: How to counter Yasuo
{{champion:57}} {{champion:48}} {{champion:86}} Maokai mid is wonderfully effective. My 1st pick in ranked for that role, followed by Kassadin. VERY good counter to mobile nuisances like LB, Ahri, and Yasuo. Not to mention Yas' spamminess will charge your passive nice and quickly.
: Do you not see my point?
Kog jungle needs a team built around him, and that entails all laners make up for the CC and early pressure he lacks, so that he can still do 'normal' ganks. Otherwise, if the enemy jungle is someone like Jarvan, you're going to have a bad time.
Rioter Comments
: Jhin's Q and A session (riot hosts them for every new champion where get get to ask them about stuff). > This keeps coming up so I'll make a separate post here. > His arm isn't robotic. He's got a black body sleeve on. Iinna creepy gimp way). > The gold armor on his sleeve is to protect him from the weapons magical recoil. > The shoulder is part of his weapon, It carries huge containers of magical energy shells. http://boards.na.leagueoflegends.com/en/c/miscellaneous/WUwqmxEZ-new-champion-qa-jhin-the-virtuoso?show=nested It's comment number 49 in the riot comment finder or the 4th comment down in discussion view.
Well done spotting that. I went through the entire Rioter rundown and managed to miss it. :/
: about that thing with the arm, where did you get that information from? I was discussing that topic with my boyfriend for like a whole evening and he convinced me it was a mechanical arm. o.O
Rioter Comments
: Yorick rework be looking dope
Am I the only one thinking he looks like a Dota character?
: > [{quoted}](name=JesusWeed4Ever,realm=EUW,application-id=eZuvYsEr,discussion-id=lLXrUfAt,comment-id=,timestamp=2016-08-16T23:55:03.758+0000) > > Hey so, many people had the "Logging onto chat service..." in EUW, including me{{summoner:3}} and I came up with a solution! > > 1. Change the local hour +1 > 2. Login onto the client > 3. Leave client. > 4. Change hour back. > 5. BAM! There you go thank me later :) > {{sticker:slayer-pantheon-thumbs}} Try this, this literally just helped me
Well, how about that, it worked. Cheers. What's the logic behind it, though? How'd you come up with that solution?
xCalyx (EUW)
: Stupid chat not working
I did notice a notice (heh) about the Chat Service not working last night, which is fine and all. But I'm just stuck with "logging on to chat service" this morning, and there's _no notice about it_ any more.
: Interesting jungle build. That build is more suited for someone like volibear. Except with voli hydra is a must have item because it synergies with him better than any other champ. I could see it working but why skirmishers?
Why take Stalker's when I have Exhaust, and a load of CC? Can't say I've ever used Tracker's knife, and I just prefer the further damage redux and killing power with Skirmisher's. It feels the most complimentary Smite upgrade out of the 3.
: Suggestions for sion build.
What I have most success with: (In order of completion) {{item:1413}} {{item:3053}} {{item:3111}} {{item:3800}} {{item:3742}} {{item:3512}} OR, instead of the last 4 items, getting 40% CDR: {{item:3158}} {{item:3071}} {{item:3065}} {{item:3156}} And summoners: {{summoner:3}} {{summoner:11}} The crucial thing to remember is the 200% AD scaling on a full charge Q, so a little bit of AD goes a very long way on Sion, to the point where you really don't need to overdose on it. Although I've typically won the game just after getting Sterak's. No need for the early resistances, as people are usually horrified by how much health I have XD. But when they do turn and fight, I kill them. Win-win.
Kurotsu (EUW)
: If Urgot was a hot girl, would people still not play him?
If he's instead one of those demonic entities, you've got an entirely different bunch of people you're catering for, me not being one of them. Not everyone likes that ridiculous manga crap. Some of us are downright hostile to it. _And that's **especially** to that accursed fan-service rubbish._ If he gets played more because of ^, I will off myself. Now, looking at the base issue: - His kit is clunky, not too deep. - He has no _conventional_ mobility spells. - Waveclear is abysmal. However, having him as my second highest mastery, I especially like him for how easy stutter-stepping is on him, how he's a tanky bastard, and never loses lane; only stalls or wins. He's my safe-pick, and most-picked, in ranked.
