes in general. Hence, the real number would probably be several minutes higher. Also, you have to take into account that the laning phase doesn't last 20+ minutes and you will come to the point where you can't proc tribute consistently which makes the old frostfangs gold gen even worse compared to the new benefits.
moonborn (EUW)
: New support item: Gold deprivation
For Frostfang it takes around 22-25min usually until the new system gives you less gold than the old one; that is not taking into account the increased passive generation and assuming you proc your tribute constantly - which is an unrealistic assumption as you won't really proc it after the laning phase anyway.
: can anyone help me i didin't get that skin but i was supposed to get it i reached gold and it showed that i will get it after the season ends
> [{quoted}](name=MagotPotter,realm=EUW,application-id=yTagKVTg,discussion-id=EF6Gr2mF,comment-id=0001,timestamp=2019-11-20T13:11:47.118+0000) > > can anyone help me i didin't get that skin but i was supposed to get it i reached gold and it showed that i will get it after the season ends It will take up to the 4th of December for rewards to arrive. The client also gives you this information if you bothered to look fyi
: To those who couldn't get victorious Aatrox
> [{quoted}](name=H1t Me Daddy,realm=EUW,application-id=yTagKVTg,discussion-id=EF6Gr2mF,comment-id=,timestamp=2019-11-20T12:49:00.622+0000) > > https://www.mobafire.com/images/champion/skins/landscape/aatrox-justicar.jpg > > Dont worry, you can buy it for 975 rp in the store at all times. It's Victorious Aatrox Prestige Edition :D
: What's the difference? How do you prove if someone is sharing accounts with someone else or smurfing? The games history would look the same whether they're smurfing or if they are sharing it with someone of a higher rank.
> [{quoted}](name=Voidtrickster,realm=EUW,application-id=NzaqEm3e,discussion-id=wdF7pyHL,comment-id=0005000100000000,timestamp=2019-11-19T15:34:08.211+0000) > > What's the difference? How do you prove if someone is sharing accounts with someone else or smurfing? > > The games history would look the same whether they're smurfing or if they are sharing it with someone of a higher rank. Absolutely not, they look completely different.. Smurfs usually have super high winrates and they don't stay in the same ELO for long. So you don't ruin peoples experiences for an extended period of time. Account sharing, however, can both be used to boost players beyond their elo or to noob stomp for fun.
: hardstuck and all of a sudden stomping games with Kayn, sounds a bit weird isn't it? Just as if "someone else" stepped in ;)
> [{quoted}](name=Voidtrickster,realm=EUW,application-id=NzaqEm3e,discussion-id=wdF7pyHL,comment-id=00050001,timestamp=2019-11-19T14:33:44.098+0000) > > hardstuck and all of a sudden stomping games with Kayn, sounds a bit weird isn't it? Just as if "someone else" stepped in ;) The sample size is way to low to jump to conclusion. Also, this would rather qualify as account sharing or buying than "smurfing". The first to things do get penalized whereas smurfing does not.
: no, they didnt, and true damage is counted as a separate event form worlds so it doesnt make sense
> [{quoted}](name=LanaBanana4HS,realm=EUW,application-id=Mpd1UjGe,discussion-id=A5zQEFBZ,comment-id=000500000000,timestamp=2019-11-19T13:50:51.171+0000) > > no, they didnt Yes they did. https://euw.leagueoflegends.com/en/news/game-updates/features/prestige-updates This was the article in which they first annunced the Prestige Qiyana skin and they clearly state is as an Event skin. I don't know why you don't inform yourself and then lie about the information not being there. > [{quoted}](name=LanaBanana4HS,realm=EUW,application-id=Mpd1UjGe,discussion-id=A5zQEFBZ,comment-id=000500000000,timestamp=2019-11-19T13:50:51.171+0000) > > true damage is counted as a separate event form worlds No it isn't. Where do you even get this from?
: Are smurfs getting punished?
The guy you are talking about is hard stuck in his elo and not smurfing at all or am I missing something?
: Yi is so broken, it's getting out of hand
> [{quoted}](name=Okarin 001,realm=EUW,application-id=39gqIYVI,discussion-id=eKJx6oMx,comment-id=,timestamp=2019-11-18T15:41:13.081+0000) > > unnecessary to say that he carried 1v5. Just from looking at the stats I can see that he didn't 1v9 at all. In fact the 5 item Lucian did significantly more damage than the Full Build Yi, so I'm pretty sure that Lucian carried and Yi happened to get all the kills but you couldn't tell the difference.
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Bananenschnder

Level 127 (EUW)
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