: So you identified what the problem was and answered it yourself, you know that your PC is really bad. Thus, what kind of solution are you trying to seek? I'd say save up and put together a whole new PC from scratch. Doesn't have to be an intensely powerful expensive PC parts, no LoL doesn't need that much power to operate at all. Just get the most reasonably priced parts and try not to go overboard with the specs as I mentioned earlier, LoL doesn't need a lot of power.
Well, I suppose I'm after a distinct reason (or set of) for this, being curious as to why a CPU might actually act this way, maybe even learning how to fix it. I've been putting off getting a new PC until I really have to; just a habit of mine using things until they cease being able to do their job. I _can_ get a new PC right now, but ^.
: Urgot
Absolutely. During Preseason 6, he felt like he was in a perfect spot. I can't express just how beautiful the equilibrium was. And as the season's progressed, his performance has remained solid, capable of handling every situation. / He's actually my safe-pick in Ranked/
Rioter Comments
Rioter Comments
VeganThresh (EUNE)
: Aatrox buff
Maybe try him as his designed role: Splitpusher? Avoid full-on team fights like the plague, use hit-and run, stick to Skirmishes if you need to fight at all. Aatrox's duelling is good enough to warrant a goon-squad to stop him, allowing your team mates to take advantages. As much as I love drain-tanking (Hello, Krieg), doing it for AD's isn't properly itemised. It's nice what they've done with Catalyst and Tear now, making Karthus and Swain great drain-tankers, and in a proper, non-pseudo fashion, but doing the same for AD's and not making the likes of Graves and Xin uber-retted is going to be a challenge.
: Rumble?
I used to play him loads in S4, and I thought he has damn good then. Not played him this patch, but last patch, after his recent buffs, and holey-moley is his lane control good. He still gets dicked over by the likes of Aatrox, but not so catastrophically now, as it's super easy to farm under tower now.
Daveth96 (EUNE)
: weren't he just buffed as fck?
They did ultimately buff him, but divert a fair-doo of his power into ulting champs that took a full combo to the face. If they don't have 3 stacks on them, he does kinda do diddly squat, from what I've seen. (Not that it's hard to get 3 stacks up anyway)
: what to do against executioner's calling as mundo top?
Get more Armour an MR, as they'll increase the effectiveness of the smidgeon of HP you're regaining by quite alot. Alternatively, get an Agility Cloak and start beating the living daylights out of the poor, damn fool who thought he could shut you down with a fancy sword. (There's alot of fun to be had with the AD steroid from his E)
If you want to avoid the full OP bunch, you can play with just friends in a Custom match of Urf, coming up with a ban list pre-emptively.
Rioter Comments
: Baron vs Maokai - W - Baron Autoheal
That's because his W makes him untargetable and invulnerable during flight, so technically, _you're not even there_ for a second, which is enough to make Baron assume no-ones around to fight anymore. same thing happens with Zhonyas.
: Galio new BOSS in URF? Or Broken champ...
I remember last year, I 1v5 penta'd whilst tanking both Nexus towers. Good times, good times. (Keep in mind, this was 30 mins in, where everyone is full build) I will point out, Graves is an absolute bugger to try and fight as Galio. Same goes for Gankgplank, AD Trynda, Xin, Ez, Draven, Wukong etc., so Galio isn't truly unstoppable.
: Error 707: reference not found
:< Zigmunt Molotch: Arch nemesis of Inquisitor Gideon Ravenor (WH40k) He's an evil genius aligned with Chaos, and the abilities and stuff you listed sounded like they could pass off as something Chaos-affiliated.
: champion concept Moloch the corruptor
Is his first name Zigmunt, by any chance?
: What champions you hate to have on your team?
{{champion:51}} Usually turns out to be a high-strung /sorry but I have to/ Spaniard. (Irksome because, after being a grumpy git, suddenly blurts out a load of profanities in Spanish, and then refuses to communicate with the rest of us, just keeps spouting crap in Spanish) {{champion:122}} Damn useful, but terrifying. Just knowing there's a testosterone fuelled monster behind him has me stay away. I'll just leave them to do their thing. {{champion:131}} Jungle, gets fed out of her donkey, /via taking all the kills in ganks/, and then goes ballistic come late game, as their yolo dives no longer work, and the rest of us aren't strong enough to support her. And then there's pretty much what everyone else says. Except Azir and Warwick; I'm quite happy to have them on my team.
Guvenoren (EUW)
: Karthus
All this fancy new Mana Refund stuff should be rather lovely indeed on him, and especially the new Catalyst. It makes utilising his E so much safer and effective. The sustain synergy from RoD and Seraph's is most delectable. Not so great for the Jungle, where I play him, (Still irked about the removal of Runic Echoes), but that Catalyst will make his clears faster, due to being able to keep his E up for longer.
: @ Riot. Will Devourer and guinsoos still be viable on AS Jglers after the MYMU?
These champs will just end up back to their pre-sated state a year ago, and I guess will receive compensation buffs if they need it. Warwick always finds a way to become the jungle king, somehow. Every change I've seen, he's ended up going nuts, which is pretty entertaining, seeing as he's still easy to deal with anyway. (Looking at you now, extra jungle EXP) I guess with the Bloodrazor (having him deal 15% max hp PHYSICAL damage on top of his current ult damage + everything else) will make his Lifesteal tanking builds much better, should hopefully make the rest of his kit more useful in comparison to his ult. Having said that, all the Lifesteal junglers will have a field day with this. I can imagine it'll be better for /Juggernobbing/, as they might be able to heal through their damage, and there are alot of very good armour pen options. (Yes, they could be better, but with %hp damage, who cares?) Whenever I do see a Devourer try and take down a beefcake like Voli, they still seem to get hamblasted, as the target has high MR and Armour, doing nicely against the hybrid damage. I imagine alot of the Sated users like Xin will just use Warrior alot more, seeing as it's their go-to alternative anyway. {{champion:266}} {{champion:24}} {{champion:203}} {{champion:11}} {{champion:56}} {{champion:102}} {{champion:17}} {{champion:254}} {{champion:10}} {{champion:432}} {{champion:19}} {{champion:5}} Aatrox, Jax, Bard, and Warwick will definitley have Bloodrazor as their primary enchantment. Kindred, Yi, Nocturne, Vi, and Xin will almost certainly just go for Warrior. Teeto and Kayle I guess will use Runic echoes alot more, although I'm not too sure. Bloodrazor still seems good for them.
: Nothing will beat Japanese Taric Moans https://www.youtube.com/watch?v=NGJYwWqnQfk
NiuLogic (EUW)
: Galio Taunt Bug
If the edge of your hitbox, not center, is in the taunt radius, you'll get dragged in to AA range.
: LCS Africa
Well, you've got the players in North Africa, which aren't tremendously numerous anyway, and then you've got the other lot way down in South Africa, basically the same distance between as Europe has with the US. Setting up an LCS and expecting the African challenger players to congregate in the same place, given their separation, isn't fair-doo.
: He seems a bit average at the time, but I'd love to see riot make better use of his passive, because right now it just seems not impactfull... does it proc deathfire's?
Rioter Comments
: [NEW SKINS] Black Scourge Singed, Iron Inquisitor Kayle, Cursed Revenant Nocturne (all 750Rp)
iRawren (EUW)
: Game mode idea - "Not so unique" - Removing the "unique" passives.
Oh man, that'd be an amazing gamemode. {{champion:3}} {{item:3065}} {{item:3065}} {{item:3065}} {{item:3065}} {{item:3065}} {{item:3089}} kappa
noisiVehT (EUW)
: So what do you suggest, letting 5 man premades go against solo-ers? Are you freaking nuts? Since teams were taken out of game, everyone plays dynamic q together now, as a team. How do you even suggest for matchmaking to know if you are just casual friends, or team?
5-mans already do go against solo players, albeit ones that are a several divisions higher than everyone else in the group. Granted, it only happens when matchmaking can't find another 5-man, but it does happen. As I said above, I'm only going 5-man in normals. The most I do in ranked is duo.
: dont take 5 man with friends into ranked, at least not at high elo, because you are going to bump into real teams that tryhard with coms and strats, pick etc etc..
I'm only ever doing this in normals. At least in ranked, you would expect voice comm for a 5-man.
Rioter Comments
Ðeceive (EUW)
: Looking for 'fun' champs...
I have alot of fun playing Gnar whenever he's on rotation. His outplays are hilarious, difficulty, and heavenly satisfying when they happen. {{champion:150}}
: Kassadin
I feel like Kassadin is in a perfect spot, actually, although I'm not fond on his reliance on Lichbane for damage output. If I'm hunkering down for the long haul, I usually go for a more mana-centric build which caters better for drawn out slogs in the late game; {{item:3027}} {{item:3040}} {{item:3025}} {{item:3001}} {{item:3135}} {{item:3158}} (May swap the IBG or Abyssal for another Rod) However, your usual build is spot on for most cases, although, to be specific: {{item:3027}} {{item:3057}} {{item:1001}} {{item:3100}} {{item:3158}}
Cydwarf (EUW)
: Hextech Galio splash art
I do myself like/prefer the Western splash of him sewing up his wings. The Chinese one just uses the same Zaun background as all the other Hextech splashes, aswell as some of Blitz' chinese stuff, and as with _basically all of the Chinese stuff,_ the poses and artwork itself lacks any life, despite the attempts at action poses. Both splashes are outdated anyway, and as we know, Rito is slowly working on replacements. As they've reassured us, these merges are only to get rid of the pipeline that slows stuff down etc. (Pls don't be lieing by omission, Rito)
urbday (EUW)
: 2 items that ruin SoloQ
Luckily Rito is trying reworks of them in a couple months. (redpost, s@20). Sated definitely is an issue in SoloQ. Trying to counter jungle to stall the devourer, without reliable and co-ordinate backup, is a recipe for disaster. Basing it's counter on that to start with was a bad idea.
sleepy Orc (EUNE)
: Champion Ball Race [MODE]
So the Ball has to be moved by the enemy team into their fountain, whilst the Ball's team mates have to stop the enemy moving their Ball, and vice versa? Sounds fun, but slow.
: Didnt he also say it will silence yourself for 0.25 seconds like 2 days later?
Yeah, it does have that now. Sod all difference that makes to Ekko, unless they have it cancel the second effects of spells. Imagine Morde using it to get the 3rd Q into your face.
: I'm 100% sure hextech belt item is getting nerfed before it heads live, I agree it's unbalanced item that removes big weaknesses which is too unhealthy for such a short cooldown on it.
In the initial redpost for it on s@20, the Rioter doing it did say the rocket belt is likely to never reach live. I hope it doesn't. As far as I'm concerned, there's a conspiracy to get Galio in meta, which the rocket belt certainly will, succeeding where his gradual buffs have failed.
Rioter Comments
Shiwah (EUW)
: ***
Rioter Comments
: volibear sums up this meta
{{champion:122}} {{champion:36}} {{champion:86}} {{champion:420}} {{champion:82}} {{champion:75}} {{champion:106}} They're all Juggernauts: _**Kiteable**_, hit like a truck, hard to kill. True tanks, on the other hand: {{champion:12}} {{champion:32}} {{champion:31}} {{champion:3}} {{champion:79}} {{champion:89}} {{champion:54}} {{champion:57}} {{champion:111}}{{champion:33}} {{champion:14}} {{champion:223}} {{champion:154}} They provide amazing lock-down, have high base damage (which falls off late game, because they don't build any/little offence), hard to kill. You'll only see these guys top the damage charts if you let them live long enough to slowly whittle you down, or always stay in their face in a bout of sandbagging. Pawn LL makes a good point down below.
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